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-rw-r--r--src/opengl/CMakeLists.txt24
-rw-r--r--src/opengl/doc/qtopengl.qdocconf15
-rw-r--r--src/opengl/doc/snippets/CMakeLists.txt3
-rw-r--r--src/opengl/doc/src/qt6-changes.qdoc2
-rw-r--r--src/opengl/doc/src/qtopengl-examples.qdoc2
-rw-r--r--src/opengl/doc/src/qtopengl-index.qdoc2
-rw-r--r--src/opengl/qopengl2pexvertexarray_p.h2
-rw-r--r--src/opengl/qopenglbuffer.cpp34
-rw-r--r--src/opengl/qopenglbuffer.h8
-rw-r--r--src/opengl/qopenglcompositor.cpp117
-rw-r--r--src/opengl/qopenglcompositor_p.h18
-rw-r--r--src/opengl/qopenglcompositorbackingstore.cpp7
-rw-r--r--src/opengl/qopenglcustomshaderstage.cpp2
-rw-r--r--src/opengl/qopengldebug.cpp12
-rw-r--r--src/opengl/qopengldebug.h2
-rw-r--r--src/opengl/qopenglengineshadermanager.cpp2
-rw-r--r--src/opengl/qopenglframebufferobject.cpp71
-rw-r--r--src/opengl/qopenglframebufferobject.h2
-rw-r--r--src/opengl/qopenglfunctions_2_0.cpp1
-rw-r--r--src/opengl/qopenglfunctions_2_0.h2
-rw-r--r--src/opengl/qopenglfunctions_2_1.cpp1
-rw-r--r--src/opengl/qopenglfunctions_2_1.h2
-rw-r--r--src/opengl/qopenglfunctions_3_0.cpp2
-rw-r--r--src/opengl/qopenglfunctions_3_0.h4
-rw-r--r--src/opengl/qopenglfunctions_3_2_compatibility.cpp2
-rw-r--r--src/opengl/qopenglfunctions_3_2_compatibility.h4
-rw-r--r--src/opengl/qopenglfunctions_3_3_compatibility.cpp1
-rw-r--r--src/opengl/qopenglfunctions_3_3_compatibility.h2
-rw-r--r--src/opengl/qopenglfunctions_4_0_compatibility.cpp1
-rw-r--r--src/opengl/qopenglfunctions_4_0_compatibility.h2
-rw-r--r--src/opengl/qopenglfunctions_4_1_compatibility.cpp1
-rw-r--r--src/opengl/qopenglfunctions_4_1_compatibility.h2
-rw-r--r--src/opengl/qopenglfunctions_4_2_compatibility.cpp1
-rw-r--r--src/opengl/qopenglfunctions_4_2_compatibility.h2
-rw-r--r--src/opengl/qopenglfunctions_4_3_compatibility.cpp1
-rw-r--r--src/opengl/qopenglfunctions_4_3_compatibility.h2
-rw-r--r--src/opengl/qopenglfunctions_4_5_compatibility.h63
-rw-r--r--src/opengl/qopenglfunctions_4_5_core.h63
-rw-r--r--src/opengl/qopenglpaintengine.cpp92
-rw-r--r--src/opengl/qopenglpaintengine_p.h61
-rw-r--r--src/opengl/qopenglshaderprogram.cpp8
-rw-r--r--src/opengl/qopengltexture.cpp28
-rw-r--r--src/opengl/qopengltextureblitter.cpp85
-rw-r--r--src/opengl/qopengltexturecache.cpp52
-rw-r--r--src/opengl/qopengltexturecache_p.h22
-rw-r--r--src/opengl/qopengltextureglyphcache.cpp7
-rw-r--r--src/opengl/qopenglversionfunctions.cpp2
-rw-r--r--src/opengl/qopenglversionfunctions.h18
-rw-r--r--src/opengl/qopenglversionfunctionsfactory.cpp2
-rw-r--r--src/opengl/qopenglwindow.cpp21
-rw-r--r--src/opengl/qtopengl.tracepoints12
51 files changed, 641 insertions, 253 deletions
diff --git a/src/opengl/CMakeLists.txt b/src/opengl/CMakeLists.txt
index 11dc6db158..825e4cb71b 100644
--- a/src/opengl/CMakeLists.txt
+++ b/src/opengl/CMakeLists.txt
@@ -1,4 +1,5 @@
-# Generated from opengl.pro.
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: BSD-3-Clause
#####################################################################
## OpenGL Module:
@@ -25,15 +26,20 @@ qt_internal_add_module(OpenGL
qopengltextureglyphcache.cpp qopengltextureglyphcache_p.h
qopengltexturehelper.cpp qopengltexturehelper_p.h
qopengltextureuploader.cpp qopengltextureuploader_p.h
+ qopengltimerquery.h
qopenglversionfunctions.cpp qopenglversionfunctions.h qopenglversionfunctions_p.h
qopenglversionfunctionsfactory.cpp qopenglversionfunctionsfactory.h
qopenglversionprofile.cpp qopenglversionprofile.h
qopenglvertexarrayobject.cpp qopenglvertexarrayobject.h qopenglvertexarrayobject_p.h
qopenglwindow.cpp qopenglwindow.h
qtopenglglobal.h
+ NO_UNITY_BUILD_SOURCES
+ qopengltextureblitter.cpp # qDebug()<< ambiguities
DEFINES
+ QT_NO_CONTEXTLESS_CONNECT
QT_NO_FOREACH
QT_NO_USING_NAMESPACE
+ QT_USE_NODISCARD_FILE_OPEN
LIBRARIES
Qt::CorePrivate
Qt::GuiPrivate
@@ -49,6 +55,11 @@ qt_internal_add_module(OpenGL
## Scopes:
#####################################################################
+qt_internal_extend_target(OpenGL CONDITION APPLE
+ NO_UNITY_BUILD_SOURCES
+ qopenglversionfunctionsfactory.cpp
+)
+
qt_internal_extend_target(OpenGL CONDITION QT_FEATURE_opengles2
SOURCES
qopenglfunctions_es2.cpp qopenglfunctions_es2.h
@@ -83,7 +94,7 @@ qt_internal_extend_target(OpenGL CONDITION NOT QT_FEATURE_opengles2
qopenglfunctions_4_5_compatibility.cpp qopenglfunctions_4_5_compatibility.h
qopenglfunctions_4_5_core.cpp qopenglfunctions_4_5_core.h
qopenglqueryhelper_p.h
- qopengltimerquery.cpp qopengltimerquery.h
+ qopengltimerquery.cpp
)
qt_internal_extend_target(OpenGL CONDITION QT_FEATURE_vulkan
@@ -101,9 +112,12 @@ qt_internal_extend_target(OpenGL CONDITION QT_FEATURE_egl
qopenglcompositorbackingstore.cpp qopenglcompositorbackingstore_p.h
)
-
-qt_internal_create_tracepoints(OpenGL qtopengl.tracepoints)
+qt_internal_generate_tracepoints(OpenGL opengl
+ SOURCES
+ qopenglframebufferobject.cpp
+ qopenglpaintengine.cpp
+ qopengltexturecache.cpp
+)
qt_internal_add_docs(OpenGL
doc/qtopengl.qdocconf
)
-
diff --git a/src/opengl/doc/qtopengl.qdocconf b/src/opengl/doc/qtopengl.qdocconf
index 58f16e7d2e..7af173aac8 100644
--- a/src/opengl/doc/qtopengl.qdocconf
+++ b/src/opengl/doc/qtopengl.qdocconf
@@ -15,18 +15,17 @@ project = QtOpenGL
# <rootdir>/examples.
# Paths are relative to the location of this file.
-headerdirs += .. \
- ../../openglwidgets
-sourcedirs += .. \
- ../../openglwidgets \
- ../../../examples/opengl/doc/src
+{sourcedirs,headerdirs} += \
+ .. \
+ ../../openglwidgets
+
exampledirs += ../../../examples/opengl \
. \
snippets \
.. \
../../gui/doc/snippets
-imagedirs += images \
- ../../../examples/opengl/doc/images
+
+imagedirs += images
depends += qtcore qtgui qtwidgets qtdoc qmake qtcmake qtquick
@@ -65,5 +64,5 @@ qhp.QtOpenGL.subprojects.classes.sortPages = true
navigation.landingpage = "Qt OpenGL"
navigation.cppclassespage = "Qt OpenGL C++ Classes"
-# Fail the documentation build if there are more warnings than the limit
+# Enforce zero documentation warnings
warninglimit = 0
diff --git a/src/opengl/doc/snippets/CMakeLists.txt b/src/opengl/doc/snippets/CMakeLists.txt
index aff5f13c15..419e0923e0 100644
--- a/src/opengl/doc/snippets/CMakeLists.txt
+++ b/src/opengl/doc/snippets/CMakeLists.txt
@@ -1,3 +1,6 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
#! [cmake_use]
find_package(Qt6 REQUIRED COMPONENTS OpenGL)
target_link_libraries(mytarget PRIVATE Qt6::OpenGL)
diff --git a/src/opengl/doc/src/qt6-changes.qdoc b/src/opengl/doc/src/qt6-changes.qdoc
index 1bde84fb62..e227476868 100644
--- a/src/opengl/doc/src/qt6-changes.qdoc
+++ b/src/opengl/doc/src/qt6-changes.qdoc
@@ -5,7 +5,7 @@
\page opengl-changes-qt6.html
\title Changes to Qt OpenGL
\ingroup changes-qt-5-to-6
- \brief Migrate Qt OpenGL to Qt 6.
+ \brief QOpenGL classes migrated, QOpenGLWidget class has been moved to Qt OpenGL Widgets.
Qt 6 is a result of the conscious effort to make the framework more
efficient and easy to use.
diff --git a/src/opengl/doc/src/qtopengl-examples.qdoc b/src/opengl/doc/src/qtopengl-examples.qdoc
index 4843407b0b..3a98c16c70 100644
--- a/src/opengl/doc/src/qtopengl-examples.qdoc
+++ b/src/opengl/doc/src/qtopengl-examples.qdoc
@@ -3,7 +3,7 @@
/*!
\ingroup all-examples
- \title OpenGL Examples from the Qt OpenGL module
+ \title Qt OpenGL Examples
\brief Accessing OpenGL from Qt.
\group examples-widgets-opengl
diff --git a/src/opengl/doc/src/qtopengl-index.qdoc b/src/opengl/doc/src/qtopengl-index.qdoc
index 0b0080edf0..7ea1635827 100644
--- a/src/opengl/doc/src/qtopengl-index.qdoc
+++ b/src/opengl/doc/src/qtopengl-index.qdoc
@@ -61,7 +61,7 @@
\section1 Examples
\list
- \li \l {OpenGL Window Example}
+ \li \l {Qt OpenGL Examples}
\endlist
\section1 Reference
diff --git a/src/opengl/qopengl2pexvertexarray_p.h b/src/opengl/qopengl2pexvertexarray_p.h
index 9a7831578f..84c77f32ff 100644
--- a/src/opengl/qopengl2pexvertexarray_p.h
+++ b/src/opengl/qopengl2pexvertexarray_p.h
@@ -41,6 +41,7 @@ public:
operator QPointF() {return QPointF(x,y);}
operator QPointF() const {return QPointF(x,y);}
};
+Q_DECLARE_TYPEINFO(QOpenGLPoint, Q_PRIMITIVE_TYPE);
struct QOpenGLRect
{
@@ -57,6 +58,7 @@ struct QOpenGLRect
operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
};
+Q_DECLARE_TYPEINFO(QOpenGLRect, Q_PRIMITIVE_TYPE);
class QOpenGL2PEXVertexArray
{
diff --git a/src/opengl/qopenglbuffer.cpp b/src/opengl/qopenglbuffer.cpp
index 62d2d5edd2..64e7975043 100644
--- a/src/opengl/qopenglbuffer.cpp
+++ b/src/opengl/qopenglbuffer.cpp
@@ -166,7 +166,7 @@ QOpenGLBuffer::QOpenGLBuffer(const QOpenGLBuffer &other)
*/
QOpenGLBuffer::~QOpenGLBuffer()
{
- if (!d_ptr->ref.deref()) {
+ if (d_ptr && !d_ptr->ref.deref()) {
destroy();
delete d_ptr;
}
@@ -182,7 +182,7 @@ QOpenGLBuffer &QOpenGLBuffer::operator=(const QOpenGLBuffer &other)
{
if (d_ptr != other.d_ptr) {
other.d_ptr->ref.ref();
- if (!d_ptr->ref.deref()) {
+ if (d_ptr && !d_ptr->ref.deref()) {
destroy();
delete d_ptr;
}
@@ -192,6 +192,36 @@ QOpenGLBuffer &QOpenGLBuffer::operator=(const QOpenGLBuffer &other)
}
/*!
+ \fn QOpenGLBuffer::QOpenGLBuffer(QOpenGLBuffer &&other)
+ \since 6.5
+
+ Move-constructs a new QOpenGLBuffer from \a other.
+
+ \note The moved-from object \a other is placed in a partially-formed state,
+ in which the only valid operations are destruction and assignment of a new
+ value.
+*/
+
+/*!
+ \fn QOpenGLBuffer &QOpenGLBuffer::operator=(QOpenGLBuffer &&other)
+ \since 6.5
+
+ Move-assigns \a other to this QOpenGLBuffer instance.
+
+ \note The moved-from object \a other is placed in a partially-formed state,
+ in which the only valid operations are destruction and assignment of a new
+ value.
+*/
+
+/*!
+ \fn QOpenGLBuffer::swap(QOpenGLBuffer &other)
+ \since 6.5
+
+ Swaps buffer \a other with this buffer. This operation is very fast and
+ never fails.
+*/
+
+/*!
Returns the type of buffer represented by this object.
*/
QOpenGLBuffer::Type QOpenGLBuffer::type() const
diff --git a/src/opengl/qopenglbuffer.h b/src/opengl/qopenglbuffer.h
index 1325b7e6e0..b9f2265ca0 100644
--- a/src/opengl/qopenglbuffer.h
+++ b/src/opengl/qopenglbuffer.h
@@ -8,7 +8,6 @@
#ifndef QT_NO_OPENGL
-#include <QtCore/qscopedpointer.h>
#include <QtGui/qopengl.h>
QT_BEGIN_NAMESPACE
@@ -30,9 +29,15 @@ public:
QOpenGLBuffer();
explicit QOpenGLBuffer(QOpenGLBuffer::Type type);
QOpenGLBuffer(const QOpenGLBuffer &other);
+ QOpenGLBuffer(QOpenGLBuffer &&other) noexcept
+ : d_ptr{std::exchange(other.d_ptr, nullptr)} {}
~QOpenGLBuffer();
QOpenGLBuffer &operator=(const QOpenGLBuffer &other);
+ QT_MOVE_ASSIGNMENT_OPERATOR_IMPL_VIA_MOVE_AND_SWAP(QOpenGLBuffer)
+
+ void swap(QOpenGLBuffer &other) noexcept
+ { return qt_ptr_swap(d_ptr, other.d_ptr); }
enum UsagePattern
{
@@ -99,6 +104,7 @@ private:
Q_DECLARE_PRIVATE(QOpenGLBuffer)
};
+Q_DECLARE_SHARED(QOpenGLBuffer)
Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLBuffer::RangeAccessFlags)
diff --git a/src/opengl/qopenglcompositor.cpp b/src/opengl/qopenglcompositor.cpp
index ae500181e4..3c5b1df905 100644
--- a/src/opengl/qopenglcompositor.cpp
+++ b/src/opengl/qopenglcompositor.cpp
@@ -4,7 +4,7 @@
#include <QtOpenGL/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLContext>
#include <QtGui/QWindow>
-#include <QtGui/private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <qpa/qplatformbackingstore.h>
#include "qopenglcompositor_p.h"
@@ -85,10 +85,23 @@ void QOpenGLCompositor::update()
QImage QOpenGLCompositor::grab()
{
Q_ASSERT(m_context && m_targetWindow);
+ QOpenGLFramebufferObject fbo(m_nativeTargetGeometry.size());
+ grabToFrameBufferObject(&fbo);
+ return fbo.toImage();
+}
+
+bool QOpenGLCompositor::grabToFrameBufferObject(QOpenGLFramebufferObject *fbo, GrabOrientation orientation)
+{
+ Q_ASSERT(fbo);
+ if (fbo->size() != m_nativeTargetGeometry.size()
+ || fbo->format().textureTarget() != GL_TEXTURE_2D)
+ return false;
+
m_context->makeCurrent(m_targetWindow);
- QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_nativeTargetGeometry.size()));
- renderAll(fbo.data());
- return fbo->toImage();
+ renderAll(fbo,
+ orientation == Flipped ? QOpenGLTextureBlitter::OriginTopLeft
+ : QOpenGLTextureBlitter::OriginBottomLeft);
+ return true;
}
void QOpenGLCompositor::handleRenderAllRequest()
@@ -98,7 +111,7 @@ void QOpenGLCompositor::handleRenderAllRequest()
renderAll(0);
}
-void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo)
+void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo, QOpenGLTextureBlitter::Origin origin)
{
if (fbo)
fbo->bind();
@@ -115,7 +128,7 @@ void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo)
m_windows.at(i)->beginCompositing();
for (int i = 0; i < m_windows.size(); ++i)
- render(m_windows.at(i));
+ render(m_windows.at(i), origin);
m_blitter.release();
if (!fbo)
@@ -156,9 +169,10 @@ static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
topLeftRect.width(), topLeftRect.height());
}
-static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRect &sourceWindowRect,
- const QRect &targetWindowRect,
- QOpenGLTextureBlitter *blitter, QMatrix4x4 *rotationMatrix)
+static void clippedBlit(const QPlatformTextureList *textures, int idx,
+ const QRect &sourceWindowRect, const QRect &targetWindowRect,
+ QOpenGLTextureBlitter *blitter, QMatrix4x4 *rotationMatrix,
+ QOpenGLTextureBlitter::Origin sourceOrigin)
{
const QRect clipRect = textures->clipRect(idx);
if (clipRect.isEmpty())
@@ -173,13 +187,13 @@ static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRe
target = *rotationMatrix * target;
const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, rectInWindow.size(),
- QOpenGLTextureBlitter::OriginBottomLeft);
+ sourceOrigin);
const uint textureId = textures->texture(idx)->nativeTexture().object;
blitter->blit(textureId, target, source);
}
-void QOpenGLCompositor::render(QOpenGLCompositorWindow *window)
+void QOpenGLCompositor::render(QOpenGLCompositorWindow *window, QOpenGLTextureBlitter::Origin origin)
{
const QPlatformTextureList *textures = window->textures();
if (!textures)
@@ -189,6 +203,9 @@ void QOpenGLCompositor::render(QOpenGLCompositorWindow *window)
float currentOpacity = 1.0f;
BlendStateBinder blend;
const QRect sourceWindowRect = window->sourceWindow()->geometry();
+ auto clippedBlitSourceOrigin = origin == QOpenGLTextureBlitter::OriginTopLeft
+ ? QOpenGLTextureBlitter::OriginBottomLeft
+ : QOpenGLTextureBlitter::OriginTopLeft;
for (int i = 0; i < textures->count(); ++i) {
const uint textureId = textures->texture(i)->nativeTexture().object;
const float opacity = window->sourceWindow()->opacity();
@@ -203,7 +220,7 @@ void QOpenGLCompositor::render(QOpenGLCompositorWindow *window)
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect);
if (m_rotation)
target = m_rotationMatrix * target;
- m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ m_blitter.blit(textureId, target, origin);
} else if (textures->count() == 1) {
// A regular QWidget window
const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0;
@@ -211,18 +228,20 @@ void QOpenGLCompositor::render(QOpenGLCompositorWindow *window)
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect);
if (m_rotation)
target = m_rotationMatrix * target;
- m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ m_blitter.blit(textureId, target, origin);
} else if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
// Texture from an FBO belonging to a QOpenGLWidget or QQuickWidget
blend.set(false);
- clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr);
+ clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter,
+ m_rotation ? &m_rotationMatrix : nullptr, clippedBlitSourceOrigin);
}
}
for (int i = 0; i < textures->count(); ++i) {
if (textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
blend.set(true);
- clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr);
+ clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter,
+ m_rotation ? &m_rotationMatrix : nullptr, clippedBlitSourceOrigin);
}
}
@@ -246,7 +265,9 @@ void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window)
{
if (!m_windows.contains(window)) {
m_windows.append(window);
- emit topWindowChanged(window);
+ ensureCorrectZOrder();
+ if (window == m_windows.constLast())
+ emit topWindowChanged(window);
}
}
@@ -259,9 +280,17 @@ void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window)
void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window)
{
+ if (!m_windows.isEmpty() && window == m_windows.constLast()) {
+ // Already on top
+ return;
+ }
+
m_windows.removeOne(window);
m_windows.append(window);
- emit topWindowChanged(window);
+ ensureCorrectZOrder();
+
+ if (window == m_windows.constLast())
+ emit topWindowChanged(window);
}
void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx)
@@ -269,11 +298,63 @@ void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int n
int idx = m_windows.indexOf(window);
if (idx != -1 && idx != newIdx) {
m_windows.move(idx, newIdx);
- if (newIdx == m_windows.size() - 1)
+ ensureCorrectZOrder();
+ if (window == m_windows.constLast())
emit topWindowChanged(m_windows.last());
}
}
+void QOpenGLCompositor::ensureCorrectZOrder()
+{
+ const auto originalOrder = m_windows;
+
+ std::sort(m_windows.begin(), m_windows.end(),
+ [this, &originalOrder](QOpenGLCompositorWindow *cw1, QOpenGLCompositorWindow *cw2) {
+ QWindow *w1 = cw1->sourceWindow();
+ QWindow *w2 = cw2->sourceWindow();
+
+ // Case #1: The main window needs to have less z-order. It can never be in
+ // front of our tool windows, popups etc, because it's fullscreen!
+ if (w1 == m_targetWindow || w2 == m_targetWindow)
+ return w1 == m_targetWindow;
+
+ // Case #2:
+ if (w2->isAncestorOf(w1)) {
+ // w1 is transient child of w2. W1 goes in front then.
+ return false;
+ }
+
+ if (w1->isAncestorOf(w2)) {
+ // Or the other way around
+ return true;
+ }
+
+ // Case #3: Modality gets higher Z
+ if (w1->modality() != Qt::NonModal && w2->modality() == Qt::NonModal)
+ return false;
+
+ if (w2->modality() != Qt::NonModal && w1->modality() == Qt::NonModal)
+ return true;
+
+ const bool isTool1 = (w1->flags() & Qt::Tool) == Qt::Tool;
+ const bool isTool2 = (w2->flags() & Qt::Tool) == Qt::Tool;
+ const bool isPurePopup1 = !isTool1 && (w1->flags() & Qt::Popup) == Qt::Popup;
+ const bool isPurePopup2 = !isTool2 && (w2->flags() & Qt::Popup) == Qt::Popup;
+
+ // Case #4: By pure-popup we mean menus and tooltips. Qt::Tool implies Qt::Popup
+ // and we don't want to catch QDockWidget and other tool windows just yet
+ if (isPurePopup1 != isPurePopup2)
+ return !isPurePopup1;
+
+ // Case #5: One of the window is a Tool, that goes to front, as done in other QPAs
+ if (isTool1 != isTool2)
+ return !isTool1;
+
+ // Case #6: Just preserve original sorting:
+ return originalOrder.indexOf(cw1) < originalOrder.indexOf(cw2);
+ });
+}
+
QT_END_NAMESPACE
#include "moc_qopenglcompositor_p.cpp"
diff --git a/src/opengl/qopenglcompositor_p.h b/src/opengl/qopenglcompositor_p.h
index 6ab738c58e..86229b13ca 100644
--- a/src/opengl/qopenglcompositor_p.h
+++ b/src/opengl/qopenglcompositor_p.h
@@ -29,6 +29,7 @@ class QOpenGLFramebufferObject;
class QWindow;
class QPlatformTextureList;
+class QOpenGLCompositorBackingStore;
class QOpenGLCompositorWindow
{
public:
@@ -37,6 +38,8 @@ public:
virtual const QPlatformTextureList *textures() const = 0;
virtual void beginCompositing() { }
virtual void endCompositing() { }
+ virtual void setBackingStore(QOpenGLCompositorBackingStore *backingStore) = 0;
+ virtual QOpenGLCompositorBackingStore *backingStore() const = 0;
};
class Q_OPENGL_EXPORT QOpenGLCompositor : public QObject
@@ -44,6 +47,11 @@ class Q_OPENGL_EXPORT QOpenGLCompositor : public QObject
Q_OBJECT
public:
+ enum GrabOrientation {
+ Flipped,
+ NotFlipped,
+ };
+
static QOpenGLCompositor *instance();
static void destroy();
@@ -52,10 +60,13 @@ public:
void setRotation(int degrees);
QOpenGLContext *context() const { return m_context; }
QWindow *targetWindow() const { return m_targetWindow; }
+ QRect nativeTargetGeometry() const { return m_nativeTargetGeometry; }
void update();
QImage grab();
+ bool grabToFrameBufferObject(QOpenGLFramebufferObject *fbo, GrabOrientation orientation = Flipped);
+
QList<QOpenGLCompositorWindow *> windows() const { return m_windows; }
void addWindow(QOpenGLCompositorWindow *window);
void removeWindow(QOpenGLCompositorWindow *window);
@@ -72,8 +83,11 @@ private:
QOpenGLCompositor();
~QOpenGLCompositor();
- void renderAll(QOpenGLFramebufferObject *fbo);
- void render(QOpenGLCompositorWindow *window);
+ void renderAll(QOpenGLFramebufferObject *fbo,
+ QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft);
+ void render(QOpenGLCompositorWindow *window,
+ QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft);
+ void ensureCorrectZOrder();
QOpenGLContext *m_context;
QWindow *m_targetWindow;
diff --git a/src/opengl/qopenglcompositorbackingstore.cpp b/src/opengl/qopenglcompositorbackingstore.cpp
index a5cc391e48..931734cf60 100644
--- a/src/opengl/qopenglcompositorbackingstore.cpp
+++ b/src/opengl/qopenglcompositorbackingstore.cpp
@@ -6,7 +6,7 @@
#include <QtGui/QPainter>
#include <qpa/qplatformbackingstore.h>
#include <private/qwindow_p.h>
-#include <private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include "qopenglcompositorbackingstore_p.h"
#include "qopenglcompositor_p.h"
@@ -137,6 +137,9 @@ void QOpenGLCompositorBackingStore::updateTexture()
void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
{
// Called for ordinary raster windows.
+ auto *handle = dynamic_cast<QOpenGLCompositorWindow *>(window->handle());
+ if (handle && !handle->backingStore())
+ handle->setBackingStore(this);
Q_UNUSED(region);
Q_UNUSED(offset);
@@ -246,6 +249,8 @@ void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &sta
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QOpenGLContext *dstCtx = compositor->context();
+ if (!dstCtx)
+ return;
QWindow *dstWin = compositor->targetWindow();
if (!dstWin)
return;
diff --git a/src/opengl/qopenglcustomshaderstage.cpp b/src/opengl/qopenglcustomshaderstage.cpp
index d26bebfd61..1be8d783d6 100644
--- a/src/opengl/qopenglcustomshaderstage.cpp
+++ b/src/opengl/qopenglcustomshaderstage.cpp
@@ -6,6 +6,8 @@
#include "qopenglpaintengine_p.h"
#include <private/qpainter_p.h>
+#include <QtCore/qpointer.h>
+
QT_BEGIN_NAMESPACE
class QOpenGLCustomShaderStagePrivate
diff --git a/src/opengl/qopengldebug.cpp b/src/opengl/qopengldebug.cpp
index 522aa2dba7..b774d0a85e 100644
--- a/src/opengl/qopengldebug.cpp
+++ b/src/opengl/qopengldebug.cpp
@@ -1147,7 +1147,7 @@ void QOpenGLDebugLoggerPrivate::controlDebugMessages(QOpenGLDebugMessage::Source
QVarLengthArray<GLenum, 8> glTypes;
QVarLengthArray<GLenum, 8> glSeverities;
- if (ids.count() > 0) {
+ if (ids.size() > 0) {
Q_ASSERT(severities == QOpenGLDebugMessage::AnySeverity);
// The GL_KHR_debug extension says:
@@ -1188,7 +1188,7 @@ void QOpenGLDebugLoggerPrivate::controlDebugMessages(QOpenGLDebugMessage::Source
CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Severity, severities, glSeverities)
#undef CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS
- const GLsizei idCount = ids.count();
+ const GLsizei idCount = ids.size();
// The GL_KHR_debug extension says that if idCount is 0, idPtr must be ignored.
