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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef FRAGMENTPROGRAMS_P_H
+#define FRAGMENTPROGRAMS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+enum FragmentVariable {
+ VAR_BRUSH_TEXTURE,
+ VAR_LINEAR,
+ VAR_INV_MATRIX_M1,
+ VAR_INV_MASK_SIZE,
+ VAR_INV_MATRIX_M2,
+ VAR_PORTERDUFF_AB,
+ VAR_MASK_CHANNEL,
+ VAR_ELLIPSE_OFFSET,
+ VAR_PORTERDUFF_XYZ,
+ VAR_INV_DST_SIZE,
+ VAR_MASK_TEXTURE,
+ VAR_DST_TEXTURE,
+ VAR_PALETTE,
+ VAR_MASK_OFFSET,
+ VAR_INV_BRUSH_TEXTURE_SIZE,
+ VAR_FMP2_M_RADIUS2,
+ VAR_FMP,
+ VAR_INV_MATRIX_M0,
+ VAR_ANGLE
+};
+
+enum FragmentBrushType {
+ FRAGMENT_PROGRAM_BRUSH_SOLID,
+ FRAGMENT_PROGRAM_BRUSH_RADIAL,
+ FRAGMENT_PROGRAM_BRUSH_CONICAL,
+ FRAGMENT_PROGRAM_BRUSH_LINEAR,
+ FRAGMENT_PROGRAM_BRUSH_TEXTURE,
+ FRAGMENT_PROGRAM_BRUSH_PATTERN
+};
+
+enum FragmentCompositionModeType {
+ COMPOSITION_MODES_SIMPLE_PORTER_DUFF,
+ COMPOSITION_MODES_MULTIPLY,
+ COMPOSITION_MODES_SCREEN,
+ COMPOSITION_MODES_OVERLAY,
+ COMPOSITION_MODES_DARKEN,
+ COMPOSITION_MODES_LIGHTEN,
+ COMPOSITION_MODES_COLORDODGE,
+ COMPOSITION_MODES_COLORBURN,
+ COMPOSITION_MODES_HARDLIGHT,
+ COMPOSITION_MODES_SOFTLIGHT,
+ COMPOSITION_MODES_DIFFERENCE,
+ COMPOSITION_MODES_EXCLUSION,
+ COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK,
+ COMPOSITION_MODES_MULTIPLY_NOMASK,
+ COMPOSITION_MODES_SCREEN_NOMASK,
+ COMPOSITION_MODES_OVERLAY_NOMASK,
+ COMPOSITION_MODES_DARKEN_NOMASK,
+ COMPOSITION_MODES_LIGHTEN_NOMASK,
+ COMPOSITION_MODES_COLORDODGE_NOMASK,
+ COMPOSITION_MODES_COLORBURN_NOMASK,
+ COMPOSITION_MODES_HARDLIGHT_NOMASK,
+ COMPOSITION_MODES_SOFTLIGHT_NOMASK,
+ COMPOSITION_MODES_DIFFERENCE_NOMASK,
+ COMPOSITION_MODES_EXCLUSION_NOMASK,
+ COMPOSITION_MODE_BLEND_MODE_MASK,
+ COMPOSITION_MODE_BLEND_MODE_NOMASK
+};
+
+enum FragmentMaskType {
+ FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA,
+ FRAGMENT_PROGRAM_MASK_ELLIPSE_AA
+};
+
+static const unsigned int num_fragment_variables = 19;
+
+static const unsigned int num_fragment_brushes = 6;
+static const unsigned int num_fragment_composition_modes = 26;
+static const unsigned int num_fragment_masks = 2;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA =
+ "!!ARBfp1.0\n"
+ "PARAM c[1] = { { 0.5, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "ADD R3.z, fragment.position.x, c[0].x;\n"
+ "ADD R0.y, fragment.position, -c[0].x;\n"
+ "MAX R4.x, fragment.texcoord[0].y, R0.y;\n"
+ "ADD R0.x, fragment.position.y, c[0];\n"
+ "MIN R3.w, R0.x, fragment.texcoord[0].x;\n"
+ "ADD R2.z, fragment.position.x, -c[0].x;\n"
+ "MOV R2.w, R3.z;\n"
+ "MOV R0.yw, R4.x;\n"
+ "MOV R0.xz, R3.w;\n"
+ "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n"
+ "MAD R0.zw, fragment.position.x, c[0].y, -R0;\n"
+ "MOV R2.x, R0;\n"
+ "MOV R2.y, R0.z;\n"
+ "MOV R1.w, R0;\n"
+ "MOV R1.z, R0.y;\n"
+ "MIN R1.xy, R2, R1.zwzw;\n"
+ "SGE R0.xy, R1.zwzw, R2;\n"
+ "ADD R0.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n"
+ "MAD R3.xy, R0, R0.zwzw, fragment.texcoord[0].zwzw;\n"
+ "ADD R0, -R1.xxyy, R2.zwzw;\n"
+ "MAD R0, R0, R3.xxyy, R4.x;\n"
+ "ADD R3.xy, R0.ywzw, R0.xzzw;\n"
+ "ADD R4.zw, R3.w, -R0.xyxz;\n"
+ "ADD R0.zw, -R4.x, R0.xyyw;\n"
+ "ADD R0.xy, R3.z, -R1;\n"
+ "MAX R1.zw, R2.xyxy, R1;\n"
+ "MUL R0.xy, R0, R0.zwzw;\n"
+ "MAD R3.xy, -R3, c[0].x, R3.w;\n"
+ "ADD R2.w, R3.z, -R2.z;\n"
+ "MUL R2.xy, R3, R2.w;\n"
+ "ADD R2.w, R3, -R4.x;\n"
+ "ADD R3.xy, -R2.z, R1.zwzw;\n"
+ "MUL R3.xy, R4.zwzw, R3;\n"
+ "ADD R4.zw, R1.xyxy, R1;\n"
+ "MAD R0.zw, R4, c[0].x, -R2.z;\n"
+ "MAD R0.xy, -R0, c[0].x, R2.w;\n"
+ "MAD R4.zw, R0, R2.w, -R0.xyxy;\n"
+ "SGE R0.zw, R3.z, R1;\n"
+ "MAD R0.xy, R0.zwzw, R4.zwzw, R0;\n"
+ "MAD R3.xy, R3, c[0].x, -R2;\n"
+ "MAD R0.zw, R0, R3.xyxy, R2.xyxy;\n"
+ "ADD R2.xy, R0.zwzw, -R0;\n"
+ "SGE R0.zw, R2.z, R1.xyxy;\n"
+ "MAD R0.xy, R0.zwzw, R2, R0;\n"
+ "SGE R0.zw, R1, R2.z;\n"
+ "ADD R0.xy, R0, -R2.w;\n"
+ "SGE R1.xy, R3.z, R1;\n"
+ "MAD R0.xy, R1, R0, R2.w;\n"
+ "MAD R0.x, -R0, R0.z, R2.w;\n"
+ "SGE R0.z, R3.w, R4.x;\n"
+ "MAD R0.x, -R0.y, R0.w, R0;\n"
+ "MUL result.color, R0.x, R0.z;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..3],\n"
+ " { -2, 1, -0.5, 2 },\n"
+ " { 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "ADD R0.xy, fragment.position, c[3];\n"
+ "MUL R1.xyz, R0.y, c[1];\n"
+ "MAD R0.xyz, R0.x, c[0], R1;\n"
+ "ADD R0.xyz, R0, c[2];\n"
+ "RCP R2.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R2.z;\n"
+ "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n"
+ "MOV R1.xy, c[0];\n"
+ "MOV R1.zw, c[1].xyxy;\n"
+ "MOV R0.x, c[0].z;\n"
+ "MOV R0.y, c[1].z;\n"
+ "MAD R0, R0.zzww, -R0.xyxy, R1.xzyw;\n"
+ "MUL R1.xy, R2, fragment.texcoord[0];\n"
+ "MUL R0, R2.z, R0;\n"
+ "MUL R1.xy, R1, c[4].x;\n"
+ "MUL R1.zw, R1.xyxy, R0.xyxz;\n"
+ "MUL R0.zw, R1.xyxy, R0.xyyw;\n"
+ "ADD R0.y, R0.z, R0.w;\n"
+ "ADD R0.x, R1.z, R1.w;\n"
+ "MUL R0.xy, R0, R0;\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, R2.xyxy, R2.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "ADD R0.y, -R0.z, c[4];\n"
+ "RSQ R0.x, R0.x;\n"
+ "MAD_SAT R0.x, R0, R0.y, -c[4].z;\n"
+ "MUL R0.y, -R0.x, c[4].w;\n"
+ "ADD R0.y, R0, c[5].x;\n"
+ "MUL R0.x, R0, R0;\n"
+ "MUL result.color, R0.x, R0.y;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xy, fragment.position, c[3];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xyz, R0, c[0].y;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R1;\n"
+ "MUL R1.xyz, fragment.color.primary, c[0].x;\n"
+ "MAD R2.xyz, R0.w, R1, R2;\n"
+ "ADD R3.xy, fragment.position, c[4];\n"
+ "ADD R1.w, -R0, c[6].x;\n"
+ "MUL R1.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R2.xyz, R1.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[1].z;\n"
+ "ADD R2.w, -fragment.color.primary, c[6].x;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.z, R0.w, R2.w;\n"
+ "MUL R1.x, fragment.color.primary.w, R0.w;\n"
+ "MUL R1.y, fragment.color.primary.w, R1.w;\n"
+ "DP3 R2.w, R1, c[1];\n"
+ "MUL R3.xy, R3, c[2];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[5];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R0.w, c[4];\n"
+ "MUL R1.xyz, fragment.color.primary, R1.x;\n"
+ "MAD R1.xyz, fragment.color.primary, R0, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].x;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[4] = { program.local[0..3] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "ADD R2, fragment.color.primary, R0;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "MAD R2, -fragment.color.primary, R0, R2;\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R1, R0, texture[0], 2D;\n"
+ "ADD R0.w, -R1, c[4].y;\n"
+ "MUL R3.xyz, fragment.color.primary, R0.w;\n"
+ "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n"
+ "ADD R0.xyz, R1.w, -R1;\n"
+ "MUL R0.xyz, R0, R2;\n"
+ "MUL R0.xyz, R0, c[4].x;\n"
+ "MAD R0.xyz, fragment.color.primary.w, R1.w, -R0;\n"
+ "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n"
+ "MUL R2.xyz, fragment.color.primary, R1;\n"
+ "MAD R2.xyz, R2, c[4].x, R3;\n"
+ "ADD R0.w, -fragment.color.primary, c[4].y;\n"
+ "MAD R3.xyz, R1, R0.w, R0;\n"
+ "MAD R2.xyz, R1, R0.w, R2;\n"
+ "MUL R0.xyz, R1, c[4].x;\n"
+ "SGE R0.xyz, R0, R1.w;\n"
+ "ADD R3.xyz, R3, -R2;\n"
+ "MAD R2.xyz, R0, R3, R2;\n"
+ "ADD R0.z, fragment.color.primary.w, R1.w;\n"
+ "MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[2];\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[3];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.xyz, fragment.color.primary, R0.w;\n"
+ "MIN R1.xyz, R1, R2;\n"
+ "ADD R1.w, -R0, c[4].x;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].x;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.xyz, fragment.color.primary, R0.w;\n"
+ "MAX R1.xyz, R1, R2;\n"
+ "ADD R1.w, -R0, c[4].x;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].x;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -fragment.color.primary.w, c[4];\n"
