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-rw-r--r--src/network/access/qhttpnetworkconnection.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/network/access/qhttpnetworkconnection.cpp b/src/network/access/qhttpnetworkconnection.cpp
index da055de2da..ae30d3a8cf 100644
--- a/src/network/access/qhttpnetworkconnection.cpp
+++ b/src/network/access/qhttpnetworkconnection.cpp
@@ -644,6 +644,7 @@ QHttpNetworkReply* QHttpNetworkConnectionPrivate::queueRequest(const QHttpNetwor
channels[0].spdyRequestsToSend.insertMulti(request.priority(), pair);
}
+#ifndef Q_OS_WINRT
// For Happy Eyeballs the networkLayerState is set to Unknown
// untill we have started the first connection attempt. So no
// request will be started untill we know if IPv4 or IPv6
@@ -651,6 +652,13 @@ QHttpNetworkReply* QHttpNetworkConnectionPrivate::queueRequest(const QHttpNetwor
if (networkLayerState == Unknown || networkLayerState == HostLookupPending) {
startHostInfoLookup();
} else if ( networkLayerState == IPv4 || networkLayerState == IPv6 ) {
+#else // !Q_OS_WINRT
+ {
+ // Skip the host lookup part for winrt. Host lookup and proxy handling are done by Windows
+ // internally and networkLayerPreference is ignored on this platform. Instead of refactoring
+ // the whole approach we just pretend that everything important is known here.
+ networkLayerState = IPv4;
+#endif
// this used to be called via invokeMethod and a QueuedConnection
// It is the only place _q_startNextRequest is called directly without going
// through the event loop using a QueuedConnection.