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-rw-r--r--src/gui/util/qshadergenerator.cpp638
1 files changed, 0 insertions, 638 deletions
diff --git a/src/gui/util/qshadergenerator.cpp b/src/gui/util/qshadergenerator.cpp
deleted file mode 100644
index 4933e913a3..0000000000
--- a/src/gui/util/qshadergenerator.cpp
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@@ -1,638 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qshadergenerator_p.h"
-
-#include "qshaderlanguage_p.h"
-#include <QRegularExpression>
-
-#include <cctype>
-
-QT_BEGIN_NAMESPACE
-
-Q_LOGGING_CATEGORY(ShaderGenerator, "ShaderGenerator", QtWarningMsg)
-
-namespace
-{
- QByteArray toGlsl(QShaderLanguage::StorageQualifier qualifier, const QShaderFormat &format)
- {
- if (format.version().majorVersion() <= 2) {
- // Note we're assuming fragment shader only here, it'd be different
- // values for vertex shader, will need to be fixed properly at some
- // point but isn't necessary yet (this problem already exists in past
- // commits anyway)
- switch (qualifier) {
- case QShaderLanguage::Const:
- return "const";
- case QShaderLanguage::Input:
- if (format.shaderType() == QShaderFormat::Vertex)
- return "attribute";
- else
- return "varying";
- case QShaderLanguage::Output:
- return ""; // Although fragment shaders for <=2 only have fixed outputs
- case QShaderLanguage::Uniform:
- return "uniform";
- case QShaderLanguage::BuiltIn:
- return "//";
- }
- } else {
- switch (qualifier) {
- case QShaderLanguage::Const:
- return "const";
- case QShaderLanguage::Input:
- return "in";
- case QShaderLanguage::Output:
- return "out";
- case QShaderLanguage::Uniform:
- return "uniform";
- case QShaderLanguage::BuiltIn:
- return "//";
- }
- }
-
- Q_UNREACHABLE();
- }
-
- QByteArray toGlsl(QShaderLanguage::VariableType type)
- {
- switch (type) {
- case QShaderLanguage::Bool:
- return "bool";
- case QShaderLanguage::Int:
- return "int";
- case QShaderLanguage::Uint:
- return "uint";
- case QShaderLanguage::Float:
- return "float";
- case QShaderLanguage::Double:
- return "double";
- case QShaderLanguage::Vec2:
- return "vec2";
- case QShaderLanguage::Vec3:
- return "vec3";
- case QShaderLanguage::Vec4:
- return "vec4";
- case QShaderLanguage::DVec2:
- return "dvec2";
- case QShaderLanguage::DVec3:
- return "dvec3";
- case QShaderLanguage::DVec4:
- return "dvec4";
- case QShaderLanguage::BVec2:
- return "bvec2";
- case QShaderLanguage::BVec3:
- return "bvec3";
- case QShaderLanguage::BVec4:
- return "bvec4";
- case QShaderLanguage::IVec2:
- return "ivec2";
- case QShaderLanguage::IVec3:
- return "ivec3";
- case QShaderLanguage::IVec4:
- return "ivec4";
- case QShaderLanguage::UVec2:
- return "uvec2";
- case QShaderLanguage::UVec3:
- return "uvec3";
- case QShaderLanguage::UVec4:
- return "uvec4";
- case QShaderLanguage::Mat2:
- return "mat2";
- case QShaderLanguage::Mat3:
- return "mat3";
- case QShaderLanguage::Mat4:
- return "mat4";
- case QShaderLanguage::Mat2x2:
- return "mat2x2";
- case QShaderLanguage::Mat2x3:
- return "mat2x3";
- case QShaderLanguage::Mat2x4:
- return "mat2x4";
- case QShaderLanguage::Mat3x2:
- return "mat3x2";
- case QShaderLanguage::Mat3x3:
- return "mat3x3";
- case QShaderLanguage::Mat3x4:
- return "mat3x4";
- case QShaderLanguage::Mat4x2:
- return "mat4x2";
- case QShaderLanguage::Mat4x3:
- return "mat4x3";
- case QShaderLanguage::Mat4x4:
- return "mat4x4";
- case QShaderLanguage::DMat2:
- return "dmat2";
- case QShaderLanguage::DMat3:
- return "dmat3";
- case QShaderLanguage::DMat4:
- return "dmat4";
- case QShaderLanguage::DMat2x2:
- return "dmat2x2";
- case QShaderLanguage::DMat2x3:
- return "dmat2x3";
- case QShaderLanguage::DMat2x4:
- return "dmat2x4";
- case QShaderLanguage::DMat3x2:
- return "dmat3x2";
- case QShaderLanguage::DMat3x3:
- return "dmat3x3";
- case QShaderLanguage::DMat3x4:
- return "dmat3x4";
- case QShaderLanguage::DMat4x2:
- return "dmat4x2";
- case QShaderLanguage::DMat4x3:
