summaryrefslogtreecommitdiffstats
path: root/src/gui/util/qshadergraph.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/util/qshadergraph.cpp')
-rw-r--r--src/gui/util/qshadergraph.cpp262
1 files changed, 0 insertions, 262 deletions
diff --git a/src/gui/util/qshadergraph.cpp b/src/gui/util/qshadergraph.cpp
deleted file mode 100644
index b05b710713..0000000000
--- a/src/gui/util/qshadergraph.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qshadergraph_p.h"
-
-QT_BEGIN_NAMESPACE
-
-
-namespace
-{
- QVector<QShaderNode> copyOutputNodes(const QVector<QShaderNode> &nodes)
- {
- auto res = QVector<QShaderNode>();
- std::copy_if(nodes.cbegin(), nodes.cend(),
- std::back_inserter(res),
- [] (const QShaderNode &node) {
- return node.type() == QShaderNode::Output;
- });
- return res;
- }
-
- QVector<QShaderGraph::Edge> incomingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid)
- {
- auto res = QVector<QShaderGraph::Edge>();
- std::copy_if(edges.cbegin(), edges.cend(),
- std::back_inserter(res),
- [uuid] (const QShaderGraph::Edge &edge) {
- return edge.sourceNodeUuid == uuid;
- });
- return res;
- }
-
- QVector<QShaderGraph::Edge> outgoingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid)
- {
- auto res = QVector<QShaderGraph::Edge>();
- std::copy_if(edges.cbegin(), edges.cend(),
- std::back_inserter(res),
- [uuid] (const QShaderGraph::Edge &edge) {
- return edge.targetNodeUuid == uuid;
- });
- return res;
- }
-
- QShaderGraph::Statement nodeToStatement(const QShaderNode &node, int &nextVarId)
- {
- auto statement = QShaderGraph::Statement();
- statement.node = node;
-
- const QVector<QShaderNodePort> ports = node.ports();
- for (const QShaderNodePort &port : ports) {
- if (port.direction == QShaderNodePort::Input) {
- statement.inputs.append(-1);
- } else {
- statement.outputs.append(nextVarId);
- nextVarId++;
- }
- }
- return statement;
- }
-
- QShaderGraph::Statement completeStatement(const QHash<QUuid, QShaderGraph::Statement> &idHash,
- const QVector<QShaderGraph::Edge> edges,
- const QUuid &uuid)
- {
- auto targetStatement = idHash.value(uuid);
- for (const QShaderGraph::Edge &edge : edges) {
- if (edge.targetNodeUuid != uuid)
- continue;
-
- const QShaderGraph::Statement sourceStatement = idHash.value(edge.sourceNodeUuid);
- const int sourcePortIndex = sourceStatement.portIndex(QShaderNodePort::Output, edge.sourcePortName);
- const int targetPortIndex = targetStatement.portIndex(QShaderNodePort::Input, edge.targetPortName);
-
- if (sourcePortIndex < 0 || targetPortIndex < 0)
- continue;
-
- const QVector<int> sourceOutputs = sourceStatement.outputs;
- QVector<int> &targetInputs = targetStatement.inputs;
- targetInputs[targetPortIndex] = sourceOutputs[sourcePortIndex];
- }
- return targetStatement;
- }
-}
-
-QUuid QShaderGraph::Statement::uuid() const noexcept
-{
- return node.uuid();
-}
-
-int QShaderGraph::Statement::portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept
-{
- const QVector<QShaderNodePort> ports = node.ports();
- int index = 0;
- for (const QShaderNodePort &port : ports) {
- if (port.name == portName && port.direction == direction)
- return index;
- else if (port.direction == direction)
- index++;
- }
- return -1;
-}
-
-void QShaderGraph::addNode(const QShaderNode &node)
-{
- removeNode(node);
- m_nodes.append(node);
-}
-
-void QShaderGraph::removeNode(const QShaderNode &node)
-{
- const auto it = std::find_if(m_nodes.begin(), m_nodes.end(),
