diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 69 |
1 files changed, 28 insertions, 41 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index fff1834499..27073e80be 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -112,7 +112,7 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() } if (elementIndicesVBOId != 0) { - glDeleteBuffers(1, &elementIndicesVBOId); + funcs.glDeleteBuffers(1, &elementIndicesVBOId); elementIndicesVBOId = 0; } } @@ -199,7 +199,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() // Get the image data for the pattern QImage texImage = qt_imageForBrush(style, false); - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); } @@ -212,7 +212,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() // for opacity to the cache. GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0); - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, texId); if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient) @@ -229,7 +229,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size) currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption | QGLContext::CanFlipNativePixmapBindOption); @@ -426,9 +426,9 @@ void QGL2PaintEngineExPrivate::updateMatrix() // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only // need to do this once for every matrix change and persists across all shader programs. - glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]); - glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]); - glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]); + funcs.glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]); + funcs.glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]); + funcs.glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]); dasher.setInvScale(inverseScale); stroker.setInvScale(inverseScale); @@ -538,12 +538,11 @@ void QGL2PaintEngineEx::beginNativePainting() d->nativePaintingActive = true; - QGLContext *ctx = d->ctx; - glUseProgram(0); + d->funcs.glUseProgram(0); // Disable all the vertex attribute arrays: for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) - glDisableVertexAttribArray(i); + d->funcs.glDisableVertexAttribArray(i); #ifndef QT_OPENGL_ES_2 const QGLFormat &fmt = d->device->format(); @@ -572,8 +571,6 @@ void QGL2PaintEngineEx::beginNativePainting() glMatrixMode(GL_MODELVIEW); glLoadMatrixf(&mv_matrix[0][0]); } -#else - Q_UNUSED(ctx); #endif d->lastTextureUsed = GLuint(-1); @@ -588,13 +585,13 @@ void QGL2PaintEngineEx::beginNativePainting() void QGL2PaintEngineExPrivate::resetGLState() { glDisable(GL_BLEND); - glActiveTexture(GL_TEXTURE0); + funcs.glActiveTexture(GL_TEXTURE0); glDisable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDepthMask(true); glDepthFunc(GL_LESS); - glClearDepth(1); + funcs.glClearDepthf(1); glStencilMask(0xff); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_ALWAYS, 0, 0xff); @@ -604,7 +601,7 @@ void QGL2PaintEngineExPrivate::resetGLState() #ifndef QT_OPENGL_ES_2 // gl_Color, corresponding to vertex attribute 3, may have been changed float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; - glVertexAttrib4fv(3, color); + funcs.glVertexAttrib4fv(3, color); #endif } @@ -733,7 +730,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) qreal scaleFactor = cache->iscale / inverseScale; if (scaleFactor < 0.5 || scaleFactor > 2.0) { #ifdef QT_OPENGL_CACHE_AS_VBOS - glDeleteBuffers(1, &cache->vbo); + funcs.glDeleteBuffers(1, &cache->vbo); cache->vbo = 0; Q_ASSERT(cache->ibo == 0); #else @@ -760,9 +757,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) cache->primitiveType = GL_TRIANGLE_FAN; cache->iscale = inverseScale; #ifdef QT_OPENGL_CACHE_AS_VBOS - glGenBuffers(1, &cache->vbo); - glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); + funcs.glGenBuffers(1, &cache->vbo); + funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + funcs.glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); cache->ibo = 0; #else cache->vertices = (float *) malloc(floatSizeInBytes); @@ -773,7 +770,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) prepareForDraw(currentBrush.isOpaque()); #ifdef QT_OPENGL_CACHE_AS_VBOS - glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); #else setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); @@ -999,9 +996,9 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, } // Inc. for front-facing triangle - glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); + funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); // Dec. for back-facing "holes" - glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); + funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); glStencilMask(~GL_STENCIL_HIGH_BIT); drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); @@ -1389,7 +1386,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c bindOptions |= QGLContext::TemporarilyCachedBindOption; #endif - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, bindOptions); @@ -1431,7 +1428,7 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const ensureActive(); d->transferMode(ImageDrawingMode); - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption; #ifdef QGL_USE_TEXTURE_POOL @@ -1491,10 +1488,7 @@ bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const ensureActive(); d->transferMode(ImageDrawingMode); -#ifndef QT_OPENGL_ES_2 - QGLContext *ctx = d->ctx; -#endif - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, textureId); QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top()); @@ -1778,7 +1772,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp glEnable(GL_BLEND); glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); - glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); + funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } else { // Other brush styles need two passes. @@ -1795,7 +1789,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp glEnable(GL_BLEND); glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); - glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, cache->texture()); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false); @@ -1830,7 +1824,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest; if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) { - glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); if (lastMaskTextureUsed != cache->texture()) { glBindTexture(GL_TEXTURE_2D, cache->texture()); lastMaskTextureUsed = cache->texture(); @@ -1937,7 +1931,7 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen allOpaque &= (opacity >= 0.99f); } - glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption | QGLContext::CanFlipNativePixmapBindOption); @@ -2010,14 +2004,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) // go after beginPaint: d->device->beginPaint(); -#if !defined(QT_OPENGL_ES_2) - bool success = qt_resolve_version_2_0_functions(d->ctx) - && qt_resolve_buffer_extensions(d->ctx) - && (!QGLFramebufferObject::hasOpenGLFramebufferObjects() - || qt_resolve_framebufferobject_extensions(d->ctx)); - Q_ASSERT(success); - Q_UNUSED(success); -#endif + d->funcs.initializeOpenGLFunctions(); d->shaderManager = new QGLEngineShaderManager(d->ctx); @@ -2051,7 +2038,7 @@ bool QGL2PaintEngineEx::end() Q_D(QGL2PaintEngineEx); QGLContext *ctx = d->ctx; - glUseProgram(0); + d->funcs.glUseProgram(0); d->transferMode(BrushDrawingMode); d->device->endPaint(); |