- return "dmat4x3";
- case QShaderLanguage::DMat4x4:
- return "dmat4x4";
- case QShaderLanguage::Sampler1D:
- return "sampler1D";
- case QShaderLanguage::Sampler2D:
- return "sampler2D";
- case QShaderLanguage::Sampler3D:
- return "sampler3D";
- case QShaderLanguage::SamplerCube:
- return "samplerCube";
- case QShaderLanguage::Sampler2DRect:
- return "sampler2DRect";
- case QShaderLanguage::Sampler2DMs:
- return "sampler2DMS";
- case QShaderLanguage::SamplerBuffer:
- return "samplerBuffer";
- case QShaderLanguage::Sampler1DArray:
- return "sampler1DArray";
- case QShaderLanguage::Sampler2DArray:
- return "sampler2DArray";
- case QShaderLanguage::Sampler2DMsArray:
- return "sampler2DMSArray";
- case QShaderLanguage::SamplerCubeArray:
- return "samplerCubeArray";
- case QShaderLanguage::Sampler1DShadow:
- return "sampler1DShadow";
- case QShaderLanguage::Sampler2DShadow:
- return "sampler2DShadow";
- case QShaderLanguage::Sampler2DRectShadow:
- return "sampler2DRectShadow";
- case QShaderLanguage::Sampler1DArrayShadow:
- return "sampler1DArrayShadow";
- case QShaderLanguage::Sampler2DArrayShadow:
- return "sample2DArrayShadow";
- case QShaderLanguage::SamplerCubeShadow:
- return "samplerCubeShadow";
- case QShaderLanguage::SamplerCubeArrayShadow:
- return "samplerCubeArrayShadow";
- case QShaderLanguage::ISampler1D:
- return "isampler1D";
- case QShaderLanguage::ISampler2D:
- return "isampler2D";
- case QShaderLanguage::ISampler3D:
- return "isampler3D";
- case QShaderLanguage::ISamplerCube:
- return "isamplerCube";
- case QShaderLanguage::ISampler2DRect:
- return "isampler2DRect";
- case QShaderLanguage::ISampler2DMs:
- return "isampler2DMS";
- case QShaderLanguage::ISamplerBuffer:
- return "isamplerBuffer";
- case QShaderLanguage::ISampler1DArray:
- return "isampler1DArray";
- case QShaderLanguage::ISampler2DArray:
- return "isampler2DArray";
- case QShaderLanguage::ISampler2DMsArray:
- return "isampler2DMSArray";
- case QShaderLanguage::ISamplerCubeArray:
- return "isamplerCubeArray";
- case QShaderLanguage::USampler1D:
- return "usampler1D";
- case QShaderLanguage::USampler2D:
- return "usampler2D";
- case QShaderLanguage::USampler3D:
- return "usampler3D";
- case QShaderLanguage::USamplerCube:
- return "usamplerCube";
- case QShaderLanguage::USampler2DRect:
- return "usampler2DRect";
- case QShaderLanguage::USampler2DMs:
- return "usampler2DMS";
- case QShaderLanguage::USamplerBuffer:
- return "usamplerBuffer";
- case QShaderLanguage::USampler1DArray:
- return "usampler1DArray";
- case QShaderLanguage::USampler2DArray:
- return "usampler2DArray";
- case QShaderLanguage::USampler2DMsArray:
- return "usampler2DMSArray";
- case QShaderLanguage::USamplerCubeArray:
- return "usamplerCubeArray";
- }
-
- Q_UNREACHABLE();
- }
-
- QByteArray replaceParameters(const QByteArray &original, const QShaderNode &node, const QShaderFormat &format)
- {
- QByteArray result = original;
-
- const QStringList parameterNames = node.parameterNames();
- for (const QString &parameterName : parameterNames) {
- const QByteArray placeholder = QByteArray(QByteArrayLiteral("$") + parameterName.toUtf8());
- const QVariant parameter = node.parameter(parameterName);
- if (parameter.userType() == qMetaTypeId<QShaderLanguage::StorageQualifier>()) {
- const QShaderLanguage::StorageQualifier qualifier = qvariant_cast<QShaderLanguage::StorageQualifier>(parameter);
- const QByteArray value = toGlsl(qualifier, format);
- result.replace(placeholder, value);
- } else if (parameter.userType() == qMetaTypeId<QShaderLanguage::VariableType>()) {
- const QShaderLanguage::VariableType type = qvariant_cast<QShaderLanguage::VariableType>(parameter);
- const QByteArray value = toGlsl(type);
- result.replace(placeholder, value);
- } else {
- const QByteArray value = parameter.toString().toUtf8();
- result.replace(placeholder, value);
- }
- }
-
- return result;
- }
-}
-
-QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers) const
-{