- [node] (const QShaderNode &n) { return n.uuid() == node.uuid(); });
- if (it != m_nodes.end())
- m_nodes.erase(it);
-}
-
-QVector<QShaderNode> QShaderGraph::nodes() const noexcept
-{
- return m_nodes;
-}
-
-void QShaderGraph::addEdge(const QShaderGraph::Edge &edge)
-{
- if (m_edges.contains(edge))
- return;
- m_edges.append(edge);
-}
-
-void QShaderGraph::removeEdge(const QShaderGraph::Edge &edge)
-{
- m_edges.removeAll(edge);
-}
-
-QVector<QShaderGraph::Edge> QShaderGraph::edges() const noexcept
-{
- return m_edges;
-}
-
-QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringList &enabledLayers) const
-{
- const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) {
- return layers.isEmpty()
- || std::any_of(layers.cbegin(), layers.cend(),
- [enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
- };
-
- const QVector<QShaderNode> enabledNodes = [this, intersectsEnabledLayers] {
- auto res = QVector<QShaderNode>();
- std::copy_if(m_nodes.cbegin(), m_nodes.cend(),
- std::back_inserter(res),
- [intersectsEnabledLayers] (const QShaderNode &node) {
- return intersectsEnabledLayers(node.layers());
- });
- return res;
- }();
-
- const QVector<Edge> enabledEdges = [this, intersectsEnabledLayers] {
- auto res = QVector<Edge>();
- std::copy_if(m_edges.cbegin(), m_edges.cend(),
- std::back_inserter(res),
- [intersectsEnabledLayers] (const Edge &edge) {
- return intersectsEnabledLayers(edge.layers);
- });
- return res;
- }();
-
- const QHash<QUuid, Statement> idHash = [enabledNodes] {
- auto nextVarId = 0;
- auto res = QHash<QUuid, Statement>();
- for (const QShaderNode &node : enabledNodes)
- res.insert(node.uuid(), nodeToStatement(node, nextVarId));
- return res;
- }();
-
- auto result = QVector<Statement>();
- QVector<Edge> currentEdges = enabledEdges;
- QVector<QUuid> currentUuids = [enabledNodes] {
- const QVector<QShaderNode> inputs = copyOutputNodes(enabledNodes);
- auto res = QVector<QUuid>();
- std::transform(inputs.cbegin(), inputs.cend(),
- std::back_inserter(res),
- [](const QShaderNode &node) { return node.uuid(); });
- return res;
- }();
-
- // Implements Kahn's algorithm to flatten the graph
- // https://en.wikipedia.org/wiki/Topological_sorting#Kahn.27s_algorithm
- //
- // We implement it with a small twist though, we follow the edges backward
- // because we want to track the dependencies from the output nodes and not the
- // input nodes
- while (!currentUuids.isEmpty()) {
- const QUuid uuid = currentUuids.takeFirst();
- result.append(completeStatement(idHash, enabledEdges, uuid));
-
- const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(currentEdges, uuid);
- for (const QShaderGraph::Edge &outgoingEdge : outgoing) {
- currentEdges.removeAll(outgoingEdge);
- const QUuid nextUuid = outgoingEdge.sourceNodeUuid;
- const QVector<QShaderGraph::Edge> incoming = incomingEdges(currentEdges, nextUuid);
- if (incoming.isEmpty()) {
- currentUuids.append(nextUuid);
- }
- }
- }
-
- std::reverse(result.begin(), result.end());
- return result;
-}
-
-bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept
-{
- return lhs.sourceNodeUuid == rhs.sourceNodeUuid
- && lhs.sourcePortName == rhs.sourcePortName
- && lhs.targetNodeUuid == rhs.targetNodeUuid
- && lhs.targetPortName == rhs.targetPortName;
-}
-
-bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept
-{
- return lhs.inputs == rhs.inputs
- && lhs.outputs == rhs.outputs
- && lhs.node.uuid() == rhs.node.uuid();
-}
-
-QT_END_NAMESPACE