+ "MAX R1.y, fragment.color.primary.w, c[4];\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "ADD R1.w, -R0, c[4].x;\n"
+ "MAD R3.xyz, fragment.color.primary, R1.w, R2;\n"
+ "RCP R1.y, R1.y;\n"
+ "MAD R1.xyz, -fragment.color.primary, R1.y, c[4].x;\n"
+ "MAX R1.xyz, R1, c[4].y;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.w, fragment.color.primary, R0;\n"
+ "RCP R1.x, R1.x;\n"
+ "RCP R1.y, R1.y;\n"
+ "RCP R1.z, R1.z;\n"
+ "MAD R1.xyz, R2, R1, R3;\n"
+ "MAD R3.xyz, fragment.color.primary.w, R0.w, R3;\n"
+ "MAD R2.xyz, fragment.color.primary, R0.w, R2;\n"
+ "ADD R3.xyz, R3, -R1;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.w, -R0, c[4].x;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
+ "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
+ "MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n"
+ "MUL R3.xyz, fragment.color.primary.w, R1;\n"
+ "MAX R1.xyz, fragment.color.primary, c[4].y;\n"
+ "ADD R2.w, -fragment.color.primary, c[4].x;\n"
+ "MUL R4.xyz, fragment.color.primary, R1.w;\n"
+ "RCP R1.x, R1.x;\n"
+ "RCP R1.y, R1.y;\n"
+ "RCP R1.z, R1.z;\n"
+ "MAD R3.xyz, R3, R1, R4;\n"
+ "MUL R1.xyz, R0, R2.w;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "MAD R3.xyz, R0, R2.w, R3;\n"
+ "MUL R1.w, fragment.color.primary, R0;\n"
+ "ADD R3.xyz, R3, -R1;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R1, R0, texture[0], 2D;\n"
+ "ADD R0.w, -R1, c[4].y;\n"
+ "MUL R3.xyz, fragment.color.primary, R0.w;\n"
+ "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n"
+ "ADD R0.xyz, R1.w, -R1;\n"
+ "MUL R0.xyz, R0, R2;\n"
+ "MUL R0.xyz, R0, c[4].x;\n"
+ "MAD R0.xyz, fragment.color.primary.w, R1.w, -R0;\n"
+ "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n"
+ "MUL R2.xyz, fragment.color.primary, R1;\n"
+ "MAD R2.xyz, R2, c[4].x, R3;\n"
+ "ADD R0.w, -fragment.color.primary, c[4].y;\n"
+ "MAD R3.xyz, R1, R0.w, R0;\n"
+ "MAD R2.xyz, R1, R0.w, R2;\n"
+ "MUL R0.xyz, fragment.color.primary, c[4].x;\n"
+ "SGE R0.xyz, R0, fragment.color.primary.w;\n"
+ "ADD R3.xyz, R3, -R2;\n"
+ "MAD R2.xyz, R0, R3, R2;\n"
+ "ADD R0.z, fragment.color.primary.w, R1.w;\n"
+ "MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[2];\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[3];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..3],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.x, R0.w, c[4].z;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[5].x, -c[5].y;\n"
+ "MAD R3.xyz, R2, R1, c[5].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[4].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary, c[4].y;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
+ "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
+ "MUL R3.xyz, R0, c[4].w;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
+ "MAD R3.xyz, -R0, R1, R3;\n"
+ "MUL R1.xyz, R0, R1;\n"
+ "SGE R2.xyz, R2, fragment.color.primary.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.x, -R0.w, c[4];\n"
+ "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n"
+ "ADD R1.x, -fragment.color.primary.w, c[4];\n"
+ "MAD R2.xyz, R0, R1.x, R2;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.xyz, fragment.color.primary, R0;\n"
+ "MUL R3.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R2.xyz, fragment.color.primary, R0.w;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "MAD R2.xyz, -R2, c[4].x, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
+ "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
+ "MUL R1.xyz, fragment.color.primary, R0;\n"
+ "MAD R1.xyz, -R1, c[4].x, R2;\n"
+ "ADD R1.w, -R0, c[4].y;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].y;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[4] = { program.local[0..2],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[2];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xyz, R0, c[0].y;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R1;\n"
+ "MUL R1.xyz, fragment.color.primary, c[0].x;\n"
+ "MAD R2.xyz, R0.w, R1, R2;\n"
+ "MUL R0.xyz, R0, c[1].z;\n"
+ "ADD R1.w, -R0, c[3].x;\n"
+ "MUL R1.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R1.xyz, R1.w, R1, R2;\n"
+ "ADD R2.x, -fragment.color.primary.w, c[3];\n"
+ "MAD result.color.xyz, R2.x, R0, R1;\n"
+ "MUL R0.x, fragment.color.primary.w, R0.w;\n"
+ "MUL R0.z, R0.w, R2.x;\n"
+ "MUL R0.y, fragment.color.primary.w, R1.w;\n"
+ "DP3 result.color.w, R0, c[1];\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R0.w, c[1];\n"
+ "MUL R1.xyz, fragment.color.primary, R1.x;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "MAD R1.xyz, fragment.color.primary, R0, R1;\n"
+ "ADD R2.x, -fragment.color.primary.w, c[1];\n"
+ "MAD result.color.xyz, R0, R2.x, R1;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[1] = { program.local[0] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1, fragment.color.primary, R0;\n"
+ "MAD result.color, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.w, -R0, c[1].y;\n"
+ "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n"
+ "ADD R1.xyz, R0.w, -R0;\n"
+ "MUL R1.xyz, R1, R2;\n"
+ "MUL R1.xyz, R1, c[1].x;\n"
+ "MAD R1.xyz, fragment.color.primary.w, R0.w, -R1;\n"
+ "MUL R3.xyz, fragment.color.primary, R1.w;\n"
+ "MUL R2.xyz, fragment.color.primary, R0;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[1].y;\n"
+ "MAD R2.xyz, R2, c[1].x, R3;\n"
+ "MAD R2.xyz, R0, R1.w, R2;\n"
+ "MAD R1.xyz, R0, R1.w, R1;\n"
+ "MUL R0.xyz, R0, c[1].x;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "ADD R1.xyz, R1, -R2;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD result.color.xyz, R0, R1, R2;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.xyz, fragment.color.primary, R0.w;\n"
+ "MIN R1.xyz, R1, R2;\n"
+ "ADD R1.w, -R0, c[1].x;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "ADD R2.x, -fragment.color.primary.w, c[1];\n"
+ "MAD result.color.xyz, R0, R2.x, R1;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.xyz, fragment.color.primary, R0.w;\n"
+ "MAX R1.xyz, R1, R2;\n"
+ "ADD R1.w, -R0, c[1].x;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "ADD R2.x, -fragment.color.primary.w, c[1];\n"
+ "MAD result.color.xyz, R0, R2.x, R1;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MAX R1.y, fragment.color.primary.w, c[1];\n"
+ "RCP R2.x, R1.y;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -fragment.color.primary.w, c[1];\n"
+ "MUL R1.xyz, R0, R1.x;\n"
+ "ADD R1.w, -R0, c[1].x;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "MAD R2.xyz, -fragment.color.primary, R2.x, c[1].x;\n"
+ "MAX R2.xyz, R2, c[1].y;\n"
+ "MUL R0.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.w, fragment.color.primary, R0;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R0, R2, R1;\n"
+ "MAD R1.xyz, fragment.color.primary.w, R0.w, R1;\n"
+ "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n"
+ "SGE R0.xyz, R0, R1.w;\n"
+ "ADD R1.xyz, R1, -R2;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "MAD result.color.xyz, R0, R1, R2;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
+ "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
+ "MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n"
+ "MUL R3.xyz, fragment.color.primary.w, R1;\n"
+ "MAX R1.xyz, fragment.color.primary, c[1].y;\n"
+ "ADD R1.w, -R0, c[1].x;\n"
+ "MUL R4.xyz, fragment.color.primary, R1.w;\n"
+ "ADD R2.w, -fragment.color.primary, c[1].x;\n"
+ "RCP R1.x, R1.x;\n"
+ "RCP R1.y, R1.y;\n"
+ "RCP R1.z, R1.z;\n"
+ "MAD R1.xyz, R3, R1, R4;\n"
+ "MUL R3.xyz, R0, R2.w;\n"
+ "MAD R0.xyz, R0, R2.w, R1;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R3;\n"
+ "MUL R1.w, fragment.color.primary, R0;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "ADD R0.xyz, R0, -R1;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "MAD result.color.xyz, R2, R0, R1;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.w, -R0, c[1].y;\n"
+ "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n"
+ "ADD R1.xyz, R0.w, -R0;\n"
+ "MUL R1.xyz, R1, R2;\n"
+ "MUL R1.xyz, R1, c[1].x;\n"
