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-rw-r--r--src/gui/rhi/qrhimetal.mm540
1 files changed, 351 insertions, 189 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index d0eb805c42..887d40c7a5 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -13,6 +13,7 @@
#include <QOperatingSystemVersion>
#include <QtCore/private/qcore_mac_p.h>
+#include <QtGui/private/qmetallayer_p.h>
#ifdef Q_OS_MACOS
#include <AppKit/AppKit.h>
@@ -20,8 +21,9 @@
#include <UIKit/UIKit.h>
#endif
+#include <QuartzCore/CATransaction.h>
+
#include <Metal/Metal.h>
-#include <QuartzCore/CAMetalLayer.h>
QT_BEGIN_NAMESPACE
@@ -40,12 +42,18 @@ QT_BEGIN_NAMESPACE
#error ARC not supported
#endif
-// Note: we expect everything here pass the Metal API validation when running
-// in Debug mode in XCode (or with METAL_DEVICE_WRAPPER_TYPE=1). An exception
-// is the nextDrawable Called Early blah blah warning, which is plain and
-// simply false. This may not be present with newer XCode. There may also be
-// warnings about threading (e.g. about accessing view.layer), those are
-// expected for now.
+// Even though the macOS 13 MTLBinaryArchive problem (QTBUG-106703) seems
+// to be solved in later 13.x releases, we have reports from old Intel hardware
+// and older macOS versions where this causes problems (QTBUG-114338).
+// Thus we no longer do OS version based differentiation, but rather have a
+// single toggle that is currently on, and so QRhi::(set)pipelineCache()
+// does nothing with Metal.
+#define QRHI_METAL_DISABLE_BINARY_ARCHIVE
+
+// We should be able to operate with command buffers that do not automatically
+// retain/release the resources used by them. (since we have logic that mirrors
+// other backends such as the Vulkan one anyway)
+#define QRHI_METAL_COMMAND_BUFFERS_WITH_UNRETAINED_REFERENCES
/*!
\class QRhiMetalInitParams
@@ -53,7 +61,7 @@ QT_BEGIN_NAMESPACE
\since 6.6
\brief Metal specific initialization parameters.
- \note This an RHI API with limited compatibility guarantees, see \l QRhi
+ \note This is a RHI API with limited compatibility guarantees, see \l QRhi
for details.
A Metal-based QRhi needs no special parameters for initialization.
@@ -91,16 +99,21 @@ QT_BEGIN_NAMESPACE
\since 6.6
\brief Holds the Metal device used by the QRhi.
- \note This an RHI API with limited compatibility guarantees, see \l QRhi
+ \note This is a RHI API with limited compatibility guarantees, see \l QRhi
for details.
*/
/*!
\variable QRhiMetalNativeHandles::dev
+
+ Set to a valid MTLDevice to import an existing device.
*/
/*!
\variable QRhiMetalNativeHandles::cmdQueue
+
+ Set to a valid MTLCommandQueue when importing an existing command queue.
+ When \nullptr, QRhi will create a new command queue.
*/
/*!
@@ -119,7 +132,7 @@ QT_BEGIN_NAMESPACE
between \l{QRhiCommandBuffer::beginPass()} -
\l{QRhiCommandBuffer::endPass()}.
- \note This an RHI API with limited compatibility guarantees, see \l QRhi
+ \note This is a RHI API with limited compatibility guarantees, see \l QRhi
for details.
*/
@@ -158,8 +171,8 @@ struct QRhiMetalData
id<MTLDevice> dev = nil;
id<MTLCommandQueue> cmdQueue = nil;
API_AVAILABLE(macosx(11.0), ios(14.0)) id<MTLBinaryArchive> binArch = nil;
- bool binArchWasEmpty = false;
+ id<MTLCommandBuffer> newCommandBuffer();
MTLRenderPassDescriptor *createDefaultRenderPass(bool hasDepthStencil,
const QColor &colorClearValue,
const QRhiDepthStencilClearValue &depthStencilClearValue,
@@ -357,8 +370,11 @@ struct QMetalRenderTargetData
struct {
ColorAtt colorAtt[QMetalRenderPassDescriptor::MAX_COLOR_ATTACHMENTS];
id<MTLTexture> dsTex = nil;
+ id<MTLTexture> dsResolveTex = nil;
bool hasStencil = false;
bool depthNeedsStore = false;
+ bool preserveColor = false;
+ bool preserveDs = false;
} fb;
QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList;
@@ -377,6 +393,15 @@ struct QMetalGraphicsPipelineData
float slopeScaledDepthBias;
QMetalShader vs;
QMetalShader fs;
+ struct ExtraBufferManager {
+ enum class WorkBufType {
+ DeviceLocal,
+ HostVisible
+ };
+ QMetalBuffer *acquireWorkBuffer(QRhiMetal *rhiD, quint32 size, WorkBufType type = WorkBufType::DeviceLocal);
+ QVector<QMetalBuffer *> deviceLocalWorkBuffers;
+ QVector<QMetalBuffer *> hostVisibleWorkBuffers;
+ } extraBufMgr;
struct Tessellation {
QMetalGraphicsPipelineData *q = nullptr;
bool enabled = false;
@@ -410,13 +435,6 @@ struct QMetalGraphicsPipelineData
id<MTLComputePipelineState> vsCompPipeline(QRhiMetal *rhiD, QShader::Variant vertexCompVariant);
id<MTLComputePipelineState> tescCompPipeline(QRhiMetal *rhiD);
id<MTLRenderPipelineState> teseFragRenderPipeline(QRhiMetal *rhiD, QMetalGraphicsPipeline *pipeline);
- enum class WorkBufType {
- DeviceLocal,
- HostVisible
- };
- QMetalBuffer *acquireWorkBuffer(QRhiMetal *rhiD, quint32 size, WorkBufType type = WorkBufType::DeviceLocal);
- QVector<QMetalBuffer *> deviceLocalWorkBuffers;
- QVector<QMetalBuffer *> hostVisibleWorkBuffers;
} tess;
void setupVertexInputDescriptor(MTLVertexDescriptor *desc);
void setupStageInputDescriptor(MTLStageInputOutputDescriptor *desc);
@@ -445,11 +463,6 @@ struct QMetalSwapChainData
id<MTLTexture> msaaTex[QMTL_FRAMES_IN_FLIGHT];
QRhiTexture::Format rhiColorFormat;
MTLPixelFormat colorFormat;
-#ifdef Q_OS_MACOS
- bool liveResizeObserverSet = false;
- QMacNotificationObserver liveResizeStartObserver;
- QMacNotificationObserver liveResizeEndObserver;
-#endif
};
QRhiMetal::QRhiMetal(QRhiMetalInitParams *params, QRhiMetalNativeHandles *importDevice)
@@ -460,7 +473,7 @@ QRhiMetal::QRhiMetal(QRhiMetalInitParams *params, QRhiMetalNativeHandles *import
importedDevice = importDevice != nullptr;
if (importedDevice) {
- if (d->dev) {
+ if (importDevice->dev) {
d->dev = (id<MTLDevice>) importDevice->dev;
importedCmdQueue = importDevice->cmdQueue != nullptr;
if (importedCmdQueue)
@@ -494,8 +507,24 @@ bool QRhiMetal::probe(QRhiMetalInitParams *params)
return false;
}
+id<MTLCommandBuffer> QRhiMetalData::newCommandBuffer()
+{
+#ifdef QRHI_METAL_COMMAND_BUFFERS_WITH_UNRETAINED_REFERENCES
+ // Do not let the command buffer mess with the refcount of objects. We do
+ // have a proper render loop and will manage lifetimes similarly to other
+ // backends (Vulkan).
+ return [cmdQueue commandBufferWithUnretainedReferences];
+#else
+ return [cmdQueue commandBuffer];
+#endif
+}
+
bool QRhiMetalData::setupBinaryArchive(NSURL *sourceFileUrl)
{
+#ifdef QRHI_METAL_DISABLE_BINARY_ARCHIVE
+ return false;
+#endif
+
if (@available(macOS 11.0, iOS 14.0, *)) {
[binArch release];
MTLBinaryArchiveDescriptor *binArchDesc = [MTLBinaryArchiveDescriptor new];
@@ -508,7 +537,6 @@ bool QRhiMetalData::setupBinaryArchive(NSURL *sourceFileUrl)
qWarning("newBinaryArchiveWithDescriptor failed: %s", qPrintable(msg));
return false;
}
- binArchWasEmpty = sourceFileUrl == nil;
return true;
}
return false;
@@ -536,9 +564,7 @@ bool QRhiMetal::create(QRhi::Flags flags)
// suitable as deviceId because it does not seem stable on macOS and can
// apparently change when the system is rebooted.
-#ifdef Q_OS_IOS
- driverInfoStruct.deviceType = QRhiDriverInfo::IntegratedDevice;
-#else
+#ifdef Q_OS_MACOS
if (@available(macOS 10.15, *)) {
const MTLDeviceLocation deviceLocation = [d->dev location];
switch (deviceLocation) {
@@ -555,6 +581,8 @@ bool QRhiMetal::create(QRhi::Flags flags)
break;
}
}
+#else
+ driverInfoStruct.deviceType = QRhiDriverInfo::IntegratedDevice;
#endif
const QOperatingSystemVersion ver = QOperatingSystemVersion::current();
@@ -580,6 +608,7 @@ bool QRhiMetal::create(QRhi::Flags flags)
if (@available(macOS 10.15, *))
caps.isAppleGPU = [d->dev supportsFamily:MTLGPUFamilyApple7];
caps.maxThreadGroupSize = 1024;
+ caps.multiView = true;
#elif defined(Q_OS_TVOS)
if ([d->dev supportsFeatureSet: MTLFeatureSet(30003)]) // MTLFeatureSet_tvOS_GPUFamily2_v1
caps.maxTextureSize = 16384;
@@ -606,8 +635,10 @@ bool QRhiMetal::create(QRhi::Flags flags)
}
caps.isAppleGPU = true;
if (@available(iOS 13, *)) {
- if ([d->dev supportsFamily:MTLGPUFamilyApple4])
+ if ([d->dev supportsFamily: MTLGPUFamilyApple4])
caps.maxThreadGroupSize = 1024;
+ if ([d->dev supportsFamily: MTLGPUFamilyApple5])
+ caps.multiView = true;
}
#endif
@@ -657,17 +688,6 @@ QVector<int> QRhiMetal::supportedSampleCounts() const
return caps.supportedSampleCounts;
}
-int QRhiMetal::effectiveSampleCount(int sampleCount) const
-{
- // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1.
- const int s = qBound(1, sampleCount, 64);
- if (!supportedSampleCounts().contains(s)) {
- qWarning("Attempted to set unsupported sample count %d", sampleCount);
- return 1;
- }
- return s;
-}
-
QRhiSwapChain *QRhiMetal::createSwapChain()
{
return new QMetalSwapChain(this);
@@ -833,6 +853,12 @@ bool QRhiMetal::isFeatureSupported(QRhi::Feature feature) const
return false;
case QRhi::ThreeDimensionalTextureMipmaps:
return true;
+ case QRhi::MultiView:
+ return caps.multiView;
+ case QRhi::TextureViewFormat:
+ return false;
+ case QRhi::ResolveDepthStencil:
+ return true;
default:
Q_UNREACHABLE();
return false;
@@ -1469,11 +1495,11 @@ void QRhiMetal::setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline
psD->makeActiveForCurrentRenderPassEncoder(cbD);
} else {
// mark work buffers that can now be safely reused as reusable
- for (QMetalBuffer *workBuf : psD->d->tess.deviceLocalWorkBuffers) {
+ for (QMetalBuffer *workBuf : psD->d->extraBufMgr.deviceLocalWorkBuffers) {
if (workBuf && workBuf->lastActiveFrameSlot == currentFrameSlot)
workBuf->lastActiveFrameSlot = -1;
}
- for (QMetalBuffer *workBuf : psD->d->tess.hostVisibleWorkBuffers) {
+ for (QMetalBuffer *workBuf : psD->d->extraBufMgr.hostVisibleWorkBuffers) {
if (workBuf && workBuf->lastActiveFrameSlot == currentFrameSlot)
workBuf->lastActiveFrameSlot = -1;
}
@@ -1965,6 +1991,7 @@ void QRhiMetal::tessellatedDraw(const TessDrawArgs &args)
const quint32 vertexOrIndexCount = indexed ? args.drawIndexed.indexCount : args.draw.vertexCount;
QMetalGraphicsPipelineData::Tessellation &tess(graphicsPipeline->d->tess);
+ QMetalGraphicsPipelineData::ExtraBufferManager &extraBufMgr(graphicsPipeline->d->extraBufMgr);
const quint32 patchCount = tess.patchCountForDrawCall(vertexOrIndexCount, instanceCount);
QMetalBuffer *vertOutBuf = nullptr;
QMetalBuffer *tescOutBuf = nullptr;
@@ -1998,7 +2025,7 @@ void QRhiMetal::tessellatedDraw(const TessDrawArgs &args)
if (outputBufferBinding >= 0) {
const quint32 workBufSize = tess.vsCompOutputBufferSize(vertexOrIndexCount, instanceCount);
- vertOutBuf = tess.acquireWorkBuffer(this, workBufSize);
+ vertOutBuf = extraBufMgr.acquireWorkBuffer(this, workBufSize);
if (!vertOutBuf)
return;
[computeEncoder setBuffer: vertOutBuf->d->buf[0] offset: 0 atIndex: outputBufferBinding];
@@ -2046,7 +2073,7 @@ void QRhiMetal::tessellatedDraw(const TessDrawArgs &args)
if (outputBufferBinding >= 0) {
const quint32 workBufSize = tess.tescCompOutputBufferSize(patchCount);
- tescOutBuf = tess.acquireWorkBuffer(this, workBufSize);
+ tescOutBuf = extraBufMgr.acquireWorkBuffer(this, workBufSize);
if (!tescOutBuf)
return;
[computeEncoder setBuffer: tescOutBuf->d->buf[0] offset: 0 atIndex: outputBufferBinding];
@@ -2054,14 +2081,14 @@ void QRhiMetal::tessellatedDraw(const TessDrawArgs &args)
if (patchOutputBufferBinding >= 0) {
const quint32 workBufSize = tess.tescCompPatchOutputBufferSize(patchCount);
- tescPatchOutBuf = tess.acquireWorkBuffer(this, workBufSize);
+ tescPatchOutBuf = extraBufMgr.acquireWorkBuffer(this, workBufSize);
if (!tescPatchOutBuf)
return;
[computeEncoder setBuffer: tescPatchOutBuf->d->buf[0] offset: 0 atIndex: patchOutputBufferBinding];
}
if (tessFactorBufferBinding >= 0) {
- tescFactorBuf = tess.acquireWorkBuffer(this, patchCount * sizeof(MTLQuadTessellationFactorsHalf));
+ tescFactorBuf = extraBufMgr.acquireWorkBuffer(this, patchCount * sizeof(MTLQuadTessellationFactorsHalf));
[computeEncoder setBuffer: tescFactorBuf->d->buf[0] offset: 0 atIndex: tessFactorBufferBinding];
}
@@ -2070,7 +2097,7 @@ void QRhiMetal::tessellatedDraw(const TessDrawArgs &args)
quint32 inControlPointCount;
quint32 patchCount;
} params;
- tescParamsBuf = tess.acquireWorkBuffer(this, sizeof(params), QMetalGraphicsPipelineData::Tessellation::WorkBufType::HostVisible);
+ tescParamsBuf = extraBufMgr.acquireWorkBuffer(this, sizeof(params), QMetalGraphicsPipelineData::ExtraBufferManager::WorkBufType::HostVisible);
if (!tescParamsBuf)
return;
params.inControlPointCount = tess.inControlPointCount;
@@ -2139,6 +2166,39 @@ void QRhiMetal::tessellatedDraw(const TessDrawArgs &args)
}
}
+void QRhiMetal::adjustForMultiViewDraw(quint32 *instanceCount, QRhiCommandBuffer *cb)
+{
+ QMetalCommandBuffer *cbD = QRHI_RES(QMetalCommandBuffer, cb);
+ const int multiViewCount = cbD->currentGraphicsPipeline->m_multiViewCount;
+ if (multiViewCount <= 1)
+ return;
+
+ const QMap<int, int> &ebb(cbD->currentGraphicsPipeline->d->vs.nativeShaderInfo.extraBufferBindings);
+ const int viewMaskBufBinding = ebb.value(QShaderPrivate::MslMultiViewMaskBufferBinding, -1);
+ if (viewMaskBufBinding == -1) {
+ qWarning("No extra buffer for multiview in the vertex shader; was it built with --view-count specified?");
+ return;
+ }
+ struct {
+ quint32 viewOffset;
+ quint32 viewCount;
+ } multiViewInfo;
+ multiViewInfo.viewOffset = 0;
+ multiViewInfo.viewCount = quint32(multiViewCount);
+ QMetalBuffer *buf = cbD->currentGraphicsPipeline->d->extraBufMgr.acquireWorkBuffer(this, sizeof(multiViewInfo),
+ QMetalGraphicsPipelineData::ExtraBufferManager::WorkBufType::HostVisible);
+ if (buf) {
+ id<MTLBuffer> mtlbuf = buf->d->buf[0];
+ char *p = reinterpret_cast<char *>([mtlbuf contents]);
+ memcpy(p, &multiViewInfo, sizeof(multiViewInfo));
+ [cbD->d->currentRenderPassEncoder setVertexBuffer: mtlbuf offset: 0 atIndex: viewMaskBufBinding];
+ // The instance count is adjusted for layered rendering. The vertex shader is expected to contain something like:
+ // uint gl_ViewIndex = spvViewMask[0] + (gl_InstanceIndex - gl_BaseInstance) % spvViewMask[1];
+ // where spvViewMask is the buffer with multiViewInfo passed in above.
+ *instanceCount *= multiViewCount;
+ }
+}
+
void QRhiMetal::draw(QRhiCommandBuffer *cb, quint32 vertexCount,
quint32 instanceCount, quint32 firstVertex, quint32 firstInstance)
{
@@ -2157,6 +2217,8 @@ void QRhiMetal::draw(QRhiCommandBuffer *cb, quint32 vertexCount,
return;
}
+ adjustForMultiViewDraw(&instanceCount, cb);
+
if (caps.baseVertexAndInstance) {
[cbD->d->currentRenderPassEncoder drawPrimitives: cbD->currentGraphicsPipeline->d->primitiveType
vertexStart: firstVertex vertexCount: vertexCount instanceCount: instanceCount baseInstance: firstInstance];
@@ -2195,6 +2257,8 @@ void QRhiMetal::drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
return;
}
+ adjustForMultiViewDraw(&instanceCount, cb);
+
if (caps.baseVertexAndInstance) {
[cbD->d->currentRenderPassEncoder drawIndexedPrimitives: cbD->currentGraphicsPipeline->d->primitiveType
indexCount: indexCount
@@ -2297,10 +2361,7 @@ QRhi::FrameOpResult QRhiMetal::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginF
[d->captureScope beginScope];
- // Do not let the command buffer mess with the refcount of objects. We do
- // have a proper render loop and will manage lifetimes similarly to other
- // backends (Vulkan).
- swapChainD->cbWrapper.d->cb = [d->cmdQueue commandBufferWithUnretainedReferences];
+ swapChainD->cbWrapper.d->cb = d->newCommandBuffer();
QMetalRenderTargetData::ColorAtt colorAtt;
if (swapChainD->samples > 1) {
@@ -2312,6 +2373,7 @@ QRhi::FrameOpResult QRhiMetal::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginF
swapChainD->rtWrapper.d->fb.colorAtt[0] = colorAtt;
swapChainD->rtWrapper.d->fb.dsTex = swapChainD->ds ? swapChainD->ds->d->tex : nil;
+ swapChainD->rtWrapper.d->fb.dsResolveTex = nil;
swapChainD->rtWrapper.d->fb.hasStencil = swapChainD->ds ? true : false;
swapChainD->rtWrapper.d->fb.depthNeedsStore = false;
@@ -2331,31 +2393,89 @@ QRhi::FrameOpResult QRhiMetal::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
QMetalSwapChain *swapChainD = QRHI_RES(QMetalSwapChain, swapChain);
Q_ASSERT(currentSwapChain == swapChainD);
+ // Keep strong reference to command buffer
+ id<MTLCommandBuffer> commandBuffer = swapChainD->cbWrapper.d->cb;
+
__block int thisFrameSlot = currentFrameSlot;
- [swapChainD->cbWrapper.d->cb addCompletedHandler: ^(id<MTLCommandBuffer> cb) {
+ [commandBuffer addCompletedHandler: ^(id<MTLCommandBuffer> cb) {
swapChainD->d->lastGpuTime[thisFrameSlot] += cb.GPUEndTime - cb.GPUStartTime;
dispatch_semaphore_signal(swapChainD->d->sem[thisFrameSlot]);
}];
- const bool needsPresent = !flags.testFlag(QRhi::SkipPresent);
- const bool presentsWithTransaction = swapChainD->d->layer.presentsWithTransaction;
- if (!presentsWithTransaction && needsPresent) {
- // beginFrame-endFrame without a render pass inbetween means there is no drawable.
