summaryrefslogtreecommitdiffstats
path: root/src/network/socket/qabstractsocket.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/network/socket/qabstractsocket.cpp')
-rw-r--r--src/network/socket/qabstractsocket.cpp2920
1 files changed, 2920 insertions, 0 deletions
diff --git a/src/network/socket/qabstractsocket.cpp b/src/network/socket/qabstractsocket.cpp
new file mode 100644
index 0000000000..7af71ccc8b
--- /dev/null
+++ b/src/network/socket/qabstractsocket.cpp
@@ -0,0 +1,2920 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtNetwork module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//#define QABSTRACTSOCKET_DEBUG
+
+/*!
+ \class QAbstractSocket
+
+ \brief The QAbstractSocket class provides the base functionality
+ common to all socket types.
+
+ \reentrant
+ \ingroup network
+ \inmodule QtNetwork
+
+ QAbstractSocket is the base class for QTcpSocket and QUdpSocket
+ and contains all common functionality of these two classes. If
+ you need a socket, you have two options:
+
+ \list
+ \i Instantiate QTcpSocket or QUdpSocket.
+ \i Create a native socket descriptor, instantiate
+ QAbstractSocket, and call setSocketDescriptor() to wrap the
+ native socket.
+ \endlist
+
+ TCP (Transmission Control Protocol) is a reliable,
+ stream-oriented, connection-oriented transport protocol. UDP
+ (User Datagram Protocol) is an unreliable, datagram-oriented,
+ connectionless protocol. In practice, this means that TCP is
+ better suited for continuous transmission of data, whereas the
+ more lightweight UDP can be used when reliability isn't
+ important.
+
+ QAbstractSocket's API unifies most of the differences between the
+ two protocols. For example, although UDP is connectionless,
+ connectToHost() establishes a virtual connection for UDP sockets,
+ enabling you to use QAbstractSocket in more or less the same way
+ regardless of the underlying protocol. Internally,
+ QAbstractSocket remembers the address and port passed to
+ connectToHost(), and functions like read() and write() use these
+ values.
+
+ At any time, QAbstractSocket has a state (returned by
+ state()). The initial state is UnconnectedState. After
+ calling connectToHost(), the socket first enters
+ HostLookupState. If the host is found, QAbstractSocket enters
+ ConnectingState and emits the hostFound() signal. When the
+ connection has been established, it enters ConnectedState and
+ emits connected(). If an error occurs at any stage, error() is
+ emitted. Whenever the state changes, stateChanged() is emitted.
+ For convenience, isValid() returns true if the socket is ready for
+ reading and writing, but note that the socket's state must be
+ ConnectedState before reading and writing can occur.
+
+ Read or write data by calling read() or write(), or use the
+ convenience functions readLine() and readAll(). QAbstractSocket
+ also inherits getChar(), putChar(), and ungetChar() from
+ QIODevice, which work on single bytes. The bytesWritten() signal
+ is emitted when data has been written to the socket (i.e., when
+ the client has read the data). Note that Qt does not limit the
+ write buffer size. You can monitor its size by listening to this
+ signal.
+
+ The readyRead() signal is emitted every time a new chunk of data
+ has arrived. bytesAvailable() then returns the number of bytes
+ that are available for reading. Typically, you would connect the
+ readyRead() signal to a slot and read all available data there.
+ If you don't read all the data at once, the remaining data will
+ still be available later, and any new incoming data will be
+ appended to QAbstractSocket's internal read buffer. To limit the
+ size of the read buffer, call setReadBufferSize().
+
+ To close the socket, call disconnectFromHost(). QAbstractSocket enters
+ QAbstractSocket::ClosingState. After all pending data has been written to
+ the socket, QAbstractSocket actually closes the socket, enters
+ QAbstractSocket::ClosedState, and emits disconnected(). If you want to
+ abort a connection immediately, discarding all pending data, call abort()
+ instead. If the remote host closes the connection, QAbstractSocket will
+ emit error(QAbstractSocket::RemoteHostClosedError), during which the socket
+ state will still be ConnectedState, and then the disconnected() signal
+ will be emitted.
+
+ The port and address of the connected peer is fetched by calling
+ peerPort() and peerAddress(). peerName() returns the host name of
+ the peer, as passed to connectToHost(). localPort() and
+ localAddress() return the port and address of the local socket.
+
+ QAbstractSocket provides a set of functions that suspend the
+ calling thread until certain signals are emitted. These functions
+ can be used to implement blocking sockets:
+
+ \list
+ \o waitForConnected() blocks until a connection has been established.
+
+ \o waitForReadyRead() blocks until new data is available for
+ reading.
+
+ \o waitForBytesWritten() blocks until one payload of data has been
+ written to the socket.
+
+ \o waitForDisconnected() blocks until the connection has closed.
+ \endlist
+
+ We show an example:
+
+ \snippet doc/src/snippets/network/tcpwait.cpp 0
+
+ If \l{QIODevice::}{waitForReadyRead()} returns false, the
+ connection has been closed or an error has occurred.
+
+ Programming with a blocking socket is radically different from
+ programming with a non-blocking socket. A blocking socket doesn't
+ require an event loop and typically leads to simpler code.
+ However, in a GUI application, blocking sockets should only be
+ used in non-GUI threads, to avoid freezing the user interface.
+ See the \l network/fortuneclient and \l network/blockingfortuneclient
+ examples for an overview of both approaches.
+
+ \note We discourage the use of the blocking functions together
+ with signals. One of the two possibilities should be used.
+
+ QAbstractSocket can be used with QTextStream and QDataStream's
+ stream operators (operator<<() and operator>>()). There is one
+ issue to be aware of, though: You must make sure that enough data
+ is available before attempting to read it using operator>>().
+
+ \sa QFtp, QNetworkAccessManager, QTcpServer
+*/
+
+/*!
+ \fn void QAbstractSocket::hostFound()
+
+ This signal is emitted after connectToHost() has been called and
+ the host lookup has succeeded.
+
+ \note Since Qt 4.6.3 QAbstractSocket may emit hostFound()
+ directly from the connectToHost() call since a DNS result could have been
+ cached.
+
+ \sa connected()
+*/
+
+/*!
+ \fn void QAbstractSocket::connected()
+
+ This signal is emitted after connectToHost() has been called and
+ a connection has been successfully established.
+
+ \note On some operating systems the connected() signal may
+ be directly emitted from the connectToHost() call for connections
+ to the localhost.
+
+ \sa connectToHost(), disconnected()
+*/
+
+/*!
+ \fn void QAbstractSocket::disconnected()
+
+ This signal is emitted when the socket has been disconnected.
+
+ \warning If you need to delete the sender() of this signal in a slot connected
+ to it, use the \l{QObject::deleteLater()}{deleteLater()} function.
+
+ \sa connectToHost(), disconnectFromHost(), abort()
+*/
+
+/*!
+ \fn void QAbstractSocket::error(QAbstractSocket::SocketError socketError)
+
+ This signal is emitted after an error occurred. The \a socketError
+ parameter describes the type of error that occurred.
+
+ QAbstractSocket::SocketError is not a registered metatype, so for queued
+ connections, you will have to register it with Q_DECLARE_METATYPE() and
+ qRegisterMetaType().
+
+ \sa error(), errorString(), {Creating Custom Qt Types}
+*/
+
+/*!
+ \fn void QAbstractSocket::stateChanged(QAbstractSocket::SocketState socketState)
+
+ This signal is emitted whenever QAbstractSocket's state changes.
+ The \a socketState parameter is the new state.
+
+ QAbstractSocket::SocketState is not a registered metatype, so for queued
+ connections, you will have to register it with Q_REGISTER_METATYPE() and
+ qRegisterMetaType().
+
+ \sa state(), {Creating Custom Qt Types}
+*/
+
+/*!
+ \fn void QAbstractSocket::proxyAuthenticationRequired(const QNetworkProxy &proxy, QAuthenticator *authenticator)
+ \since 4.3
+
+ This signal can be emitted when a \a proxy that requires
+ authentication is used. The \a authenticator object can then be
+ filled in with the required details to allow authentication and
+ continue the connection.
+
+ \note It is not possible to use a QueuedConnection to connect to
+ this signal, as the connection will fail if the authenticator has
+ not been filled in with new information when the signal returns.
+
+ \sa QAuthenticator, QNetworkProxy
+*/
+
+/*!
+ \enum QAbstractSocket::NetworkLayerProtocol
+
+ This enum describes the network layer protocol values used in Qt.
+
+ \value IPv4Protocol IPv4
+ \value IPv6Protocol IPv6
+ \value UnknownNetworkLayerProtocol Other than IPv4 and IPv6
+
+ \sa QHostAddress::protocol()
+*/
+
+/*!
+ \enum QAbstractSocket::SocketType
+
+ This enum describes the transport layer protocol.
+
+ \value TcpSocket TCP
+ \value UdpSocket UDP
+ \value UnknownSocketType Other than TCP and UDP
+
+ \sa QAbstractSocket::socketType()
+*/
+
+/*!
+ \enum QAbstractSocket::SocketError
+
+ This enum describes the socket errors that can occur.
+
+ \value ConnectionRefusedError The connection was refused by the
+ peer (or timed out).
+ \value RemoteHostClosedError The remote host closed the
+ connection. Note that the client socket (i.e., this socket)
+ will be closed after the remote close notification has
+ been sent.
+ \value HostNotFoundError The host address was not found.
+ \value SocketAccessError The socket operation failed because the
+ application lacked the required privileges.
+ \value SocketResourceError The local system ran out of resources
+ (e.g., too many sockets).
+ \value SocketTimeoutError The socket operation timed out.
+ \value DatagramTooLargeError The datagram was larger than the
+ operating system's limit (which can be as low as 8192
+ bytes).
+ \value NetworkError An error occurred with the network (e.g., the
+ network cable was accidentally plugged out).
+ \value AddressInUseError The address specified to QUdpSocket::bind() is
+ already in use and was set to be exclusive.
+ \value SocketAddressNotAvailableError The address specified to
+ QUdpSocket::bind() does not belong to the host.
+ \value UnsupportedSocketOperationError The requested socket operation is
+ not supported by the local operating system (e.g., lack of
+ IPv6 support).
+ \value ProxyAuthenticationRequiredError The socket is using a proxy, and
+ the proxy requires authentication.
+ \value SslHandshakeFailedError The SSL/TLS handshake failed, so
+ the connection was closed (only used in QSslSocket)
+ \value UnfinishedSocketOperationError Used by QAbstractSocketEngine only,
+ The last operation attempted has not finished yet (still in progress in
+ the background).
+ \value ProxyConnectionRefusedError Could not contact the proxy server because
+ the connection to that server was denied
+ \value ProxyConnectionClosedError The connection to the proxy server was closed
+ unexpectedly (before the connection to the final peer was established)
+ \value ProxyConnectionTimeoutError The connection to the proxy server timed out
+ or the proxy server stopped responding in the authentication phase.
+ \value ProxyNotFoundError The proxy address set with setProxy() (or the application
+ proxy) was not found.
+ \value ProxyProtocolError The connection negotiation with the proxy server
+ because the response from the proxy server could not be understood.
+
+ \value UnknownSocketError An unidentified error occurred.
+ \sa QAbstractSocket::error()
+*/
+
+/*!
+ \enum QAbstractSocket::SocketState
+
+ This enum describes the different states in which a socket can be.
+
+ \value UnconnectedState The socket is not connected.
+ \value HostLookupState The socket is performing a host name lookup.
+ \value ConnectingState The socket has started establishing a connection.
+ \value ConnectedState A connection is established.
+ \value BoundState The socket is bound to an address and port (for servers).
+ \value ClosingState The socket is about to close (data may still
+ be waiting to be written).
+ \value ListeningState For internal use only.
+ \omitvalue Idle
+ \omitvalue HostLookup
+ \omitvalue Connecting
+ \omitvalue Connected
+ \omitvalue Closing
+ \omitvalue Connection
+
+ \sa QAbstractSocket::state()
+*/
+
+/*!
+ \enum QAbstractSocket::SocketOption
+ \since 4.6
+
+ This enum represents the options that can be set on a socket.
+ If desired, they can be set after having received the connected() signal from
+ the socket or after having received a new socket from a QTcpServer.
+
+ \value LowDelayOption Try to optimize the socket for low latency. For a QTcpSocket
+ this would set the TCP_NODELAY option and disable Nagle's algorithm. Set this to 1
+ to enable.
+ \value KeepAliveOption Set this to 1 to enable the SO_KEEPALIVE socket option
+
+ \value MulticastTtlOption Set this to an integer value to set IP_MULTICAST_TTL (TTL for multicast datagrams) socket option.
+
+ \value MulticastLoopbackOption Set this to 1 to enable the IP_MULTICAST_LOOP (multicast loopback) socket option.
+
+ \sa QAbstractSocket::setSocketOption(), QAbstractSocket::socketOption()
+*/
+
+#include "qabstractsocket.h"
+#include "qabstractsocket_p.h"
+
+#include "private/qhostinfo_p.h"
+#include "private/qnetworksession_p.h"
+
+#include <qabstracteventdispatcher.h>
+#include <qhostaddress.h>
+#include <qhostinfo.h>
+#include <qmetaobject.h>
+#include <qpointer.h>
+#include <qtimer.h>
+#include <qelapsedtimer.h>
+#include <qscopedvaluerollback.h>
+
+#ifndef QT_NO_OPENSSL
+#include <QtNetwork/qsslsocket.h>
+#endif
+
+#include <private/qthread_p.h>
+
+#ifdef QABSTRACTSOCKET_DEBUG
+#include <qdebug.h>
+#endif
+
+#include <time.h>
+
+#define Q_CHECK_SOCKETENGINE(returnValue) do { \
+ if (!d->socketEngine) { \
+ return returnValue; \
+ } } while (0)
+
+#ifndef QABSTRACTSOCKET_BUFFERSIZE
+#define QABSTRACTSOCKET_BUFFERSIZE 32768
+#endif
+#define QT_CONNECT_TIMEOUT 30000
+#define QT_TRANSFER_TIMEOUT 120000
+
+QT_BEGIN_NAMESPACE
+
+#if defined QABSTRACTSOCKET_DEBUG
+QT_BEGIN_INCLUDE_NAMESPACE
+#include <qstring.h>
+#include <ctype.h>
+QT_END_INCLUDE_NAMESPACE
+
+/*
+ Returns a human readable representation of the first \a len
+ characters in \a data.
+*/
+static QByteArray qt_prettyDebug(const char *data, int len, int maxLength)
+{
+ if (!data) return "(null)";
+ QByteArray out;
+ for (int i = 0; i < len; ++i) {
+ char c = data[i];
+ if (isprint(int(uchar(c)))) {
+ out += c;
+ } else switch (c) {
+ case '\n': out += "\\n"; break;
+ case '\r': out += "\\r"; break;
+ case '\t': out += "\\t"; break;
+ default:
+ QString tmp;
+ tmp.sprintf("\\%o", c);
+ out += tmp.toLatin1();
+ }
+ }
+
+ if (len < maxLength)
+ out += "...";
+
+ return out;
+}
+#endif
+
+static bool isProxyError(QAbstractSocket::SocketError error)
+{
+ switch (error) {
+ case QAbstractSocket::ProxyAuthenticationRequiredError:
+ case QAbstractSocket::ProxyConnectionRefusedError:
+ case QAbstractSocket::ProxyConnectionClosedError:
+ case QAbstractSocket::ProxyConnectionTimeoutError:
+ case QAbstractSocket::ProxyNotFoundError:
+ case QAbstractSocket::ProxyProtocolError:
+ return true;
+ default:
+ return false;
+ }
+}
+
+/*! \internal
+
+ Constructs a QAbstractSocketPrivate. Initializes all members.
+*/
+QAbstractSocketPrivate::QAbstractSocketPrivate()
+ : readSocketNotifierCalled(false),
+ readSocketNotifierState(false),
+ readSocketNotifierStateSet(false),
+ emittedReadyRead(false),
+ emittedBytesWritten(false),
+ abortCalled(false),
+ closeCalled(false),
+ pendingClose(false),
+ port(0),
+ localPort(0),
+ peerPort(0),
+ socketEngine(0),
+ cachedSocketDescriptor(-1),
+ readBufferMaxSize(0),
+ readBuffer(QABSTRACTSOCKET_BUFFERSIZE),
+ writeBuffer(QABSTRACTSOCKET_BUFFERSIZE),
+ isBuffered(false),
+ blockingTimeout(30000),
+ connectTimer(0),
+ disconnectTimer(0),
+ connectTimeElapsed(0),
+ hostLookupId(-1),
+ socketType(QAbstractSocket::UnknownSocketType),
+ state(QAbstractSocket::UnconnectedState),
+ socketError(QAbstractSocket::UnknownSocketError)
+{
+}
+
+/*! \internal
+
+ Destructs the QAbstractSocket. If the socket layer is open, it
+ will be reset.
+*/
+QAbstractSocketPrivate::~QAbstractSocketPrivate()
+{
+}
+
+/*! \internal
+
+ Resets the socket layer, clears the read and write buffers and
+ deletes any socket notifiers.
+*/
+void QAbstractSocketPrivate::resetSocketLayer()
+{
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::resetSocketLayer()");
+#endif
+
+ if (socketEngine) {
+ socketEngine->close();
+ socketEngine->disconnect();
+ delete socketEngine;
+ socketEngine = 0;
+ cachedSocketDescriptor = -1;
+ }
+ if (connectTimer)
+ connectTimer->stop();
+ if (disconnectTimer)
+ disconnectTimer->stop();
+}
+
+/*! \internal
+
+ Initializes the socket layer to by of type \a type, using the
+ network layer protocol \a protocol. Resets the socket layer first
+ if it's already initialized. Sets up the socket notifiers.
+*/
+bool QAbstractSocketPrivate::initSocketLayer(QAbstractSocket::NetworkLayerProtocol protocol)
+{
+#ifdef QT_NO_NETWORKPROXY
+ // this is here to avoid a duplication of the call to createSocketEngine below
+ static const QNetworkProxy &proxyInUse = *(QNetworkProxy *)0;
+#endif
+
+ Q_Q(QAbstractSocket);
+#if defined (QABSTRACTSOCKET_DEBUG)
+ QString typeStr;
+ if (q->socketType() == QAbstractSocket::TcpSocket) typeStr = QLatin1String("TcpSocket");
+ else if (q->socketType() == QAbstractSocket::UdpSocket) typeStr = QLatin1String("UdpSocket");
+ else typeStr = QLatin1String("UnknownSocketType");
+ QString protocolStr;
+ if (protocol == QAbstractSocket::IPv4Protocol) protocolStr = QLatin1String("IPv4Protocol");
+ else if (protocol == QAbstractSocket::IPv6Protocol) protocolStr = QLatin1String("IPv6Protocol");
+ else protocolStr = QLatin1String("UnknownNetworkLayerProtocol");
+#endif
+
+ resetSocketLayer();
+ socketEngine = QAbstractSocketEngine::createSocketEngine(q->socketType(), proxyInUse, q);
+#ifndef QT_NO_BEARERMANAGEMENT
+ //copy network session down to the socket engine (if it has been set)
+ socketEngine->setProperty("_q_networksession", q->property("_q_networksession"));
+#endif
+ if (!socketEngine) {
+ socketError = QAbstractSocket::UnsupportedSocketOperationError;
+ q->setErrorString(QAbstractSocket::tr("Operation on socket is not supported"));
+ return false;
+ }
+ if (!socketEngine->initialize(q->socketType(), protocol)) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::initSocketLayer(%s, %s) failed (%s)",
+ typeStr.toLatin1().constData(), protocolStr.toLatin1().constData(),
+ socketEngine->errorString().toLatin1().constData());
+#endif
+ socketError = socketEngine->error();
+ q->setErrorString(socketEngine->errorString());
+ return false;
+ }
+
+ if (threadData->eventDispatcher)
+ socketEngine->setReceiver(this);
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::initSocketLayer(%s, %s) success",
+ typeStr.toLatin1().constData(), protocolStr.toLatin1().constData());
+#endif
+ return true;
+}
+
+/*! \internal
+
+ Slot connected to the read socket notifier. This slot is called
+ when new data is available for reading, or when the socket has
+ been closed. Handles recursive calls.
+*/
+bool QAbstractSocketPrivate::canReadNotification()
+{
+ Q_Q(QAbstractSocket);
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::canReadNotification()");
+#endif
+
+ // Prevent recursive calls
+ if (readSocketNotifierCalled) {
+ if (!readSocketNotifierStateSet) {
+ readSocketNotifierStateSet = true;
+ readSocketNotifierState = socketEngine->isReadNotificationEnabled();
+ socketEngine->setReadNotificationEnabled(false);
+ }
+ }
+ QScopedValueRollback<bool> rsncrollback(readSocketNotifierCalled);
+ readSocketNotifierCalled = true;
+
+ if (!isBuffered)
+ socketEngine->setReadNotificationEnabled(false);
+
+ // If buffered, read data from the socket into the read buffer
+ qint64 newBytes = 0;
+ if (isBuffered) {
+ // Return if there is no space in the buffer
+ if (readBufferMaxSize && readBuffer.size() >= readBufferMaxSize) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::canReadNotification() buffer is full");
+#endif
+ return false;
+ }
+
+ // If reading from the socket fails after getting a read
+ // notification, close the socket.
+ newBytes = readBuffer.size();
+ if (!readFromSocket()) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::canReadNotification() disconnecting socket");
+#endif
+ q->disconnectFromHost();
+ return false;
+ }
+ newBytes = readBuffer.size() - newBytes;
+
+ // If read buffer is full, disable the read socket notifier.
+ if (readBufferMaxSize && readBuffer.size() == readBufferMaxSize) {
+ socketEngine->setReadNotificationEnabled(false);
+ }
+ }
+
+ // only emit readyRead() when not recursing, and only if there is data available
+ bool hasData = newBytes > 0
+#ifndef QT_NO_UDPSOCKET
+ || (!isBuffered && socketType != QAbstractSocket::TcpSocket && socketEngine && socketEngine->hasPendingDatagrams())
+#endif
+ || (!isBuffered && socketType == QAbstractSocket::TcpSocket && socketEngine)
+ ;
+
+ if (!emittedReadyRead && hasData) {
+ QScopedValueRollback<bool> r(emittedReadyRead);
+ emittedReadyRead = true;
+ emit q->readyRead();
+ }
+
+ // If we were closed as a result of the readyRead() signal,
+ // return.
+ if (state == QAbstractSocket::UnconnectedState || state == QAbstractSocket::ClosingState) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::canReadNotification() socket is closing - returning");
+#endif
+ return true;
+ }
+
+ if (!hasData && socketEngine)
+ socketEngine->setReadNotificationEnabled(true);
+
+ // reset the read socket notifier state if we reentered inside the
+ // readyRead() connected slot.
+ if (readSocketNotifierStateSet && socketEngine &&
+ readSocketNotifierState != socketEngine->isReadNotificationEnabled()) {
+ socketEngine->setReadNotificationEnabled(readSocketNotifierState);
+ readSocketNotifierStateSet = false;
+ }
+ return true;
+}
+
+/*! \internal
+
+ Slot connected to the write socket notifier. It's called during a
+ delayed connect or when the socket is ready for writing.
+*/
+bool QAbstractSocketPrivate::canWriteNotification()
+{
+#if defined (Q_OS_WIN)
+ if (socketEngine && socketEngine->isWriteNotificationEnabled())
+ socketEngine->setWriteNotificationEnabled(false);
+#endif
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::canWriteNotification() flushing");
+#endif
+ int tmp = writeBuffer.size();
+ flush();
+
+ if (socketEngine) {
+#if defined (Q_OS_WIN)
+ if (!writeBuffer.isEmpty())
+ socketEngine->setWriteNotificationEnabled(true);
+#else
+ if (writeBuffer.isEmpty() && socketEngine->bytesToWrite() == 0)
+ socketEngine->setWriteNotificationEnabled(false);
+#endif
+ }
+
+ return (writeBuffer.size() < tmp);
+}
+
+/*! \internal
+
+ Slot connected to a notification of connection status
+ change. Either we finished connecting or we failed to connect.
+*/
+void QAbstractSocketPrivate::connectionNotification()
+{
+ // If in connecting state, check if the connection has been
+ // established, otherwise flush pending data.
+ if (state == QAbstractSocket::ConnectingState) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::connectionNotification() testing connection");
+#endif
+ _q_testConnection();
+ }
+}
+
+/*! \internal
+
+ Writes pending data in the write buffers to the socket. The
+ function writes as much as it can without blocking.
+
+ It is usually invoked by canWriteNotification after one or more
+ calls to write().
+
+ Emits bytesWritten().
+*/
+bool QAbstractSocketPrivate::flush()
+{
+ Q_Q(QAbstractSocket);
+ if (!socketEngine || !socketEngine->isValid() || (writeBuffer.isEmpty()
+ && socketEngine->bytesToWrite() == 0)) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::flush() nothing to do: valid ? %s, writeBuffer.isEmpty() ? %s",
+ socketEngine->isValid() ? "yes" : "no", writeBuffer.isEmpty() ? "yes" : "no");
+#endif
+
+ // this covers the case when the buffer was empty, but we had to wait for the socket engine to finish
+ if (state == QAbstractSocket::ClosingState)
+ q->disconnectFromHost();
+
+ return false;
+ }
+
+ int nextSize = writeBuffer.nextDataBlockSize();
+ const char *ptr = writeBuffer.readPointer();
+
+ // Attempt to write it all in one chunk.
+ qint64 written = socketEngine->write(ptr, nextSize);
+ if (written < 0) {
+ socketError = socketEngine->error();
+ q->setErrorString(socketEngine->errorString());
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug() << "QAbstractSocketPrivate::flush() write error, aborting." << socketEngine->errorString();
+#endif
+ emit q->error(socketError);
+ // an unexpected error so close the socket.
+ q->abort();
+ return false;
+ }
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::flush() %lld bytes written to the network",
+ written);
+#endif
+
+ // Remove what we wrote so far.
+ writeBuffer.free(written);
+ if (written > 0) {
+ // Don't emit bytesWritten() recursively.
+ if (!emittedBytesWritten) {
+ QScopedValueRollback<bool> r(emittedBytesWritten);
+ emittedBytesWritten = true;
+ emit q->bytesWritten(written);
+ }
+ }
+
+ if (writeBuffer.isEmpty() && socketEngine && socketEngine->isWriteNotificationEnabled()
+ && !socketEngine->bytesToWrite())
+ socketEngine->setWriteNotificationEnabled(false);
+ if (state == QAbstractSocket::ClosingState)
+ q->disconnectFromHost();
+
+ return true;
+}
+
+#ifndef QT_NO_NETWORKPROXY
+/*! \internal
+
+ Resolve the proxy to its final value.
+*/
+void QAbstractSocketPrivate::resolveProxy(const QString &hostname, quint16 port)
+{
+ QHostAddress parsed;
+ if (hostname == QLatin1String("localhost")
+ || hostname.startsWith(QLatin1String("localhost."))
+ || (parsed.setAddress(hostname)
+ && (parsed == QHostAddress::LocalHost
+ || parsed == QHostAddress::LocalHostIPv6))) {
+ proxyInUse = QNetworkProxy::NoProxy;
+ return;
+ }
+
+ QList<QNetworkProxy> proxies;
+
+ if (proxy.type() != QNetworkProxy::DefaultProxy) {
+ // a non-default proxy was set with setProxy
+ proxies << proxy;
+ } else {
+ // try the application settings instead
+ QNetworkProxyQuery query(hostname, port, QString(),
+ socketType == QAbstractSocket::TcpSocket ?
+ QNetworkProxyQuery::TcpSocket :
+ QNetworkProxyQuery::UdpSocket);
+ proxies = QNetworkProxyFactory::proxyForQuery(query);
+ }
+
+ // return the first that we can use
+ foreach (const QNetworkProxy &p, proxies) {
+ if (socketType == QAbstractSocket::UdpSocket &&
+ (p.capabilities() & QNetworkProxy::UdpTunnelingCapability) == 0)
+ continue;
+
+ if (socketType == QAbstractSocket::TcpSocket &&
+ (p.capabilities() & QNetworkProxy::TunnelingCapability) == 0)
+ continue;
+
+ proxyInUse = p;
+ return;
+ }
+
+ // no proxy found
+ // DefaultProxy here will raise an error
+ proxyInUse = QNetworkProxy();
+}
+
+/*!
+ \internal
+
+ Starts the connection to \a host, like _q_startConnecting below,
+ but without hostname resolution.
+*/
+void QAbstractSocketPrivate::startConnectingByName(const QString &host)
+{
+ Q_Q(QAbstractSocket);
+ if (state == QAbstractSocket::ConnectingState || state == QAbstractSocket::ConnectedState)
+ return;
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::startConnectingByName(host == %s)", qPrintable(host));
+#endif
+
+ // ### Let the socket engine drive this?
+ state = QAbstractSocket::ConnectingState;
+ emit q->stateChanged(state);
+
+ connectTimeElapsed = 0;
+
+ if (initSocketLayer(QAbstractSocket::UnknownNetworkLayerProtocol)) {
+ if (socketEngine->connectToHostByName(host, port) ||
+ socketEngine->state() == QAbstractSocket::ConnectingState) {
+ cachedSocketDescriptor = socketEngine->socketDescriptor();
+
+ return;
+ }
+
+ // failed to connect
+ socketError = socketEngine->error();
+ q->setErrorString(socketEngine->errorString());
+ }
+
+ state = QAbstractSocket::UnconnectedState;
+ emit q->error(socketError);
+ emit q->stateChanged(state);
+}
+
+#endif
+
+/*! \internal
+
+ Slot connected to QHostInfo::lookupHost() in connectToHost(). This
+ function starts the process of connecting to any number of
+ candidate IP addresses for the host, if it was found. Calls
+ _q_connectToNextAddress().
+*/
+void QAbstractSocketPrivate::_q_startConnecting(const QHostInfo &hostInfo)
+{
+ Q_Q(QAbstractSocket);
+ if (state != QAbstractSocket::HostLookupState)
+ return;
+
+ if (hostLookupId != -1 && hostLookupId != hostInfo.lookupId()) {
+ qWarning("QAbstractSocketPrivate::_q_startConnecting() received hostInfo for wrong lookup ID %d expected %d", hostInfo.lookupId(), hostLookupId);
+ }
+
+ addresses = hostInfo.addresses();
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ QString s = QLatin1String("{");
+ for (int i = 0; i < addresses.count(); ++i) {
+ if (i != 0) s += QLatin1String(", ");
+ s += addresses.at(i).toString();
+ }
+ s += QLatin1Char('}');
+ qDebug("QAbstractSocketPrivate::_q_startConnecting(hostInfo == %s)", s.toLatin1().constData());
+#endif
+
+ // Try all addresses twice.
+ addresses += addresses;
+
+ // If there are no addresses in the host list, report this to the
+ // user.
+ if (addresses.isEmpty()) {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_startConnecting(), host not found");
+#endif
+ state = QAbstractSocket::UnconnectedState;
+ socketError = QAbstractSocket::HostNotFoundError;
+ q->setErrorString(QAbstractSocket::tr("Host not found"));
+ emit q->stateChanged(state);
+ emit q->error(QAbstractSocket::HostNotFoundError);
+ return;
+ }
+
+ // Enter Connecting state (see also sn_write, which is called by
+ // the write socket notifier after connect())
+ state = QAbstractSocket::ConnectingState;
+ emit q->stateChanged(state);
+
+ // Report the successful host lookup
+ emit q->hostFound();
+
+ // Reset the total time spent connecting.
+ connectTimeElapsed = 0;
+
+ // The addresses returned by the lookup will be tested one after
+ // another by _q_connectToNextAddress().
+ _q_connectToNextAddress();
+}
+
+/*! \internal
+
+ Called by a queued or direct connection from _q_startConnecting() or
+ _q_testConnection(), this function takes the first address of the
+ pending addresses list and tries to connect to it. If the
+ connection succeeds, QAbstractSocket will emit
+ connected(). Otherwise, error(ConnectionRefusedError) or
+ error(SocketTimeoutError) is emitted.
+*/
+void QAbstractSocketPrivate::_q_connectToNextAddress()
+{
+ Q_Q(QAbstractSocket);
+ do {
+ // Check for more pending addresses
+ if (addresses.isEmpty()) {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_connectToNextAddress(), all addresses failed.");
+#endif
+ state = QAbstractSocket::UnconnectedState;
+ if (socketEngine) {
+ if ((socketEngine->error() == QAbstractSocket::UnknownSocketError
+#ifdef Q_OS_AIX
+ // On AIX, the second connect call will result in EINVAL and not
+ // ECONNECTIONREFUSED; although the meaning is the same.
+ || socketEngine->error() == QAbstractSocket::UnsupportedSocketOperationError
+#endif
+ ) && socketEngine->state() == QAbstractSocket::ConnectingState) {
+ socketError = QAbstractSocket::ConnectionRefusedError;
+ q->setErrorString(QAbstractSocket::tr("Connection refused"));
+ } else {
+ socketError = socketEngine->error();
+ q->setErrorString(socketEngine->errorString());
+ }
+ } else {
+// socketError = QAbstractSocket::ConnectionRefusedError;
+// q->setErrorString(QAbstractSocket::tr("Connection refused"));
+ }
+ emit q->stateChanged(state);
+ emit q->error(socketError);
+ return;
+ }
+
+ // Pick the first host address candidate
+ host = addresses.takeFirst();
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_connectToNextAddress(), connecting to %s:%i, %d left to try",
+ host.toString().toLatin1().constData(), port, addresses.count());
+#endif
+
+#if defined(QT_NO_IPV6)
+ if (host.protocol() == QAbstractSocket::IPv6Protocol) {
+ // If we have no IPv6 support, then we will not be able to
+ // connect. So we just pretend we didn't see this address.
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_connectToNextAddress(), skipping IPv6 entry");
+#endif
+ continue;
+ }
+#endif
+
+ if (!initSocketLayer(host.protocol())) {
+ // hope that the next address is better
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_connectToNextAddress(), failed to initialize sock layer");
+#endif
+ continue;
+ }
+
+ // Tries to connect to the address. If it succeeds immediately
+ // (localhost address on BSD or any UDP connect), emit
+ // connected() and return.
+ if (socketEngine->connectToHost(host, port)) {
+ //_q_testConnection();
+ fetchConnectionParameters();
+ return;
+ }
+
+ // cache the socket descriptor even if we're not fully connected yet
+ cachedSocketDescriptor = socketEngine->socketDescriptor();
+
+ // Check that we're in delayed connection state. If not, try
+ // the next address
+ if (socketEngine->state() != QAbstractSocket::ConnectingState) {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_connectToNextAddress(), connection failed (%s)",
+ socketEngine->errorString().toLatin1().constData());
+#endif
+ continue;
+ }
+
+ // Start the connect timer.
+ if (threadData->eventDispatcher) {
+ if (!connectTimer) {
+ connectTimer = new QTimer(q);
+ QObject::connect(connectTimer, SIGNAL(timeout()),
+ q, SLOT(_q_abortConnectionAttempt()),
+ Qt::DirectConnection);
+ }
+ connectTimer->start(QT_CONNECT_TIMEOUT);
+ }
+
+ // Wait for a write notification that will eventually call
+ // _q_testConnection().
+ socketEngine->setWriteNotificationEnabled(true);
+ break;
+ } while (state != QAbstractSocket::ConnectedState);
+}
+
+/*! \internal
+
+ Tests if a connection has been established. If it has, connected()
+ is emitted. Otherwise, _q_connectToNextAddress() is invoked.