+ "MAD R1.xyz, fragment.color.primary.w, R0.w, -R1;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "MUL R3.xyz, fragment.color.primary, R1.w;\n"
+ "MUL R2.xyz, fragment.color.primary, R0;\n"
+ "ADD R1.w, -fragment.color.primary, c[1].y;\n"
+ "MAD R2.xyz, R2, c[1].x, R3;\n"
+ "MAD R2.xyz, R0, R1.w, R2;\n"
+ "MAD R0.xyz, R0, R1.w, R1;\n"
+ "ADD R1.xyz, R0, -R2;\n"
+ "MUL R0.xyz, fragment.color.primary, c[1].x;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "SGE R0.xyz, R0, fragment.color.primary.w;\n"
+ "MAD result.color.xyz, R0, R1, R2;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[3] = { program.local[0],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.x, R0.w, c[1].z;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[2].x, -c[2].y;\n"
+ "MAD R3.xyz, R2, R1, c[2].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[1].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
+ "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
+ "MUL R3.xyz, R0, c[1].w;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
+ "MAD R3.xyz, -R0, R1, R3;\n"
+ "MUL R1.xyz, R0, R1;\n"
+ "SGE R2.xyz, R2, fragment.color.primary.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.x, -R0.w, c[1];\n"
+ "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n"
+ "ADD R1.x, fragment.color.primary.w, R0.w;\n"
+ "ADD R1.y, -fragment.color.primary.w, c[1].x;\n"
+ "MAD result.color.xyz, R0, R1.y, R2;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.xyz, fragment.color.primary, R0.w;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "MIN R1.xyz, R1, R2;\n"
+ "ADD R0.xyz, fragment.color.primary, R0;\n"
+ "MAD result.color.xyz, -R1, c[1].x, R0;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[2] = { program.local[0],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xy, fragment.position, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
+ "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
+ "MUL R1.xyz, fragment.color.primary, R0;\n"
+ "MAD R1.xyz, -R1, c[1].x, R2;\n"
+ "ADD R1.w, -R0, c[1].y;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, fragment.color.primary, R0;\n"
+ "ADD R2.x, -fragment.color.primary.w, c[1].y;\n"
+ "MAD result.color.xyz, R0, R2.x, R1;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_MASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[3] = { program.local[0..2] };\n"
+ "TEMP R0;\n"
+ "ADD R0.xy, fragment.position, c[1];\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "DP4 R0.x, R0, c[2];\n"
+ "MUL result.color, fragment.color.primary, R0.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_NOMASK =
+ "!!ARBfp1.0\n"
+ "MOV result.color, fragment.color.primary;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
+ "!!ARBfp1.0\n"
+ "PARAM c[12] = { program.local[0..10],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[11].x;\n"
+ "MUL R0.z, R0, c[11].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R1.x, -R0.y, R0.z;\n"
+ "MOV R0.x, c[11];\n"
+ "MUL R0.z, R0.x, c[1].x;\n"
+ "RCP R1.y, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[8];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R0, c[5].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[5].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[9];\n"
+ "ADD R2.w, -R0, c[11].z;\n"
+ "MUL R1.xyz, R1, c[6].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[6].z;\n"
+ "ADD R3.z, -R1.w, c[11];\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[6];\n"
+ "MUL R3.xy, R3, c[7];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[10];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R1.x, -R0.y, R0.z;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.z, R0.x, c[1].x;\n"
+ "RCP R1.y, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.x, -R0.w, c[9].z;\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "ADD R3.xy, fragment.position, c[7];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.z, R0.x, R0;\n"
+ "TEX R1, R0.z, texture[2], 1D;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[5];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[9].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, -R0.w, c[9].z;\n"
+ "MAD R3.xyz, R3, c[9].x, R4;\n"
+ "MAD R3.xyz, R1, R2.x, R3;\n"
+ "MAD R0.xyz, R1, R2.x, R0;\n"
+ "MUL R2.xyz, R1, c[9].x;\n"
+ "ADD R0.xyz, R0, -R3;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R0, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[8];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAX R1.x, R0.w, c[9].w;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R1.xyz, -R0, R1.x, c[9].z;\n"
+ "MAX R2.xyz, R1, c[9].w;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MUL R3.xyz, R1, R2.w;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "MAD R4.xyz, R0, R2.w, R3;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R3;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R3, R2, R4;\n"
+ "MAD R4.xyz, R0.w, R1.w, R4;\n"
+ "ADD R4.xyz, R4, -R2;\n"
+ "MAD R2.xyz, R0, R4, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[8];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[9].w;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "ADD R3.w, -R0, c[9].z;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R2.xyz, R1, R3.w, R2;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R3.xyz, R3, R2.w;\n"
+ "MAD R2.xyz, R3, R2, R0;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[8];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[9].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R3.xyz, R3, c[9].x, R4;\n"
+ "MUL R0.xyz, R0, c[9].x;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "MAD R2.xyz, R0, R2, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[8];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..8],\n"
+ " { 2, 4, 1, 9.9999997e-006 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MAD R0.y, R0.x, R0.x, -R0;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[9].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[10].x, -c[10].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R2.xyz, R0, c[9].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[10].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[9].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[9].x;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[9].y;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[9].z;\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[8];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[9].x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[9].x, R3;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[8].x;\n"
+ "MUL R0.z, R0, c[8].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R0.y, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R2.xyz, R1, c[5].y;\n"
+ "MOV R0.x, c[8];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[5].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[8].z;\n"
+ "MUL R0.xyz, R0, c[6].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[8].z;\n"
+ "MUL R1.xyz, R1, c[6].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
+ "MUL R0.x, R0.w, R1.w;\n"
+ "MUL R0.z, R1.w, R2.x;\n"
+ "MUL R0.y, R0.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[6];\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R0.y, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R2.x, -R1.w, c[6].z;\n"
+ "MUL R2.xyz, R0, R2.x;\n"
+ "MAD R0.xyz, R0, R1, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R2, R0, R1;\n"
+ "MAD result.color, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[6].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R2.w;\n"
+ "MUL R0.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[6].z;\n"
+ "MAD R0.xyz, R0, c[6].x, R3;\n"
+ "MAD R0.xyz, R1, R2.w, R0;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R1.xyz, R1, c[6].x;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R1.xyz, R1, R1.w;\n"
+ "MAD result.color.xyz, R1, R2, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAX R1.x, R0.w, c[6].w;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R1.xyz, -R0, R1.x, c[6].z;\n"
