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-rw-r--r--src/gui/rhi/qrhimetal.mm24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index b0926d5e21..731d60ecf4 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -1164,7 +1164,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
{
QMetalShaderResourceBindingsData bindingData;
- for (const QRhiShaderResourceBinding &binding : qAsConst(srbD->sortedBindings)) {
+ for (const QRhiShaderResourceBinding &binding : std::as_const(srbD->sortedBindings)) {
const QRhiShaderResourceBinding::Data *b = binding.data();
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -1306,7 +1306,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
return a.nativeBinding < b.nativeBinding;
});
- for (const QMetalShaderResourceBindingsData::Stage::Buffer &buf : qAsConst(bindingData.res[stage].buffers)) {
+ for (const QMetalShaderResourceBindingsData::Stage::Buffer &buf : std::as_const(bindingData.res[stage].buffers)) {
bindingData.res[stage].bufferBatches.feed(buf.nativeBinding, buf.mtlbuf);
bindingData.res[stage].bufferOffsetBatches.feed(buf.nativeBinding, buf.offset);
}
@@ -1339,10 +1339,10 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
return a.nativeBinding < b.nativeBinding;
});
- for (const QMetalShaderResourceBindingsData::Stage::Texture &t : qAsConst(bindingData.res[stage].textures))
+ for (const QMetalShaderResourceBindingsData::Stage::Texture &t : std::as_const(bindingData.res[stage].textures))
bindingData.res[stage].textureBatches.feed(t.nativeBinding, t.mtltex);
- for (const QMetalShaderResourceBindingsData::Stage::Sampler &s : qAsConst(bindingData.res[stage].samplers))
+ for (const QMetalShaderResourceBindingsData::Stage::Sampler &s : std::as_const(bindingData.res[stage].samplers))
bindingData.res[stage].samplerBatches.feed(s.nativeBinding, s.mtlsampler);
bindingData.res[stage].textureBatches.finish();
@@ -2050,7 +2050,7 @@ QRhi::FrameOpResult QRhiMetal::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginF
// commands+present to complete, while for others just for the commands
// (for this same frame slot) but not sure how to do that in a sane way so
// wait for full cb completion for now.
- for (QMetalSwapChain *sc : qAsConst(swapchains)) {
+ for (QMetalSwapChain *sc : std::as_const(swapchains)) {
dispatch_semaphore_t sem = sc->d->sem[swapChainD->currentFrameSlot];
dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
if (sc != swapChainD)
@@ -2144,7 +2144,7 @@ QRhi::FrameOpResult QRhiMetal::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi:
currentFrameSlot = (currentFrameSlot + 1) % QMTL_FRAMES_IN_FLIGHT;
if (swapchains.count() > 1) {
- for (QMetalSwapChain *sc : qAsConst(swapchains)) {
+ for (QMetalSwapChain *sc : std::as_const(swapchains)) {
// wait+signal is the general pattern to ensure the commands for a
// given frame slot have completed (if sem is 1, we go 0 then 1; if
// sem is 0 we go -1, block, completion increments to 0, then us to 1)
@@ -2198,7 +2198,7 @@ QRhi::FrameOpResult QRhiMetal::finish()
}
}
- for (QMetalSwapChain *sc : qAsConst(swapchains)) {
+ for (QMetalSwapChain *sc : std::as_const(swapchains)) {
for (int i = 0; i < QMTL_FRAMES_IN_FLIGHT; ++i) {
if (currentSwapChain && sc == currentSwapChain && i == currentFrameSlot) {
// no wait as this is the thing we're going to be commit below and
@@ -2446,7 +2446,7 @@ void QRhiMetal::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
qsizetype stagingSize = 0;
for (int layer = 0, maxLayer = u.subresDesc.count(); layer < maxLayer; ++layer) {
for (int level = 0; level < QRhi::MAX_MIP_LEVELS; ++level) {
- for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(u.subresDesc[layer][level]))
+ for (const QRhiTextureSubresourceUploadDescription &subresDesc : std::as_const(u.subresDesc[layer][level]))
stagingSize += subresUploadByteSize(subresDesc);
}
}
@@ -2460,7 +2460,7 @@ void QRhiMetal::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
qsizetype curOfs = 0;
for (int layer = 0, maxLayer = u.subresDesc.count(); layer < maxLayer; ++layer) {
for (int level = 0; level < QRhi::MAX_MIP_LEVELS; ++level) {
- for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(u.subresDesc[layer][level]))
+ for (const QRhiTextureSubresourceUploadDescription &subresDesc : std::as_const(u.subresDesc[layer][level]))
enqueueSubresUpload(utexD, mp, blitEnc, layer, level, subresDesc, &curOfs);
}
}
@@ -2573,7 +2573,7 @@ void QRhiMetal::executeBufferHostWritesForSlot(QMetalBuffer *bufD, int slot)
void *p = [bufD->d->buf[slot] contents];
quint32 changeBegin = UINT32_MAX;
quint32 changeEnd = 0;
- for (const QMetalBufferData::BufferUpdate &u : qAsConst(bufD->d->pendingUpdates[slot])) {
+ for (const QMetalBufferData::BufferUpdate &u : std::as_const(bufD->d->pendingUpdates[slot])) {
memcpy(static_cast<char *>(p) + u.offset, u.data.constData(), size_t(u.data.size()));
if (u.offset < changeBegin)
changeBegin = u.offset;
@@ -4511,7 +4511,7 @@ bool QMetalGraphicsPipeline::createVertexFragmentPipeline()
// buffers not just the resource binding layout), so leave
// rpDesc.vertex/fragmentBuffers at the defaults.
- for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) {
+ for (const QRhiShaderStage &shaderStage : std::as_const(m_shaderStages)) {
auto cacheIt = rhiD->d->shaderCache.constFind(shaderStage);
if (cacheIt != rhiD->d->shaderCache.constEnd()) {
switch (shaderStage.type()) {
@@ -5131,7 +5131,7 @@ bool QMetalGraphicsPipeline::create()
QShader tesc;
QShader tese;
QShader tessFrag;
- for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) {
+ for (const QRhiShaderStage &shaderStage : std::as_const(m_shaderStages)) {
switch (shaderStage.type()) {
case QRhiShaderStage::Vertex:
tessVert = shaderStage.shader();