+*/
+void QAbstractSocketPrivate::_q_testConnection()
+{
+ if (socketEngine) {
+ if (threadData->eventDispatcher) {
+ if (connectTimer)
+ connectTimer->stop();
+ }
+
+ if (socketEngine->state() == QAbstractSocket::ConnectedState) {
+ // Fetch the parameters if our connection is completed;
+ // otherwise, fall out and try the next address.
+ fetchConnectionParameters();
+ if (pendingClose) {
+ q_func()->disconnectFromHost();
+ pendingClose = false;
+ }
+ return;
+ }
+
+ // don't retry the other addresses if we had a proxy error
+ if (isProxyError(socketEngine->error()))
+ addresses.clear();
+ }
+
+ if (threadData->eventDispatcher) {
+ if (connectTimer)
+ connectTimer->stop();
+ }
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_testConnection() connection failed,"
+ " checking for alternative addresses");
+#endif
+ _q_connectToNextAddress();
+}
+
+/*! \internal
+
+ This function is called after a certain number of seconds has
+ passed while waiting for a connection. It simply tests the
+ connection, and continues to the next address if the connection
+ failed.
+*/
+void QAbstractSocketPrivate::_q_abortConnectionAttempt()
+{
+ Q_Q(QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::_q_abortConnectionAttempt() (timed out)");
+#endif
+ if (socketEngine)
+ socketEngine->setWriteNotificationEnabled(false);
+
+ connectTimer->stop();
+
+ if (addresses.isEmpty()) {
+ state = QAbstractSocket::UnconnectedState;
+ socketError = QAbstractSocket::SocketTimeoutError;
+ q->setErrorString(QAbstractSocket::tr("Connection timed out"));
+ emit q->stateChanged(state);
+ emit q->error(socketError);
+ } else {
+ _q_connectToNextAddress();
+ }
+}
+
+void QAbstractSocketPrivate::_q_forceDisconnect()
+{
+ Q_Q(QAbstractSocket);
+ if (socketEngine && socketEngine->isValid() && state == QAbstractSocket::ClosingState) {
+ socketEngine->close();
+ q->disconnectFromHost();
+ }
+}
+
+/*! \internal
+
+ Reads data from the socket layer into the read buffer. Returns
+ true on success; otherwise false.
+*/
+bool QAbstractSocketPrivate::readFromSocket()
+{
+ Q_Q(QAbstractSocket);
+ // Find how many bytes we can read from the socket layer.
+ qint64 bytesToRead = socketEngine->bytesAvailable();
+ if (bytesToRead == 0) {
+ // Under heavy load, certain conditions can trigger read notifications
+ // for socket notifiers on which there is no activity. If we continue
+ // to read 0 bytes from the socket, we will trigger behavior similar
+ // to that which signals a remote close. When we hit this condition,
+ // we try to read 4k of data from the socket, which will give us either
+ // an EAGAIN/EWOULDBLOCK if the connection is alive (i.e., the remote
+ // host has _not_ disappeared).
+ bytesToRead = 4096;
+ }
+ if (readBufferMaxSize && bytesToRead > (readBufferMaxSize - readBuffer.size()))
+ bytesToRead = readBufferMaxSize - readBuffer.size();
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::readFromSocket() about to read %d bytes",
+ int(bytesToRead));
+#endif
+
+ // Read from the socket, store data in the read buffer.
+ char *ptr = readBuffer.reserve(bytesToRead);
+ qint64 readBytes = socketEngine->read(ptr, bytesToRead);
+ if (readBytes == -2) {
+ // No bytes currently available for reading.
+ readBuffer.chop(bytesToRead);
+ return true;
+ }
+ readBuffer.chop(int(bytesToRead - (readBytes < 0 ? qint64(0) : readBytes)));
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::readFromSocket() got %d bytes, buffer size = %d",
+ int(readBytes), readBuffer.size());
+#endif
+
+ if (!socketEngine->isValid()) {
+ socketError = socketEngine->error();
+ q->setErrorString(socketEngine->errorString());
+ emit q->error(socketError);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::readFromSocket() read failed: %s",
+ q->errorString().toLatin1().constData());
+#endif
+ resetSocketLayer();
+ return false;
+ }
+
+ return true;
+}
+
+/*! \internal
+
+ Sets up the internal state after the connection has succeeded.
+*/
+void QAbstractSocketPrivate::fetchConnectionParameters()
+{
+ Q_Q(QAbstractSocket);
+
+ peerName = hostName;
+ if (socketEngine) {
+ socketEngine->setReadNotificationEnabled(true);
+ socketEngine->setWriteNotificationEnabled(true);
+ localPort = socketEngine->localPort();
+ peerPort = socketEngine->peerPort();
+ localAddress = socketEngine->localAddress();
+ peerAddress = socketEngine->peerAddress();
+ cachedSocketDescriptor = socketEngine->socketDescriptor();
+ }
+
+ state = QAbstractSocket::ConnectedState;
+ emit q->stateChanged(state);
+ emit q->connected();
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocketPrivate::fetchConnectionParameters() connection to %s:%i established",
+ host.toString().toLatin1().constData(), port);
+#endif
+}
+
+
+void QAbstractSocketPrivate::pauseSocketNotifiers(QAbstractSocket *socket)
+{
+ QAbstractSocketEngine *socketEngine = socket->d_func()->socketEngine;
+ if (!socketEngine)
+ return;
+ socket->d_func()->prePauseReadSocketNotifierState = socketEngine->isReadNotificationEnabled();
+ socket->d_func()->prePauseWriteSocketNotifierState = socketEngine->isWriteNotificationEnabled();
+ socket->d_func()->prePauseExceptionSocketNotifierState = socketEngine->isExceptionNotificationEnabled();
+ socketEngine->setReadNotificationEnabled(false);
+ socketEngine->setWriteNotificationEnabled(false);
+ socketEngine->setExceptionNotificationEnabled(false);
+}
+
+void QAbstractSocketPrivate::resumeSocketNotifiers(QAbstractSocket *socket)
+{
+ QAbstractSocketEngine *socketEngine = socket->d_func()->socketEngine;
+ if (!socketEngine)
+ return;
+ socketEngine->setReadNotificationEnabled(socket->d_func()->prePauseReadSocketNotifierState);
+ socketEngine->setWriteNotificationEnabled(socket->d_func()->prePauseWriteSocketNotifierState);
+ socketEngine->setExceptionNotificationEnabled(socket->d_func()->prePauseExceptionSocketNotifierState);
+}
+
+QAbstractSocketEngine* QAbstractSocketPrivate::getSocketEngine(QAbstractSocket *socket)
+{
+ return socket->d_func()->socketEngine;
+}
+
+
+/*! \internal
+
+ Constructs a new abstract socket of type \a socketType. The \a
+ parent argument is passed to QObject's constructor.
+*/
+QAbstractSocket::QAbstractSocket(SocketType socketType,
+ QAbstractSocketPrivate &dd, QObject *parent)
+ : QIODevice(dd, parent)
+{
+ Q_D(QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::QAbstractSocket(%sSocket, QAbstractSocketPrivate == %p, parent == %p)",
+ socketType == TcpSocket ? "Tcp" : socketType == UdpSocket
+ ? "Udp" : "Unknown", &dd, parent);
+#endif
+ d->socketType = socketType;
+}
+
+/*!
+ Creates a new abstract socket of type \a socketType. The \a
+ parent argument is passed to QObject's constructor.
+
+ \sa socketType(), QTcpSocket, QUdpSocket
+*/
+QAbstractSocket::QAbstractSocket(SocketType socketType, QObject *parent)
+ : QIODevice(*new QAbstractSocketPrivate, parent)
+{
+ Q_D(QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::QAbstractSocket(%p)", parent);
+#endif
+ d->socketType = socketType;
+}
+
+/*!
+ Destroys the socket.
+*/
+QAbstractSocket::~QAbstractSocket()
+{
+ Q_D(QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::~QAbstractSocket()");
+#endif
+ if (d->state != UnconnectedState)
+ abort();
+}
+
+/*!
+ Returns true if the socket is valid and ready for use; otherwise
+ returns false.
+
+ \bold{Note:} The socket's state must be ConnectedState before reading and
+ writing can occur.
+
+ \sa state()
+*/
+bool QAbstractSocket::isValid() const
+{
+ return d_func()->socketEngine ? d_func()->socketEngine->isValid() : isOpen();
+}
+
+/*!
+ Attempts to make a connection to \a hostName on the given \a port.
+
+ The socket is opened in the given \a openMode and first enters
+ HostLookupState, then performs a host name lookup of \a hostName.
+ If the lookup succeeds, hostFound() is emitted and QAbstractSocket
+ enters ConnectingState. It then attempts to connect to the address
+ or addresses returned by the lookup. Finally, if a connection is
+ established, QAbstractSocket enters ConnectedState and
+ emits connected().
+
+ At any point, the socket can emit error() to signal that an error
+ occurred.
+
+ \a hostName may be an IP address in string form (e.g.,
+ "43.195.83.32"), or it may be a host name (e.g.,
+ "example.com"). QAbstractSocket will do a lookup only if
+ required. \a port is in native byte order.
+
+ \sa state(), peerName(), peerAddress(), peerPort(), waitForConnected()
+*/
+void QAbstractSocket::connectToHost(const QString &hostName, quint16 port,
+ OpenMode openMode)
+{
+ QMetaObject::invokeMethod(this, "connectToHostImplementation",
+ Qt::DirectConnection,
+ Q_ARG(QString, hostName),
+ Q_ARG(quint16, port),
+ Q_ARG(OpenMode, openMode));
+}
+
+/*!
+ \since 4.1
+
+ Contains the implementation of connectToHost().
+
+ Attempts to make a connection to \a hostName on the given \a
+ port. The socket is opened in the given \a openMode.
+*/
+void QAbstractSocket::connectToHostImplementation(const QString &hostName, quint16 port,
+ OpenMode openMode)
+{
+ Q_D(QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::connectToHost(\"%s\", %i, %i)...", qPrintable(hostName), port,
+ (int) openMode);
+#endif
+
+ if (d->state == ConnectedState || d->state == ConnectingState
+ || d->state == ClosingState || d->state == HostLookupState) {
+ qWarning("QAbstractSocket::connectToHost() called when already looking up or connecting/connected to \"%s\"", qPrintable(hostName));
+ return;
+ }
+
+ d->hostName = hostName;
+ d->port = port;
+ d->state = UnconnectedState;
+ d->readBuffer.clear();
+ d->writeBuffer.clear();
+ d->abortCalled = false;
+ d->closeCalled = false;
+ d->pendingClose = false;
+ d->localPort = 0;
+ d->peerPort = 0;
+ d->localAddress.clear();
+ d->peerAddress.clear();
+ d->peerName = hostName;
+ if (d->hostLookupId != -1) {
+ QHostInfo::abortHostLookup(d->hostLookupId);
+ d->hostLookupId = -1;
+ }
+
+#ifndef QT_NO_NETWORKPROXY
+ // Get the proxy information
+ d->resolveProxy(hostName, port);
+ if (d->proxyInUse.type() == QNetworkProxy::DefaultProxy) {
+ // failed to setup the proxy
+ d->socketError = QAbstractSocket::UnsupportedSocketOperationError;
+ setErrorString(QAbstractSocket::tr("Operation on socket is not supported"));
+ emit error(d->socketError);
+ return;
+ }
+#endif
+
+ if (openMode & QIODevice::Unbuffered)
+ d->isBuffered = false; // Unbuffered QTcpSocket
+ else if (!d_func()->isBuffered)
+ openMode |= QAbstractSocket::Unbuffered; // QUdpSocket
+
+ QIODevice::open(openMode);
+ d->state = HostLookupState;
+ emit stateChanged(d->state);
+
+ QHostAddress temp;
+ if (temp.setAddress(hostName)) {
+ QHostInfo info;
+ info.setAddresses(QList<QHostAddress>() << temp);
+ d->_q_startConnecting(info);
+#ifndef QT_NO_NETWORKPROXY
+ } else if (d->proxyInUse.capabilities() & QNetworkProxy::HostNameLookupCapability) {
+ // the proxy supports connection by name, so use it
+ d->startConnectingByName(hostName);
+ return;
+#endif
+ } else {
+ if (d->threadData->eventDispatcher) {
+ // this internal API for QHostInfo either immediately gives us the desired
+ // QHostInfo from cache or later calls the _q_startConnecting slot.
