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-rw-r--r--src/gui/painting/qbezier.cpp18
-rw-r--r--src/gui/painting/qbezier_p.h3
2 files changed, 2 insertions, 19 deletions
diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp
index 8cda4b4072..daf19fffe1 100644
--- a/src/gui/painting/qbezier.cpp
+++ b/src/gui/painting/qbezier.cpp
@@ -54,24 +54,6 @@ QT_BEGIN_NAMESPACE
/*!
\internal
*/
-QBezier QBezier::fromPoints(const QPointF &p1, const QPointF &p2,
- const QPointF &p3, const QPointF &p4)
-{
- QBezier b;
- b.x1 = p1.x();
- b.y1 = p1.y();
- b.x2 = p2.x();
- b.y2 = p2.y();
- b.x3 = p3.x();
- b.y3 = p3.y();
- b.x4 = p4.x();
- b.y4 = p4.y();
- return b;
-}
-
-/*!
- \internal
-*/
QPolygonF QBezier::toPolygon(qreal bezier_flattening_threshold) const
{
// flattening is done by splitting the bezier until we can replace the segment by a straight
diff --git a/src/gui/painting/qbezier_p.h b/src/gui/painting/qbezier_p.h
index f8a91e9ef3..f88e3b35b3 100644
--- a/src/gui/painting/qbezier_p.h
+++ b/src/gui/painting/qbezier_p.h
@@ -69,7 +69,8 @@ class Q_GUI_EXPORT QBezier
{
public:
static QBezier fromPoints(const QPointF &p1, const QPointF &p2,
- const QPointF &p3, const QPointF &p4);
+ const QPointF &p3, const QPointF &p4)
+ { return {p1.x(), p1.y(), p2.x(), p2.y(), p3.x(), p3.y(), p4.x(), p4.y()}; }
static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d);