diff options
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 22 |
1 files changed, 7 insertions, 15 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index 222bf170dc..883d6923b9 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -664,15 +664,15 @@ static inline int mapBinding(int binding, BindingType type) { const QShader::NativeResourceBindingMap *map = nativeResourceBindingMaps[stageIndex]; - if (!map) + if (!map || map->isEmpty()) return binding; // old QShader versions do not have this map, assume 1:1 mapping then auto it = map->constFind(binding); if (it != map->cend()) return type == BindingType::Sampler ? it->second : it->first; // may be -1, if the resource is inactive - // Hitting this path is normal too, is not given that the resource (e.g. a - // uniform block) is really present in the shaders for all the stages + // Hitting this path is normal too. It is not given that the resource (for + // example, a uniform block) is present in the shaders for all the stages // specified by the visibility mask in the QRhiShaderResourceBinding. return -1; } @@ -761,9 +761,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD } break; case QRhiShaderResourceBinding::ImageLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageLoadStore: { QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex); @@ -786,9 +784,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD } break; case QRhiShaderResourceBinding::BufferLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferLoadStore: { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf); @@ -996,9 +992,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind } break; case QRhiShaderResourceBinding::ImageLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageLoadStore: { QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex); @@ -1011,9 +1005,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind } break; case QRhiShaderResourceBinding::BufferLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferLoadStore: { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf); @@ -2328,6 +2320,10 @@ static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QR return MTLPixelFormatRGBA16Float; case QRhiTexture::RGBA32F: return MTLPixelFormatRGBA32Float; + case QRhiTexture::R16F: + return MTLPixelFormatR16Float; + case QRhiTexture::R32F: + return MTLPixelFormatR32Float; case QRhiTexture::D16: #ifdef Q_OS_MACOS @@ -2928,9 +2924,7 @@ bool QMetalShaderResourceBindings::build() } break; case QRhiShaderResourceBinding::ImageLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::ImageLoadStore: { QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex); @@ -2939,9 +2933,7 @@ bool QMetalShaderResourceBindings::build() } break; case QRhiShaderResourceBinding::BufferLoad: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferStore: - Q_FALLTHROUGH(); case QRhiShaderResourceBinding::BufferLoadStore: { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf); |