+ "MAX R2.xyz, R1, c[6].w;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[6].z;\n"
+ "MUL R3.xyz, R1, R2.w;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "MAD R3.xyz, R0, R2.w, R3;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R1, R2, R3;\n"
+ "MAD R3.xyz, R0.w, R1.w, R3;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "ADD R3.xyz, R3, -R2;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "MAD result.color.xyz, R0, R3, R2;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[6].w;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "ADD R3.w, -R0, c[6].z;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R1.xyz, R1, R3.w, R2;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.x, R0.w, R1.w;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R1.xyz, R1, -R0;\n"
+ "SGE R2.xyz, R3, R2.x;\n"
+ "MAD result.color.xyz, R2, R1, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[6].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R2.w, -R0, c[6].z;\n"
+ "MUL R0.xyz, R0, c[6].x;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MAD R3.xyz, R3, c[6].x, R4;\n"
+ "MAD R1.xyz, R1, R2.w, R3;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R2.xyz, R2, -R1;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD result.color.xyz, R0, R2, R1;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..5],\n"
+ " { 2, 4, 1, 9.9999997e-006 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MAD R0.y, R0.x, R0.x, -R0;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[6].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[7].x, -c[7].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAD R2.xyz, R0, c[6].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[7].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[6].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[6].x;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[6].y;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[6].z;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "ADD R0.xyz, R0, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "MAD result.color.xyz, -R2, c[6].x, R0;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MUL R2.xyz, R0, R1;\n"
+ "MAD R2.xyz, -R2, c[6].x, R3;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_MASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 4 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[8];\n"
+ "MUL R0.x, R0, c[8];\n"
+ "MAD R0.y, R0.x, R0.x, -R0;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R1.x, -R0, R0.y;\n"
+ "MOV R0.x, c[8];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R1.y, R0.x;\n"
+ "ADD R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "MUL R0.zw, R0, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "DP4 R1.y, R0, c[7];\n"
+ "TEX R0, R1, texture[1], 1D;\n"
+ "MUL result.color, R0, R1.y;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 4 } };\n"
+ "TEMP R0;\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[5];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[5].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "MUL R0.w, R0.y, c[1].x;\n"
+ "RCP R0.y, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX result.color, R0, texture[0], 1D;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
+ "!!ARBfp1.0\n"
+ "PARAM c[13] = { program.local[0..9],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[10].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[11].x, c[11].y;\n"
+ "MAD R1.z, R1, R1.y, -c[11];\n"
+ "MAD R1.z, R1, R1.y, c[11].w;\n"
+ "MAD R1.z, R1, R1.y, -c[12].x;\n"
+ "MAD R1.y, R1.z, R1, c[12];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[10].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[10];\n"
+ "FLR R1.y, R1.x;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, R1, -R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[12].z;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[12];\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[8];\n"
+ "FLR R1.y, R1.x;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, R1, -R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.x, -R0.w, c[10].z;\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[10].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[8];\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.z, R0.x, -R0.y;\n"
+ "TEX R1, R0.z, texture[2], 1D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[4];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[10];\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[10].z;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, -R0.w, c[10].w;\n"
+ "MAD R3.xyz, R3, c[10].z, R4;\n"
+ "MAD R3.xyz, R1, R2.x, R3;\n"
+ "MAD R0.xyz, R1, R2.x, R0;\n"
+ "MUL R2.xyz, R1, c[10].z;\n"
+ "ADD R0.xyz, R0, -R3;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R0, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[10].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[10].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[10].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[10].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAX R1.x, R0.w, c[10].w;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R1.xyz, -R0, R1.x, c[10].z;\n"
+ "MAX R2.xyz, R1, c[10].w;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[10].z;\n"
+ "MUL R3.xyz, R1, R2.w;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
+ "MAD R4.xyz, R0, R2.w, R3;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R3;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R3, R2, R4;\n"
+ "MAD R4.xyz, R0.w, R1.w, R4;\n"
+ "ADD R4.xyz, R4, -R2;\n"
+ "MAD R2.xyz, R0, R4, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[10].w;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
+ "ADD R3.w, -R0, c[10].z;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R2.xyz, R1, R3.w, R2;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R3.xyz, R3, R2.w;\n"
+ "MAD R2.xyz, R3, R2, R0;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[10];\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[10].z;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[10];\n"
+ "MAD R3.xyz, R3, c[10].z, R4;\n"
+ "MUL R0.xyz, R0, c[10].z;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "MAD R2.xyz, R0, R2, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[13] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 2 },\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[11].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[11].z, -c[11].w;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R2.xyz, R0, c[10].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[12].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[10].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[10].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[11].y;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[10].z;\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[10].z, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[10].z, R3;\n"
+ "ADD R2.w, -R0, c[10];\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[10].w;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..6],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[7].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].x, c[8].y;\n"
+ "MAD R1.z, R1, R1.y, -c[8];\n"
+ "MAD R1.z, R1, R1.y, c[8].w;\n"
+ "MAD R1.z, R1, R1.y, -c[9].x;\n"
+ "MAD R1.y, R1.z, R1, c[9];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[7].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R2.xyz, R1, c[4].y;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7];\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[4].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[9].z;\n"
+ "MUL R1.xyz, R1, c[5].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
+ "MUL R0.x, R0.w, R1.w;\n"
+ "MUL R0.z, R1.w, R2.x;\n"
+ "MUL R0.y, R0.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[5];\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R2.x, -R1.w, c[7].z;\n"
