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diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTEXTUREGLYPHCACHE_GL_P_H
+#define QTEXTUREGLYPHCACHE_GL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the QLibrary class. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qtextureglyphcache_p.h>
+#include <private/qgl_p.h>
+#include <qglshaderprogram.h>
+
+// #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+
+QT_BEGIN_NAMESPACE
+
+class QGL2PaintEngineExPrivate;
+
+struct QGLGlyphTexture
+{
+ QGLGlyphTexture(const QGLContext *ctx)
+ : m_width(0)
+ , m_height(0)
+ {
+ if (ctx && !ctx->d_ptr->workaround_brokenFBOReadBack)
+ glGenFramebuffers(1, &m_fbo);
+
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> QGLGlyphTexture() %p for context %p.", this, ctx);
+#endif
+ }
+
+ ~QGLGlyphTexture() {
+ const QGLContext *ctx = QGLContext::currentContext();
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug("~QGLGlyphTexture() %p for context %p.", this, ctx);
+#endif
+ // At this point, the context group is made current, so it's safe to
+ // release resources without a makeCurrent() call
+ if (ctx) {
+ if (!ctx->d_ptr->workaround_brokenFBOReadBack)
+ glDeleteFramebuffers(1, &m_fbo);
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ }
+ }
+
+ GLuint m_texture;
+ GLuint m_fbo;
+ int m_width;
+ int m_height;
+};
+
+class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QImageTextureGlyphCache, public QGLContextGroupResourceBase
+{
+public:
+ QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
+ ~QGLTextureGlyphCache();
+
+ virtual void createTextureData(int width, int height);
+ virtual void resizeTextureData(int width, int height);
+ virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition);
+ virtual int glyphPadding() const;
+ virtual int maxTextureWidth() const;
+ virtual int maxTextureHeight() const;
+
+ inline GLuint texture() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_texture : 0;
+ }
+
+ inline int width() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_width : 0;
+ }
+ inline int height() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_height : 0;
+ }
+
+ inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+
+ void setContext(const QGLContext *context);
+ inline const QGLContext *context() const { return ctx; }
+
+ inline int serialNumber() const { return m_serialNumber; }
+
+ enum FilterMode {
+ Nearest,
+ Linear
+ };
+ FilterMode filterMode() const { return m_filterMode; }
+ void setFilterMode(FilterMode m) { m_filterMode = m; }
+
+ void clear();
+
+ void freeResource(void *) { ctx = 0; }
+
+private:
+ QGLContextGroupResource<QGLGlyphTexture> m_textureResource;
+
+ const QGLContext *ctx;
+ QGL2PaintEngineExPrivate *pex;
+ QGLShaderProgram *m_blitProgram;
+ FilterMode m_filterMode;
+
+ GLfloat m_vertexCoordinateArray[8];
+ GLfloat m_textureCoordinateArray[8];
+
+ int m_serialNumber;
+};
+
+QT_END_NAMESPACE
+
+#endif
+