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-rw-r--r--src/opengl/qgl_p.h64
1 files changed, 0 insertions, 64 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index f2590e82b1..f418008203 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -433,7 +433,6 @@ public:
GLuint current_fbo;
GLuint default_fbo;
QPaintEngine *active_engine;
- QHash<QGLContextResourceBase *, void *> m_resources;
QGLTextureDestroyer *texture_destroyer;
QGLFunctions *functions;
@@ -739,69 +738,6 @@ protected:
}
};
-/*
- Base for resources that are context specific.
-*/
-class Q_OPENGL_EXPORT QGLContextResourceBase
-{
-public:
- virtual ~QGLContextResourceBase() {
- for (int i = 0; i < m_contexts.size(); ++i)
- m_contexts.at(i)->d_ptr->m_resources.remove(this);
- }
-
- void insert(const QGLContext *context, void *value) {
- context->d_ptr->m_resources.insert(this, value);
- }
-
- void *value(const QGLContext *context) {
- return context->d_ptr->m_resources.value(this, 0);
- }
- virtual void freeResource(void *value) = 0;
-
-protected:
- QList<const QGLContext *> m_contexts;
-};
-
-/*
- The QGLContextResource template is used to manage a resource for a
- single GL context. Just before the context is destroyed (while it's
- still the current context), or when the QGLContextResource object
- itself is destroyed (implies potential context switches), the
- resource will be freed. The class used as the template class type
- needs to have a constructor with the following signature: T(const
- QGLContext *);
-*/
-template <class T>
-class QGLContextResource : public QGLContextResourceBase
-{
-public:
- ~QGLContextResource() {
- for (int i = 0; i < m_contexts.size(); ++i) {
- const QGLContext *context = m_contexts.at(i);
- T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
- if (resource) {
- QGLShareContextScope scope(context);
- delete resource;
- }
- }
- }
-
- T *value(const QGLContext *context) {
- T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
- if (!resource) {
- resource = new T(context);
- insert(context, resource);
- }
- return resource;
- }
-
-protected:
- void freeResource(void *resource) {
- delete reinterpret_cast<T *>(resource);
- }
-};
-
// Put a guard around a GL object identifier and its context.
// When the context goes away, a shared context will be used
// in its place. If there are no more shared contexts, then