+ "MUL R2.xyz, R0, R2.x;\n"
+ "MAD R0.xyz, R0, R1, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[7].z;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R2, R0, R1;\n"
+ "MAD result.color, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[7];\n"
+ "MUL R2.xyz, R2, c[7].z;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R2.w;\n"
+ "MUL R0.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[7];\n"
+ "MAD R0.xyz, R0, c[7].z, R3;\n"
+ "MAD R0.xyz, R1, R2.w, R0;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R1.xyz, R1, c[7].z;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R1.xyz, R1, R1.w;\n"
+ "MAD result.color.xyz, R1, R2, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[7].z;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[7].z;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[7].z;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[7].z;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAX R1.x, R0.w, c[7].w;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R1.xyz, -R0, R1.x, c[7].z;\n"
+ "MAX R2.xyz, R1, c[7].w;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[7].z;\n"
+ "MUL R3.xyz, R1, R2.w;\n"
+ "ADD R2.w, -R1, c[7].z;\n"
+ "MAD R3.xyz, R0, R2.w, R3;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R1, R2, R3;\n"
+ "MAD R3.xyz, R0.w, R1.w, R3;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "ADD R3.xyz, R3, -R2;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "MAD result.color.xyz, R0, R3, R2;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "ADD R2.w, -R1, c[7].z;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[7].w;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "ADD R3.w, -R0, c[7].z;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R1.xyz, R1, R3.w, R2;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.x, R0.w, R1.w;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R1.xyz, R1, -R0;\n"
+ "SGE R2.xyz, R3, R2.x;\n"
+ "MAD result.color.xyz, R2, R1, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[7];\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[7].z;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R2.w, -R0, c[7];\n"
+ "MUL R0.xyz, R0, c[7].z;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MAD R3.xyz, R3, c[7].z, R4;\n"
+ "MAD R1.xyz, R1, R2.w, R3;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R2.xyz, R2, -R1;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD result.color.xyz, R0, R2, R1;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 2 },\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[8].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[8].z, -c[8].w;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAD R2.xyz, R0, c[7].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[9].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[7].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[7].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[8].y;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "ADD R2.w, -R1, c[7].z;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[7].z;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "ADD R0.xyz, R0, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "MAD result.color.xyz, -R2, c[7].z, R0;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MUL R2.xyz, R0, R1;\n"
+ "MAD R2.xyz, -R2, c[7].z, R3;\n"
+ "ADD R2.w, -R1, c[7];\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[7].w;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..6],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[7].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].x, c[8].y;\n"
+ "MAD R1.z, R1, R1.y, -c[8];\n"
+ "MAD R1.z, R1, R1.y, c[8].w;\n"
+ "MAD R1.z, R1, R1.y, -c[9].x;\n"
+ "MAD R1.y, R1.z, R1, c[9];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[7].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[7];\n"
+ "FLR R1.y, R1.x;\n"
+ "ADD R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "MUL R0.xy, R0.zwzw, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, R1, -R1.y;\n"
+ "DP4 R1.y, R0, c[6];\n"
+ "TEX R0, R1, texture[1], 1D;\n"
+ "MUL result.color, R0, R1.y;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..3],\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[4].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].x, c[5].y;\n"
+ "MAD R1.z, R1, R1.y, -c[5];\n"
+ "MAD R1.z, R1, R1.y, c[5].w;\n"
+ "MAD R1.z, R1, R1.y, -c[6].x;\n"
+ "MAD R1.y, R1.z, R1, c[6];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[4].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[4].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[4];\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX result.color, R0, texture[0], 1D;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..9],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "ADD R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, c[0].z;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[10].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[10].x;\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "ADD R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, c[0].z;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.x, -R0.w, c[8];\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..7] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.z, R0.x, c[0];\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
+ "TEX R1, R0.z, texture[2], 1D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[4];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[8].y;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[8].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, -R0.w, c[8].y;\n"
+ "MAD R3.xyz, R3, c[8].x, R4;\n"
+ "MAD R3.xyz, R1, R2.x, R3;\n"
+ "MAD R0.xyz, R1, R2.x, R0;\n"
+ "MUL R2.xyz, R1, c[8].x;\n"
+ "ADD R0.xyz, R0, -R3;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R0, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAX R1.x, R0.w, c[8].y;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R2.xyz, -R0, R1.x, c[8].x;\n"
+ "MAX R2.xyz, R2, c[8].y;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MUL R3.xyz, R1, R2.w;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R4.xyz, R0, R2.w, R3;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R3;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R3, R2, R4;\n"
+ "MAD R4.xyz, R0.w, R1.w, R4;\n"
+ "ADD R4.xyz, R4, -R2;\n"
+ "MAD R2.xyz, R0, R4, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[8].y;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "ADD R3.w, -R0, c[8].x;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R2.xyz, R1, R3.w, R2;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R3.xyz, R3, R2.w;\n"
+ "MAD R2.xyz, R3, R2, R0;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[8].y;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[8].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R3.xyz, R3, c[8].x, R4;\n"
+ "MUL R0.xyz, R0, c[8].x;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "MAD R2.xyz, R0, R2, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..7],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[8];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[8].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[8].w;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[8];\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[8].x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[8].x, R3;\n"
+ "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8].y;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R2.xyz, R1, c[4].y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[4].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[7].x;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[7];\n"
+ "MUL R1.xyz, R1, c[5].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
+ "MUL R0.x, R0.w, R1.w;\n"
+ "MUL R0.z, R1.w, R2.x;\n"