- auto code = QByteArrayList();
-
- if (format.isValid()) {
- const bool isGLES = format.api() == QShaderFormat::OpenGLES;
- const int major = format.version().majorVersion();
- const int minor = format.version().minorVersion();
-
- const int version = major == 2 && isGLES ? 100
- : major == 3 && isGLES ? 300
- : major == 2 ? 100 + 10 * (minor + 1)
- : major == 3 && minor <= 2 ? 100 + 10 * (minor + 3)
- : major * 100 + minor * 10;
-
- const QByteArray profile = isGLES && version > 100 ? QByteArrayLiteral(" es")
- : version >= 150 && format.api() == QShaderFormat::OpenGLCoreProfile ? QByteArrayLiteral(" core")
- : version >= 150 && format.api() == QShaderFormat::OpenGLCompatibilityProfile ? QByteArrayLiteral(" compatibility")
- : QByteArray();
-
- code << (QByteArrayLiteral("#version ") + QByteArray::number(version) + profile);
- code << QByteArray();
- }
-
- const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) {
- return layers.isEmpty()
- || std::any_of(layers.cbegin(), layers.cend(),
- [enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
- };
-
- QList<QString> globalInputVariables;
- const QRegularExpression globalInputExtractRegExp(QStringLiteral("^.*\\s+(\\w+).*;$"));
-
- const QList<QShaderNode> nodes = graph.nodes();
- for (const QShaderNode &node : nodes) {
- if (intersectsEnabledLayers(node.layers())) {
- const QByteArrayList headerSnippets = node.rule(format).headerSnippets;
- for (const QByteArray &snippet : headerSnippets) {
- code << replaceParameters(snippet, node, format);
-
- // If node is an input, record the variable name into the globalInputVariables list
- if (node.type() == QShaderNode::Input) {
- const QRegularExpressionMatch match = globalInputExtractRegExp.match(QString::fromUtf8(code.last()));
- if (match.hasMatch())
- globalInputVariables.push_back(match.captured(1));
- }
- }
- }
- }
-
- code << QByteArray();
- code << QByteArrayLiteral("void main()");
- code << QByteArrayLiteral("{");
-
- const QRegularExpression temporaryVariableToAssignmentRegExp(QStringLiteral("([^;]*\\s+(v\\d+))\\s*=\\s*([^;]*);"));
- const QRegularExpression temporaryVariableInAssignmentRegExp(QStringLiteral("\\W*(v\\d+)\\W*"));
- const QRegularExpression statementRegExp(QStringLiteral("\\s*(\\w+)\\s*=\\s*([^;]*);"));
-
- struct Variable;
-
- struct Assignment
- {
- QString expression;
- QList<Variable *> referencedVariables;
- };
-
- struct Variable
- {
- enum Type {
- GlobalInput,
- TemporaryAssignment,
- Output
- };
-
- QString name;
- QString declaration;
- int referenceCount = 0;
- Assignment assignment;
- Type type = TemporaryAssignment;
- bool substituted = false;
-
- static void substitute(Variable *v)
- {
- if (v->substituted)
- return;
-
- qCDebug(ShaderGenerator) << "Begin Substituting " << v->name << " = " << v->assignment.expression;
- for (Variable *ref : qAsConst(v->assignment.referencedVariables)) {
- // Recursively substitute
- Variable::substitute(ref);
-
- // Replace all variables referenced only once in the assignment
- // by their actual expression
- if (ref->referenceCount == 1 || ref->type == Variable::GlobalInput) {
- const QRegularExpression r(QStringLiteral("(.*\\b)(%1)(\\b.*)").arg(ref->name));
- if (v->assignment.referencedVariables.size() == 1)
- v->assignment.expression.replace(r,
- QStringLiteral("\\1%2\\3").arg(ref->assignment.expression));
- else
- v->assignment.expression.replace(r,
- QStringLiteral("(\\1%2\\3)").arg(ref->assignment.expression));
- }
- }
- qCDebug(ShaderGenerator) << "Done Substituting " << v->name << " = " << v->assignment.expression;
- v->substituted = true;
- }
- };
-
- struct LineContent
- {
- QByteArray rawContent;
- Variable *var = nullptr;
- };
-
- // Table to store temporary variables that should be replaced:
- // - If variable references a a global variables
- // -> we will use the global variable directly
- // - If variable references a function results
- // -> will be kept only if variable is referenced more than once.
