diff options
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 90 |
1 files changed, 49 insertions, 41 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index 4dc12f0691..f9d9cdc01a 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -550,6 +550,8 @@ bool QRhiMetal::isFeatureSupported(QRhi::Feature feature) const return true; case QRhi::BaseInstance: return true; + case QRhi::TriangleFanTopology: + return false; default: Q_UNREACHABLE(); return false; @@ -1775,14 +1777,15 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb, cbD->d->currentPassRpDesc.depthAttachment.loadAction = MTLLoadActionLoad; cbD->d->currentPassRpDesc.stencilAttachment.loadAction = MTLLoadActionLoad; } - const QVector<QRhiColorAttachment> colorAttachments = rtTex->m_desc.colorAttachments(); - for (const QRhiColorAttachment &colorAttachment : colorAttachments) { - if (colorAttachment.texture()) - QRHI_RES(QMetalTexture, colorAttachment.texture())->lastActiveFrameSlot = currentFrameSlot; - else if (colorAttachment.renderBuffer()) - QRHI_RES(QMetalRenderBuffer, colorAttachment.renderBuffer())->lastActiveFrameSlot = currentFrameSlot; - if (colorAttachment.resolveTexture()) - QRHI_RES(QMetalTexture, colorAttachment.resolveTexture())->lastActiveFrameSlot = currentFrameSlot; + for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments(); + it != itEnd; ++it) + { + if (it->texture()) + QRHI_RES(QMetalTexture, it->texture())->lastActiveFrameSlot = currentFrameSlot; + else if (it->renderBuffer()) + QRHI_RES(QMetalRenderBuffer, it->renderBuffer())->lastActiveFrameSlot = currentFrameSlot; + if (it->resolveTexture()) + QRHI_RES(QMetalTexture, it->resolveTexture())->lastActiveFrameSlot = currentFrameSlot; } if (rtTex->m_desc.depthStencilBuffer()) QRHI_RES(QMetalRenderBuffer, rtTex->m_desc.depthStencilBuffer())->lastActiveFrameSlot = currentFrameSlot; @@ -2647,14 +2650,15 @@ void QMetalTextureRenderTarget::release() QRhiRenderPassDescriptor *QMetalTextureRenderTarget::newCompatibleRenderPassDescriptor() { - const QVector<QRhiColorAttachment> colorAttachments = m_desc.colorAttachments(); + const int colorAttachmentCount = m_desc.cendColorAttachments() - m_desc.cbeginColorAttachments(); QMetalRenderPassDescriptor *rpD = new QMetalRenderPassDescriptor(m_rhi); - rpD->colorAttachmentCount = colorAttachments.count(); + rpD->colorAttachmentCount = colorAttachmentCount; rpD->hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture(); - for (int i = 0, ie = colorAttachments.count(); i != ie; ++i) { - QMetalTexture *texD = QRHI_RES(QMetalTexture, colorAttachments[i].texture()); - QMetalRenderBuffer *rbD = QRHI_RES(QMetalRenderBuffer, colorAttachments[i].renderBuffer()); + for (int i = 0; i < colorAttachmentCount; ++i) { + const QRhiColorAttachment *colorAtt = m_desc.colorAttachmentAt(i); + QMetalTexture *texD = QRHI_RES(QMetalTexture, colorAtt->texture()); + QMetalRenderBuffer *rbD = QRHI_RES(QMetalRenderBuffer, colorAtt->renderBuffer()); rpD->colorFormat[i] = int(texD ? texD->d->format : rbD->d->format); } @@ -2668,39 +2672,41 @@ QRhiRenderPassDescriptor *QMetalTextureRenderTarget::newCompatibleRenderPassDesc bool QMetalTextureRenderTarget::build() { - const QVector<QRhiColorAttachment> colorAttachments = m_desc.colorAttachments(); - Q_ASSERT(!colorAttachments.isEmpty() || m_desc.depthTexture()); + const bool hasColorAttachments = m_desc.cbeginColorAttachments() != m_desc.cendColorAttachments(); + Q_ASSERT(hasColorAttachments || m_desc.depthTexture()); Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture()); const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture(); - d->colorAttCount = colorAttachments.count(); - for (int i = 0; i < d->colorAttCount; ++i) { - QMetalTexture *texD = QRHI_RES(QMetalTexture, colorAttachments[i].texture()); - QMetalRenderBuffer *rbD = QRHI_RES(QMetalRenderBuffer, colorAttachments[i].renderBuffer()); + d->colorAttCount = 0; + int attIndex = 0; + for (auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) { + d->colorAttCount += 1; + QMetalTexture *texD = QRHI_RES(QMetalTexture, it->texture()); + QMetalRenderBuffer *rbD = QRHI_RES(QMetalRenderBuffer, it->renderBuffer()); Q_ASSERT(texD || rbD); id<MTLTexture> dst = nil; if (texD) { dst = texD->d->tex; - if (i == 0) { + if (attIndex == 0) { d->pixelSize = texD->pixelSize(); d->sampleCount = texD->samples; } } else if (rbD) { dst = rbD->d->tex; - if (i == 0) { + if (attIndex == 0) { d->pixelSize = rbD->pixelSize(); d->sampleCount = rbD->samples; } } QMetalRenderTargetData::ColorAtt colorAtt; colorAtt.tex = dst; - colorAtt.layer = colorAttachments[i].layer(); - colorAtt.level = colorAttachments[i].level(); - QMetalTexture *resTexD = QRHI_RES(QMetalTexture, colorAttachments[i].resolveTexture()); + colorAtt.layer = it->layer(); + colorAtt.level = it->level(); + QMetalTexture *resTexD = QRHI_RES(QMetalTexture, it->resolveTexture()); colorAtt.resolveTex = resTexD ? resTexD->d->tex : nil; - colorAtt.resolveLayer = colorAttachments[i].resolveLayer(); - colorAtt.resolveLevel = colorAttachments[i].resolveLevel(); - d->fb.colorAtt[i] = colorAtt; + colorAtt.resolveLayer = it->resolveLayer(); + colorAtt.resolveLevel = it->resolveLevel(); + d->fb.colorAtt[attIndex] = colorAtt; } d->dpr = 1; @@ -3119,22 +3125,24 @@ bool QMetalGraphicsPipeline::build() const int firstVertexBinding = QRHI_RES(QMetalShaderResourceBindings, m_shaderResourceBindings)->maxBinding + 1; MTLVertexDescriptor *inputLayout = [MTLVertexDescriptor vertexDescriptor]; - const QVector<QRhiVertexInputAttribute> attributes = m_vertexInputLayout.attributes(); - for (const QRhiVertexInputAttribute &attribute : attributes) { - const uint loc = uint(attribute.location()); - inputLayout.attributes[loc].format = toMetalAttributeFormat(attribute.format()); - inputLayout.attributes[loc].offset = NSUInteger(attribute.offset()); - inputLayout.attributes[loc].bufferIndex = NSUInteger(firstVertexBinding + attribute.binding()); - } - const QVector<QRhiVertexInputBinding> bindings = m_vertexInputLayout.bindings(); - for (int i = 0, ie = bindings.count(); i != ie; ++i) { - const QRhiVertexInputBinding &binding(bindings[i]); - const uint layoutIdx = uint(firstVertexBinding + i); + for (auto it = m_vertexInputLayout.cbeginAttributes(), itEnd = m_vertexInputLayout.cendAttributes(); + it != itEnd; ++it) + { + const uint loc = uint(it->location()); + inputLayout.attributes[loc].format = toMetalAttributeFormat(it->format()); + inputLayout.attributes[loc].offset = NSUInteger(it->offset()); + inputLayout.attributes[loc].bufferIndex = NSUInteger(firstVertexBinding + it->binding()); + } + int bindingIndex = 0; + for (auto it = m_vertexInputLayout.cbeginBindings(), itEnd = m_vertexInputLayout.cendBindings(); + it != itEnd; ++it, ++bindingIndex) + { + const uint layoutIdx = uint(firstVertexBinding + bindingIndex); inputLayout.layouts[layoutIdx].stepFunction = - binding.classification() == QRhiVertexInputBinding::PerInstance + it->classification() == QRhiVertexInputBinding::PerInstance ? MTLVertexStepFunctionPerInstance : MTLVertexStepFunctionPerVertex; - inputLayout.layouts[layoutIdx].stepRate = NSUInteger(binding.instanceStepRate()); - inputLayout.layouts[layoutIdx].stride = binding.stride(); + inputLayout.layouts[layoutIdx].stepRate = NSUInteger(it->instanceStepRate()); + inputLayout.layouts[layoutIdx].stride = it->stride(); } MTLRenderPipelineDescriptor *rpDesc = [[MTLRenderPipelineDescriptor alloc] init]; |