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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qapplication.h"
+#include "qbitmap.h"
+#include "qdesktopwidget.h"
+#include "qdialog.h"
+#include <private/qdialog_p.h>
+#include "qdrawutil.h"
+#include "qevent.h"
+#include "qfontmetrics.h"
+#include "qmenu.h"
+#include "qstylepainter.h"
+#include "qpixmap.h"
+#include "qpointer.h"
+#include "qpushbutton.h"
+#include "qstyle.h"
+#include "qstyleoption.h"
+#include "qtoolbar.h"
+#include "qdebug.h"
+#include "qlayoutitem.h"
+#include "qdialogbuttonbox.h"
+#ifdef Q_WS_MAC
+#include "qmacstyle_mac.h"
+#include "private/qmacstyle_mac_p.h"
+#endif // Q_WS_MAC
+
+#ifndef QT_NO_ACCESSIBILITY
+#include "qaccessible.h"
+#endif
+
+#include "private/qmenu_p.h"
+#include "private/qpushbutton_p.h"
+
+QT_BEGIN_NAMESPACE
+
+
+/*!
+ \class QPushButton
+ \brief The QPushButton widget provides a command button.
+
+ \ingroup basicwidgets
+
+
+ The push button, or command button, is perhaps the most commonly
+ used widget in any graphical user interface. Push (click) a button
+ to command the computer to perform some action, or to answer a
+ question. Typical buttons are OK, Apply, Cancel, Close, Yes, No
+ and Help.
+
+ A command button is rectangular and typically displays a text
+ label describing its action. A shortcut key can be specified by
+ preceding the preferred character with an ampersand in the
+ text. For example:
+
+ \snippet doc/src/snippets/code/src_gui_widgets_qpushbutton.cpp 0
+
+ In this example the shortcut is \e{Alt+D}. See the \l
+ {QShortcut#mnemonic}{QShortcut} documentation for details (to
+ display an actual ampersand, use '&&').
+
+ Push buttons display a textual label, and optionally a small
+ icon. These can be set using the constructors and changed later
+ using setText() and setIcon(). If the button is disabled the
+ appearance of the text and icon will be manipulated with respect
+ to the GUI style to make the button look "disabled".
+
+ A push button emits the signal clicked() when it is activated by
+ the mouse, the Spacebar or by a keyboard shortcut. Connect to
+ this signal to perform the button's action. Push buttons also
+ provide less commonly used signals, for example, pressed() and
+ released().
+
+ Command buttons in dialogs are by default auto-default buttons,
+ i.e. they become the default push button automatically when they
+ receive the keyboard input focus. A default button is a push
+ button that is activated when the user presses the Enter or Return
+ key in a dialog. You can change this with setAutoDefault(). Note
+ that auto-default buttons reserve a little extra space which is
+ necessary to draw a default-button indicator. If you do not want
+ this space around your buttons, call setAutoDefault(false).
+
+ Being so central, the button widget has grown to accommodate a
+ great many variations in the past decade. The Microsoft style
+ guide now shows about ten different states of Windows push buttons
+ and the text implies that there are dozens more when all the
+ combinations of features are taken into consideration.
+
+ The most important modes or states are:
+ \list
+ \i Available or not (grayed out, disabled).
+ \i Standard push button, toggling push button or menu button.
+ \i On or off (only for toggling push buttons).
+ \i Default or normal. The default button in a dialog can generally
+ be "clicked" using the Enter or Return key.
+ \i Auto-repeat or not.
+ \i Pressed down or not.
+ \endlist
+
+ As a general rule, use a push button when the application or
+ dialog window performs an action when the user clicks on it (such
+ as Apply, Cancel, Close and Help) \e and when the widget is
+ supposed to have a wide, rectangular shape with a text label.
+ Small, typically square buttons that change the state of the
+ window rather than performing an action (such as the buttons in
+ the top-right corner of the QFileDialog) are not command buttons,
+ but tool buttons. Qt provides a special class (QToolButton) for
+ these buttons.
+
+ If you need toggle behavior (see setCheckable()) or a button
+ that auto-repeats the activation signal when being pushed down
+ like the arrows in a scroll bar (see setAutoRepeat()), a command
+ button is probably not what you want. When in doubt, use a tool
+ button.
+
+ A variation of a command button is a menu button. These provide
+ not just one command, but several, since when they are clicked
+ they pop up a menu of options. Use the method setMenu() to
+ associate a popup menu with a push button.
+
+ Other classes of buttons are option buttons (see QRadioButton) and
+ check boxes (see QCheckBox).
+
+ \table 100%
+ \row \o \inlineimage macintosh-pushbutton.png Screenshot of a Macintosh style push button
+ \o A push button shown in the \l{Macintosh Style Widget Gallery}{Macintosh widget style}.
+
+ Note that when a button's width becomes smaller than 50 or
+ its height becomes smaller than 30, the button's corners are
+ changed from round to square. Use the setMinimumSize()
+ function to prevent this behavior.
+
+ \row \o \inlineimage windowsxp-pushbutton.png Screenshot of a Windows XP style push button
+ \o A push button shown in the \l{Windows XP Style Widget Gallery}{Windows XP widget style}.
+ \row \o \inlineimage plastique-pushbutton.png Screenshot of a Plastique style push button
+ \o A push button shown in the \l{Plastique Style Widget Gallery}{Plastique widget style}.
+ \endtable
+
+ In Qt, the QAbstractButton base class provides most of the modes
+ and other API, and QPushButton provides GUI logic.
+ See QAbstractButton for more information about the API.
+
+ \sa QToolButton, QRadioButton, QCheckBox, {fowler}{GUI Design Handbook: Push Button}
+*/
+
+/*!
+ \property QPushButton::autoDefault
+ \brief whether the push button is an auto default button
+
+ If this property is set to true then the push button is an auto
+ default button.
+
+ In some GUI styles a default button is drawn with an extra frame
+ around it, up to 3 pixels or more. Qt automatically keeps this
+ space free around auto-default buttons, i.e. auto-default buttons
+ may have a slightly larger size hint.
+
+ This property's default is true for buttons that have a QDialog
+ parent; otherwise it defaults to false.
+
+ See the \l default property for details of how \l default and
+ auto-default interact.
+*/
+
+/*!
+ \property QPushButton::default
+ \brief whether the push button is the default button
+
+ Default and autodefault buttons decide what happens when the user
+ presses enter in a dialog.
+
+ A button with this property set to true (i.e., the dialog's
+ \e default button,) will automatically be pressed when the user presses enter,
+ with one exception: if an \a autoDefault button currently has focus, the autoDefault
+ button is pressed. When the dialog has \l autoDefault buttons but no default button,
+ pressing enter will press either the \l autoDefault button that currently has focus, or if no
+ button has focus, the next \l autoDefault button in the focus chain.
+
+ In a dialog, only one push button at a time can be the default
+ button. This button is then displayed with an additional frame
+ (depending on the GUI style).
+
+ The default button behavior is provided only in dialogs. Buttons
+ can always be clicked from the keyboard by pressing Spacebar when
+ the button has focus.
+
+ If the default property is set to false on the current default button
+ while the dialog is visible, a new default will automatically be
+ assigned the next time a pushbutton in the dialog receives focus.
+
+ This property's default is false.
+*/
+
+/*!
+ \property QPushButton::flat
+ \brief whether the button border is raised
+
+ This property's default is false. If this property is set, most
+ styles will not paint the button background unless the button is
+ being pressed. setAutoFillBackground() can be used to ensure that
+ the background is filled using the QPalette::Button brush.
+*/
+
+/*!
+ Constructs a push button with no text and a \a parent.
+*/
+
+QPushButton::QPushButton(QWidget *parent)
+ : QAbstractButton(*new QPushButtonPrivate, parent)
+{
+ Q_D(QPushButton);
+ d->init();
+}
+
+/*!
+ Constructs a push button with the parent \a parent and the text \a
+ text.
+*/
+
+QPushButton::QPushButton(const QString &text, QWidget *parent)
+ : QAbstractButton(*new QPushButtonPrivate, parent)
+{
+ Q_D(QPushButton);
+ setText(text);
+ d->init();
+}
+
+
+/*!
