diff options
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index 222bf170dc..ef2de8c994 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -761,9 +761,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD } break; case QRhiShaderResourceBinding::ImageLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageLoadStore: { QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex); @@ -786,9 +784,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD } break; case QRhiShaderResourceBinding::BufferLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferLoadStore: { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf); @@ -996,9 +992,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind } break; case QRhiShaderResourceBinding::ImageLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageLoadStore: { QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex); @@ -1011,9 +1005,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind } break; case QRhiShaderResourceBinding::BufferLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferLoadStore: { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf); @@ -2928,9 +2920,7 @@ bool QMetalShaderResourceBindings::build() } break; case QRhiShaderResourceBinding::ImageLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageLoadStore: { QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex); @@ -2939,9 +2929,7 @@ bool QMetalShaderResourceBindings::build() } break; case QRhiShaderResourceBinding::BufferLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferLoadStore: { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf); |