+ bool immediateResultValid = false;
+ QHostInfo hostInfo = qt_qhostinfo_lookup(hostName,
+ this,
+ SLOT(_q_startConnecting(QHostInfo)),
+ &immediateResultValid,
+ &d->hostLookupId);
+ if (immediateResultValid) {
+ d->hostLookupId = -1;
+ d->_q_startConnecting(hostInfo);
+ }
+ }
+ }
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::connectToHost(\"%s\", %i) == %s%s", hostName.toLatin1().constData(), port,
+ (d->state == ConnectedState) ? "true" : "false",
+ (d->state == ConnectingState || d->state == HostLookupState)
+ ? " (connection in progress)" : "");
+#endif
+}
+
+/*! \overload
+
+ Attempts to make a connection to \a address on port \a port.
+*/
+void QAbstractSocket::connectToHost(const QHostAddress &address, quint16 port,
+ OpenMode openMode)
+{
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::connectToHost([%s], %i, %i)...",
+ address.toString().toLatin1().constData(), port, (int) openMode);
+#endif
+ connectToHost(address.toString(), port, openMode);
+}
+
+/*!
+ Returns the number of bytes that are waiting to be written. The
+ bytes are written when control goes back to the event loop or
+ when flush() is called.
+
+ \sa bytesAvailable(), flush()
+*/
+qint64 QAbstractSocket::bytesToWrite() const
+{
+ Q_D(const QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::bytesToWrite() == %i", d->writeBuffer.size());
+#endif
+ return (qint64)d->writeBuffer.size();
+}
+
+/*!
+ Returns the number of incoming bytes that are waiting to be read.
+
+ \sa bytesToWrite(), read()
+*/
+qint64 QAbstractSocket::bytesAvailable() const
+{
+ Q_D(const QAbstractSocket);
+ qint64 available = QIODevice::bytesAvailable();
+
+ available += (qint64) d->readBuffer.size();
+
+ if (!d->isBuffered && d->socketEngine && d->socketEngine->isValid())
+ available += d->socketEngine->bytesAvailable();
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::bytesAvailable() == %llu", available);
+#endif
+ return available;
+}
+
+/*!
+ Returns the host port number (in native byte order) of the local
+ socket if available; otherwise returns 0.
+
+ \sa localAddress(), peerPort(), setLocalPort()
+*/
+quint16 QAbstractSocket::localPort() const
+{
+ Q_D(const QAbstractSocket);
+ return d->localPort;
+}
+
+/*!
+ Returns the host address of the local socket if available;
+ otherwise returns QHostAddress::Null.
+
+ This is normally the main IP address of the host, but can be
+ QHostAddress::LocalHost (127.0.0.1) for connections to the
+ local host.
+
+ \sa localPort(), peerAddress(), setLocalAddress()
+*/
+QHostAddress QAbstractSocket::localAddress() const
+{
+ Q_D(const QAbstractSocket);
+ return d->localAddress;
+}
+
+/*!
+ Returns the port of the connected peer if the socket is in
+ ConnectedState; otherwise returns 0.
+
+ \sa peerAddress(), localPort(), setPeerPort()
+*/
+quint16 QAbstractSocket::peerPort() const
+{
+ Q_D(const QAbstractSocket);
+ return d->peerPort;
+}
+
+/*!
+ Returns the address of the connected peer if the socket is in
+ ConnectedState; otherwise returns QHostAddress::Null.
+
+ \sa peerName(), peerPort(), localAddress(), setPeerAddress()
+*/
+QHostAddress QAbstractSocket::peerAddress() const
+{
+ Q_D(const QAbstractSocket);
+ return d->peerAddress;
+}
+
+/*!
+ Returns the name of the peer as specified by connectToHost(), or
+ an empty QString if connectToHost() has not been called.
+
+ \sa peerAddress(), peerPort(), setPeerName()
+*/
+QString QAbstractSocket::peerName() const
+{
+ Q_D(const QAbstractSocket);
+ return d->peerName.isEmpty() ? d->hostName : d->peerName;
+}
+
+/*!
+ Returns true if a line of data can be read from the socket;
+ otherwise returns false.
+
+ \sa readLine()
+*/
+bool QAbstractSocket::canReadLine() const
+{
+ bool hasLine = d_func()->readBuffer.canReadLine();
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::canReadLine() == %s, buffer size = %d, size = %d", hasLine ? "true" : "false",
+ d_func()->readBuffer.size(), d_func()->buffer.size());
+#endif
+ return hasLine || QIODevice::canReadLine();
+}
+
+/*!
+ Returns the native socket descriptor of the QAbstractSocket object
+ if this is available; otherwise returns -1.
+
+ If the socket is using QNetworkProxy, the returned descriptor
+ may not be usable with native socket functions.
+
+ The socket descriptor is not available when QAbstractSocket is in
+ UnconnectedState.
+
+ \sa setSocketDescriptor()
+*/
+int QAbstractSocket::socketDescriptor() const
+{
+ Q_D(const QAbstractSocket);
+ return d->cachedSocketDescriptor;
+}
+
+/*!
+ Initializes QAbstractSocket with the native socket descriptor \a
+ socketDescriptor. Returns true if \a socketDescriptor is accepted
+ as a valid socket descriptor; otherwise returns false.
+ The socket is opened in the mode specified by \a openMode, and
+ enters the socket state specified by \a socketState.
+
+ \bold{Note:} It is not possible to initialize two abstract sockets
+ with the same native socket descriptor.
+
+ \sa socketDescriptor()
+*/
+bool QAbstractSocket::setSocketDescriptor(int socketDescriptor, SocketState socketState,
+ OpenMode openMode)
+{
+ Q_D(QAbstractSocket);
+#ifndef QT_NO_OPENSSL
+ if (QSslSocket *socket = qobject_cast<QSslSocket *>(this))
+ return socket->setSocketDescriptor(socketDescriptor, socketState, openMode);
+#endif
+
+ d->resetSocketLayer();
+ d->socketEngine = QAbstractSocketEngine::createSocketEngine(socketDescriptor, this);
+#ifndef QT_NO_BEARERMANAGEMENT
+ //copy network session down to the socket engine (if it has been set)
+ d->socketEngine->setProperty("_q_networksession", property("_q_networksession"));
+#endif
+ if (!d->socketEngine) {
+ d->socketError = UnsupportedSocketOperationError;
+ setErrorString(tr("Operation on socket is not supported"));
+ return false;
+ }
+ bool result = d->socketEngine->initialize(socketDescriptor, socketState);
+ if (!result) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+ return false;
+ }
+
+ if (d->threadData->eventDispatcher)
+ d->socketEngine->setReceiver(d);
+
+ QIODevice::open(openMode);
+
+ if (d->state != socketState) {
+ d->state = socketState;
+ emit stateChanged(d->state);
+ }
+
+ d->pendingClose = false;
+ d->socketEngine->setReadNotificationEnabled(true);
+ d->localPort = d->socketEngine->localPort();
+ d->peerPort = d->socketEngine->peerPort();
+ d->localAddress = d->socketEngine->localAddress();
+ d->peerAddress = d->socketEngine->peerAddress();
+ d->cachedSocketDescriptor = socketDescriptor;
+
+ return true;
+}
+
+/*!
+ \since 4.6
+ Sets the given \a option to the value described by \a value.
+
+ \sa socketOption()
+*/
+void QAbstractSocket::setSocketOption(QAbstractSocket::SocketOption option, const QVariant &value)
+{
+#ifndef QT_NO_OPENSSL
+ if (QSslSocket *sslSocket = qobject_cast<QSslSocket*>(this)) {
+ sslSocket->setSocketOption(option, value);
+ return;
+ }
+#endif
+
+ if (!d_func()->socketEngine)
+ return;
+
+ switch (option) {
+ case LowDelayOption:
+ d_func()->socketEngine->setOption(QAbstractSocketEngine::LowDelayOption, value.toInt());
+ break;
+
+ case KeepAliveOption:
+ d_func()->socketEngine->setOption(QAbstractSocketEngine::KeepAliveOption, value.toInt());
+ break;
+
+ case MulticastTtlOption:
+ d_func()->socketEngine->setOption(QAbstractSocketEngine::MulticastTtlOption, value.toInt());
+ break;
+
+ case MulticastLoopbackOption:
+ d_func()->socketEngine->setOption(QAbstractSocketEngine::MulticastLoopbackOption, value.toInt());
+ break;
+ }
+}
+
+/*!
+ \since 4.6
+ Returns the value of the \a option option.
+
+ \sa setSocketOption()
+*/
+QVariant QAbstractSocket::socketOption(QAbstractSocket::SocketOption option)
+{
+#ifndef QT_NO_OPENSSL
+ if (QSslSocket *sslSocket = qobject_cast<QSslSocket*>(this)) {
+ return sslSocket->socketOption(option);
+ }
+#endif
+
+ if (!d_func()->socketEngine)
+ return QVariant();
+
+ int ret = -1;
+ switch (option) {
+ case LowDelayOption:
+ ret = d_func()->socketEngine->option(QAbstractSocketEngine::LowDelayOption);
+ break;
+
+ case KeepAliveOption:
+ ret = d_func()->socketEngine->option(QAbstractSocketEngine::KeepAliveOption);
+ break;
+
+ case MulticastTtlOption:
+ ret = d_func()->socketEngine->option(QAbstractSocketEngine::MulticastTtlOption);
+ break;
+ case MulticastLoopbackOption:
+ ret = d_func()->socketEngine->option(QAbstractSocketEngine::MulticastLoopbackOption);
+ break;
+ }
+ if (ret == -1)
+ return QVariant();
+ else
+ return QVariant(ret);
+}
+
+
+/*
+ Returns the difference between msecs and elapsed. If msecs is -1,
+ however, -1 is returned.
+*/
+static int qt_timeout_value(int msecs, int elapsed)
+{
+ if (msecs == -1)
+ return -1;
+
+ int timeout = msecs - elapsed;
+ return timeout < 0 ? 0 : timeout;
+}
+
+/*!
+ Waits until the socket is connected, up to \a msecs
+ milliseconds. If the connection has been established, this
+ function returns true; otherwise it returns false. In the case
+ where it returns false, you can call error() to determine
+ the cause of the error.
+
+ The following example waits up to one second for a connection
+ to be established:
+
+ \snippet doc/src/snippets/code/src_network_socket_qabstractsocket.cpp 0
+
+ If msecs is -1, this function will not time out.
+
+ \note This function may wait slightly longer than \a msecs,
+ depending on the time it takes to complete the host lookup.
+
+ \note Multiple calls to this functions do not accumulate the time.
+ If the function times out, the connecting process will be aborted.
+
+ \sa connectToHost(), connected()
+*/
+bool QAbstractSocket::waitForConnected(int msecs)
+{
+ Q_D(QAbstractSocket);
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForConnected(%i)", msecs);
+#endif
+
+ if (state() == ConnectedState) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForConnected(%i) already connected", msecs);
+#endif
+ return true;
+ }
+
+#ifndef QT_NO_OPENSSL
+ // Manual polymorphism; this function is not virtual, but has an overload
+ // in QSslSocket.
+ if (QSslSocket *socket = qobject_cast<QSslSocket *>(this))
+ return socket->waitForConnected(msecs);
+#endif
+
+ bool wasPendingClose = d->pendingClose;
+ d->pendingClose = false;
+ QElapsedTimer stopWatch;
+ stopWatch.start();
+
+ if (d->state == HostLookupState) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForConnected(%i) doing host name lookup", msecs);
+#endif
+ QHostInfo::abortHostLookup(d->hostLookupId);
+ d->hostLookupId = -1;
+#ifndef QT_NO_BEARERMANAGEMENT
+ QSharedPointer<QNetworkSession> networkSession;
+ QVariant v(property("_q_networksession"));
+ if (v.isValid()) {
+ networkSession = qvariant_cast< QSharedPointer<QNetworkSession> >(v);
+ d->_q_startConnecting(QHostInfoPrivate::fromName(d->hostName, networkSession));
+ } else
+#endif
+ d->_q_startConnecting(QHostInfo::fromName(d->hostName));
+ }
+ if (state() == UnconnectedState)
+ return false; // connect not im progress anymore!
+
+ bool timedOut = true;
+#if defined (QABSTRACTSOCKET_DEBUG)
+ int attempt = 1;
+#endif
+ while (state() == ConnectingState && (msecs == -1 || stopWatch.elapsed() < msecs)) {
+ int timeout = qt_timeout_value(msecs, stopWatch.elapsed());
+ if (msecs != -1 && timeout > QT_CONNECT_TIMEOUT)
+ timeout = QT_CONNECT_TIMEOUT;
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForConnected(%i) waiting %.2f secs for connection attempt #%i",
+ msecs, timeout / 1000.0, attempt++);
+#endif
+ timedOut = false;
+
+ if (d->socketEngine && d->socketEngine->waitForWrite(timeout, &timedOut) && !timedOut) {
+ d->_q_testConnection();
+ } else {
+ d->_q_connectToNextAddress();
+ }
+ }
+
+ if ((timedOut && state() != ConnectedState) || state() == ConnectingState) {
+ d->socketError = SocketTimeoutError;
+ d->state = UnconnectedState;
+ emit stateChanged(d->state);
+ d->resetSocketLayer();
+ setErrorString(tr("Socket operation timed out"));
+ }
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForConnected(%i) == %s", msecs,
+ state() == ConnectedState ? "true" : "false");
+#endif
+ if (state() != ConnectedState)
+ return false;
+ if (wasPendingClose)
+ disconnectFromHost();
+ return true;
+}
+
+/*!
+ This function blocks until new data is available for reading and the
+ \l{QIODevice::}{readyRead()} signal has been emitted. The function
+ will timeout after \a msecs milliseconds; the default timeout is
+ 30000 milliseconds.
+
+ The function returns true if the readyRead() signal is emitted and
+ there is new data available for reading; otherwise it returns false
+ (if an error occurred or the operation timed out).
+
+ \sa waitForBytesWritten()
+*/
+bool QAbstractSocket::waitForReadyRead(int msecs)
+{
+ Q_D(QAbstractSocket);
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForReadyRead(%i)", msecs);
+#endif
+
+ // require calling connectToHost() before waitForReadyRead()
+ if (state() == UnconnectedState) {
+ /* If all you have is a QIODevice pointer to an abstractsocket, you cannot check
+ this, so you cannot avoid this warning. */
+// qWarning("QAbstractSocket::waitForReadyRead() is not allowed in UnconnectedState");
+ return false;
+ }
+
+ QElapsedTimer stopWatch;
+ stopWatch.start();
+
+ // handle a socket in connecting state
+ if (state() == HostLookupState || state() == ConnectingState) {
+ if (!waitForConnected(msecs))
+ return false;
+ }
+
+ Q_ASSERT(d->socketEngine);
+ forever {
+ bool readyToRead = false;
+ bool readyToWrite = false;
+ if (!d->socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, true, !d->writeBuffer.isEmpty(),
+ qt_timeout_value(msecs, stopWatch.elapsed()))) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForReadyRead(%i) failed (%i, %s)",
+ msecs, d->socketError, errorString().toLatin1().constData());
+#endif
+ emit error(d->socketError);
+ if (d->socketError != SocketTimeoutError)
+ close();
+ return false;
+ }
+
+ if (readyToRead) {
+ if (d->canReadNotification())
+ return true;
+ }
+
+ if (readyToWrite)
+ d->canWriteNotification();
+
+ if (state() != ConnectedState)
+ return false;
+ }
+ return false;
+}
+
+/*! \reimp
+ */
+bool QAbstractSocket::waitForBytesWritten(int msecs)
+{
+ Q_D(QAbstractSocket);
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForBytesWritten(%i)", msecs);
+#endif
+
+ // require calling connectToHost() before waitForBytesWritten()
+ if (state() == UnconnectedState) {
+ qWarning("QAbstractSocket::waitForBytesWritten() is not allowed in UnconnectedState");
+ return false;
+ }
+
+ if (d->writeBuffer.isEmpty())
+ return false;
+
+ QElapsedTimer stopWatch;
+ stopWatch.start();
+
+ // handle a socket in connecting state
+ if (state() == HostLookupState || state() == ConnectingState) {
+ if (!waitForConnected(msecs))
+ return false;
+ }
+
+ forever {
+ bool readyToRead = false;
+ bool readyToWrite = false;
+ if (!d->socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, true, !d->writeBuffer.isEmpty(),
+ qt_timeout_value(msecs, stopWatch.elapsed()))) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForBytesWritten(%i) failed (%i, %s)",
+ msecs, d->socketError, errorString().toLatin1().constData());
+#endif
+ emit error(d->socketError);
+ if (d->socketError != SocketTimeoutError)
+ close();
+ return false;
+ }
+
+ if (readyToRead) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForBytesWritten calls canReadNotification");
+#endif
+ if(!d->canReadNotification())
+ return false;
+ }
+
+
+ if (readyToWrite) {
+ if (d->canWriteNotification()) {
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForBytesWritten returns true");
+#endif
+ return true;
+ }
+ }
+
+ if (state() != ConnectedState)
+ return false;
+ }
+ return false;
+}
+
+/*!
+ Waits until the socket has disconnected, up to \a msecs
+ milliseconds. If the connection has been disconnected, this
+ function returns true; otherwise it returns false. In the case
+ where it returns false, you can call error() to determine
+ the cause of the error.
+
+ The following example waits up to one second for a connection
+ to be closed:
+
+ \snippet doc/src/snippets/code/src_network_socket_qabstractsocket.cpp 1
+
+ If msecs is -1, this function will not time out.
+
+ \sa disconnectFromHost(), close()
+*/
+bool QAbstractSocket::waitForDisconnected(int msecs)
+{
+ Q_D(QAbstractSocket);
+#ifndef QT_NO_OPENSSL
+ // Manual polymorphism; this function is not virtual, but has an overload
+ // in QSslSocket.
+ if (QSslSocket *socket = qobject_cast<QSslSocket *>(this))
+ return socket->waitForDisconnected(msecs);
+#endif
+
+ // require calling connectToHost() before waitForDisconnected()
+ if (state() == UnconnectedState) {
+ qWarning("QAbstractSocket::waitForDisconnected() is not allowed in UnconnectedState");
+ return false;
+ }
+
+ QElapsedTimer stopWatch;
+ stopWatch.start();
+
+ // handle a socket in connecting state
+ if (state() == HostLookupState || state() == ConnectingState) {
+ if (!waitForConnected(msecs))
+ return false;
+ if (state() == UnconnectedState)
+ return true;
+ }
+
+ forever {
+ bool readyToRead = false;
+ bool readyToWrite = false;
+ if (!d->socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, state() == ConnectedState,
+ !d->writeBuffer.isEmpty(),
+ qt_timeout_value(msecs, stopWatch.elapsed()))) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::waitForReadyRead(%i) failed (%i, %s)",
+ msecs, d->socketError, errorString().toLatin1().constData());
+#endif
+ emit error(d->socketError);
+ if (d->socketError != SocketTimeoutError)
+ close();
+ return false;
+ }
+
+ if (readyToRead)
+ d->canReadNotification();
+ if (readyToWrite)
+ d->canWriteNotification();
+
+ if (state() == UnconnectedState)
+ return true;
+ }
+ return false;
+}
+
+/*!
+ Aborts the current connection and resets the socket. Unlike disconnectFromHost(),
+ this function immediately closes the socket, discarding any pending data in the
+ write buffer.
+
+ \sa disconnectFromHost(), close()
+*/
+void QAbstractSocket::abort()
+{
+ Q_D(QAbstractSocket);
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::abort()");
+#endif
+ if (d->state == UnconnectedState)
+ return;
+#ifndef QT_NO_OPENSSL
+ if (QSslSocket *socket = qobject_cast<QSslSocket *>(this)) {
+ socket->abort();
+ return;
+ }
+#endif
+ if (d->connectTimer) {
+ d->connectTimer->stop();
+ delete d->connectTimer;
+ d->connectTimer = 0;
+ }
+
+ d->writeBuffer.clear();
+ d->abortCalled = true;
+ close();
+}
+
+/*! \reimp
+*/
+bool QAbstractSocket::isSequential() const
+{
+ return true;
+}
+
+/*! \reimp
+
+ Returns true if no more data is currently
+ available for reading; otherwise returns false.
+
+ This function is most commonly used when reading data from the
+ socket in a loop. For example:
+
+ \snippet doc/src/snippets/code/src_network_socket_qabstractsocket.cpp 2
+
+ \sa bytesAvailable(), readyRead()
+ */
+bool QAbstractSocket::atEnd() const
+{
+ return QIODevice::atEnd() && (!isOpen() || d_func()->readBuffer.isEmpty());
+}
+
+/*!
+ This function writes as much as possible from the internal write buffer to
+ the underlying network socket, without blocking. If any data was written,
+ this function returns true; otherwise false is returned.
+
+ Call this function if you need QAbstractSocket to start sending buffered
+ data immediately. The number of bytes successfully written depends on the
+ operating system. In most cases, you do not need to call this function,
+ because QAbstractSocket will start sending data automatically once control
+ goes back to the event loop. In the absence of an event loop, call
+ waitForBytesWritten() instead.
+
+ \sa write(), waitForBytesWritten()
+*/
+// Note! docs copied to QSslSocket::flush()
+bool QAbstractSocket::flush()
+{
+ Q_D(QAbstractSocket);
+#ifndef QT_NO_OPENSSL
+ // Manual polymorphism; flush() isn't virtual, but QSslSocket overloads
+ // it.
+ if (QSslSocket *socket = qobject_cast<QSslSocket *>(this))
+ return socket->flush();
+#endif
+ Q_CHECK_SOCKETENGINE(false);
+ return d->flush();
+}
+
+/*! \reimp
+*/
+qint64 QAbstractSocket::readData(char *data, qint64 maxSize)
+{
+ Q_D(QAbstractSocket);
+
+ // This is for a buffered QTcpSocket
+ if (d->isBuffered && d->readBuffer.isEmpty())
+ // if we're still connected, return 0 indicating there may be more data in the future
+ // if we're not connected, return -1 indicating EOF
+ return d->state == QAbstractSocket::ConnectedState ? qint64(0) : qint64(-1);
+
+ // short cut for a char read if we have something in the buffer
+ if (maxSize == 1 && !d->readBuffer.isEmpty()) {
+ *data = d->readBuffer.getChar();
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::readData(%p '%c (0x%.2x)', 1) == 1 [char buffer]",
+ data, isprint(int(uchar(*data))) ? *data : '?', *data);
+#endif
+ if (d->readBuffer.isEmpty() && d->socketEngine && d->socketEngine->isValid())
+ d->socketEngine->setReadNotificationEnabled(true);
+ return 1;
+ }
+
+ // Special case for an Unbuffered QTcpSocket
+ // Re-filling the buffer.
+ if (d->socketType == TcpSocket
+ && !d->isBuffered
+ && d->readBuffer.size() < maxSize
+ && d->readBufferMaxSize > 0
+ && maxSize < d->readBufferMaxSize
+ && d->socketEngine
+ && d->socketEngine->isValid()) {
+ // Our buffer is empty and a read() was requested for a byte amount that is smaller
+ // than the readBufferMaxSize. This means that we should fill our buffer since we want
+ // such small reads come from the buffer and not always go to the costly socket engine read()
+ qint64 bytesToRead = d->socketEngine->bytesAvailable();
+ if (bytesToRead > 0) {
+ char *ptr = d->readBuffer.reserve(bytesToRead);
+ qint64 readBytes = d->socketEngine->read(ptr, bytesToRead);
+ if (readBytes == -2) {
+ // No bytes currently available for reading.