- if (id<CAMetalDrawable> drawable = swapChainD->d->curDrawable)
- [swapChainD->cbWrapper.d->cb presentDrawable: drawable];
- }
-
- [swapChainD->cbWrapper.d->cb commit];
+#ifdef QRHI_METAL_COMMAND_BUFFERS_WITH_UNRETAINED_REFERENCES
+ // When Metal API validation diagnostics is enabled in Xcode the texture is
+ // released before the command buffer is done with it. Manually keep it alive
+ // to work around this.
+ id<MTLTexture> drawableTexture = [swapChainD->d->curDrawable.texture retain];
+ [commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>) {
+ [drawableTexture release];
+ }];
+#endif
- if (presentsWithTransaction && needsPresent) {
- // beginFrame-endFrame without a render pass inbetween means there is no drawable.
+ if (flags.testFlag(QRhi::SkipPresent)) {
+ // Just need to commit, that's it
+ [commandBuffer commit];
+ } else {
if (id<CAMetalDrawable> drawable = swapChainD->d->curDrawable) {
- // The layer has presentsWithTransaction set to true to avoid flicker on resizing,
- // so here it is important to follow what the Metal docs say when it comes to the
- // issuing the present.
- [swapChainD->cbWrapper.d->cb waitUntilScheduled];
- [drawable present];
+ // Got something to present
+ if (swapChainD->d->layer.presentsWithTransaction) {
+ [commandBuffer commit];
+ // Keep strong reference to Metal layer
+ auto *metalLayer = swapChainD->d->layer;
+ auto presentWithTransaction = ^{
+ [commandBuffer waitUntilScheduled];
+ // If the layer has been resized while we waited to be scheduled we bail out,
+ // as the drawable is no longer valid for the layer, and we'll get a follow-up
+ // display with the right size. We know we are on the main thread here, which
+ // means we can access the layer directly. We also know that the layer is valid,
+ // since the block keeps a strong reference to it, compared to the QRhiSwapChain
+ // that can go away under our feet by the time we're scheduled.
+ const auto surfaceSize = QSizeF::fromCGSize(metalLayer.bounds.size) * metalLayer.contentsScale;
+ const auto textureSize = QSizeF(drawable.texture.width, drawable.texture.height);
+ if (textureSize == surfaceSize) {
+ [drawable present];
+ } else {
+ qCDebug(QRHI_LOG_INFO) << "Skipping" << drawable << "due to texture size"
+ << textureSize << "not matching surface size" << surfaceSize;
+ }
+ };
+
+ if (NSThread.currentThread == NSThread.mainThread) {
+ presentWithTransaction();
+ } else {
+ auto *qtMetalLayer = qt_objc_cast<QMetalLayer*>(swapChainD->d->layer);
+ Q_ASSERT(qtMetalLayer);
+ // Let the main thread present the drawable from displayLayer
+ qtMetalLayer.mainThreadPresentation = presentWithTransaction;
+ }
+ } else {
+ // Keep strong reference to Metal layer so it's valid in the block
+ auto *qtMetalLayer = qt_objc_cast<QMetalLayer*>(swapChainD->d->layer);
+ [commandBuffer addScheduledHandler:^(id<MTLCommandBuffer>) {
+ if (qtMetalLayer) {
+ // The schedule handler comes in on the com.Metal.CompletionQueueDispatch
+ // thread, which means we might be racing against a display cycle on the
+ // main thread. If the displayLayer is already in progress, we don't want
+ // to step on its toes.
+ if (qtMetalLayer.displayLock.tryLockForRead()) {
+ [drawable present];
+ qtMetalLayer.displayLock.unlock();
+ } else {
+ qCDebug(QRHI_LOG_INFO) << "Skipping" << drawable
+ << "due to" << qtMetalLayer << "needing display";
+ }
+ } else {
+ [drawable present];
+ }
+ }];
+ [commandBuffer commit];
+ }
+ } else {
+ // Still need to commit, even if we don't have a drawable
+ [commandBuffer commit];
}
+
+ swapChainD->currentFrameSlot = (swapChainD->currentFrameSlot + 1) % QMTL_FRAMES_IN_FLIGHT;
}
// Must not hold on to the drawable, regardless of needsPresent
@@ -2364,9 +2484,6 @@ QRhi::FrameOpResult QRhiMetal::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
[d->captureScope endScope];
- if (needsPresent)
- swapChainD->currentFrameSlot = (swapChainD->currentFrameSlot + 1) % QMTL_FRAMES_IN_FLIGHT;
-
swapChainD->frameCount += 1;
currentSwapChain = nullptr;
return QRhi::FrameOpSuccess;
@@ -2383,7 +2500,7 @@ QRhi::FrameOpResult QRhiMetal::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi:
d->ofr.active = true;
*cb = &d->ofr.cbWrapper;
- d->ofr.cbWrapper.d->cb = [d->cmdQueue commandBufferWithUnretainedReferences];
+ d->ofr.cbWrapper.d->cb = d->newCommandBuffer();
executeDeferredReleases();
d->ofr.cbWrapper.resetState(d->ofr.lastGpuTime);
@@ -2448,10 +2565,10 @@ QRhi::FrameOpResult QRhiMetal::finish()
if (inFrame) {
if (d->ofr.active) {
d->ofr.lastGpuTime += cb.GPUEndTime - cb.GPUStartTime;
- d->ofr.cbWrapper.d->cb = [d->cmdQueue commandBufferWithUnretainedReferences];
+ d->ofr.cbWrapper.d->cb = d->newCommandBuffer();
} else {
swapChainD->d->lastGpuTime[currentFrameSlot] += cb.GPUEndTime - cb.GPUStartTime;
- swapChainD->cbWrapper.d->cb = [d->cmdQueue commandBufferWithUnretainedReferences];
+ swapChainD->cbWrapper.d->cb = d->newCommandBuffer();
}
}
@@ -2514,7 +2631,6 @@ void QRhiMetal::enqueueSubresUpload(QMetalTexture *texD, void *mp, void *blitEnc
int w = img.width();
int h = img.height();
int bpl = img.bytesPerLine();
- int srcOffset = 0;
if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
const int sx = subresDesc.sourceTopLeft().x();
@@ -2523,10 +2639,12 @@ void QRhiMetal::enqueueSubresUpload(QMetalTexture *texD, void *mp, void *blitEnc
w = subresDesc.sourceSize().width();
h = subresDesc.sourceSize().height();
}
- if (img.depth() == 32) {
- memcpy(reinterpret_cast<char *>(mp) + *curOfs, img.constBits(), size_t(fullImageSizeBytes));
- srcOffset = sy * bpl + sx * 4;
- // bpl remains set to the original image's row stride
+ if (w == img.width()) {
+ const int bpc = qMax(1, img.depth() / 8);
+ Q_ASSERT(h * img.bytesPerLine() <= fullImageSizeBytes);
+ memcpy(reinterpret_cast<char *>(mp) + *curOfs,
+ img.constBits() + sy * img.bytesPerLine() + sx * bpc,
+ h * img.bytesPerLine());
} else {
img = img.copy(sx, sy, w, h);
bpl = img.bytesPerLine();
@@ -2538,7 +2656,7 @@ void QRhiMetal::enqueueSubresUpload(QMetalTexture *texD, void *mp, void *blitEnc
}
[blitEnc copyFromBuffer: texD->d->stagingBuf[currentFrameSlot]
- sourceOffset: NSUInteger(*curOfs + srcOffset)
+ sourceOffset: NSUInteger(*curOfs)
sourceBytesPerRow: NSUInteger(bpl)
sourceBytesPerImage: 0
sourceSize: MTLSizeMake(NSUInteger(w), NSUInteger(h), 1)
@@ -2630,6 +2748,15 @@ void QRhiMetal::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
QMetalCommandBuffer *cbD = QRHI_RES(QMetalCommandBuffer, cb);
QRhiResourceUpdateBatchPrivate *ud = QRhiResourceUpdateBatchPrivate::get(resourceUpdates);
+ id<MTLBlitCommandEncoder> blitEnc = nil;
+ auto ensureBlit = [&blitEnc, cbD, this]() {
+ if (!blitEnc) {
+ blitEnc = [cbD->d->cb blitCommandEncoder];
+ if (debugMarkers)
+ [blitEnc pushDebugGroup: @"Texture upload/copy"];
+ }
+ };
+
for (int opIdx = 0; opIdx < ud->activeBufferOpCount; ++opIdx) {
const QRhiResourceUpdateBatchPrivate::BufferOp &u(ud->bufferOps[opIdx]);
if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::DynamicUpdate) {
@@ -2668,19 +2795,17 @@ void QRhiMetal::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
readback.readSize = u.readSize;
readback.result = u.result;
d->activeBufferReadbacks.append(readback);
+#ifdef Q_OS_MACOS
+ if (bufD->d->managed) {
+ // On non-Apple Silicon, manually synchronize memory from GPU to CPU
+ ensureBlit();
+ [blitEnc synchronizeResource:readback.buf];
+ }
+#endif
}
}
}
- id<MTLBlitCommandEncoder> blitEnc = nil;
- auto ensureBlit = [&blitEnc, cbD, this] {
- if (!blitEnc) {
- blitEnc = [cbD->d->cb blitCommandEncoder];
- if (debugMarkers)
- [blitEnc pushDebugGroup: @"Texture upload/copy"];
- }
- };
-
for (int opIdx = 0; opIdx < ud->activeTextureOpCount; ++opIdx) {
const QRhiResourceUpdateBatchPrivate::TextureOp &u(ud->textureOps[opIdx]);
if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Upload) {
@@ -2891,28 +3016,39 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb,
if (!QRhiRenderTargetAttachmentTracker::isUpToDate<QMetalTexture, QMetalRenderBuffer>(rtTex->description(), rtD->currentResIdList))
rtTex->create();
cbD->d->currentPassRpDesc = d->createDefaultRenderPass(rtD->dsAttCount, colorClearValue, depthStencilClearValue, rtD->colorAttCount);
- if (rtTex->m_flags.testFlag(QRhiTextureRenderTarget::PreserveColorContents)) {
+ if (rtD->fb.preserveColor) {
for (uint i = 0; i < uint(rtD->colorAttCount); ++i)
cbD->d->currentPassRpDesc.colorAttachments[i].loadAction = MTLLoadActionLoad;
}
- if (rtD->dsAttCount && rtTex->m_flags.testFlag(QRhiTextureRenderTarget::PreserveDepthStencilContents)) {
+ if (rtD->dsAttCount && rtD->fb.preserveDs) {
cbD->d->currentPassRpDesc.depthAttachment.loadAction = MTLLoadActionLoad;
cbD->d->currentPassRpDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
}
+ int colorAttCount = 0;
for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
it != itEnd; ++it)
{
- if (it->texture())
+ colorAttCount += 1;
+ if (it->texture()) {
QRHI_RES(QMetalTexture, it->texture())->lastActiveFrameSlot = currentFrameSlot;
- else if (it->renderBuffer())
+ if (it->multiViewCount() >= 2)
+ cbD->d->currentPassRpDesc.renderTargetArrayLength = NSUInteger(it->multiViewCount());
+ } else if (it->renderBuffer()) {
QRHI_RES(QMetalRenderBuffer, it->renderBuffer())->lastActiveFrameSlot = currentFrameSlot;
+ }
if (it->resolveTexture())
QRHI_RES(QMetalTexture, it->resolveTexture())->lastActiveFrameSlot = currentFrameSlot;
}
if (rtTex->m_desc.depthStencilBuffer())
QRHI_RES(QMetalRenderBuffer, rtTex->m_desc.depthStencilBuffer())->lastActiveFrameSlot = currentFrameSlot;
- if (rtTex->m_desc.depthTexture())
- QRHI_RES(QMetalTexture, rtTex->m_desc.depthTexture())->lastActiveFrameSlot = currentFrameSlot;
+ if (rtTex->m_desc.depthTexture()) {
+ QMetalTexture *depthTexture = QRHI_RES(QMetalTexture, rtTex->m_desc.depthTexture());
+ depthTexture->lastActiveFrameSlot = currentFrameSlot;
+ if (colorAttCount == 0 && depthTexture->arraySize() >= 2)
+ cbD->d->currentPassRpDesc.renderTargetArrayLength = NSUInteger(depthTexture->arraySize());