+ Constructs a push button with an \a icon and a \a text, and a \a parent.
+
+ Note that you can also pass a QPixmap object as an icon (thanks to
+ the implicit type conversion provided by C++).
+
+*/
+QPushButton::QPushButton(const QIcon& icon, const QString &text, QWidget *parent)
+ : QAbstractButton(*new QPushButtonPrivate, parent)
+{
+ Q_D(QPushButton);
+ setText(text);
+ setIcon(icon);
+ d->init();
+}
+
+/*! \internal
+ */
+QPushButton::QPushButton(QPushButtonPrivate &dd, QWidget *parent)
+ : QAbstractButton(dd, parent)
+{
+ Q_D(QPushButton);
+ d->init();
+}
+
+/*!
+ Destroys the push button.
+*/
+QPushButton::~QPushButton()
+{
+}
+
+QDialog *QPushButtonPrivate::dialogParent() const
+{
+ Q_Q(const QPushButton);
+ const QWidget *p = q;
+ while (p && !p->isWindow()) {
+ p = p->parentWidget();
+ if (const QDialog *dialog = qobject_cast<const QDialog *>(p))
+ return const_cast<QDialog *>(dialog);
+ }
+ return 0;
+}
+
+/*!
+ Initialize \a option with the values from this QPushButton. This method is useful
+ for subclasses when they need a QStyleOptionButton, but don't want to fill
+ in all the information themselves.
+
+ \sa QStyleOption::initFrom()
+*/
+void QPushButton::initStyleOption(QStyleOptionButton *option) const
+{
+ if (!option)
+ return;
+
+ Q_D(const QPushButton);
+ option->initFrom(this);
+ option->features = QStyleOptionButton::None;
+ if (d->flat)
+ option->features |= QStyleOptionButton::Flat;
+#ifndef QT_NO_MENU
+ if (d->menu)
+ option->features |= QStyleOptionButton::HasMenu;
+#endif
+ if (autoDefault() || d->defaultButton)
+ option->features |= QStyleOptionButton::AutoDefaultButton;
+ if (d->defaultButton)
+ option->features |= QStyleOptionButton::DefaultButton;
+ if (d->down || d->menuOpen)
+ option->state |= QStyle::State_Sunken;
+ if (d->checked)
+ option->state |= QStyle::State_On;
+ if (!d->flat && !d->down)
+ option->state |= QStyle::State_Raised;
+ option->text = d->text;
+ option->icon = d->icon;
+ option->iconSize = iconSize();
+}
+
+void QPushButton::setAutoDefault(bool enable)
+{
+ Q_D(QPushButton);
+ uint state = enable ? QPushButtonPrivate::On : QPushButtonPrivate::Off;
+ if (d->autoDefault != QPushButtonPrivate::Auto && d->autoDefault == state)
+ return;
+ d->autoDefault = state;
+ d->sizeHint = QSize();
+ update();
+ updateGeometry();
+}
+
+bool QPushButton::autoDefault() const
+{
+ Q_D(const QPushButton);
+ if(d->autoDefault == QPushButtonPrivate::Auto)
+ return ( d->dialogParent() != 0 );
+ return d->autoDefault;
+}
+
+void QPushButton::setDefault(bool enable)
+{
+ Q_D(QPushButton);
+ if (d->defaultButton == enable)
+ return;
+ d->defaultButton = enable;
+ if (d->defaultButton) {
+ if (QDialog *dlg = d->dialogParent())
+ dlg->d_func()->setMainDefault(this);
+ }
+ update();
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(this, 0, QAccessible::StateChanged);
+#endif
+}
+
+bool QPushButton::isDefault() const
+{
+ Q_D(const QPushButton);
+ return d->defaultButton;
+}
+
+/*!
+ \reimp
+*/
+QSize QPushButton::sizeHint() const
+{
+ Q_D(const QPushButton);
+ if (d->sizeHint.isValid() && d->lastAutoDefault == autoDefault())
+ return d->sizeHint;
+ d->lastAutoDefault = autoDefault();
+ ensurePolished();
+
+ int w = 0, h = 0;
+
+ QStyleOptionButton opt;
+ initStyleOption(&opt);
+
+ // calculate contents size...
+#ifndef QT_NO_ICON
+
+ bool showButtonBoxIcons = qobject_cast<QDialogButtonBox*>(parentWidget())
+ && style()->styleHint(QStyle::SH_DialogButtonBox_ButtonsHaveIcons);
+
+ if (!icon().isNull() || showButtonBoxIcons) {
+ int ih = opt.iconSize.height();
+ int iw = opt.iconSize.width() + 4;
+ w += iw;
+ h = qMax(h, ih);
+ }
+#endif
+ QString s(text());
+ bool empty = s.isEmpty();
+ if (empty)
+ s = QString::fromLatin1("XXXX");
+ QFontMetrics fm = fontMetrics();
+ QSize sz = fm.size(Qt::TextShowMnemonic, s);
+ if(!empty || !w)
+ w += sz.width();
+ if(!empty || !h)
+ h = qMax(h, sz.height());
+ opt.rect.setSize(QSize(w, h)); // PM_MenuButtonIndicator depends on the height
+#ifndef QT_NO_MENU
+ if (menu())
+ w += style()->pixelMetric(QStyle::PM_MenuButtonIndicator, &opt, this);
+#endif
+ d->sizeHint = (style()->sizeFromContents(QStyle::CT_PushButton, &opt, QSize(w, h), this).
+ expandedTo(QApplication::globalStrut()));
+ return d->sizeHint;
+}
+
+/*!
+ \reimp
+ */
+QSize QPushButton::minimumSizeHint() const
+{
+ return sizeHint();
+}
+
+
+/*!\reimp
+*/
+void QPushButton::paintEvent(QPaintEvent *)
+{
+ QStylePainter p(this);
+ QStyleOptionButton option;
+ initStyleOption(&option);
+ p.drawControl(QStyle::CE_PushButton, option);
+}
+
+
+/*! \reimp */
+void QPushButton::keyPressEvent(QKeyEvent *e)
+{
+ Q_D(QPushButton);
+ switch (e->key()) {
+ case Qt::Key_Enter:
+ case Qt::Key_Return:
+ if (autoDefault() || d->defaultButton) {
+ click();
+ break;
+ }
+ // fall through
+ default:
+ QAbstractButton::keyPressEvent(e);
+ }
+}
+
+/*!
+ \reimp
+*/
+void QPushButton::focusInEvent(QFocusEvent *e)
+{
+ Q_D(QPushButton);
+ if (e->reason() != Qt::PopupFocusReason && autoDefault() && !d->defaultButton) {
+ d->defaultButton = true;
+ QDialog *dlg = qobject_cast<QDialog*>(window());
+ if (dlg)
+ dlg->d_func()->setDefault(this);
+ }
+ QAbstractButton::focusInEvent(e);
+}
+
+/*!
+ \reimp
+*/
+void QPushButton::focusOutEvent(QFocusEvent *e)
+{
+ Q_D(QPushButton);
+ if (e->reason() != Qt::PopupFocusReason && autoDefault() && d->defaultButton) {
+ QDialog *dlg = qobject_cast<QDialog*>(window());
+ if (dlg)
+ dlg->d_func()->setDefault(0);
+ else
+ d->defaultButton = false;
+ }
+
+ QAbstractButton::focusOutEvent(e);
+#ifndef QT_NO_MENU
+ if (d->menu && d->menu->isVisible()) // restore pressed status
+ setDown(true);
+#endif
+}
+
+#ifndef QT_NO_MENU
+/*!
+ Associates the popup menu \a menu with this push button. This
+ turns the button into a menu button, which in some styles will
+ produce a small triangle to the right of the button's text.
+
+ Ownership of the menu is \e not transferred to the push button.
+
+ \table 100%
+ \row
+ \o \inlineimage plastique-pushbutton-menu.png Screenshot of a Plastique style push button with popup menu.
+ \o \inlineimage cleanlooks-pushbutton-menu.png Screenshot of a Cleanlooks style push button with popup menu.
+ \o Push buttons with popup menus shown in the \l{Plastique Style Widget Gallery}{Plastique widget style}
+ (left) and \l{Cleanlooks Style Widget Gallery}{Cleanlooks widget style} (right).