+ d->readBuffer.chop(bytesToRead);
+ } else {
+ d->readBuffer.chop(int(bytesToRead - (readBytes < 0 ? qint64(0) : readBytes)));
+ }
+ }
+ }
+
+ // First try to satisfy the read from the buffer
+ qint64 bytesToRead = qMin(qint64(d->readBuffer.size()), maxSize);
+ qint64 readSoFar = 0;
+ while (readSoFar < bytesToRead) {
+ const char *ptr = d->readBuffer.readPointer();
+ int bytesToReadFromThisBlock = qMin(int(bytesToRead - readSoFar),
+ d->readBuffer.nextDataBlockSize());
+ memcpy(data + readSoFar, ptr, bytesToReadFromThisBlock);
+ readSoFar += bytesToReadFromThisBlock;
+ d->readBuffer.free(bytesToReadFromThisBlock);
+ }
+
+ if (d->socketEngine && !d->socketEngine->isReadNotificationEnabled() && d->socketEngine->isValid())
+ d->socketEngine->setReadNotificationEnabled(true);
+
+ if (readSoFar > 0) {
+ // we read some data from buffer.
+ // Just return, readyRead will be emitted again
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::readData(%p '%c (0x%.2x)', %lli) == %lli [buffer]",
+ data, isprint(int(uchar(*data))) ? *data : '?', *data, maxSize, readSoFar);
+#endif
+
+ if (d->readBuffer.isEmpty() && d->socketEngine)
+ d->socketEngine->setReadNotificationEnabled(true);
+ return readSoFar;
+ }
+
+ // This code path is for Unbuffered QTcpSocket or for connected UDP
+
+ if (!d->isBuffered) {
+ if (!d->socketEngine)
+ return -1; // no socket engine is probably EOF
+ if (!d->socketEngine->isValid())
+ return -1; // This is for unbuffered TCP when we already had been disconnected
+ if (d->state != QAbstractSocket::ConnectedState)
+ return -1; // This is for unbuffered TCP if we're not connected yet
+ qint64 readBytes = d->socketEngine->read(data, maxSize);
+ if (readBytes == -2) {
+ // -2 from the engine means no bytes available (EAGAIN) so read more later
+ return 0;
+ } else if (readBytes < 0) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+ d->resetSocketLayer();
+ d->state = QAbstractSocket::UnconnectedState;
+ } else if (!d->socketEngine->isReadNotificationEnabled()) {
+ // Only do this when there was no error
+ d->socketEngine->setReadNotificationEnabled(true);
+ }
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::readData(%p \"%s\", %lli) == %lld [engine]",
+ data, qt_prettyDebug(data, 32, readBytes).data(), maxSize,
+ readBytes);
+#endif
+ return readBytes;
+ }
+
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::readData(%p \"%s\", %lli) == %lld [unreachable]",
+ data, qt_prettyDebug(data, qMin<qint64>(32, readSoFar), readSoFar).data(),
+ maxSize, readSoFar);
+#endif
+ return readSoFar;
+}
+
+/*! \reimp
+*/
+qint64 QAbstractSocket::readLineData(char *data, qint64 maxlen)
+{
+ return QIODevice::readLineData(data, maxlen);
+}
+
+/*! \reimp
+*/
+qint64 QAbstractSocket::writeData(const char *data, qint64 size)
+{
+ Q_D(QAbstractSocket);
+ if (d->state == QAbstractSocket::UnconnectedState) {
+ d->socketError = QAbstractSocket::UnknownSocketError;
+ setErrorString(tr("Socket is not connected"));
+ return -1;
+ }
+
+ if (!d->isBuffered && d->socketType == TcpSocket && d->writeBuffer.isEmpty()) {
+ // This code is for the new Unbuffered QTcpSocket use case
+ qint64 written = d->socketEngine->write(data, size);
+ if (written < 0) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+ return written;
+ } else if (written < size) {
+ // Buffer what was not written yet
+ char *ptr = d->writeBuffer.reserve(size - written);
+ memcpy(ptr, data + written, size - written);
+ if (d->socketEngine)
+ d->socketEngine->setWriteNotificationEnabled(true);
+ }
+ return size; // size=actually written + what has been buffered
+ } else if (!d->isBuffered && d->socketType != TcpSocket) {
+ // This is for a QUdpSocket that was connect()ed
+ qint64 written = d->socketEngine->write(data, size);
+ if (written < 0) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+ } else if (!d->writeBuffer.isEmpty()) {
+ d->socketEngine->setWriteNotificationEnabled(true);
+ }
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::writeData(%p \"%s\", %lli) == %lli", data,
+ qt_prettyDebug(data, qMin((int)size, 32), size).data(),
+ size, written);
+#endif
+ if (written >= 0)
+ emit bytesWritten(written);
+ return written;
+ }
+
+ // This is the code path for normal buffered QTcpSocket or
+ // unbuffered QTcpSocket when there was already something in the
+ // write buffer and therefore we could not do a direct engine write.
+ // We just write to our write buffer and enable the write notifier
+ // The write notifier then flush()es the buffer.
+
+ char *ptr = d->writeBuffer.reserve(size);
+ if (size == 1)
+ *ptr = *data;
+ else
+ memcpy(ptr, data, size);
+
+ qint64 written = size;
+
+ if (d->socketEngine && !d->writeBuffer.isEmpty())
+ d->socketEngine->setWriteNotificationEnabled(true);
+
+#if defined (QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::writeData(%p \"%s\", %lli) == %lli", data,
+ qt_prettyDebug(data, qMin((int)size, 32), size).data(),
+ size, written);
+#endif
+ return written;
+}
+
+/*!
+ \since 4.1
+
+ Sets the port on the local side of a connection to \a port.
+
+ You can call this function in a subclass of QAbstractSocket to
+ change the return value of the localPort() function after a
+ connection has been established. This feature is commonly used by
+ proxy connections for virtual connection settings.
+
+ Note that this function does not bind the local port of the socket
+ prior to a connection (e.g., QUdpSocket::bind()).
+
+ \sa localAddress(), setLocalAddress(), setPeerPort()
+*/
+void QAbstractSocket::setLocalPort(quint16 port)
+{
+ Q_D(QAbstractSocket);
+ d->localPort = port;
+}
+
+/*!
+ \since 4.1
+
+ Sets the address on the local side of a connection to
+ \a address.
+
+ You can call this function in a subclass of QAbstractSocket to
+ change the return value of the localAddress() function after a
+ connection has been established. This feature is commonly used by
+ proxy connections for virtual connection settings.
+
+ Note that this function does not bind the local address of the socket
+ prior to a connection (e.g., QUdpSocket::bind()).
+
+ \sa localAddress(), setLocalPort(), setPeerAddress()
+*/
+void QAbstractSocket::setLocalAddress(const QHostAddress &address)
+{
+ Q_D(QAbstractSocket);
+ d->localAddress = address;
+}
+
+/*!
+ \since 4.1
+
+ Sets the port of the remote side of the connection to
+ \a port.
+
+ You can call this function in a subclass of QAbstractSocket to
+ change the return value of the peerPort() function after a
+ connection has been established. This feature is commonly used by
+ proxy connections for virtual connection settings.
+
+ \sa peerPort(), setPeerAddress(), setLocalPort()
+*/
+void QAbstractSocket::setPeerPort(quint16 port)
+{
+ Q_D(QAbstractSocket);
+ d->peerPort = port;
+}
+
+/*!
+ \since 4.1
+
+ Sets the address of the remote side of the connection
+ to \a address.
+
+ You can call this function in a subclass of QAbstractSocket to
+ change the return value of the peerAddress() function after a
+ connection has been established. This feature is commonly used by
+ proxy connections for virtual connection settings.
+
+ \sa peerAddress(), setPeerPort(), setLocalAddress()
+*/
+void QAbstractSocket::setPeerAddress(const QHostAddress &address)
+{
+ Q_D(QAbstractSocket);
+ d->peerAddress = address;
+}
+
+/*!
+ \since 4.1
+
+ Sets the host name of the remote peer to \a name.
+
+ You can call this function in a subclass of QAbstractSocket to
+ change the return value of the peerName() function after a
+ connection has been established. This feature is commonly used by
+ proxy connections for virtual connection settings.
+
+ \sa peerName()
+*/
+void QAbstractSocket::setPeerName(const QString &name)
+{
+ Q_D(QAbstractSocket);
+ d->peerName = name;
+}
+
+/*!
+ Closes the I/O device for the socket, disconnects the socket's connection with the
+ host, closes the socket, and resets the name, address, port number and underlying
+ socket descriptor.
+
+ See QIODevice::close() for a description of the actions that occur when an I/O
+ device is closed.
+
+ \sa abort()
+*/
+void QAbstractSocket::close()
+{
+ Q_D(QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::close()");
+#endif
+ QIODevice::close();
+ if (d->state != UnconnectedState) {
+ d->closeCalled = true;
+ disconnectFromHost();
+ }
+
+ d->localPort = 0;
+ d->peerPort = 0;
+ d->localAddress.clear();
+ d->peerAddress.clear();
+ d->peerName.clear();
+ d->cachedSocketDescriptor = -1;
+}
+
+/*!
+ Attempts to close the socket. If there is pending data waiting to
+ be written, QAbstractSocket will enter ClosingState and wait
+ until all data has been written. Eventually, it will enter
+ UnconnectedState and emit the disconnected() signal.
+
+ \sa connectToHost()
+*/
+void QAbstractSocket::disconnectFromHost()
+{
+ QMetaObject::invokeMethod(this, "disconnectFromHostImplementation",
+ Qt::DirectConnection);
+}
+
+/*!
+ \since 4.1
+
+ Contains the implementation of disconnectFromHost().
+*/
+void QAbstractSocket::disconnectFromHostImplementation()
+{
+ Q_D(QAbstractSocket);
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost()");
+#endif
+
+ if (d->state == UnconnectedState) {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() was called on an unconnected socket");
+#endif
+ return;
+ }
+
+ if (!d->abortCalled && (d->state == ConnectingState || d->state == HostLookupState)) {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() but we're still connecting");
+#endif
+ d->pendingClose = true;
+ return;
+ }
+
+#ifdef QT3_SUPPORT
+ emit connectionClosed(); // compat signal
+#endif
+
+ // Disable and delete read notification
+ if (d->socketEngine)
+ d->socketEngine->setReadNotificationEnabled(false);
+
+ if (d->abortCalled) {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() aborting immediately");
+#endif
+ if (d->state == HostLookupState) {
+ QHostInfo::abortHostLookup(d->hostLookupId);
+ d->hostLookupId = -1;
+ }
+ } else {
+ // Perhaps emit closing()
+ if (d->state != ClosingState) {
+ d->state = ClosingState;
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() emits stateChanged()(ClosingState)");
+#endif
+ emit stateChanged(d->state);
+ } else {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() return from delayed close");
+#endif
+ }
+
+ // Wait for pending data to be written.
+ if (d->socketEngine && d->socketEngine->isValid() && (d->writeBuffer.size() > 0
+ || d->socketEngine->bytesToWrite() > 0)) {
+ // hack: when we are waiting for the socket engine to write bytes (only
+ // possible when using Socks5 or HTTP socket engine), then close
+ // anyway after 2 seconds. This is to prevent a timeout on Mac, where we
+ // sometimes just did not get the write notifier from the underlying
+ // CFSocket and no progress was made.