+ }
+ if (rtTex->m_desc.depthResolveTexture())
+ QRHI_RES(QMetalTexture, rtTex->m_desc.depthResolveTexture())->lastActiveFrameSlot = currentFrameSlot;
}
break;
default:
@@ -2926,7 +3062,8 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb,
cbD->d->currentPassRpDesc.colorAttachments[i].depthPlane = NSUInteger(rtD->fb.colorAtt[i].slice);
cbD->d->currentPassRpDesc.colorAttachments[i].level = NSUInteger(rtD->fb.colorAtt[i].level);
if (rtD->fb.colorAtt[i].resolveTex) {
- cbD->d->currentPassRpDesc.colorAttachments[i].storeAction = MTLStoreActionMultisampleResolve;
+ cbD->d->currentPassRpDesc.colorAttachments[i].storeAction = rtD->fb.preserveColor ? MTLStoreActionStoreAndMultisampleResolve
+ : MTLStoreActionMultisampleResolve;
cbD->d->currentPassRpDesc.colorAttachments[i].resolveTexture = rtD->fb.colorAtt[i].resolveTex;
cbD->d->currentPassRpDesc.colorAttachments[i].resolveSlice = NSUInteger(rtD->fb.colorAtt[i].resolveLayer);
cbD->d->currentPassRpDesc.colorAttachments[i].resolveLevel = NSUInteger(rtD->fb.colorAtt[i].resolveLevel);
@@ -2939,6 +3076,15 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb,
cbD->d->currentPassRpDesc.stencilAttachment.texture = rtD->fb.hasStencil ? rtD->fb.dsTex : nil;
if (rtD->fb.depthNeedsStore) // Depth/Stencil is set to DontCare by default, override if needed
cbD->d->currentPassRpDesc.depthAttachment.storeAction = MTLStoreActionStore;
+ if (rtD->fb.dsResolveTex) {
+ cbD->d->currentPassRpDesc.depthAttachment.storeAction = rtD->fb.depthNeedsStore ? MTLStoreActionStoreAndMultisampleResolve
+ : MTLStoreActionMultisampleResolve;
+ cbD->d->currentPassRpDesc.depthAttachment.resolveTexture = rtD->fb.dsResolveTex;
+ if (rtD->fb.hasStencil) {
+ cbD->d->currentPassRpDesc.stencilAttachment.resolveTexture = rtD->fb.dsResolveTex;
+ cbD->d->currentPassRpDesc.stencilAttachment.storeAction = cbD->d->currentPassRpDesc.depthAttachment.storeAction;
+ }
+ }
}
cbD->d->currentRenderPassEncoder = [cbD->d->cb renderCommandEncoderWithDescriptor: cbD->d->currentPassRpDesc];
@@ -3748,11 +3894,11 @@ bool QMetalTexture::create()
desc.textureType = isArray ? MTLTextureType1DArray : MTLTextureType1D;
} else if (isArray) {
#ifdef Q_OS_IOS
- if (samples > 1) {
- // would be available on iOS 14.0+ but cannot test for that with a 13 SDK
- qWarning("Multisample 2D texture array is not supported on iOS");
+ if (@available(iOS 14, *)) {
+ desc.textureType = samples > 1 ? MTLTextureType2DMultisampleArray : MTLTextureType2DArray;
+ } else {
+ desc.textureType = MTLTextureType2DArray;
}
- desc.textureType = MTLTextureType2DArray;
#else
desc.textureType = samples > 1 ? MTLTextureType2DMultisampleArray : MTLTextureType2DArray;
#endif
@@ -4161,8 +4307,9 @@ bool QMetalTextureRenderTarget::create()
if (m_desc.depthTexture()) {
QMetalTexture *depthTexD = QRHI_RES(QMetalTexture, m_desc.depthTexture());
d->fb.dsTex = depthTexD->d->tex;
- d->fb.hasStencil = false;
- d->fb.depthNeedsStore = true;
+ d->fb.hasStencil = rhiD->isStencilSupportingFormat(depthTexD->format());
+ d->fb.depthNeedsStore = !m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture();
+ d->fb.preserveDs = m_flags.testFlag(QRhiTextureRenderTarget::PreserveDepthStencilContents);
if (d->colorAttCount == 0) {
d->pixelSize = depthTexD->pixelSize();
d->sampleCount = depthTexD->samples;
@@ -4172,16 +4319,24 @@ bool QMetalTextureRenderTarget::create()
d->fb.dsTex = depthRbD->d->tex;
d->fb.hasStencil = true;
d->fb.depthNeedsStore = false;
+ d->fb.preserveDs = false;
if (d->colorAttCount == 0) {
d->pixelSize = depthRbD->pixelSize();
d->sampleCount = depthRbD->samples;
}
}
+ if (m_desc.depthResolveTexture()) {
+ QMetalTexture *depthResolveTexD = QRHI_RES(QMetalTexture, m_desc.depthResolveTexture());
+ d->fb.dsResolveTex = depthResolveTexD->d->tex;
+ }
d->dsAttCount = 1;
} else {
d->dsAttCount = 0;
}
+ if (d->colorAttCount > 0)
+ d->fb.preserveColor = m_flags.testFlag(QRhiTextureRenderTarget::PreserveColorContents);
+
QRhiRenderTargetAttachmentTracker::updateResIdList<QMetalTexture, QMetalRenderBuffer>(m_desc, &d->currentResIdList);
rhiD->registerResource(this, false);
@@ -4293,10 +4448,10 @@ void QMetalGraphicsPipeline::destroy()
d->tess.compTesc.destroy();
d->tess.vertTese.destroy();
- qDeleteAll(d->tess.deviceLocalWorkBuffers);
- d->tess.deviceLocalWorkBuffers.clear();
- qDeleteAll(d->tess.hostVisibleWorkBuffers);
- d->tess.hostVisibleWorkBuffers.clear();
+ qDeleteAll(d->extraBufMgr.deviceLocalWorkBuffers);
+ d->extraBufMgr.deviceLocalWorkBuffers.clear();
+ qDeleteAll(d->extraBufMgr.hostVisibleWorkBuffers);
+ d->extraBufMgr.hostVisibleWorkBuffers.clear();
delete d->bufferSizeBuffer;
d->bufferSizeBuffer = nullptr;
@@ -4368,6 +4523,22 @@ static inline MTLVertexFormat toMetalAttributeFormat(QRhiVertexInputAttribute::F
return MTLVertexFormatHalf2;
case QRhiVertexInputAttribute::Half:
return MTLVertexFormatHalf;
+ case QRhiVertexInputAttribute::UShort4:
+ return MTLVertexFormatUShort4;
