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diff --git a/src/opengl/doc/src/qtopengl-index.qdoc b/src/opengl/doc/src/qtopengl-index.qdoc
index 058907f2f5..7ea1635827 100644
--- a/src/opengl/doc/src/qtopengl-index.qdoc
+++ b/src/opengl/doc/src/qtopengl-index.qdoc
@@ -1,29 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2020 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2020 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page qtopengl-index.html
@@ -31,45 +7,78 @@
\brief The Qt OpenGL module offers classes that make it easy to
use OpenGL in Qt applications.
- \warning This module should not be used anymore for new code. Please
- use the corresponding OpenGL classes in \l{Qt GUI}.
- \section1 Introduction
+ Qt has two main approaches to UI development: \l[QtQuick]{Qt Quick} and
+ \l{Qt Widgets}. They exist to support different types of user
+ interfaces, and build on separate graphics engines that have been
+ optimized for each of these types.
- OpenGL is a standard API for rendering 3D graphics. OpenGL only
- deals with 3D rendering and provides little or no support for GUI
- programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Cocoa on the \macos
- platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
- on both platforms.
+ It is possible to combine code written in the OpenGL graphics API
+ with both of these user interface types in Qt. This can be useful
+ when the application has its own OpenGL-dependent code, or when it
+ is integrating with a third-party OpenGL-based renderer.
- The Qt OpenGL module makes it easy to use OpenGL in Qt applications.
- It provides an OpenGL widget class that can be used just like any
- other Qt widget, except that it opens an OpenGL display buffer where
- you can use the OpenGL API to render the contents.
+ The Qt OpenGL module contains convenience classes to make this type of
+ integration easier and faster.
- The Qt OpenGL module is implemented as a platform-independent Qt/C++
- wrapper around the platform-dependent GLX (version 1.3 or later),
- WGL, or AGL C APIs. Although the basic functionality provided is very
- similar to Mark Kilgard's GLUT library, applications using the Qt
- OpenGL module can take advantage of the whole Qt API for
- non-OpenGL-specific GUI functionality.
+ \section1 Qt OpenGL and Qt Widgets
- The \l{Qt OpenGL C++ Classes} page gives an overview over the available classes
- in this module.
+ \l{Qt Widgets} is typically rendered by a highly optimized and accurate
+ software rasterizer, and the final content reproduced on screen using a
+ method appropriate for the platform where the application is running.
- \include module-use.qdocinc using qt module
- \snippet snippets/CMakeLists.txt cmake_use
+ But it is also possible to combine \l{Qt Widgets} with OpenGL. The main entry
+ point for this is the \l{QOpenGLWidget} class. This class can be used to
+ enable OpenGL rendering for a certain part of the widget tree, and the
+ classes in the Qt OpenGL module can be used to facilitate any application-side
+ OpenGL code.
- See also the \l[QtDoc]{Building with CMake} overview.
+ \section1 Qt OpenGL and Qt Quick
- \include module-use.qdocinc building with qmake
- \snippet snippets/snippets.pro qmake_use
+ \l[QtQuick]{Qt Quick} is optimized for hardware-accelerated rendering. By default,
+ it will be built on the low-level graphics API most appropriate for the
+ target platform.
+
+ For instance, it will default to \c Direct3D on Windows, whereas on macOS,
+ it will default to \c Metal. But it is also possible to manually
+ select OpenGL as the active graphics API on platforms where this is supported.
+
+ For more details on enabling OpenGL with \l[QtQuick]{Qt Quick}, see
+ \l{Rendering via the Qt Rendering Hardware Interface}{scenegraph renderer documentation}.
+
+ \section1 Using the Module
+
+ \include {module-use.qdocinc} {using the c++ api}
+
+ \section2 Building with CMake
+
+ \include {module-use.qdocinc} {building with cmake} {OpenGL}
+
+ \section2 Building with qmake
+
+ \include {module-use.qdocinc} {building_with_qmake} {opengl}
+
+ \section1 Examples
+
+ \list
+ \li \l {Qt OpenGL Examples}
+ \endlist
+
+ \section1 Reference
+
+ \list
+ \li \l {Qt OpenGL C++ Classes} {C++ Classes}
+ \endlist
+
+ \section1 Module Evolution
+ \l{Changes to Qt OpenGL} lists important changes in the module API
+ and functionality that were done for the Qt 6 series of Qt.
\section1 Licenses and Trademarks
- The Qt OpenGL module is available under commercial licenses from \l{The Qt Company}.
- In addition, it is available under free software licenses:
+ The Qt OpenGL module is available under commercial licenses from
+ \l{The Qt Company}. In addition, it is available under free software
+ licenses:
The \l{GNU Lesser General Public License, version 3}, or
the \l{GNU General Public License, version 2}.
See \l{Qt Licensing} for further details.