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-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage.cpp138
1 files changed, 138 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
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index 0000000000..85f1ff257b
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+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
@@ -0,0 +1,138 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglcustomshaderstage_p.h"
+#include "qglengineshadermanager_p.h"
+#include "qpaintengineex_opengl2_p.h"
+#include <private/qpainter_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QGLCustomShaderStagePrivate
+{
+public:
+ QGLCustomShaderStagePrivate() :
+ m_manager(0) {}
+
+ QPointer<QGLEngineShaderManager> m_manager;
+ QByteArray m_source;
+};
+
+
+
+
+QGLCustomShaderStage::QGLCustomShaderStage()
+ : d_ptr(new QGLCustomShaderStagePrivate)
+{
+}
+
+QGLCustomShaderStage::~QGLCustomShaderStage()
+{
+ Q_D(QGLCustomShaderStage);
+ if (d->m_manager) {
+ d->m_manager->removeCustomStage();
+ d->m_manager->sharedShaders->cleanupCustomStage(this);
+ }
+}
+
+void QGLCustomShaderStage::setUniformsDirty()
+{
+ Q_D(QGLCustomShaderStage);
+ if (d->m_manager)
+ d->m_manager->setDirty(); // ### Probably a bit overkill!
+}
+
+bool QGLCustomShaderStage::setOnPainter(QPainter* p)
+{
+ Q_D(QGLCustomShaderStage);
+ if (p->paintEngine()->type() != QPaintEngine::OpenGL2) {
+ qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
+ return false;
+ }
+ if (d->m_manager)
+ qWarning("Custom shader is already set on a painter");
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
+ d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
+ Q_ASSERT(d->m_manager);
+
+ d->m_manager->setCustomStage(this);
+ return true;
+}
+
+void QGLCustomShaderStage::removeFromPainter(QPainter* p)
+{
+ Q_D(QGLCustomShaderStage);
+ if (p->paintEngine()->type() != QPaintEngine::OpenGL2)
+ return;
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
+ d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
+ Q_ASSERT(d->m_manager);
+
+ // Just set the stage to null, don't call removeCustomStage().
+ // This should leave the program in a compiled/linked state
+ // if the next custom shader stage is this one again.
+ d->m_manager->setCustomStage(0);
+ d->m_manager = 0;
+}
+
+QByteArray QGLCustomShaderStage::source() const
+{
+ Q_D(const QGLCustomShaderStage);
+ return d->m_source;
+}
+
+// Called by the shader manager if another custom shader is attached or
+// the manager is deleted
+void QGLCustomShaderStage::setInactive()
+{
+ Q_D(QGLCustomShaderStage);
+ d->m_manager = 0;
+}
+
+void QGLCustomShaderStage::setSource(const QByteArray& s)
+{
+ Q_D(QGLCustomShaderStage);
+ d->m_source = s;
+}
+
+QT_END_NAMESPACE