+ case QRhiVertexInputAttribute::UShort3:
+ return MTLVertexFormatUShort3;
+ case QRhiVertexInputAttribute::UShort2:
+ return MTLVertexFormatUShort2;
+ case QRhiVertexInputAttribute::UShort:
+ return MTLVertexFormatUShort;
+ case QRhiVertexInputAttribute::SShort4:
+ return MTLVertexFormatShort4;
+ case QRhiVertexInputAttribute::SShort3:
+ return MTLVertexFormatShort3;
+ case QRhiVertexInputAttribute::SShort2:
+ return MTLVertexFormatShort2;
+ case QRhiVertexInputAttribute::SShort:
+ return MTLVertexFormatShort;
default:
Q_UNREACHABLE();
return MTLVertexFormatFloat4;
@@ -4523,6 +4694,24 @@ static inline MTLPrimitiveType toMetalPrimitiveType(QRhiGraphicsPipeline::Topolo
}
}
+static inline MTLPrimitiveTopologyClass toMetalPrimitiveTopologyClass(QRhiGraphicsPipeline::Topology t)
+{
+ switch (t) {
+ case QRhiGraphicsPipeline::Triangles:
+ case QRhiGraphicsPipeline::TriangleStrip:
+ case QRhiGraphicsPipeline::TriangleFan:
+ return MTLPrimitiveTopologyClassTriangle;
+ case QRhiGraphicsPipeline::Lines:
+ case QRhiGraphicsPipeline::LineStrip:
+ return MTLPrimitiveTopologyClassLine;
+ case QRhiGraphicsPipeline::Points:
+ return MTLPrimitiveTopologyClassPoint;
+ default:
+ Q_UNREACHABLE();
+ return MTLPrimitiveTopologyClassTriangle;
+ }
+}
+
static inline MTLCullMode toMetalCullMode(QRhiGraphicsPipeline::CullMode c)
{
switch (c) {
@@ -4710,7 +4899,7 @@ void QMetalGraphicsPipeline::setupAttachmentsInMetalRenderPassDescriptor(void *m
}
QRHI_RES_RHI(QRhiMetal);
- rpDesc.sampleCount = NSUInteger(rhiD->effectiveSampleCount(m_sampleCount));
+ rpDesc.rasterSampleCount = NSUInteger(rhiD->effectiveSampleCount(m_sampleCount));
}
void QMetalGraphicsPipeline::setupMetalDepthStencilDescriptor(void *metalDsDesc)
@@ -4763,6 +4952,7 @@ void QMetalGraphicsPipelineData::setupVertexInputDescriptor(MTLVertexDescriptor
desc.attributes[loc].bufferIndex = NSUInteger(firstVertexBinding + it->binding());
}
int bindingIndex = 0;
+ const NSUInteger viewCount = qMax<NSUInteger>(1, q->multiViewCount());
for (auto it = vertexInputLayout.cbeginBindings(), itEnd = vertexInputLayout.cendBindings();
it != itEnd; ++it, ++bindingIndex)
{
@@ -4771,6 +4961,8 @@ void QMetalGraphicsPipelineData::setupVertexInputDescriptor(MTLVertexDescriptor
it->classification() == QRhiVertexInputBinding::PerInstance
? MTLVertexStepFunctionPerInstance : MTLVertexStepFunctionPerVertex;
desc.layouts[layoutIdx].stepRate = NSUInteger(it->instanceStepRate());
+ if (desc.layouts[layoutIdx].stepFunction == MTLVertexStepFunctionPerInstance)
+ desc.layouts[layoutIdx].stepRate *= viewCount;
desc.layouts[layoutIdx].stride = it->stride();
}
}
@@ -4819,33 +5011,10 @@ void QRhiMetalData::trySeedingRenderPipelineFromBinaryArchive(MTLRenderPipelineD
}
}
-static bool canAddToBinaryArchive(QRhiMetalData *d)
-{
- if (@available(macOS 11.0, iOS 14.0, *)) {
- if (!d->binArch)
- return false;
-
- // ### QTBUG-106703, QTBUG-108216, revisit after 13.0
- if (!d->binArchWasEmpty && d->q->osMajor >= 13) {
- static bool logPrinted = false;
- if (!logPrinted) {
- logPrinted = true;
- qCDebug(QRHI_LOG_INFO, "Skipping adding more pipelines to MTLBinaryArchive on this OS version (%d.%d) due to known issues.",
- d->q->osMajor, d->q->osMinor);
- }
- return false;
- }
-
- return true;
- } else {
- return false;
- }
-}
-
void QRhiMetalData::addRenderPipelineToBinaryArchive(MTLRenderPipelineDescriptor *rpDesc)
{
if (@available(macOS 11.0, iOS 14.0, *)) {
- if (canAddToBinaryArchive(this)) {
+ if (binArch) {
NSError *err = nil;
if (![binArch addRenderPipelineFunctionsWithDescriptor: rpDesc error: &err]) {
const QString msg = QString::fromNSString(err.localizedDescription);
@@ -4947,6 +5116,9 @@ bool QMetalGraphicsPipeline::createVertexFragmentPipeline()
QMetalRenderPassDescriptor *rpD = QRHI_RES(QMetalRenderPassDescriptor, m_renderPassDesc);
setupAttachmentsInMetalRenderPassDescriptor(rpDesc, rpD);
+ if (m_multiViewCount >= 2)
+ rpDesc.inputPrimitiveTopology = toMetalPrimitiveTopologyClass(m_topology);
+
rhiD->d->trySeedingRenderPipelineFromBinaryArchive(rpDesc);
if (rhiD->rhiFlags.testFlag(QRhi::EnablePipelineCacheDataSave))
@@ -5469,7 +5641,7 @@ id<MTLRenderPipelineState> QMetalGraphicsPipelineData::Tessellation::teseFragRen
return ps;
}
-QMetalBuffer *QMetalGraphicsPipelineData::Tessellation::acquireWorkBuffer(QRhiMetal *rhiD, quint32 size, WorkBufType type)
+QMetalBuffer *QMetalGraphicsPipelineData::ExtraBufferManager::acquireWorkBuffer(QRhiMetal *rhiD, quint32 size, WorkBufType type)
{
QVector<QMetalBuffer *> *workBuffers = type == WorkBufType::DeviceLocal ? &deviceLocalWorkBuffers : &hostVisibleWorkBuffers;
@@ -5535,6 +5707,9 @@ bool QMetalGraphicsPipeline::createTessellationPipelines(const QShader &tessVert
return false;
}
+ if (m_multiViewCount >= 2)
+ qWarning("Multiview is not supported with tessellation");
+
// Now the vertex shader is a compute shader.
// It should have three dedicated *VertexAsComputeShader variants.
// What the requested variant was (Standard or Batchable) plays no role here.