+ "MUL R0.y, R0.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[5];\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R2.x, -R1.w, c[5];\n"
+ "MUL R2.xyz, R0, R2.x;\n"
+ "MAD R0.xyz, R0, R1, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..4] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "ADD R2, R0, R1;\n"
+ "MAD result.color, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
+ "MUL R2.xyz, R2, c[5].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R2.w;\n"
+ "MUL R0.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[5].y;\n"
+ "MAD R0.xyz, R0, c[5].x, R3;\n"
+ "MAD R0.xyz, R1, R2.w, R0;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R1.xyz, R1, c[5].x;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R1.xyz, R1, R1.w;\n"
+ "MAD result.color.xyz, R1, R2, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAX R1.x, R0.w, c[5].y;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R3.xyz, -R0, R1.x, c[5].x;\n"
+ "MAX R3.xyz, R3, c[5].y;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.x, -R0.w, c[5];\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "RCP R3.x, R3.x;\n"
+ "RCP R3.y, R3.y;\n"
+ "RCP R3.z, R3.z;\n"
+ "MAD R3.xyz, R1, R3, R2;\n"
+ "MAD R2.xyz, R0.w, R1.w, R2;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "MAD result.color.xyz, R0, R2, R3;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[5].y;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "ADD R3.w, -R0, c[5].x;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R1.xyz, R1, R3.w, R2;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.x, R0.w, R1.w;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R1.xyz, R1, -R0;\n"
+ "SGE R2.xyz, R3, R2.x;\n"
+ "MAD result.color.xyz, R2, R1, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[5].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MUL R0.xyz, R0, c[5].x;\n"
+ "ADD R2.w, -R0, c[5].y;\n"
+ "MAD R3.xyz, R3, c[5].x, R4;\n"
+ "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R1.xyz, R1, -R3;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD result.color.xyz, R0, R1, R3;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..4],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[5];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[5].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[5].w;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "ADD R0.xyz, R0, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "MAD result.color.xyz, -R2, c[5].x, R0;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MUL R2.xyz, R0, R1;\n"
+ "MAD R2.xyz, -R2, c[5].x, R3;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5];\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_MASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..6] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R0.zw, R0, c[0].xyxy;\n"
+ "ADD R1.x, R0.z, R0.w;\n"
+ "ADD R0.xy, fragment.position, c[5];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "DP4 R1.y, R0, c[6];\n"
+ "MUL R1.x, R1, c[0].z;\n"
+ "TEX R0, R1, texture[1], 1D;\n"
+ "MUL result.color, R0, R1.y;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[4] = { program.local[0..3] };\n"
+ "TEMP R0;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX result.color, R0, texture[0], 1D;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..9],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
+ "RCP R0.z, R1.z;\n"
+ "MUL R1.xy, R1, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[10].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[10].x;\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
+ "RCP R0.z, R1.z;\n"
+ "MUL R1.xy, R1, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "ADD R2.x, -R0.w, c[8];\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..7] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
+ "TEX R1, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[4];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[2], 2D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[8].y;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[8].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, -R0.w, c[8].y;\n"
+ "MAD R3.xyz, R3, c[8].x, R4;\n"
+ "MAD R3.xyz, R1, R2.x, R3;\n"
+ "MAD R0.xyz, R1, R2.x, R0;\n"
+ "MUL R2.xyz, R1, c[8].x;\n"
+ "ADD R0.xyz, R0, -R3;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R0, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[2], 2D;\n"
+ "MAX R1.x, R0.w, c[8].y;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R2.xyz, -R0, R1.x, c[8].x;\n"
+ "MAX R2.xyz, R2, c[8].y;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MUL R3.xyz, R1, R2.w;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R4.xyz, R0, R2.w, R3;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R3;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R3, R2, R4;\n"
+ "MAD R4.xyz, R0.w, R1.w, R4;\n"
+ "ADD R4.xyz, R4, -R2;\n"
+ "MAD R2.xyz, R0, R4, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[2], 2D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[8].y;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "ADD R3.w, -R0, c[8].x;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.w, R0, R1;\n"
+ "MAD R2.xyz, R1, R3.w, R2;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R3.xyz, R3, R2.w;\n"
+ "MAD R2.xyz, R3, R2, R0;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[2], 2D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[8].y;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[8].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R3.xyz, R3, c[8].x, R4;\n"
+ "MUL R0.xyz, R0, c[8].x;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "MAD R2.xyz, R0, R2, R3;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..7],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MAX R0.w, R1, c[8].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[2], 2D;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[8].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[8].w;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[8];\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[8].x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[8].x, R3;\n"
+ "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8].y;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R2.xyz, R1, c[4].y;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[4].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[7].x;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[7];\n"
+ "MUL R1.xyz, R1, c[5].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
+ "MUL R0.x, R0.w, R1.w;\n"
+ "MUL R0.z, R1.w, R2.x;\n"
+ "MUL R0.y, R0.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[5];\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2.x, -R1.w, c[5];\n"
+ "MUL R2.xyz, R0, R2.x;\n"
+ "MAD R0.xyz, R0, R1, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..4] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R0, R1;\n"
+ "MAD result.color, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
+ "MUL R2.xyz, R2, c[5].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R3.xyz, R0, R2.w;\n"
+ "MUL R0.xyz, R0, R1;\n"
+ "ADD R2.w, -R0, c[5].y;\n"
+ "MAD R0.xyz, R0, c[5].x, R3;\n"
+ "MAD R0.xyz, R1, R2.w, R0;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R1.xyz, R1, c[5].x;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R2.xyz, R2, -R0;\n"
+ "SGE R1.xyz, R1, R1.w;\n"
+ "MAD result.color.xyz, R1, R2, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MAX R1.x, R0.w, c[5].y;\n"
+ "RCP R1.x, R1.x;\n"
+ "MAD R3.xyz, -R0, R1.x, c[5].x;\n"
+ "MAX R3.xyz, R3, c[5].y;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.x, -R0.w, c[5];\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
+ "MAD R0.xyz, R0, R1.w, R1;\n"
+ "MUL R2.w, R0, R1;\n"
+ "RCP R3.x, R3.x;\n"
+ "RCP R3.y, R3.y;\n"
+ "RCP R3.z, R3.z;\n"
+ "MAD R3.xyz, R1, R3, R2;\n"
+ "MAD R2.xyz, R0.w, R1.w, R2;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "MAD result.color.xyz, R0, R2, R3;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, -R0.w, R1.w, R3;\n"
