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-rw-r--r--src/network/socket/qtcpserver.cpp55
1 files changed, 43 insertions, 12 deletions
diff --git a/src/network/socket/qtcpserver.cpp b/src/network/socket/qtcpserver.cpp
index 1f443010e4..a0c0f00aaa 100644
--- a/src/network/socket/qtcpserver.cpp
+++ b/src/network/socket/qtcpserver.cpp
@@ -18,7 +18,9 @@
Call listen() to have the server listen for incoming connections.
The newConnection() signal is then emitted each time a client
- connects to the server.
+ connects to the server. When the client connection has been added
+ to the pending connection queue using the addPendingConnection()
+ function, the pendingConnectionAvailable() signal is emitted.
Call nextPendingConnection() to accept the pending connection as
a connected QTcpSocket. The function returns a pointer to a
@@ -41,17 +43,27 @@
use waitForNewConnection(), which blocks until either a
connection is available or a timeout expires.
- \sa QTcpSocket, {Fortune Server Example}, {Threaded Fortune Server Example},
- {Loopback Example}, {Torrent Example}
+ \sa QTcpSocket, {Fortune Server}, {Threaded Fortune Server},
+ {Torrent Example}
*/
/*! \fn void QTcpServer::newConnection()
- This signal is emitted every time a new connection is available.
+ This signal is emitted every time a new connection is available, regardless
+ of whether it has been added to the pending connections queue or not.
\sa hasPendingConnections(), nextPendingConnection()
*/
+/*! \fn void QTcpServer::pendingConnectionAvailable()
+
+ This signal is emitted every time a new connection has been added to the
+ pending connections queue.
+
+ \sa hasPendingConnections(), nextPendingConnection()
+ \since 6.4
+*/
+
/*! \fn void QTcpServer::acceptError(QAbstractSocket::SocketError socketError)
\since 5.0
@@ -121,7 +133,7 @@ QNetworkProxy QTcpServerPrivate::resolveProxy(const QHostAddress &address, quint
}
// return the first that we can use
- for (const QNetworkProxy &p : qAsConst(proxies)) {
+ for (const QNetworkProxy &p : std::as_const(proxies)) {
if (socketType == QAbstractSocket::TcpSocket &&
(p.capabilities() & QNetworkProxy::ListeningCapability) != 0)
return p;
@@ -160,7 +172,7 @@ void QTcpServerPrivate::readNotification()
{
Q_Q(QTcpServer);
for (;;) {
- if (pendingConnections.count() >= maxConnections) {
+ if (totalPendingConnections() >= maxConnections) {
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServerPrivate::_q_processIncomingConnection() too many connections");
#endif
@@ -169,7 +181,7 @@ void QTcpServerPrivate::readNotification()
return;
}
- int descriptor = socketEngine->accept();
+ qintptr descriptor = socketEngine->accept();
if (descriptor == -1) {
if (socketEngine->error() != QAbstractSocket::TemporaryError) {
q->pauseAccepting();
@@ -182,16 +194,32 @@ void QTcpServerPrivate::readNotification()
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServerPrivate::_q_processIncomingConnection() accepted socket %i", descriptor);
#endif
+ QPointer<QTcpServer> that = q;
q->incomingConnection(descriptor);
- QPointer<QTcpServer> that = q;
- emit q->newConnection();
+ if (that)
+ emit q->newConnection();
+
if (!that || !q->isListening())
return;
}
}
/*!
+ \internal
+ Return the amount of sockets currently in queue for the server.
+ This is to make maxPendingConnections work properly with servers that don't
+ necessarily have 'ready-to-go' sockets as soon as they connect,
+ e.g. QSslServer.
+ By default we just return pendingConnections.size(), which is equivalent to
+ what it did before.
+*/
+int QTcpServerPrivate::totalPendingConnections() const
+{
+ return int(pendingConnections.size());
+}
+
+/*!
Constructs a QTcpServer object.
\a parent is passed to the QObject constructor.
@@ -470,7 +498,7 @@ bool QTcpServer::waitForNewConnection(int msec, bool *timedOut)
if (d->state != QAbstractSocket::ListeningState)
return false;
- if (!d->socketEngine->waitForRead(msec, timedOut)) {
+ if (!d->socketEngine->waitForRead(QDeadlineTimer(msec), timedOut)) {
d->serverSocketError = d->socketEngine->error();
d->serverSocketErrorString = d->socketEngine->errorString();
return false;
@@ -572,14 +600,17 @@ void QTcpServer::incomingConnection(qintptr socketDescriptor)
\note Don't forget to call this member from reimplemented
incomingConnection() if you do not want to break the
- Pending Connections mechanism.
+ Pending Connections mechanism. This function emits the
+ pendingConnectionAvailable() signal after the socket has been
+ added.
- \sa incomingConnection()
+ \sa incomingConnection(), pendingConnectionAvailable()
\since 4.7
*/
void QTcpServer::addPendingConnection(QTcpSocket* socket)
{
d_func()->pendingConnections.append(socket);
+ emit pendingConnectionAvailable(QPrivateSignal());
}
/*!