@@ -5825,7 +6000,7 @@ void QRhiMetalData::trySeedingComputePipelineFromBinaryArchive(MTLComputePipelin
void QRhiMetalData::addComputePipelineToBinaryArchive(MTLComputePipelineDescriptor *cpDesc)
{
if (@available(macOS 11.0, iOS 14.0, *)) {
- if (canAddToBinaryArchive(this)) {
+ if (binArch) {
NSError *err = nil;
if (![binArch addComputePipelineFunctionsWithDescriptor: cpDesc error: &err]) {
const QString msg = QString::fromNSString(err.localizedDescription);
@@ -6035,13 +6210,8 @@ void QMetalSwapChain::destroy()
d->msaaTex[i] = nil;
}
-#ifdef Q_OS_MACOS
- d->liveResizeStartObserver.remove();
- d->liveResizeEndObserver.remove();
- d->liveResizeObserverSet = false;
-#endif
-
d->layer = nullptr;
+ m_proxyData = {};
[d->curDrawable release];
d->curDrawable = nil;
@@ -6105,9 +6275,17 @@ QSize QMetalSwapChain::surfacePixelSize()
bool QMetalSwapChain::isFormatSupported(Format f)
{
-#ifdef Q_OS_MACOS
- return f == SDR || f == HDRExtendedSrgbLinear;
-#endif
+ if (f == HDRExtendedSrgbLinear) {
+ if (@available(macOS 10.11, iOS 16.0, *))
+ return hdrInfo().limits.colorComponentValue.maxPotentialColorComponentValue > 1.0f;
+ else
+ return false;
+ } else if (f == HDRExtendedDisplayP3Linear) {
+ if (@available(macOS 11.0, iOS 14.0, *))
+ return hdrInfo().limits.colorComponentValue.maxPotentialColorComponentValue > 1.0f;
+ else
+ return false;
+ }
return f == SDR;
}
@@ -6142,7 +6320,7 @@ void QMetalSwapChain::chooseFormats()
QRHI_RES_RHI(QRhiMetal);
samples = rhiD->effectiveSampleCount(m_sampleCount);
// pick a format that is allowed for CAMetalLayer.pixelFormat
- if (m_format == HDRExtendedSrgbLinear) {
+ if (m_format == HDRExtendedSrgbLinear || m_format == HDRExtendedDisplayP3Linear) {
d->colorFormat = MTLPixelFormatRGBA16Float;
d->rhiColorFormat = QRhiTexture::RGBA16F;
return;
@@ -6189,13 +6367,18 @@ bool QMetalSwapChain::createOrResize()
chooseFormats();
if (d->colorFormat != d->layer.pixelFormat)
d->layer.pixelFormat = d->colorFormat;
-#ifdef Q_OS_MACOS
- // Can't enable this on iOS until wantsExtendedDynamicRangeContent is available
+
if (m_format == HDRExtendedSrgbLinear) {
- d->layer.colorspace = CGColorSpaceCreateWithName(kCGColorSpaceExtendedLinearSRGB);
- d->layer.wantsExtendedDynamicRangeContent = YES;
+ if (@available(macOS 10.11, iOS 16.0, *)) {
+ d->layer.colorspace = CGColorSpaceCreateWithName(kCGColorSpaceExtendedLinearSRGB);
+ d->layer.wantsExtendedDynamicRangeContent = YES;
+ }
+ } else if (m_format == HDRExtendedDisplayP3Linear) {
+ if (@available(macOS 11.0, iOS 16.0, *)) {
+ d->layer.colorspace = CGColorSpaceCreateWithName(kCGColorSpaceExtendedLinearDisplayP3);
+ d->layer.wantsExtendedDynamicRangeContent = YES;
+ }
}
-#endif
if (m_flags.testFlag(UsedAsTransferSource))
d->layer.framebufferOnly = NO;
@@ -6233,34 +6416,6 @@ bool QMetalSwapChain::createOrResize()
[d->layer setDevice: rhiD->d->dev];
-#ifdef Q_OS_MACOS
- // Can only use presentsWithTransaction (to get smooth resizing) when
- // presenting from the main (gui) thread. We predict that based on the
- // thread this function is called on since if the QRhiSwapChain is
- // initialied on a given thread then that's almost certainly the thread on
- // which the QRhi renders and presents.
- const bool canUsePresentsWithTransaction = NSThread.isMainThread;
-
- // Have an env.var. just in case it turns out presentsWithTransaction is
- // not desired in some specific case.
- static bool allowPresentsWithTransaction = !qEnvironmentVariableIntValue("QT_MTL_NO_TRANSACTION");
-
- if (allowPresentsWithTransaction && canUsePresentsWithTransaction && !d->liveResizeObserverSet) {
- d->liveResizeObserverSet = true;
- NSView *view = reinterpret_cast<NSView *>(window->winId());
- NSWindow *window = view.window;
- if (window) {
- qCDebug(QRHI_LOG_INFO, "will set presentsWithTransaction during live resize");
- d->liveResizeStartObserver = QMacNotificationObserver(window, NSWindowWillStartLiveResizeNotification, [this] {
- d->layer.presentsWithTransaction = true;
- });
- d->liveResizeEndObserver = QMacNotificationObserver(window, NSWindowDidEndLiveResizeNotification, [this] {
- d->layer.presentsWithTransaction = false;
- });
- }
- }
-#endif
-
[d->curDrawable release];
d->curDrawable = nil;
@@ -6328,21 +6483,28 @@ QRhiSwapChainHdrInfo QMetalSwapChain::hdrInfo()
{
QRhiSwapChainHdrInfo info;
info.limitsType = QRhiSwapChainHdrInfo::ColorComponentValue;
- if (m_format == SDR) {
- info.limits.colorComponentValue.maxColorComponentValue = 1;
- return info;
- }
+ info.limits.colorComponentValue.maxColorComponentValue = 1;
+ info.limits.colorComponentValue.maxPotentialColorComponentValue = 1;
+ info.luminanceBehavior = QRhiSwapChainHdrInfo::DisplayReferred; // 1.0 = SDR white
+ info.sdrWhiteLevel = 200; // typical value, but dummy (don't know the real one); won't matter due to being display-referred
-#ifdef Q_OS_MACOS
- info.isHardCodedDefaults = false;
- NSView *view = reinterpret_cast<NSView *>(window->winId());
- info.limits.colorComponentValue.maxColorComponentValue = view.window.screen.maximumExtendedDynamicRangeColorComponentValue;
-#else
- // ### Fixme: Maybe retrieve the brightness from the screen and if we're not at full brightness we might be able to do more.
- // For now, assume 2, in line with iPhone 12 specs that claim 625 nits max brightness and 1200 nits max HDR brightness.
- info.isHardCodedDefaults = true;
- info.limits.colorComponentValue.maxColorComponentValue = 2;
+ if (m_window) {
+ // Must use m_window, not window, given this may be called before createOrResize().
+#if defined(Q_OS_MACOS)
+ NSView *view = reinterpret_cast<NSView *>(m_window->winId());
+ NSScreen *screen = view.window.screen;
+ info.limits.colorComponentValue.maxColorComponentValue = screen.maximumExtendedDynamicRangeColorComponentValue;
+ info.limits.colorComponentValue.maxPotentialColorComponentValue = screen.maximumPotentialExtendedDynamicRangeColorComponentValue;
+#elif defined(Q_OS_IOS)
+ if (@available(iOS 16.0, *)) {
+ UIView *view = reinterpret_cast<UIView *>(m_window->winId());
+ UIScreen *screen = view.window.windowScene.screen;
+ info.limits.colorComponentValue.maxColorComponentValue = view.window.windowScene.screen.currentEDRHeadroom;
+ info.limits.colorComponentValue.maxPotentialColorComponentValue = screen.potentialEDRHeadroom;
+ }
#endif
+ }
+
return info;
}