+ "MUL R4.xyz, R0.w, R2;\n"
+ "MAX R2.xyz, R0, c[5].y;\n"
+ "MUL R5.xyz, R0, R2.w;\n"
+ "ADD R3.w, -R0, c[5].x;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R1, R3.w;\n"
+ "MAD R1.xyz, R1, R3.w, R2;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
+ "MUL R2.x, R0.w, R1.w;\n"
+ "ADD R2.w, R0, R1;\n"
+ "ADD R1.xyz, R1, -R0;\n"
+ "SGE R2.xyz, R3, R2.x;\n"
+ "MAD result.color.xyz, R2, R1, R0;\n"
+ "MAD result.color.w, -R0, R1, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
+ "ADD R3.xyz, R0.w, -R0;\n"
+ "ADD R2.xyz, R1.w, -R1;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[5].x;\n"
+ "MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R4.xyz, R0, R2.w;\n"
+ "MUL R3.xyz, R0, R1;\n"
+ "MUL R0.xyz, R0, c[5].x;\n"
+ "ADD R2.w, -R0, c[5].y;\n"
+ "MAD R3.xyz, R3, c[5].x, R4;\n"
+ "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R1.xyz, R1, -R3;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD result.color.xyz, R0, R1, R3;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..4],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MAX R0.w, R1, c[5].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[5].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[5].w;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
+ "ADD R0.xyz, R0, R1;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R1.x, R0.w, R1.w;\n"
+ "MAD result.color.xyz, -R2, c[5].x, R0;\n"
+ "MAD result.color.w, -R0, R1, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
+ "MAD R3.xyz, R0, R1.w, R2;\n"
+ "MUL R2.xyz, R0, R1;\n"
+ "MAD R2.xyz, -R2, c[5].x, R3;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R2.y, -R0.w, c[5];\n"
+ "MAD result.color.xyz, R1, R2.y, R0;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_MASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..6] };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
+ "RCP R0.z, R1.z;\n"
+ "MUL R1.xy, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[5];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "DP4 R1.z, R0, c[6];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R0, R1, texture[1], 2D;\n"
+ "MUL result.color, R0, R1.z;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[4] = { program.local[0..3] };\n"
+ "TEMP R0;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX result.color, R0, texture[0], 2D;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
+ "!!ARBfp1.0\n"
+ "PARAM c[11] = { program.local[0..9],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[10];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[10].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[10].x;\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "ADD R2.x, -R0.w, c[8];\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.z, -R0.x, c[8].x;\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
+ "MUL R1, fragment.color.primary, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[4];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.x, -R0, c[8];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "ADD R3.xyz, R1.w, -R1;\n"
+ "ADD R2.xyz, R0.w, -R0;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[8].y;\n"
+ "MAD R2.xyz, R1.w, R0.w, -R2;\n"
+ "MUL R4.xyz, R1, R2.w;\n"
+ "MUL R3.xyz, R1, R0;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R3.xyz, R3, c[8].y, R4;\n"
+ "MAD R3.xyz, R0, R2.x, R3;\n"
+ "MAD R1.xyz, R0, R2.x, R1;\n"
+ "MUL R2.xyz, R0, c[8].y;\n"
+ "ADD R1.xyz, R1, -R3;\n"
+ "SGE R2.xyz, R2, R0.w;\n"
+ "MAD R2.xyz, R2, R1, R3;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.x, -R0, c[8];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MAX R0.x, R1.w, c[8].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MAD R2.xyz, -R1, R0.x, c[8].x;\n"
+ "MAX R2.xyz, R2, c[8].y;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MUL R3.xyz, R0, R2.w;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R4.xyz, R1, R2.w, R3;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.w, R1, R0;\n"
+ "MAD R1.xyz, R1, R0.w, R3;\n"
+ "SGE R1.xyz, R1, R2.w;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R3, R2, R4;\n"
+ "MAD R4.xyz, R1.w, R0.w, R4;\n"
+ "ADD R4.xyz, R4, -R2;\n"
+ "MAD R2.xyz, R1, R4, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R1.x, -R0, c[8];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MAD R2.xyz, -R1.w, R0.w, R3;\n"
+ "MUL R4.xyz, R1.w, R2;\n"
+ "MAX R2.xyz, R1, c[8].y;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MUL R5.xyz, R1, R2.w;\n"
+ "ADD R3.w, -R1, c[8].x;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R0, R3.w;\n"
+ "MAD R1.xyz, R1, R2.w, R4;\n"
+ "MUL R2.w, R1, R0;\n"
+ "MAD R2.xyz, R0, R3.w, R2;\n"
+ "ADD R2.xyz, R2, -R1;\n"
+ "SGE R3.xyz, R3, R2.w;\n"
+ "MAD R2.xyz, R3, R2, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.x, -R0, c[8];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "ADD R3.xyz, R1.w, -R1;\n"
+ "ADD R2.xyz, R0.w, -R0;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[8].y;\n"
+ "MAD R2.xyz, R1.w, R0.w, -R2;\n"
+ "MUL R4.xyz, R1, R2.w;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R3.xyz, R1, R0;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R3.xyz, R3, c[8].y, R4;\n"
+ "MUL R1.xyz, R1, c[8].y;\n"
+ "SGE R1.xyz, R1, R1.w;\n"
+ "MAD R3.xyz, R0, R2.w, R3;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "MAD R2.xyz, R1, R2, R3;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT =
+ "!!ARBfp1.0\n"
+ "PARAM c[10] = { program.local[0..7],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R1.xy, R1, R1.z;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1.x, R1, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.z, R0.w, c[8];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
+ "ADD R1.x, -R1, c[8];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R1, c[8].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
+ "MUL R3.xyz, R1, c[8].y;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
+ "MAD R4.xyz, R1.w, R0, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R0, c[8].w;\n"
+ "SGE R4.xyz, R4, R0.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R0, R2, R4;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
+ "MUL R2.xyz, R0, R2;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R1.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R1.x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "ADD R1.x, -R1, c[8];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[8].y, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION =
+ "!!ARBfp1.0\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[8].y, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "ADD R1.x, -R1, c[7];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MUL R0.xyz, R0, c[5].z;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R2.w, -R0, c[7].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R1.xyz, R2.w, R1, R2;\n"
+ "ADD R2.x, -R1.w, c[7];\n"
+ "MAD result.color.xyz, R2.x, R0, R1;\n"
+ "MUL R0.x, R1.w, R0.w;\n"
+ "MUL R0.z, R0.w, R2.x;\n"
+ "MUL R0.y, R1.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[5];\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[5];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "ADD R2.x, -R0.w, c[5];\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, R1.w, R0.w;\n"
+ "ADD R2.y, -R1.w, c[5].x;\n"
+ "MAD result.color.xyz, R0, R2.y, R1;\n"
+ "MAD result.color.w, -R1, R0, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD result.color, -R1, R0, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R0.x, -R0, c[5];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R3.xyz, R1.w, -R1;\n"
+ "ADD R2.xyz, R0.w, -R0;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MUL R2.xyz, R2, c[5].y;\n"
+ "MAD R2.xyz, R1.w, R0.w, -R2;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R3.xyz, R1, R2.w;\n"
+ "MUL R1.xyz, R1, R0;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R1.xyz, R1, c[5].y, R3;\n"
