summaryrefslogtreecommitdiffstats
path: root/src/gui/rhi/qrhimetal.mm
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r--src/gui/rhi/qrhimetal.mm12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index 222bf170dc..ef2de8c994 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -761,9 +761,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
}
break;
case QRhiShaderResourceBinding::ImageLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageLoadStore:
{
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
@@ -786,9 +784,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
}
break;
case QRhiShaderResourceBinding::BufferLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferLoadStore:
{
QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf);
@@ -996,9 +992,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
}
break;
case QRhiShaderResourceBinding::ImageLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageLoadStore:
{
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
@@ -1011,9 +1005,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
}
break;
case QRhiShaderResourceBinding::BufferLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferLoadStore:
{
QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf);
@@ -2928,9 +2920,7 @@ bool QMetalShaderResourceBindings::build()
}
break;
case QRhiShaderResourceBinding::ImageLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageLoadStore:
{
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
@@ -2939,9 +2929,7 @@ bool QMetalShaderResourceBindings::build()
}
break;
case QRhiShaderResourceBinding::BufferLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferLoadStore:
{
QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf);