diff options
Diffstat (limited to 'src/opengl/qglpixelbuffer.cpp')
-rw-r--r-- | src/opengl/qglpixelbuffer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp index ab5a738ba7..bccac7e9a0 100644 --- a/src/opengl/qglpixelbuffer.cpp +++ b/src/opengl/qglpixelbuffer.cpp @@ -53,16 +53,16 @@ There are three approaches to using this class: \list 1 - \o \bold{We can draw into the pbuffer and convert it to a QImage + \li \b{We can draw into the pbuffer and convert it to a QImage using toImage().} This is normally much faster than calling QGLWidget::renderPixmap(). - \o \bold{We can draw into the pbuffer and copy the contents into + \li \b{We can draw into the pbuffer and copy the contents into an OpenGL texture using updateDynamicTexture().} This allows us to create dynamic textures and works on all systems with pbuffer support. - \o \bold{On systems that support it, we can bind the pbuffer to + \li \b{On systems that support it, we can bind the pbuffer to an OpenGL texture.} The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows |