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-rw-r--r--src/opengl/qopenglcompositorbackingstore.cpp139
1 files changed, 62 insertions, 77 deletions
diff --git a/src/opengl/qopenglcompositorbackingstore.cpp b/src/opengl/qopenglcompositorbackingstore.cpp
index 40400e2a19..931734cf60 100644
--- a/src/opengl/qopenglcompositorbackingstore.cpp
+++ b/src/opengl/qopenglcompositorbackingstore.cpp
@@ -1,48 +1,12 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include <QtGui/QOpenGLContext>
#include <QtGui/QWindow>
#include <QtGui/QPainter>
-#include <QtGui/QOffscreenSurface>
#include <qpa/qplatformbackingstore.h>
#include <private/qwindow_p.h>
+#include <rhi/qrhi.h>
#include "qopenglcompositorbackingstore_p.h"
#include "qopenglcompositor_p.h"
@@ -79,35 +43,22 @@ QOpenGLCompositorBackingStore::QOpenGLCompositorBackingStore(QWindow *window)
: QPlatformBackingStore(window),
m_window(window),
m_bsTexture(0),
+ m_bsTextureWrapper(nullptr),
m_bsTextureContext(0),
m_textures(new QPlatformTextureList),
- m_lockedWidgetTextures(0)
+ m_lockedWidgetTextures(0),
+ m_rhi(nullptr)
{
}
QOpenGLCompositorBackingStore::~QOpenGLCompositorBackingStore()
{
- if (m_bsTexture) {
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- // With render-to-texture-widgets QWidget makes sure the TLW's shareContext() is
- // made current before destroying backingstores. That is however not the case for
- // windows with regular widgets only.
- QScopedPointer<QOffscreenSurface> tempSurface;
- if (!ctx) {
- ctx = QOpenGLCompositor::instance()->context();
- tempSurface.reset(new QOffscreenSurface);
- tempSurface->setFormat(ctx->format());
- tempSurface->create();
- ctx->makeCurrent(tempSurface.data());
- }
-
- if (m_bsTextureContext && ctx->shareGroup() == m_bsTextureContext->shareGroup())
- glDeleteTextures(1, &m_bsTexture);
- else
- qWarning("QOpenGLCompositorBackingStore: Texture is not valid in the current context");
-
- if (tempSurface)
- ctx->doneCurrent();
+ if (m_bsTexture && m_rhi) {
+ delete m_bsTextureWrapper;
+ // Contexts are sharing resources, won't matter which one is
+ // current here, use the rhi's shortcut.
+ m_rhi->makeThreadLocalNativeContextCurrent();
+ glDeleteTextures(1, &m_bsTexture);
}
delete m_textures; // this does not actually own any GL resources
@@ -176,69 +127,99 @@ void QOpenGLCompositorBackingStore::updateTexture()
m_dirty = QRegion();
}
+
+ if (!m_bsTextureWrapper) {
+ m_bsTextureWrapper = m_rhi->newTexture(QRhiTexture::RGBA8, m_image.size());
+ m_bsTextureWrapper->createFrom({m_bsTexture, 0});
+ }
}
void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
{
// Called for ordinary raster windows.
+ auto *handle = dynamic_cast<QOpenGLCompositorWindow *>(window->handle());
+ if (handle && !handle->backingStore())
+ handle->setBackingStore(this);
Q_UNUSED(region);
Q_UNUSED(offset);
+ m_rhi = rhi();
+ if (!m_rhi) {
+ setRhiConfig(QPlatformBackingStoreRhiConfig(QPlatformBackingStoreRhiConfig::OpenGL));
+ m_rhi = rhi();
+ }
+ Q_ASSERT(m_rhi);
+
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QOpenGLContext *dstCtx = compositor->context();
- Q_ASSERT(dstCtx);
+ if (!dstCtx)
+ return;
QWindow *dstWin = compositor->targetWindow();
if (!dstWin)
return;
- dstCtx->makeCurrent(dstWin);
+ if (!dstCtx->makeCurrent(dstWin))
+ return;
+
updateTexture();
m_textures->clear();
- m_textures->appendTexture(nullptr, m_bsTexture, window->geometry());
+ m_textures->appendTexture(nullptr, m_bsTextureWrapper, window->geometry());
compositor->update();
}
-void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
- QPlatformTextureList *textures,
- bool translucentBackground)
+QPlatformBackingStore::FlushResult QOpenGLCompositorBackingStore::rhiFlush(QWindow *window,
+ qreal sourceDevicePixelRatio,
+ const QRegion &region,
+ const QPoint &offset,
+ QPlatformTextureList *textures,
+ bool translucentBackground)
{
// QOpenGLWidget/QQuickWidget content provided as textures. The raster content goes on top.
Q_UNUSED(region);
Q_UNUSED(offset);
Q_UNUSED(translucentBackground);
+ Q_UNUSED(sourceDevicePixelRatio);
+
+ m_rhi = rhi();
+ if (!m_rhi) {
+ setRhiConfig(QPlatformBackingStoreRhiConfig(QPlatformBackingStoreRhiConfig::OpenGL));
+ m_rhi = rhi();
+ }
+ Q_ASSERT(m_rhi);
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QOpenGLContext *dstCtx = compositor->context();
- Q_ASSERT(dstCtx); // setTarget() must have been called before, e.g. from QEGLFSWindow
-
- // The compositor's context and the context to which QOpenGLWidget/QQuickWidget
- // textures belong are not the same. They share resources, though.
- Q_ASSERT(qt_window_private(window)->shareContext()->shareGroup() == dstCtx->shareGroup());
+ if (!dstCtx)
+ return FlushFailed;
QWindow *dstWin = compositor->targetWindow();
if (!dstWin)
- return;
+ return FlushFailed;
- dstCtx->makeCurrent(dstWin);
+ if (!dstCtx->makeCurrent(dstWin))
+ return FlushFailed;
QWindowPrivate::get(window)->lastComposeTime.start();
m_textures->clear();
- for (int i = 0; i < textures->count(); ++i)
- m_textures->appendTexture(textures->source(i), textures->textureId(i), textures->geometry(i),
+ for (int i = 0; i < textures->count(); ++i) {
+ m_textures->appendTexture(textures->source(i), textures->texture(i), textures->geometry(i),
textures->clipRect(i), textures->flags(i));
+ }
updateTexture();
- m_textures->appendTexture(nullptr, m_bsTexture, window->geometry());
+ m_textures->appendTexture(nullptr, m_bsTextureWrapper, window->geometry());
textures->lock(true);
m_lockedWidgetTextures = textures;
compositor->update();
+
+ return FlushSuccess;
}
void QOpenGLCompositorBackingStore::notifyComposited()
@@ -268,6 +249,8 @@ void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &sta
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QOpenGLContext *dstCtx = compositor->context();
+ if (!dstCtx)
+ return;
QWindow *dstWin = compositor->targetWindow();
if (!dstWin)
return;
@@ -278,6 +261,8 @@ void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &sta
dstCtx->makeCurrent(dstWin);
if (m_bsTexture) {
+ delete m_bsTextureWrapper;
+ m_bsTextureWrapper = nullptr;
glDeleteTextures(1, &m_bsTexture);
m_bsTexture = 0;
m_bsTextureContext = nullptr;