- // This avoids having vec3 v56 = vertexPosition; when we could
- // just use vertexPosition directly.
- // The added benefit is when having arrays, we don't try to create
- // mat4 v38 = skinningPalelette[100] which would be invalid
- QList<Variable> temporaryVariables;
- // Reserve more than enough space to ensure no reallocation will take place
- temporaryVariables.reserve(nodes.size() * 8);
-
- QList<LineContent> lines;
-
- auto createVariable = [&] () -> Variable * {
- Q_ASSERT(temporaryVariables.capacity() > 0);
- temporaryVariables.resize(temporaryVariables.size() + 1);
- return &temporaryVariables.last();
- };
-
- auto findVariable = [&] (const QString &name) -> Variable * {
- const auto end = temporaryVariables.end();
- auto it = std::find_if(temporaryVariables.begin(), end,
- [=] (const Variable &a) { return a.name == name; });
- if (it != end)
- return &(*it);
- return nullptr;
- };
-
- auto gatherTemporaryVariablesFromAssignment = [&] (Variable *v, const QString &assignmentContent) {
- QRegularExpressionMatchIterator subMatchIt = temporaryVariableInAssignmentRegExp.globalMatch(assignmentContent);
- while (subMatchIt.hasNext()) {
- const QRegularExpressionMatch subMatch = subMatchIt.next();
- const QString variableName = subMatch.captured(1);
-
- // Variable we care about should already exists -> an expression cannot reference a variable that hasn't been defined
- Variable *u = findVariable(variableName);
- Q_ASSERT(u);
-
- // Increase reference count for u
- ++u->referenceCount;
- // Insert u as reference for variable v
- v->assignment.referencedVariables.push_back(u);
- }
- };
-
- for (const QShaderGraph::Statement &statement : graph.createStatements(enabledLayers)) {
- const QShaderNode node = statement.node;
- QByteArray line = node.rule(format).substitution;
- const QList<QShaderNodePort> ports = node.ports();
-
- struct VariableReplacement {
- QByteArray placeholder;
- QByteArray variable;
- };
-
- QList<VariableReplacement> variableReplacements;
-
- // Generate temporary variable names vN
- for (const QShaderNodePort &port : ports) {
- const QString portName = port.name;
- const QShaderNodePort::Direction portDirection = port.direction;
- const bool isInput = port.direction == QShaderNodePort::Input;
-
- const int portIndex = statement.portIndex(portDirection, portName);
-
- Q_ASSERT(portIndex >= 0);
-
- const int variableIndex = isInput ? statement.inputs.at(portIndex)
- : statement.outputs.at(portIndex);
- if (variableIndex < 0)
- continue;
-
- VariableReplacement replacement;
- replacement.placeholder = QByteArrayLiteral("$") + portName.toUtf8();
- replacement.variable = QByteArrayLiteral("v") + QByteArray::number(variableIndex);
-
- variableReplacements.append(std::move(replacement));
- }
-
- int begin = 0;
- while ((begin = line.indexOf('$', begin)) != -1) {
- int end = begin + 1;
- char endChar = line.at(end);
- const int size = line.size();
- while (end < size && (std::isalnum(endChar) || endChar == '_')) {
- ++end;
- endChar = line.at(end);
- }
-
- const int placeholderLength = end - begin;
-
- const QByteArray variableName = line.mid(begin, placeholderLength);
- const auto replacementIt = std::find_if(variableReplacements.cbegin(), variableReplacements.cend(),
- [&variableName](const VariableReplacement &replacement) {
- return variableName == replacement.placeholder;
- });
-
- if (replacementIt != variableReplacements.cend()) {
- line.replace(begin, placeholderLength, replacementIt->variable);
- begin += replacementIt->variable.length();
- } else {
- begin = end;
- }
- }
-
- // Substitute variable names by generated vN variable names
- const QByteArray substitutionedLine = replaceParameters(line, node, format);
-
- QRegularExpressionMatchIterator matches;
-
- switch (node.type()) {
- case QShaderNode::Input:
- case QShaderNode::Output:
- matches = statementRegExp.globalMatch(QString::fromUtf8(substitutionedLine));
- break;
- case QShaderNode::Function:
- matches = temporaryVariableToAssignmentRegExp.globalMatch(QString::fromUtf8(substitutionedLine));
- break;
- case QShaderNode::Invalid:
- break;
- }
-
- while (matches.hasNext()) {
- QRegularExpressionMatch match = matches.next();
-
- Variable *v = nullptr;
-
- switch (node.type()) {
- // Record name of temporary variable that possibly references a global input
- // We will replace the temporary variables by the matching global variables later
- case QShaderNode::Input: {
- const QString localVariable = match.captured(1);
- const QString globalVariable = match.captured(2);
-
- v = createVariable();
- v->name = localVariable;
- v->type = Variable::GlobalInput;
-
- Assignment assignment;
- assignment.expression = globalVariable;
- v->assignment = assignment;
- break;
- }
-
- case QShaderNode::Function: {
- const QString localVariableDeclaration = match.captured(1);
- const QString localVariableName = match.captured(2);
- const QString assignmentContent = match.captured(3);
-
- // Add new variable -> it cannot exist already
- v = createVariable();
- v->name = localVariableName;
- v->declaration = localVariableDeclaration;
- v->assignment.expression = assignmentContent;
-
- // Find variables that may be referenced in the assignment
- gatherTemporaryVariablesFromAssignment(v, assignmentContent);
- break;
- }
-
- case QShaderNode::Output: {
- const QString outputDeclaration = match.captured(1);
- const QString assignmentContent = match.captured(2);
-
- v = createVariable();
- v->name = outputDeclaration;
- v->declaration = outputDeclaration;
- v->type = Variable::Output;
-
- Assignment assignment;
- assignment.expression = assignmentContent;
- v->assignment = assignment;
-
- // Find variables that may be referenced in the assignment
- gatherTemporaryVariablesFromAssignment(v, assignmentContent);
- break;
- }
- case QShaderNode::Invalid:
- break;
- }
-
- LineContent lineContent;
- lineContent.rawContent = QByteArray(QByteArrayLiteral(" ") + substitutionedLine);
- lineContent.var = v;
- lines << lineContent;
- }
- }
-
- // Go through all lines
- // Perform substitution of line with temporary variables substitution
- for (LineContent &lineContent : lines) {
- Variable *v = lineContent.var;
- qCDebug(ShaderGenerator) << lineContent.rawContent;
- if (v != nullptr) {
- Variable::substitute(v);
-
- qCDebug(ShaderGenerator) << "Line " << lineContent.rawContent << "is assigned to temporary" << v->name;
-
- // Check number of occurrences a temporary variable is referenced
- if (v->referenceCount == 1 || v->type == Variable::GlobalInput) {
- // If it is referenced only once, no point in creating a temporary
- // Clear content for current line
- lineContent.rawContent.clear();
- // We assume expression that were referencing vN will have vN properly substituted
- } else {
- lineContent.rawContent = QStringLiteral(" %1 = %2;").arg(v->declaration)
- .arg(v->assignment.expression)
- .toUtf8();
- }
-
- qCDebug(ShaderGenerator) << "Updated Line is " << lineContent.rawContent;
- }
- }
-
- // Go throug all lines and insert content
- for (const LineContent &lineContent : qAsConst(lines)) {
- if (!lineContent.rawContent.isEmpty()) {
- code << lineContent.rawContent;
- }
- }
-
- code << QByteArrayLiteral("}");
- code << QByteArray();
-
- return code.join('\n');
-}
-
-QT_END_NAMESPACE