+ \endtable
+
+ \sa menu()
+*/
+void QPushButton::setMenu(QMenu* menu)
+{
+ Q_D(QPushButton);
+ if (menu == d->menu)
+ return;
+
+ if (menu && !d->menu) {
+ connect(this, SIGNAL(pressed()), this, SLOT(_q_popupPressed()), Qt::UniqueConnection);
+ }
+ if (d->menu)
+ removeAction(d->menu->menuAction());
+ d->menu = menu;
+ if (d->menu)
+ addAction(d->menu->menuAction());
+
+ d->resetLayoutItemMargins();
+ d->sizeHint = QSize();
+ update();
+ updateGeometry();
+}
+
+/*!
+ Returns the button's associated popup menu or 0 if no popup menu
+ has been set.
+
+ \sa setMenu()
+*/
+QMenu* QPushButton::menu() const
+{
+ Q_D(const QPushButton);
+ return d->menu;
+}
+
+/*!
+ Shows (pops up) the associated popup menu. If there is no such
+ menu, this function does nothing. This function does not return
+ until the popup menu has been closed by the user.
+*/
+void QPushButton::showMenu()
+{
+ Q_D(QPushButton);
+ if (!d || !d->menu)
+ return;
+ setDown(true);
+ d->_q_popupPressed();
+}
+
+void QPushButtonPrivate::_q_popupPressed()
+{
+ Q_Q(QPushButton);
+ if (!down || !menu)
+ return;
+
+ menu->setNoReplayFor(q);
+
+ QPoint menuPos = adjustedMenuPosition();
+
+ QPointer<QPushButton> guard(q);
+ QMenuPrivate::get(menu)->causedPopup.widget = guard;
+
+ //Because of a delay in menu effects, we must keep track of the
+ //menu visibility to avoid flicker on button release
+ menuOpen = true;
+ menu->exec(menuPos);
+ if (guard) {
+ menuOpen = false;
+ q->setDown(false);
+ }
+}
+
+QPoint QPushButtonPrivate::adjustedMenuPosition()
+{
+ Q_Q(QPushButton);
+
+ bool horizontal = true;
+#if !defined(QT_NO_TOOLBAR)
+ QToolBar *tb = qobject_cast<QToolBar*>(parent);
+ if (tb && tb->orientation() == Qt::Vertical)
+ horizontal = false;
+#endif
+
+ QWidgetItem item(q);
+ QRect rect = item.geometry();
+ rect.setRect(rect.x() - q->x(), rect.y() - q->y(), rect.width(), rect.height());
+
+ QSize menuSize = menu->sizeHint();
+ QPoint globalPos = q->mapToGlobal(rect.topLeft());
+ int x = globalPos.x();
+ int y = globalPos.y();
+ if (horizontal) {
+ if (globalPos.y() + rect.height() + menuSize.height() <= QApplication::desktop()->availableGeometry(q).height()) {
+ y += rect.height();
+ } else {
+ y -= menuSize.height();
+ }
+ if (q->layoutDirection() == Qt::RightToLeft)
+ x += rect.width() - menuSize.width();
+ } else {
+ if (globalPos.x() + rect.width() + menu->sizeHint().width() <= QApplication::desktop()->availableGeometry(q).width())
+ x += rect.width();
+ else
+ x -= menuSize.width();
+ }
+
+ return QPoint(x,y);
+}
+
+#endif // QT_NO_MENU
+
+void QPushButtonPrivate::resetLayoutItemMargins()
+{
+ Q_Q(QPushButton);
+ QStyleOptionButton opt;
+ q->initStyleOption(&opt);
+ setLayoutItemMargins(QStyle::SE_PushButtonLayoutItem, &opt);
+}
+
+void QPushButton::setFlat(bool flat)
+{
+ Q_D(QPushButton);
+ if (d->flat == flat)
+ return;
+ d->flat = flat;
+ d->resetLayoutItemMargins();
+ d->sizeHint = QSize();
+ update();
+ updateGeometry();
+}
+
+bool QPushButton::isFlat() const
+{
+ Q_D(const QPushButton);
+ return d->flat;
+}
+
+/*! \reimp */
+bool QPushButton::event(QEvent *e)
+{
+ Q_D(QPushButton);
+ if (e->type() == QEvent::ParentChange) {
+ if (QDialog *dialog = d->dialogParent()) {
+ if (d->defaultButton)
+ dialog->d_func()->setMainDefault(this);
+ }
+ } else if (e->type() == QEvent::StyleChange
+#ifdef Q_WS_MAC
+ || e->type() == QEvent::MacSizeChange
+#endif
+ ) {
+ d->resetLayoutItemMargins();
+ updateGeometry();
+ } else if (e->type() == QEvent::PolishRequest) {
+ updateGeometry();
+ }
+ return QAbstractButton::event(e);
+}
+
+#ifdef Q_WS_MAC
+/*! \reimp */
+bool QPushButton::hitButton(const QPoint &pos) const
+{
+ QStyleOptionButton opt;
+ initStyleOption(&opt);
+ if (qt_mac_buttonIsRenderedFlat(this, &opt))
+ return QAbstractButton::hitButton(pos);
+
+ // Now that we know we are using the native style, let's proceed.