+ if (d->writeBuffer.size() == 0 && d->socketEngine->bytesToWrite() > 0) {
+ if (!d->disconnectTimer) {
+ d->disconnectTimer = new QTimer(this);
+ connect(d->disconnectTimer, SIGNAL(timeout()), this,
+ SLOT(_q_forceDisconnect()), Qt::DirectConnection);
+ }
+ if (!d->disconnectTimer->isActive())
+ d->disconnectTimer->start(2000);
+ }
+ d->socketEngine->setWriteNotificationEnabled(true);
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() delaying disconnect");
+#endif
+ return;
+ } else {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() disconnecting immediately");
+#endif
+ }
+ }
+
+ SocketState previousState = d->state;
+ d->resetSocketLayer();
+ d->state = UnconnectedState;
+ emit stateChanged(d->state);
+ emit readChannelFinished(); // we got an EOF
+
+#ifdef QT3_SUPPORT
+ emit delayedCloseFinished(); // compat signal
+#endif
+ // only emit disconnected if we were connected before
+ if (previousState == ConnectedState || previousState == ClosingState)
+ emit disconnected();
+
+ d->localPort = 0;
+ d->peerPort = 0;
+ d->localAddress.clear();
+ d->peerAddress.clear();
+
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() disconnected!");
+#endif
+
+ if (d->closeCalled) {
+#if defined(QABSTRACTSOCKET_DEBUG)
+ qDebug("QAbstractSocket::disconnectFromHost() closed!");
+#endif
+ d->readBuffer.clear();
+ d->writeBuffer.clear();
+ QIODevice::close();
+ }
+}
+
+/*!
+ Returns the size of the internal read buffer. This limits the
+ amount of data that the client can receive before you call read()
+ or readAll().
+
+ A read buffer size of 0 (the default) means that the buffer has
+ no size limit, ensuring that no data is lost.
+
+ \sa setReadBufferSize(), read()
+*/
+qint64 QAbstractSocket::readBufferSize() const
+{
+ return d_func()->readBufferMaxSize;
+}
+
+/*!
+ Sets the size of QAbstractSocket's internal read buffer to be \a
+ size bytes.
+
+ If the buffer size is limited to a certain size, QAbstractSocket
+ won't buffer more than this size of data. Exceptionally, a buffer
+ size of 0 means that the read buffer is unlimited and all
+ incoming data is buffered. This is the default.
+
+ This option is useful if you only read the data at certain points
+ in time (e.g., in a real-time streaming application) or if you
+ want to protect your socket against receiving too much data,
+ which may eventually cause your application to run out of memory.
+
+ Only QTcpSocket uses QAbstractSocket's internal buffer; QUdpSocket
+ does not use any buffering at all, but rather relies on the
+ implicit buffering provided by the operating system.
+ Because of this, calling this function on QUdpSocket has no
+ effect.
+
+ \sa readBufferSize(), read()
+*/
+void QAbstractSocket::setReadBufferSize(qint64 size)
+{
+ Q_D(QAbstractSocket);
+
+#ifndef QT_NO_OPENSSL
+ // Manual polymorphism; setReadBufferSize() isn't virtual, but QSslSocket overloads
+ // it.
+ if (QSslSocket *socket = qobject_cast<QSslSocket *>(this)) {
+ socket->setReadBufferSize(size);
+ return;
+ }
+#endif
+
+ if (d->readBufferMaxSize == size)
+ return;
+ d->readBufferMaxSize = size;
+ if (!d->readSocketNotifierCalled && d->socketEngine) {
+ // ensure that the read notification is enabled if we've now got
+ // room in the read buffer
+ // but only if we're not inside canReadNotification -- that will take care on its own
+ if ((size == 0 || d->readBuffer.size() < size) && d->state == QAbstractSocket::ConnectedState) // Do not change the notifier unless we are connected.
+ d->socketEngine->setReadNotificationEnabled(true);
+ }
+}
+
+/*!
+ Returns the state of the socket.
+
+ \sa error()
+*/
+QAbstractSocket::SocketState QAbstractSocket::state() const
+{
+ return d_func()->state;
+}
+
+/*!
+ Sets the state of the socket to \a state.
+
+ \sa state()
+*/
+void QAbstractSocket::setSocketState(SocketState state)
+{
+ d_func()->state = state;
+}
+
+/*!
+ Returns the socket type (TCP, UDP, or other).
+
+ \sa QTcpSocket, QUdpSocket
+*/
+QAbstractSocket::SocketType QAbstractSocket::socketType() const
+{
+ return d_func()->socketType;
+}
+
+/*!
+ Returns the type of error that last occurred.
+
+ \sa state(), errorString()
+*/
+QAbstractSocket::SocketError QAbstractSocket::error() const
+{
+ return d_func()->socketError;
+}
+
+/*!
+ Sets the type of error that last occurred to \a socketError.
+
+ \sa setSocketState(), setErrorString()
+*/
+void QAbstractSocket::setSocketError(SocketError socketError)
+{
+ d_func()->socketError = socketError;
+}
+
+#ifndef QT_NO_NETWORKPROXY
+/*!
+ \since 4.1
+
+ Sets the explicit network proxy for this socket to \a networkProxy.
+
+ To disable the use of a proxy for this socket, use the
+ QNetworkProxy::NoProxy proxy type:
+
+ \snippet doc/src/snippets/code/src_network_socket_qabstractsocket.cpp 3
+
+ The default value for the proxy is QNetworkProxy::DefaultProxy,
+ which means the socket will use the application settings: if a
+ proxy is set with QNetworkProxy::setApplicationProxy, it will use
+ that; otherwise, if a factory is set with
+ QNetworkProxyFactory::setApplicationProxyFactory, it will query
+ that factory with type QNetworkProxyQuery::TcpSocket.
+
+ \sa proxy(), QNetworkProxy, QNetworkProxyFactory::queryProxy()
+*/
+void QAbstractSocket::setProxy(const QNetworkProxy &networkProxy)
+{
+ Q_D(QAbstractSocket);
+ d->proxy = networkProxy;
+}
+
+/*!
+ \since 4.1
+
+ Returns the network proxy for this socket.
+ By default QNetworkProxy::DefaultProxy is used, which means this
+ socket will query the default proxy settings for the application.
+
+ \sa setProxy(), QNetworkProxy, QNetworkProxyFactory
+*/
+QNetworkProxy QAbstractSocket::proxy() const
+{
+ Q_D(const QAbstractSocket);
+ return d->proxy;
+}
+#endif // QT_NO_NETWORKPROXY
+
+#ifdef QT3_SUPPORT
+/*!
+ \enum QAbstractSocket::Error
+ \compat
+
+ Use QAbstractSocket::SocketError instead.
+
+ \value ErrConnectionRefused Use QAbstractSocket::ConnectionRefusedError instead.
+ \value ErrHostNotFound Use QAbstractSocket::HostNotFoundError instead.
+ \value ErrSocketRead Use QAbstractSocket::UnknownSocketError instead.
+*/
+
+/*!
+ \typedef QAbstractSocket::State
+ \compat
+
+ Use QAbstractSocket::SocketState instead.
+
+ \table
+ \header \o Qt 3 enum value \o Qt 4 enum value
+ \row \o \c Idle \o \l UnconnectedState
+ \row \o \c HostLookup \o \l HostLookupState
+ \row \o \c Connecting \o \l ConnectingState
+ \row \o \c Connected \o \l ConnectedState
+ \row \o \c Closing \o \l ClosingState
+ \row \o \c Connection \o \l ConnectedState
+ \endtable
+*/
+
+/*!
+ \fn int QAbstractSocket::socket() const
+
+ Use socketDescriptor() instead.
+*/
+
+/*!
+ \fn void QAbstractSocket::setSocket(int socket)
+
+ Use setSocketDescriptor() instead.
+*/
+
+/*!
+ \fn Q_ULONG QAbstractSocket::waitForMore(int msecs, bool *timeout = 0) const
+
+ Use waitForReadyRead() instead.
+
+ \oldcode
+ bool timeout;
+ Q_ULONG numBytes = socket->waitForMore(30000, &timeout);
+ \newcode
+ qint64 numBytes = 0;
+ if (socket->waitForReadyRead(msecs))
+ numBytes = socket->bytesAvailable();
+ bool timeout = (error() == QAbstractSocket::SocketTimeoutError);
+ \endcode
+
+ \sa waitForReadyRead(), bytesAvailable(), error(), SocketTimeoutError
+*/
+
+/*!
+ \fn void QAbstractSocket::connectionClosed()
+
+ Use disconnected() instead.
+*/
+
+/*!
+ \fn void QAbstractSocket::delayedCloseFinished()
+
+ Use disconnected() instead.
+*/
+#endif // QT3_SUPPORT
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_NETWORK_EXPORT QDebug operator<<(QDebug debug, QAbstractSocket::SocketError error)
+{
+ switch (error) {
+ case QAbstractSocket::ConnectionRefusedError:
+ debug << "QAbstractSocket::ConnectionRefusedError";
+ break;
+ case QAbstractSocket::RemoteHostClosedError:
+ debug << "QAbstractSocket::RemoteHostClosedError";
+ break;
+ case QAbstractSocket::HostNotFoundError:
+ debug << "QAbstractSocket::HostNotFoundError";
+ break;
+ case QAbstractSocket::SocketAccessError:
+ debug << "QAbstractSocket::SocketAccessError";
+ break;
+ case QAbstractSocket::SocketResourceError:
+ debug << "QAbstractSocket::SocketResourceError";
+ break;
+ case QAbstractSocket::SocketTimeoutError:
+ debug << "QAbstractSocket::SocketTimeoutError";
+ break;
+ case QAbstractSocket::DatagramTooLargeError:
+ debug << "QAbstractSocket::DatagramTooLargeError";
+ break;
+ case QAbstractSocket::NetworkError:
+ debug << "QAbstractSocket::NetworkError";
+ break;
+ case QAbstractSocket::AddressInUseError:
+ debug << "QAbstractSocket::AddressInUseError";
+ break;
+ case QAbstractSocket::SocketAddressNotAvailableError:
+ debug << "QAbstractSocket::SocketAddressNotAvailableError";
+ break;
+ case QAbstractSocket::UnsupportedSocketOperationError:
+ debug << "QAbstractSocket::UnsupportedSocketOperationError";
+ break;
+ case QAbstractSocket::UnfinishedSocketOperationError:
+ debug << "QAbstractSocket::UnfinishedSocketOperationError";
+ break;
+ case QAbstractSocket::ProxyAuthenticationRequiredError:
+ debug << "QAbstractSocket::ProxyAuthenticationRequiredError";
+ break;
+ case QAbstractSocket::UnknownSocketError:
+ debug << "QAbstractSocket::UnknownSocketError";
+ break;
+ case QAbstractSocket::ProxyConnectionRefusedError:
+ debug << "QAbstractSocket::ProxyConnectionRefusedError";
+ break;
+ case QAbstractSocket::ProxyConnectionClosedError:
+ debug << "QAbstractSocket::ProxyConnectionClosedError";
+ break;
+ case QAbstractSocket::ProxyConnectionTimeoutError:
+ debug << "QAbstractSocket::ProxyConnectionTimeoutError";
+ break;
+ case QAbstractSocket::ProxyNotFoundError:
+ debug << "QAbstractSocket::ProxyNotFoundError";
+ break;
+ case QAbstractSocket::ProxyProtocolError:
+ debug << "QAbstractSocket::ProxyProtocolError";
+ break;
+ default:
+ debug << "QAbstractSocket::SocketError(" << int(error) << ')';
+ break;
+ }
+ return debug;
+}
+
+Q_NETWORK_EXPORT QDebug operator<<(QDebug debug, QAbstractSocket::SocketState state)
+{
+ switch (state) {
+ case QAbstractSocket::UnconnectedState:
+ debug << "QAbstractSocket::UnconnectedState";
+ break;
+ case QAbstractSocket::HostLookupState:
+ debug << "QAbstractSocket::HostLookupState";
+ break;
+ case QAbstractSocket::ConnectingState:
+ debug << "QAbstractSocket::ConnectingState";
+ break;
+ case QAbstractSocket::ConnectedState:
+ debug << "QAbstractSocket::ConnectedState";
+ break;
+ case QAbstractSocket::BoundState:
+ debug << "QAbstractSocket::BoundState";
+ break;
+ case QAbstractSocket::ListeningState:
+ debug << "QAbstractSocket::ListeningState";
+ break;
+ case QAbstractSocket::ClosingState:
+ debug << "QAbstractSocket::ClosingState";
+ break;
+ default:
+ debug << "QAbstractSocket::SocketState(" << int(state) << ')';
+ break;
+ }
+ return debug;
+}
+#endif
+
+QT_END_NAMESPACE
+
+#include "moc_qabstractsocket.cpp"