+ "MAD R1.xyz, R0, R2.w, R1;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
+ "ADD R2.w, R1, R0;\n"
+ "ADD R2.xyz, R2, -R1;\n"
+ "SGE R0.xyz, R0, R0.w;\n"
+ "MAD result.color.xyz, R0, R2, R1;\n"
+ "MAD result.color.w, -R1, R0, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, R1.w, R0.w;\n"
+ "ADD R2.y, -R1.w, c[5].x;\n"
+ "MAD result.color.xyz, R0, R2.y, R1;\n"
+ "MAD result.color.w, -R1, R0, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MAX R2.xyz, R2, R3;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, R1.w, R0.w;\n"
+ "ADD R2.y, -R1.w, c[5].x;\n"
+ "MAD result.color.xyz, R0, R2.y, R1;\n"
+ "MAD result.color.w, -R1, R0, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 1e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R0.x, -R0, c[5];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MAX R0.x, R1.w, c[5].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MAD R3.xyz, -R1, R0.x, c[5].x;\n"
+ "MAX R3.xyz, R3, c[5].y;\n"
+ "MUL R0.xy, fragment.position, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2.x, -R1.w, c[5];\n"
+ "MUL R2.xyz, R0, R2.x;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R0.xyz, R1.w, R0;\n"
+ "RCP R3.x, R3.x;\n"
+ "RCP R3.y, R3.y;\n"
+ "RCP R3.z, R3.z;\n"
+ "MAD R3.xyz, R0, R3, R2;\n"
+ "MAD R0.xyz, R1, R0.w, R0;\n"
+ "MAD R2.xyz, R1.w, R0.w, R2;\n"
+ "MUL R2.w, R1, R0;\n"
+ "ADD R1.x, R1.w, R0.w;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "SGE R0.xyz, R0, R2.w;\n"
+ "MAD result.color.xyz, R0, R2, R3;\n"
+ "MAD result.color.w, -R1, R0, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 9.9999997e-006 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MAD R2.xyz, -R1.w, R0.w, R3;\n"
+ "MUL R4.xyz, R1.w, R2;\n"
+ "MAX R2.xyz, R1, c[5].y;\n"
+ "MUL R5.xyz, R1, R2.w;\n"
+ "ADD R3.w, -R1, c[5].x;\n"
+ "RCP R2.x, R2.x;\n"
+ "RCP R2.y, R2.y;\n"
+ "RCP R2.z, R2.z;\n"
+ "MAD R2.xyz, R4, R2, R5;\n"
+ "MUL R4.xyz, R0, R3.w;\n"
+ "MAD R0.xyz, R0, R3.w, R2;\n"
+ "MAD R1.xyz, R1, R2.w, R4;\n"
+ "MUL R2.x, R1.w, R0.w;\n"
+ "ADD R2.w, R1, R0;\n"
+ "ADD R0.xyz, R0, -R1;\n"
+ "SGE R2.xyz, R3, R2.x;\n"
+ "MAD result.color.xyz, R2, R0, R1;\n"
+ "MAD result.color.w, -R1, R0, R2;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R0.x, -R0, c[5];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "ADD R3.xyz, R1.w, -R1;\n"
+ "ADD R2.xyz, R0.w, -R0;\n"
+ "MUL R2.xyz, R2, R3;\n"
+ "MUL R2.xyz, R2, c[5].y;\n"
+ "MAD R2.xyz, R1.w, R0.w, -R2;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "MUL R4.xyz, R1, R2.w;\n"
+ "MUL R3.xyz, R1, R0;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R3.xyz, R3, c[5].y, R4;\n"
+ "MAD R3.xyz, R0, R2.w, R3;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R1.w, R0.w;\n"
+ "ADD R0.xyz, R0, -R3;\n"
+ "SGE R1.xyz, R1, R1.w;\n"
+ "MAD result.color.xyz, R1, R0, R3;\n"
+ "MAD result.color.w, -R1, R0, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[7] = { program.local[0..4],\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R1.xy, R1, R1.z;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1.x, R1, texture[1], 2D;\n"
+ "MUL R0.xy, fragment.position, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.z, R0.w, c[5];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
+ "ADD R1.x, -R1, c[5];\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R1, c[5].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
+ "MUL R3.xyz, R1, c[5].y;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
+ "MAD R4.xyz, R1.w, R0, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R0, c[5].w;\n"
+ "SGE R4.xyz, R4, R0.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R0, R2, R4;\n"
+ "MUL R2.xyz, R0, R2;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R1.x, R1.w, R0.w;\n"
+ "ADD R1.y, -R1.w, c[5].x;\n"
+ "MAD result.color.xyz, R0, R1.y, R2;\n"
+ "MAD result.color.w, -R1, R0, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
+ "ADD R0.xyz, R1, R0;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "ADD R1.x, R1.w, R0.w;\n"
+ "MAD result.color.xyz, -R2, c[5].y, R0;\n"
+ "MAD result.color.w, -R1, R0, R1.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1, 2 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[5].y, R3;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, R1.w, R0.w;\n"
+ "ADD R2.y, -R1.w, c[5].x;\n"
+ "MAD result.color.xyz, R0, R2.y, R1;\n"
+ "MAD result.color.w, -R1, R0, R2.x;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_MASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R0.zw, R0, c[0].xyxy;\n"
+ "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
+ "ADD R0.xy, fragment.position, c[5];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "DP4 R1.y, R0, c[6];\n"
+ "ADD R1.x, -R1, c[7];\n"
+ "MUL R0, fragment.color.primary, R1.x;\n"
+ "MUL result.color, R0, R1.y;\n"
+ "END\n"
+ ;
+
+static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_NOMASK =
+ "!!ARBfp1.0\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 1 } };\n"
+ "TEMP R0;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0.x, R0, texture[0], 2D;\n"
+ "ADD R0.x, -R0, c[4];\n"
+ "MUL result.color, fragment.color.primary, R0.x;\n"
+ "END\n"
+ ;
+
+static const char *mask_fragment_program_sources[num_fragment_masks] = {
+ FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA,
+ FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA,
+};
+
+static const char *painter_fragment_program_sources[num_fragment_brushes][num_fragment_composition_modes] = {
+ {
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_MASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_NOMASK,
+ },
+ {
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_MASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_NOMASK,
+ },
+ {
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK,
+ },
+ {
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_MASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_NOMASK,
+ },
+ {
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_MASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_NOMASK,
+ },
+ {
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_MASK,
+ FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_NOMASK,
+ },
+};
+
+static int painter_variable_locations[num_fragment_brushes][num_fragment_composition_modes][num_fragment_variables] = {
+ {
+ { -1, -1, -1, 2, -1, 0, 5, -1, 1, 3, 1, 0, -1, 4, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, 0, -1, -1, 1, 2, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 2, -1, -1, -1, 0, -1, -1, 1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, },
+ },
+ {
+ { -1, -1, 3, 7, 4, 5, 10, -1, 6, 8, 1, 0, 2, 9, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, 5, -1, -1, 6, 7, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 7, -1, -1, -1, 0, -1, 1, 6, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, 0, 2, -1, },
+ },
+ {
+ { -1, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, 2, 8, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, 1, 5, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 1, 0, },
+ },
+ {
+ { -1, 0, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, 2, 8, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, 1, 5, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 1, -1, },
+ },
+ {
+ { 2, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, -1, 8, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, -1, 5, 0, -1, -1, 1, -1, },
+ { 0, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, -1, },
+ },
+ {
+ { 2, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, -1, 8, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, -1, 5, 0, -1, -1, 1, -1, },
+ { 0, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, -1, },
+ },
+};
+
+static int mask_variable_locations[num_fragment_masks][num_fragment_variables] = {
+ { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, 1, -1, 2, -1, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, },
+};
+
+#endif