+ Q_D(const QPushButton);
+ QPushButtonPrivate *nonConst = const_cast<QPushButtonPrivate *>(d);
+ // In OSX buttons are round, which causes the hit method to be special.
+ // We cannot simply relay on detecting if something is inside the rect or not,
+ // we need to check if it is inside the "rounded area" or not. A point might
+ // be inside the rect but not inside the rounded area.
+ // Notice this method is only reimplemented for OSX.
+ return nonConst->hitButton(pos);
+}
+
+bool QPushButtonPrivate::hitButton(const QPoint &pos)
+{
+ Q_Q(QPushButton);
+ QRect roundedRect(q->rect().left() + QMacStylePrivate::PushButtonLeftOffset,
+ q->rect().top() + QMacStylePrivate::PushButtonContentPadding,
+ q->rect().width() - QMacStylePrivate::PushButtonRightOffset,
+ q->rect().height() - QMacStylePrivate::PushButtonBottomOffset);
+ return roundedRect.contains(pos);
+}
+#endif // Q_WS_MAC
+
+#ifdef QT3_SUPPORT
+/*!
+ Use one of the constructors that doesn't take the \a name
+ argument and then use setObjectName() instead.
+*/
+QPushButton::QPushButton(QWidget *parent, const char *name)
+ : QAbstractButton(*new QPushButtonPrivate, parent)
+{
+ Q_D(QPushButton);
+ setObjectName(QString::fromAscii(name));
+ d->init();
+}
+
+/*!
+ Use one of the constructors that doesn't take the \a name
+ argument and then use setObjectName() instead.
+*/
+QPushButton::QPushButton(const QString &text, QWidget *parent, const char *name)
+ : QAbstractButton(*new QPushButtonPrivate, parent)
+{
+ Q_D(QPushButton);
+ setObjectName(QString::fromAscii(name));
+ setText(text);
+ d->init();
+}
+
+/*!
+ Use one of the constructors that doesn't take the \a name
+ argument and then use setObjectName() instead.
+*/
+QPushButton::QPushButton(const QIcon& icon, const QString &text, QWidget *parent, const char *name)
+ : QAbstractButton(*new QPushButtonPrivate, parent)
+{
+ Q_D(QPushButton);
+ setObjectName(QString::fromAscii(name));
+ setText(text);
+ setIcon(icon);
+ d->init();
+}
+#endif
+
+/*!
+ \fn void QPushButton::openPopup()
+
+ Use showMenu() instead.
+*/
+
+/*!
+ \fn bool QPushButton::isMenuButton() const
+
+ Use menu() != 0 instead.
+*/
+
+/*!
+ \fn void QPushButton::setPopup(QMenu* popup)
+
+ Use setMenu() instead.
+*/
+
+/*!
+ \fn QMenu* QPushButton::popup() const
+
+ Use menu() instead.
+*/
+
+QT_END_NAMESPACE
+
+#include "moc_qpushbutton.cpp"