// Unfortunately, some bugged drivers do NOT ignore it, so pass NULL in case.
const GLuint * const idPtr = idCount ? ids.constData() : nullptr;
@@ -1504,9 +1504,9 @@ void QOpenGLDebugLogger::logMessage(const QOpenGLDebugMessage &debugMessage)
QByteArray rawMessage = debugMessage.message().toUtf8();
rawMessage.append('\0');
- if (rawMessage.length() > d->maxMessageLength) {
+ if (rawMessage.size() > d->maxMessageLength) {
qWarning("QOpenGLDebugLogger::logMessage(): message too long, truncating it\n"
- " (%d bytes long, but the GL accepts up to %d bytes)", int(rawMessage.length()), d->maxMessageLength);
+ " (%d bytes long, but the GL accepts up to %d bytes)", int(rawMessage.size()), d->maxMessageLength);
rawMessage.resize(d->maxMessageLength - 1);
rawMessage.append('\0');
}
@@ -1556,9 +1556,9 @@ void QOpenGLDebugLogger::pushGroup(const QString &name, GLuint id, QOpenGLDebugM
QByteArray rawName = name.toUtf8();
rawName.append('\0');
- if (rawName.length() > d->maxMessageLength) {
+ if (rawName.size() > d->maxMessageLength) {
qWarning("QOpenGLDebugLogger::pushGroup(): group name too long, truncating it\n"
- " (%d bytes long, but the GL accepts up to %d bytes)", int(rawName.length()), d->maxMessageLength);
+ " (%d bytes long, but the GL accepts up to %d bytes)", int(rawName.size()), d->maxMessageLength);
rawName.resize(d->maxMessageLength - 1);
rawName.append('\0');
}
diff --git a/src/opengl/qopengldebug.h b/src/opengl/qopengldebug.h
index 22bf0ce2c5..843ab7212a 100644
--- a/src/opengl/qopengldebug.h
+++ b/src/opengl/qopengldebug.h
@@ -15,7 +15,7 @@
#include <QtCore/qdebug.h>
#include <QtGui/qopenglcontext.h>
-#if defined(Q_CLANG_QDOC)
+#if defined(Q_QDOC)
#undef GLuint
typedef unsigned int GLuint;
#endif
diff --git a/src/opengl/qopenglengineshadermanager.cpp b/src/opengl/qopenglengineshadermanager.cpp
index d37da00a87..4b0c9ffdcf 100644
--- a/src/opengl/qopenglengineshadermanager.cpp
+++ b/src/opengl/qopenglengineshadermanager.cpp
@@ -431,7 +431,7 @@ QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QO
newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT);
}
- if (cachedPrograms.count() > 30) {
+ if (cachedPrograms.size() > 30) {
// The cache is full, so delete the last 5 programs in the list.
// These programs will be least used, as a program us bumped to
// the top of the list when it's used.
diff --git a/src/opengl/qopenglframebufferobject.cpp b/src/opengl/qopenglframebufferobject.cpp
index 7bb4f49f6e..5c8f769d39 100644
--- a/src/opengl/qopenglframebufferobject.cpp
+++ b/src/opengl/qopenglframebufferobject.cpp
@@ -18,6 +18,15 @@
QT_BEGIN_NAMESPACE
+Q_TRACE_PREFIX(qtopengl,
+ "#include <private/qopengl2pexvertexarray_p.h>" \
+ "#include <private/qopengltextureuploader_p.h>" \
+ "#include <qopenglframebufferobject.h>"
+);
+Q_TRACE_PARAM_REPLACE(GLenum, int);
+Q_TRACE_PARAM_REPLACE(GLint, int);
+Q_TRACE_METADATA(qtopengl, "ENUM { } QOpenGLFramebufferObject::Attachment; ");
+
#ifndef QT_NO_DEBUG
#define QT_RESET_GLERROR() \
{ \
@@ -452,10 +461,11 @@ namespace
}
}
-void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *qfbo, const QSize &size,
- QOpenGLFramebufferObject::Attachment attachment,
- GLenum texture_target, GLenum internal_format,
- GLint samples, bool mipmap)
+void Q_TRACE_INSTRUMENT(qtopengl) QOpenGLFramebufferObjectPrivate::init(
+ QOpenGLFramebufferObject *qfbo, const QSize &size,
+ QOpenGLFramebufferObject::Attachment attachment,
+ GLenum texture_target, GLenum internal_format,
+ GLint samples, bool mipmap)
{
Q_TRACE_SCOPE(QOpenGLFramebufferObjectPrivate_init, qfbo, size, attachment, texture_target, internal_format, samples, mipmap);
Q_UNUSED(qfbo);
@@ -540,8 +550,22 @@ void QOpenGLFramebufferObjectPrivate::initTexture(int idx)
else if (color.internalFormat == GL_RGB16F || color.internalFormat == GL_RGBA16F)
pixelType = GL_HALF_FLOAT;
+ bool isOpaque = false;
+ switch (color.internalFormat) {
+ case GL_RGB8:
+ case GL_RGB16:
+ case GL_RGB16F:
+ case GL_RGB32F:
+ isOpaque = true;
+ break;
+ case GL_RGB10:
+ // opaque but the pixel type (INT_2_10_10_10) has alpha and so requires RGBA texture format
+ break;
+ }
+ const GLuint textureFormat = isOpaque ? GL_RGB : GL_RGBA;
+
funcs.glTexImage2D(target, 0, color.internalFormat, color.size.width(), color.size.height(), 0,
- GL_RGBA, pixelType, nullptr);
+ textureFormat, pixelType, nullptr);
if (format.mipmap()) {
int width = color.size.width();
int height = color.size.height();
@@ -550,8 +574,8 @@ void QOpenGLFramebufferObjectPrivate::initTexture(int idx)
width = qMax(1, width >> 1);
height = qMax(1, height >> 1);
++level;
- funcs.glTexImage2D(target, level, color.internalFormat, width, height, 0,
- GL_RGBA, pixelType, nullptr);
+ funcs.glTexImage2D(target, level, color.internalFormat, width, height, 0, textureFormat,
+ pixelType, nullptr);
}
}
funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + idx,
@@ -993,7 +1017,7 @@ QOpenGLFramebufferObject::~QOpenGLFramebufferObject()
if (isBound())
release();
- for (const auto &color : qAsConst(d->colorAttachments)) {
+ for (const auto &color : std::as_const(d->colorAttachments)) {
if (color.guard)
color.guard->free();
}
@@ -1053,7 +1077,7 @@ void QOpenGLFramebufferObject::addColorAttachment(const QSize &size, GLenum inte
QOpenGLFramebufferObjectPrivate::ColorAttachment color(size, effectiveInternalFormat(internalFormat));
d->colorAttachments.append(color);
- const int idx = d->colorAttachments.count() - 1;
+ const int idx = d->colorAttachments.size() - 1;
if (d->requestedSamples == 0) {
d->initTexture(idx);
@@ -1134,7 +1158,7 @@ bool QOpenGLFramebufferObject::bind()
if (d->format.samples() == 0) {
// Create new textures to replace the ones stolen via takeTexture().
- for (int i = 0; i < d->colorAttachments.count(); ++i) {
+ for (int i = 0; i < d->colorAttachments.size(); ++i) {
if (!d->colorAttachments.at(i).guard)
d->initTexture(i);
}
@@ -1214,7 +1238,7 @@ QList<GLuint> QOpenGLFramebufferObject::textures() const
QList<GLuint> ids;
if (d->format.samples() != 0)
return ids;
- ids.reserve(d->colorAttachments.count());
+ ids.reserve(d->colorAttachments.size());
for (const auto &color : d->colorAttachments)
ids.append(color.guard ? color.guard->id() : 0);
return ids;
@@ -1266,7 +1290,7 @@ GLuint QOpenGLFramebufferObject::takeTexture(int colorAttachmentIndex)
{
Q_D(QOpenGLFramebufferObject);
GLuint id = 0;
- if (isValid() && d->format.samples() == 0 && d->colorAttachments.count() > colorAttachmentIndex) {
+ if (isValid() && d->format.samples() == 0 && d->colorAttachments.size() > colorAttachmentIndex) {
QOpenGLContext *current = QOpenGLContext::currentContext();
if (current && current->shareGroup() == d->fbo_guard->group() && isBound())
release();
@@ -1334,7 +1358,8 @@ static inline QImage qt_gl_read_framebuffer_rgba8(const QSize &size, bool includ
bool isOpenGL12orBetter = !context->isOpenGLES() && (context->format().majorVersion() >= 2 || context->format().minorVersion() >= 2);
if (isOpenGL12orBetter) {
QImage img(size, include_alpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
- funcs->glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, img.bits());
+ if (!img.isNull())
+ funcs->glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, img.bits());
return img;
}
@@ -1344,7 +1369,8 @@ static inline QImage qt_gl_read_framebuffer_rgba8(const QSize &size, bool includ
// BGRA capable impl would return BGRA from there)
QImage rgbaImage(size, include_alpha ? QImage::Format_RGBA8888_Premultiplied : QImage::Format_RGBX8888);
- funcs->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaImage.bits());
+ if (!rgbaImage.isNull())
+ funcs->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaImage.bits());
return rgbaImage;
}
@@ -1352,7 +1378,8 @@ static inline QImage qt_gl_read_framebuffer_rgb10a2(const QSize &size, bool incl
{
// We assume OpenGL 1.2+ or ES 3.0+ here.
QImage img(size, include_alpha ? QImage::Format_A2BGR30_Premultiplied : QImage::Format_BGR30);
- context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, img.bits());
+ if (!img.isNull())
+ context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, img.bits());
return img;
}
@@ -1360,7 +1387,8 @@ static inline QImage qt_gl_read_framebuffer_rgba16(const QSize &size, bool inclu
{
// We assume OpenGL 1.2+ or ES 3.0+ here.
QImage img(size, include_alpha ? QImage::Format_RGBA64_Premultiplied : QImage::Format_RGBX64);
- context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_SHORT, img.bits());
+ if (!img.isNull())
+ context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_SHORT, img.bits());
return img;
}
@@ -1368,14 +1396,16 @@ static inline QImage qt_gl_read_framebuffer_rgba16f(const QSize &size, bool incl
{
// We assume OpenGL (ES) 3.0+ here.
QImage img(size, include_alpha ? QImage::Format_RGBA16FPx4_Premultiplied : QImage::Format_RGBX16FPx4);
- context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_HALF_FLOAT, img.bits());
+ if (!img.isNull())
+ context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_HALF_FLOAT, img.bits());
return img;
}
static inline QImage qt_gl_read_framebuffer_rgba32f(const QSize &size, bool include_alpha, QOpenGLContext *context)
{
QImage img(size, include_alpha ? QImage::Format_RGBA32FPx4_Premultiplied : QImage::Format_RGBX32FPx4);
- context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_FLOAT, img.bits());
+ if (!img.isNull())
+ context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_FLOAT, img.bits());
return img;
}
@@ -1414,8 +1444,7 @@ static QImage qt_gl_read_framebuffer(const QSize &size, GLenum internal_format,
return qt_gl_read_framebuffer_rgba8(size, include_alpha, ctx).mirrored(false, flip);
}
- Q_UNREACHABLE();
- return QImage();
+ Q_UNREACHABLE_RETURN(QImage());
}
Q_OPENGL_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
@@ -1491,7 +1520,7 @@ QImage QOpenGLFramebufferObject::toImage(bool flipped, int colorAttachmentIndex)
return QImage();
}
- if (d->colorAttachments.count() <= colorAttachmentIndex) {
+ if (d->colorAttachments.size() <= colorAttachmentIndex) {
qWarning("QOpenGLFramebufferObject::toImage() called for missing color attachment");
return QImage();
}
diff --git a/src/opengl/qopenglframebufferobject.h b/src/opengl/qopenglframebufferobject.h
index bff4d8b4c0..1701901e9d 100644
--- a/src/opengl/qopenglframebufferobject.h
+++ b/src/opengl/qopenglframebufferobject.h
@@ -11,7 +11,7 @@
#include <QtCore/qscopedpointer.h>
-#if defined(Q_CLANG_QDOC)
+#if defined(Q_QDOC)
#undef GLuint
typedef unsigned int GLuint;
#undef GLenum
diff --git a/src/opengl/qopenglfunctions_2_0.cpp b/src/opengl/qopenglfunctions_2_0.cpp
index 834136d3dd..0641f41390 100644
--- a/src/opengl/qopenglfunctions_2_0.cpp
+++ b/src/opengl/qopenglfunctions_2_0.cpp
@@ -44,7 +44,6 @@ QOpenGLFunctions_2_0::QOpenGLFunctions_2_0()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_2_0.h b/src/opengl/qopenglfunctions_2_0.h
index f45a56b4f3..cca8d590e7 100644
--- a/src/opengl/qopenglfunctions_2_0.h
+++ b/src/opengl/qopenglfunctions_2_0.h
@@ -656,7 +656,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
};
// OpenGL 1.0 core functions
diff --git a/src/opengl/qopenglfunctions_2_1.cpp b/src/opengl/qopenglfunctions_2_1.cpp
index 984bb16d11..28f8b29dab 100644
--- a/src/opengl/qopenglfunctions_2_1.cpp
+++ b/src/opengl/qopenglfunctions_2_1.cpp
@@ -45,7 +45,6 @@ QOpenGLFunctions_2_1::QOpenGLFunctions_2_1()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_2_1.h b/src/opengl/qopenglfunctions_2_1.h
index 249ede3608..3b192e3b62 100644
--- a/src/opengl/qopenglfunctions_2_1.h
+++ b/src/opengl/qopenglfunctions_2_1.h
@@ -667,7 +667,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
};
// OpenGL 1.0 core functions
diff --git a/src/opengl/qopenglfunctions_3_0.cpp b/src/opengl/qopenglfunctions_3_0.cpp
index 5fcf1c9b2c..b186ff2a9f 100644
--- a/src/opengl/qopenglfunctions_3_0.cpp
+++ b/src/opengl/qopenglfunctions_3_0.cpp
@@ -46,8 +46,6 @@ QOpenGLFunctions_3_0::QOpenGLFunctions_3_0()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
- , m_reserved_3_0_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_3_0.h b/src/opengl/qopenglfunctions_3_0.h
index 5276fc730a..01d6ccefaf 100644
--- a/src/opengl/qopenglfunctions_3_0.h
+++ b/src/opengl/qopenglfunctions_3_0.h
@@ -756,8 +756,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
- void *m_reserved_3_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr; // To maintain BC
};
// OpenGL 1.0 core functions
diff --git a/src/opengl/qopenglfunctions_3_2_compatibility.cpp b/src/opengl/qopenglfunctions_3_2_compatibility.cpp
index 6c90c569d7..c1b1806998 100644
--- a/src/opengl/qopenglfunctions_3_2_compatibility.cpp
+++ b/src/opengl/qopenglfunctions_3_2_compatibility.cpp
@@ -48,8 +48,6 @@ QOpenGLFunctions_3_2_Compatibility::QOpenGLFunctions_3_2_Compatibility()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
- , m_reserved_3_0_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_3_2_compatibility.h b/src/opengl/qopenglfunctions_3_2_compatibility.h
index 416ceb2725..b01c232385 100644
--- a/src/opengl/qopenglfunctions_3_2_compatibility.h
+++ b/src/opengl/qopenglfunctions_3_2_compatibility.h
@@ -797,8 +797,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
- void *m_reserved_3_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr; // To maintain BC
};
// OpenGL 1.0 core functions
diff --git a/src/opengl/qopenglfunctions_3_3_compatibility.cpp b/src/opengl/qopenglfunctions_3_3_compatibility.cpp
index 0c61516ca1..60ef10553b 100644
--- a/src/opengl/qopenglfunctions_3_3_compatibility.cpp
+++ b/src/opengl/qopenglfunctions_3_3_compatibility.cpp
@@ -49,7 +49,6 @@ QOpenGLFunctions_3_3_Compatibility::QOpenGLFunctions_3_3_Compatibility()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
, d_3_3_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_3_3_compatibility.h b/src/opengl/qopenglfunctions_3_3_compatibility.h
index 92f6bd8bde..25490648f3 100644
--- a/src/opengl/qopenglfunctions_3_3_compatibility.h
+++ b/src/opengl/qopenglfunctions_3_3_compatibility.h
@@ -860,7 +860,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
diff --git a/src/opengl/qopenglfunctions_4_0_compatibility.cpp b/src/opengl/qopenglfunctions_4_0_compatibility.cpp
index c380e73cb5..7074de5bde 100644
--- a/src/opengl/qopenglfunctions_4_0_compatibility.cpp
+++ b/src/opengl/qopenglfunctions_4_0_compatibility.cpp
@@ -50,7 +50,6 @@ QOpenGLFunctions_4_0_Compatibility::QOpenGLFunctions_4_0_Compatibility()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
, d_3_3_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_4_0_compatibility.h b/src/opengl/qopenglfunctions_4_0_compatibility.h
index ba725464af..b72d01305a 100644
--- a/src/opengl/qopenglfunctions_4_0_compatibility.h
+++ b/src/opengl/qopenglfunctions_4_0_compatibility.h
@@ -911,7 +911,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
diff --git a/src/opengl/qopenglfunctions_4_1_compatibility.cpp b/src/opengl/qopenglfunctions_4_1_compatibility.cpp
index 399fd5c990..035cc79276 100644
--- a/src/opengl/qopenglfunctions_4_1_compatibility.cpp
+++ b/src/opengl/qopenglfunctions_4_1_compatibility.cpp
@@ -51,7 +51,6 @@ QOpenGLFunctions_4_1_Compatibility::QOpenGLFunctions_4_1_Compatibility()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
, d_3_3_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_4_1_compatibility.h b/src/opengl/qopenglfunctions_4_1_compatibility.h
index ee8ab6be44..08b7c05232 100644
--- a/src/opengl/qopenglfunctions_4_1_compatibility.h
+++ b/src/opengl/qopenglfunctions_4_1_compatibility.h
@@ -1004,7 +1004,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
diff --git a/src/opengl/qopenglfunctions_4_2_compatibility.cpp b/src/opengl/qopenglfunctions_4_2_compatibility.cpp
index 5bf2eedbaf..faf0ca845f 100644
--- a/src/opengl/qopenglfunctions_4_2_compatibility.cpp
+++ b/src/opengl/qopenglfunctions_4_2_compatibility.cpp
@@ -52,7 +52,6 @@ QOpenGLFunctions_4_2_Compatibility::QOpenGLFunctions_4_2_Compatibility()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
, d_3_3_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_4_2_compatibility.h b/src/opengl/qopenglfunctions_4_2_compatibility.h
index ca5b4127db..2bc4f8b228 100644
--- a/src/opengl/qopenglfunctions_4_2_compatibility.h
+++ b/src/opengl/qopenglfunctions_4_2_compatibility.h
@@ -1027,7 +1027,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
diff --git a/src/opengl/qopenglfunctions_4_3_compatibility.cpp b/src/opengl/qopenglfunctions_4_3_compatibility.cpp
index c401a93189..c3a3d5d32b 100644
--- a/src/opengl/qopenglfunctions_4_3_compatibility.cpp
+++ b/src/opengl/qopenglfunctions_4_3_compatibility.cpp
@@ -53,7 +53,6 @@ QOpenGLFunctions_4_3_Compatibility::QOpenGLFunctions_4_3_Compatibility()
, d_1_2_Deprecated(nullptr)
, d_1_3_Deprecated(nullptr)
, d_1_4_Deprecated(nullptr)
- , m_reserved_2_0_Deprecated(nullptr)
, d_3_3_Deprecated(nullptr)
{
}
diff --git a/src/opengl/qopenglfunctions_4_3_compatibility.h b/src/opengl/qopenglfunctions_4_3_compatibility.h
index e79cecb542..0370637653 100644
--- a/src/opengl/qopenglfunctions_4_3_compatibility.h
+++ b/src/opengl/qopenglfunctions_4_3_compatibility.h
@@ -1065,7 +1065,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- void *m_reserved_2_0_Deprecated; // To maintain BC
+ Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
diff --git a/src/opengl/qopenglfunctions_4_5_compatibility.h b/src/opengl/qopenglfunctions_4_5_compatibility.h
index 229a0b4288..cca3eae9e2 100644
--- a/src/opengl/qopenglfunctions_4_5_compatibility.h
+++ b/src/opengl/qopenglfunctions_4_5_compatibility.h
@@ -700,25 +700,52 @@ public:
void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glCreateFramebuffers(GLsizei n, GLuint *framebuffers);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+#else
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data);
+#endif
void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params);
void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params);
void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
+#else
void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);
+#endif
GLboolean glUnmapNamedBuffer(GLuint buffer);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+#else
void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
+#endif
void * glMapNamedBuffer(GLuint buffer, GLenum access);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+#else
void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
+#endif
void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+ void glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+ void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+#else
void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);
void glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
+#endif
void glCreateBuffers(GLsizei n, GLuint *buffers);
void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param);
void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#else
void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
+#endif
void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
void glCreateTransformFeedbacks(GLsizei n, GLuint *ids);
void glClipControl(GLenum origin, GLenum depth);
@@ -4381,7 +4408,11 @@ inline void QOpenGLFunctions_4_5_Compatibility::glCreateFramebuffers(GLsizei n,
d_4_5_Core->f.CreateFramebuffers(n, framebuffers);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
+#endif
{
d_4_5_Core->f.GetNamedBufferSubData(buffer, offset, size, data);
}
@@ -4401,7 +4432,11 @@ inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferParameteriv(GLui
d_4_5_Core->f.GetNamedBufferParameteriv(buffer, pname, params);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
+#endif
{
d_4_5_Core->f.FlushMappedNamedBufferRange(buffer, offset, length);
}
@@ -4411,7 +4446,11 @@ inline GLboolean QOpenGLFunctions_4_5_Compatibility::glUnmapNamedBuffer(GLuint b
return d_4_5_Core->f.UnmapNamedBuffer(buffer);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
+#else
inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
+#endif
{
return d_4_5_Core->f.MapNamedBufferRange(buffer, offset, length, access);
}
@@ -4421,7 +4460,11 @@ inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBuffer(GLuint buffer
return d_4_5_Core->f.MapNamedBuffer(buffer, access);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
+#endif
{
d_4_5_Core->f.ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
}
@@ -4431,22 +4474,38 @@ inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferData(GLuint bu
d_4_5_Core->f.ClearNamedBufferData(buffer, internalformat, format, type, data);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
+#endif
{
d_4_5_Core->f.CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
+#endif
{
d_4_5_Core->f.NamedBufferSubData(buffer, offset, size, data);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
+#endif
{
d_4_5_Core->f.NamedBufferData(buffer, size, data, usage);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
+#endif
{
d_4_5_Core->f.NamedBufferStorage(buffer, size, data, flags);
}
@@ -4471,7 +4530,11 @@ inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbackiv(GLuint
d_4_5_Core->f.GetTransformFeedbackiv(xfb, pname, param);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+#else
inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
+#endif
{
d_4_5_Core->f.TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
}
diff --git a/src/opengl/qopenglfunctions_4_5_core.h b/src/opengl/qopenglfunctions_4_5_core.h
index 24ad0fd544..e3944f0741 100644
--- a/src/opengl/qopenglfunctions_4_5_core.h
+++ b/src/opengl/qopenglfunctions_4_5_core.h
@@ -700,25 +700,52 @@ public:
void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glCreateFramebuffers(GLsizei n, GLuint *framebuffers);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+#else
void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data);
+#endif
void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params);
void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params);
void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
+#else
void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);
+#endif
GLboolean glUnmapNamedBuffer(GLuint buffer);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+#else
void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
+#endif
void * glMapNamedBuffer(GLuint buffer, GLenum access);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+#else
void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
+#endif
void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+ void glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+ void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+#else
void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);
void glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
+#endif
void glCreateBuffers(GLsizei n, GLuint *buffers);
void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param);
void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param);
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+ void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#else
void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
+#endif
void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
void glCreateTransformFeedbacks(GLsizei n, GLuint *ids);
void glClipControl(GLenum origin, GLenum depth);
@@ -3914,7 +3941,11 @@ inline void QOpenGLFunctions_4_5_Core::glCreateFramebuffers(GLsizei n, GLuint *f
d_4_5_Core->f.CreateFramebuffers(n, framebuffers);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
+#else
inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
+#endif
{
d_4_5_Core->f.GetNamedBufferSubData(buffer, offset, size, data);
}
@@ -3934,7 +3965,11 @@ inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteriv(GLuint buffer
d_4_5_Core->f.GetNamedBufferParameteriv(buffer, pname, params);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
+#else
inline void QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
+#endif
{
d_4_5_Core->f.FlushMappedNamedBufferRange(buffer, offset, length);
}
@@ -3944,7 +3979,11 @@ inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapNamedBuffer(GLuint buffer)
return d_4_5_Core->f.UnmapNamedBuffer(buffer);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void * QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
+#else
inline void * QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
+#endif
{
return d_4_5_Core->f.MapNamedBufferRange(buffer, offset, length, access);
}
@@ -3954,7 +3993,11 @@ inline void * QOpenGLFunctions_4_5_Core::glMapNamedBuffer(GLuint buffer, GLenum
return d_4_5_Core->f.MapNamedBuffer(buffer, access);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+#else
inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
+#endif
{
d_4_5_Core->f.ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
}
@@ -3964,22 +4007,38 @@ inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferData(GLuint buffer, GLe
d_4_5_Core->f.ClearNamedBufferData(buffer, internalformat, format, type, data);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+#else
inline void QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
+#endif
{
d_4_5_Core->f.CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
+#else
inline void QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
+#endif
{
d_4_5_Core->f.NamedBufferSubData(buffer, offset, size, data);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
+#else
inline void QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
+#endif
{
d_4_5_Core->f.NamedBufferData(buffer, size, data, usage);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
+#else
inline void QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
+#endif
{
d_4_5_Core->f.NamedBufferStorage(buffer, size, data, flags);
}
@@ -4004,7 +4063,11 @@ inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackiv(GLuint xfb, GLen
d_4_5_Core->f.GetTransformFeedbackiv(xfb, pname, param);
}
+#if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
+inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+#else
inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
+#endif
{
d_4_5_Core->f.TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
}
diff --git a/src/opengl/qopenglpaintengine.cpp b/src/opengl/qopenglpaintengine.cpp
index 2556881e12..972e276370 100644
--- a/src/opengl/qopenglpaintengine.cpp
+++ b/src/opengl/qopenglpaintengine.cpp
@@ -160,10 +160,14 @@ template<typename T>
void QOpenGL2PaintEngineExPrivate::updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode)
{
static const GLenum target = GL_TEXTURE_2D;
+ bool newTextureCreated = false;
activateTextureUnit(textureUnit);
- GLuint textureId = bindTexture(texture);
+ GLuint textureId = bindTexture(texture, &newTextureCreated);
+
+ if (newTextureCreated)
+ lastTextureUsed = GLuint(-1);
if (updateMode == UpdateIfNeeded && textureId == lastTextureUsed)
return;
@@ -192,8 +196,11 @@ void QOpenGL2PaintEngineExPrivate::activateTextureUnit(GLenum textureUnit)
}
template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const GLuint &textureId)
+GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const GLuint &textureId, bool *newTextureCreated)
{
+ if (newTextureCreated)
+ *newTextureCreated = false;
+
if (textureId != lastTextureUsed)
funcs.glBindTexture(GL_TEXTURE_2D, textureId);
@@ -201,19 +208,25 @@ GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const GLuint &textureId)
}
template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QImage &image)
+GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QImage &image, bool *newTextureCreated)
{
- return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image);
+ QOpenGLTextureCache::BindResult result = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image);
+ if (newTextureCreated)
+ *newTextureCreated = result.flags.testFlag(QOpenGLTextureCache::BindResultFlag::NewTexture);
+ return result.id;
}
template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QPixmap &pixmap)
+GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QPixmap &pixmap, bool *newTextureCreated)
{
- return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap);
+ QOpenGLTextureCache::BindResult result = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap);
+ if (newTextureCreated)
+ *newTextureCreated = result.flags.testFlag(QOpenGLTextureCache::BindResultFlag::NewTexture);
+ return result.id;
}
template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QGradient &gradient)
+GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QGradient &gradient, bool *newTextureCreated)
{
// We apply global opacity in the fragment shaders, so we always pass 1.0
// for opacity to the cache.
@@ -223,7 +236,7 @@ GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QGradient &gradient)
// hasn't been cached yet, but will otherwise return an unbound texture id. To
// be sure that the texture is bound, we unfortunately have to bind again,
// which results in the initial generation of the texture doing two binds.
- return bindTexture(textureId);
+ return bindTexture(textureId, newTextureCreated);
}
struct ImageWithBindOptions
@@ -233,9 +246,14 @@ struct ImageWithBindOptions
};
template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const ImageWithBindOptions &imageWithOptions)
+GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const ImageWithBindOptions &imageWithOptions, bool *newTextureCreated)
{
- return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, imageWithOptions.image, imageWithOptions.options);
+ QOpenGLTextureCache::BindResult result = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx,
+ imageWithOptions.image,
+ imageWithOptions.options);
+ if (newTextureCreated)
+ *newTextureCreated = result.flags.testFlag(QOpenGLTextureCache::BindResultFlag::NewTexture);
+ return result.id;
}
inline static bool isPowerOfTwo(int x)
@@ -606,8 +624,9 @@ static inline void setCoords(GLfloat *coords, const QOpenGLRect &rect)
coords[7] = rect.bottom;
}
-void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
+void Q_TRACE_INSTRUMENT(qtopengl) QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
{
+ Q_TRACE_PARAM_REPLACE(QOpenGLRect, QRectF);
Q_TRACE_SCOPE(QOpenGL2PaintEngineExPrivate_drawTexture, dest, src, textureSize, opaque, pattern);
// Setup for texture drawing
@@ -726,11 +745,11 @@ void QOpenGL2PaintEngineExPrivate::resetGLState()
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
funcs.glVertexAttrib4fv(3, color);
}
- if (vao.isCreated()) {
+ if (vao.isCreated())
vao.release();
- funcs.glBindBuffer(GL_ARRAY_BUFFER, 0);
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
+
+ funcs.glBindBuffer(GL_ARRAY_BUFFER, 0);
+ funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
void QOpenGL2PaintEngineEx::endNativePainting()
@@ -2132,6 +2151,10 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra
transferMode(ImageOpacityArrayDrawingMode);
+ uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data(), vertexCoordinateArray.vertexCount() * 2);
+ uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data(), textureCoordinateArray.vertexCount() * 2);
+ uploadData(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data(), opacityArray.size());
+
GLenum filterMode = q->state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST;
updateTexture(QT_IMAGE_TEXTURE_UNIT, pixmap, GL_CLAMP_TO_EDGE, filterMode);
@@ -2198,28 +2221,27 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
bool created = d->vao.create();
// If we managed to create it then we have a profile that supports VAOs
- if (created) {
+ if (created)
d->vao.bind();
+ }
- // Generate a new Vertex Buffer Object if we don't have one already
- if (!d->vertexBuffer.isCreated()) {
- d->vertexBuffer.create();
- // Set its usage to StreamDraw, we will use this buffer only a few times before refilling it
- d->vertexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- if (!d->texCoordBuffer.isCreated()) {
- d->texCoordBuffer.create();
- d->texCoordBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- if (!d->opacityBuffer.isCreated()) {
- d->opacityBuffer.create();
- d->opacityBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- if (!d->indexBuffer.isCreated()) {
- d->indexBuffer.create();
- d->indexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- }
+ // Generate a new Vertex Buffer Object if we don't have one already
+ if (!d->vertexBuffer.isCreated()) {
+ d->vertexBuffer.create();
+ // Set its usage to StreamDraw, we will use this buffer only a few times before refilling it
+ d->vertexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
+ }
+ if (!d->texCoordBuffer.isCreated()) {
+ d->texCoordBuffer.create();
+ d->texCoordBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
+ }
+ if (!d->opacityBuffer.isCreated()) {
+ d->opacityBuffer.create();
+ d->opacityBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
+ }
+ if (!d->indexBuffer.isCreated()) {
+ d->indexBuffer.create();
+ d->indexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
}
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
diff --git a/src/opengl/qopenglpaintengine_p.h b/src/opengl/qopenglpaintengine_p.h
index 2548d9db94..40ed7fe609 100644
--- a/src/opengl/qopenglpaintengine_p.h
+++ b/src/opengl/qopenglpaintengine_p.h
@@ -177,7 +177,7 @@ public:
template<typename T>
void updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode = UpdateIfNeeded);
template<typename T>
- GLuint bindTexture(const T &texture);
+ GLuint bindTexture(const T &texture, bool *newTextureCreated);
void activateTextureUnit(GLenum textureUnit);
void resetGLState();
@@ -307,51 +307,32 @@ void QOpenGL2PaintEngineExPrivate::uploadData(unsigned int arrayIndex, const GLf
{
Q_ASSERT(arrayIndex < 3);
- // If a vertex array object is created we have a profile that supports them
- // and we will upload the data via a QOpenGLBuffer. Otherwise we will use
- // the legacy way of uploading the data via glVertexAttribPointer.
- if (vao.isCreated()) {
- if (arrayIndex == QT_VERTEX_COORDS_ATTR) {
- vertexBuffer.bind();
- vertexBuffer.allocate(data, count * sizeof(float));
- }
- if (arrayIndex == QT_TEXTURE_COORDS_ATTR) {
- texCoordBuffer.bind();
- texCoordBuffer.allocate(data, count * sizeof(float));
- }
- if (arrayIndex == QT_OPACITY_ATTR) {
- opacityBuffer.bind();
- opacityBuffer.allocate(data, count * sizeof(float));
- }
- if (arrayIndex == QT_OPACITY_ATTR)
- funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
- else
- funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
+ if (arrayIndex == QT_VERTEX_COORDS_ATTR) {
+ vertexBuffer.bind();
+ vertexBuffer.allocate(data, count * sizeof(float));
+ }
+ if (arrayIndex == QT_TEXTURE_COORDS_ATTR) {
+ texCoordBuffer.bind();
+ texCoordBuffer.allocate(data, count * sizeof(float));
+ }
+ if (arrayIndex == QT_OPACITY_ATTR) {
+ opacityBuffer.bind();
+ opacityBuffer.allocate(data, count * sizeof(float));
+
+ funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
} else {
- // If we already uploaded the data we don't have to do it again
- if (data == vertexAttribPointers[arrayIndex])
- return;
-
- // Store the data in cache and upload it to the graphics card.
- vertexAttribPointers[arrayIndex] = data;
- if (arrayIndex == QT_OPACITY_ATTR)
- funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, data);
- else
- funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, data);
+ funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
}
}
bool QOpenGL2PaintEngineExPrivate::uploadIndexData(const void *data, GLenum indexValueType, GLuint count)
{
- // Follow the uploadData() logic: VBOs are used only when VAO support is available.
- // Otherwise the legacy client-side pointer path is used.
- if (vao.isCreated()) {
- Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT);
- indexBuffer.bind();
- indexBuffer.allocate(data, count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)));
- return true;
- }
- return false;
+ Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT);
+ indexBuffer.bind();
+ indexBuffer.allocate(
+ data,
+ count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)));
+ return true;
}
QT_END_NAMESPACE
diff --git a/src/opengl/qopenglshaderprogram.cpp b/src/opengl/qopenglshaderprogram.cpp
index 3f4089c4d6..fb33bf0d5c 100644
--- a/src/opengl/qopenglshaderprogram.cpp
+++ b/src/opengl/qopenglshaderprogram.cpp
@@ -629,7 +629,7 @@ bool QOpenGLShader::compileSourceCode(const char *source)
// Append #line directive in order to compensate for text insertion
lineDirective = QStringLiteral("#line %1\n").arg(versionDirectivePosition.line).toUtf8();
sourceChunks.append(lineDirective.constData());
- sourceChunkLengths.append(GLint(lineDirective.length()));
+ sourceChunkLengths.append(GLint(lineDirective.size()));
}
// Append rest of shader code
@@ -1230,7 +1230,7 @@ void QOpenGLShaderProgram::removeAllShaders()
{
Q_D(QOpenGLShaderProgram);
d->removingShaders = true;
- for (QOpenGLShader *shader : qAsConst(d->shaders)) {
+ for (QOpenGLShader *shader : std::as_const(d->shaders)) {
if (d->programGuard && d->programGuard->id()
&& shader && shader->d_func()->shaderGuard)
{
@@ -3727,7 +3727,7 @@ bool QOpenGLShaderProgramPrivate::isCacheDisabled() const
bool QOpenGLShaderProgramPrivate::compileCacheable()
{
Q_Q(QOpenGLShaderProgram);
- for (const QOpenGLProgramBinaryCache::ShaderDesc &shader : qAsConst(binaryProgram.shaders)) {
+ for (const QOpenGLProgramBinaryCache::ShaderDesc &shader : std::as_const(binaryProgram.shaders)) {
auto s = std::make_unique<QOpenGLShader>(qt_shaderStageToType(shader.stage), q);
if (!s->compileSourceCode(shader.source)) {
log = s->log();
@@ -3749,7 +3749,7 @@ bool QOpenGLShaderProgramPrivate::linkBinary()
const QByteArray cacheKey = binaryProgram.cacheKey();
if (lcOpenGLProgramDiskCache().isEnabled(QtDebugMsg))
qCDebug(lcOpenGLProgramDiskCache, "program with %d shaders, cache key %s",
- int(binaryProgram.shaders.count()), cacheKey.constData());
+ int(binaryProgram.shaders.size()), cacheKey.constData());
bool needsCompile = true;
if (binCache.load(cacheKey, q->programId())) {
diff --git a/src/opengl/qopengltexture.cpp b/src/opengl/qopengltexture.cpp
index 8dc30cca61..3b8e14490b 100644
--- a/src/opengl/qopengltexture.cpp
+++ b/src/opengl/qopengltexture.cpp
@@ -431,8 +431,7 @@ static bool isSizedTextureFormat(QOpenGLTexture::TextureFormat internalFormat)
return false;
}
- Q_UNREACHABLE();
- return false;
+ Q_UNREACHABLE_RETURN(false);
}
static bool isTextureTargetMultisample(QOpenGLTexture::Target target)
@@ -456,8 +455,7 @@ static bool isTextureTargetMultisample(QOpenGLTexture::Target target)
return false;
}
- Q_UNREACHABLE();
- return false;
+ Q_UNREACHABLE_RETURN(false);
}
bool QOpenGLTexturePrivate::isUsingImmutableStorage() const
@@ -756,8 +754,7 @@ static QOpenGLTexture::PixelFormat pixelFormatCompatibleWithInternalFormat(QOpen
return QOpenGLTexture::LuminanceAlpha;
}
- Q_UNREACHABLE();
- return QOpenGLTexture::NoSourceFormat;
+ Q_UNREACHABLE_RETURN(QOpenGLTexture::NoSourceFormat);
}
static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat)
@@ -936,8 +933,7 @@ static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTe
return QOpenGLTexture::UInt8;
}
- Q_UNREACHABLE();
- return QOpenGLTexture::NoPixelType;
+ Q_UNREACHABLE_RETURN(QOpenGLTexture::NoPixelType);
}
static bool isCompressedFormat(QOpenGLTexture::TextureFormat internalFormat)
@@ -1080,8 +1076,7 @@ static bool isCompressedFormat(QOpenGLTexture::TextureFormat internalFormat)
return false;
}
- Q_UNREACHABLE();
- return false;
+ Q_UNREACHABLE_RETURN(false);
}
void QOpenGLTexturePrivate::allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType)
@@ -2461,6 +2456,9 @@ QOpenGLTexture::QOpenGLTexture(Target target)
This does create the underlying OpenGL texture object. Therefore,
construction using this constructor does require a valid current
OpenGL context.
+
+ \note \a image is automatically converted to QImage::Format_RGBA8888 which
+ may have performance implications for large images with a different format.
*/
QOpenGLTexture::QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps)
: QOpenGLTexture(QOpenGLTexture::Target2D)
@@ -3615,6 +3613,9 @@ void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
The pixel data is contained in \a image. Mipmaps are generated by default.
Set \a genMipMaps to \l DontGenerateMipMaps to turn off mipmap generation.
+ \note \a image is automatically converted to QImage::Format_RGBA8888 which
+ may have performance implications for large images with a different format.
+
\overload
*/
void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
@@ -3630,6 +3631,12 @@ void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
return;
}
+ QImage glImage = image.convertToFormat(QImage::Format_RGBA8888);
+ if (glImage.isNull()) {
+ qWarning("QOpenGLTexture::setData() failed to convert image");
+ return;
+ }
+
if (context->isOpenGLES() && context->format().majorVersion() < 3)
setFormat(QOpenGLTexture::RGBAFormat);
else
@@ -3640,7 +3647,6 @@ void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
// Upload pixel data and generate mipmaps
- QImage glImage = image.convertToFormat(QImage::Format_RGBA8888);
QOpenGLPixelTransferOptions uploadOptions;
uploadOptions.setAlignment(1);
setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.constBits(), &uploadOptions);
diff --git a/src/opengl/qopengltextureblitter.cpp b/src/opengl/qopengltextureblitter.cpp
index 664aa5e11b..5f58876f32 100644
--- a/src/opengl/qopengltextureblitter.cpp
+++ b/src/opengl/qopengltextureblitter.cpp
@@ -169,14 +169,14 @@ static const GLfloat texture_buffer_data[] = {
1, 1
};
-class TextureBinder
+class QBlitterTextureBinder
{
public:
- TextureBinder(GLenum target, GLuint textureId) : m_target(target)
+ explicit QBlitterTextureBinder(GLenum target, GLuint textureId) : m_target(target)
{
QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId);
}
- ~TextureBinder()
+ ~QBlitterTextureBinder()
{
QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0);
}
@@ -200,7 +200,8 @@ public:
TEXTURE_RECTANGLE
};
- QOpenGLTextureBlitterPrivate() :
+ QOpenGLTextureBlitterPrivate(QOpenGLTextureBlitter *q_ptr) :
+ q(q_ptr),
swizzle(false),
opacity(1.0f),
vao(new QOpenGLVertexArrayObject),
@@ -208,14 +209,16 @@ public:
{ }
bool buildProgram(ProgramIndex idx, const char *vs, const char *fs);
+ bool ensureProgram(ProgramIndex idx);
void blit(GLuint texture, const QMatrix4x4 &targetTransform, const QMatrix3x3 &sourceTransform);
void blit(GLuint texture, const QMatrix4x4 &targetTransform, QOpenGLTextureBlitter::Origin origin);
QMatrix3x3 toTextureCoordinates(const QMatrix3x3 &sourceTransform) const;
- void prepareProgram(const QMatrix4x4 &vertexTransform);
+ bool prepareProgram(const QMatrix4x4 &vertexTransform);
+ QOpenGLTextureBlitter *q;
QOpenGLBuffer vertexBuffer;
QOpenGLBuffer textureBuffer;
struct Program {
@@ -262,9 +265,13 @@ static inline QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GL
}
}
-void QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &vertexTransform)
+bool QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &vertexTransform)
{
- Program *program = &programs[targetToProgramIndex(currentTarget)];
+ ProgramIndex programIndex = targetToProgramIndex(currentTarget);
+ if (!ensureProgram(programIndex))
+ return false;
+
+ Program *program = &programs[programIndex];
vertexBuffer.bind();
program->glProgram->setAttributeBuffer(program->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
@@ -287,6 +294,8 @@ void QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &vertexTransf
program->glProgram->setUniformValue(program->opacityUniformPos, opacity);
program->opacity = opacity;
}
+
+ return true;
}
QMatrix3x3 QOpenGLTextureBlitterPrivate::toTextureCoordinates(const QMatrix3x3 &sourceTransform) const
@@ -310,8 +319,9 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
const QMatrix3x3 &sourceTransform)
{
- TextureBinder binder(currentTarget, texture);
- prepareProgram(targetTransform);
+ QBlitterTextureBinder binder(currentTarget, texture);
+ if (!prepareProgram(targetTransform))
+ return;
Program *program = &programs[targetToProgramIndex(currentTarget)];
@@ -326,8 +336,9 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
QOpenGLTextureBlitter::Origin origin)
{
- TextureBinder binder(currentTarget, texture);
- prepareProgram(targetTransform);
+ QBlitterTextureBinder binder(currentTarget, texture);
+ if (!prepareProgram(targetTransform))
+ return;
Program *program = &programs[targetToProgramIndex(currentTarget)];
@@ -380,6 +391,35 @@ bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs
return true;
}
+bool QOpenGLTextureBlitterPrivate::ensureProgram(ProgramIndex idx)
+{
+ if (programs[idx].glProgram)
+ return true;
+
+ QOpenGLContext *currentContext = QOpenGLContext::currentContext();
+ if (!currentContext)
+ return false;
+
+ QSurfaceFormat format = currentContext->format();
+ if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) {
+ if (idx == QOpenGLTextureBlitterPrivate::TEXTURE_RECTANGLE && q->supportsRectangleTarget()) {
+ if (!buildProgram(idx, vertex_shader150, fragment_shader150_rectangle))
+ return false;
+ }
+ } else {
+ if (idx == QOpenGLTextureBlitterPrivate::TEXTURE_RECTANGLE && q->supportsRectangleTarget()) {
+ if (!buildProgram(idx, vertex_shader, fragment_shader_rectangle))
+ return false;
+ }
+ if (idx == QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES && q->supportsExternalOESTarget()) {
+ if (!buildProgram(idx, vertex_shader, fragment_shader_external_oes))
+ return false;
+ }
+ }
+
+ return !programs[idx].glProgram.isNull();
+}
+
/*!
Constructs a new QOpenGLTextureBlitter instance.
@@ -390,7 +430,7 @@ bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs
create().
*/
QOpenGLTextureBlitter::QOpenGLTextureBlitter()
- : d_ptr(new QOpenGLTextureBlitterPrivate)
+ : d_ptr(new QOpenGLTextureBlitterPrivate(this))
{
}
@@ -430,21 +470,14 @@ bool QOpenGLTextureBlitter::create()
return true;
QSurfaceFormat format = currentContext->format();
+ // Build the most common, 2D texture shader variant.
+ // The other special ones are deferred and compiled only when first needed.
if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) {
if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader150, fragment_shader150))
return false;
- if (supportsRectangleTarget())
- if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_RECTANGLE, vertex_shader150, fragment_shader150_rectangle))
- return false;
} else {
if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader, fragment_shader))
return false;
- if (supportsExternalOESTarget())
- if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES, vertex_shader, fragment_shader_external_oes))
- return false;
- if (supportsRectangleTarget())
- if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_RECTANGLE, vertex_shader, fragment_shader_rectangle))
- return false;
}
// Create and bind the VAO, if supported.
@@ -553,7 +586,11 @@ void QOpenGLTextureBlitter::bind(GLenum target)
d->vao->bind();
d->currentTarget = target;
- QOpenGLTextureBlitterPrivate::Program *p = &d->programs[targetToProgramIndex(target)];
+ QOpenGLTextureBlitterPrivate::ProgramIndex programIndex = targetToProgramIndex(target);
+ if (!d->ensureProgram(programIndex))
+ return;
+
+ QOpenGLTextureBlitterPrivate::Program *p = &d->programs[programIndex];
p->glProgram->bind();
d->vertexBuffer.bind();
@@ -575,7 +612,9 @@ void QOpenGLTextureBlitter::bind(GLenum target)
void QOpenGLTextureBlitter::release()
{
Q_D(QOpenGLTextureBlitter);
- d->programs[targetToProgramIndex(d->currentTarget)].glProgram->release();
+ QOpenGLTextureBlitterPrivate::Program *p = &d->programs[targetToProgramIndex(d->currentTarget)];
+ if (p->glProgram)
+ p->glProgram->release();
if (d->vao->isCreated())
d->vao->release();
}
diff --git a/src/opengl/qopengltexturecache.cpp b/src/opengl/qopengltexturecache.cpp
index f2b7565316..64583c03a9 100644
--- a/src/opengl/qopengltexturecache.cpp
+++ b/src/opengl/qopengltexturecache.cpp
@@ -61,9 +61,19 @@ void QOpenGLTextureCacheWrapper::cleanupTexturesForPixmapData(QPlatformPixmap *p
cleanupTexturesForCacheKey(pmd->cacheKey());
}
+static quint64 cacheSize()
+{
+ bool ok = false;
+ const int envCacheSize = qEnvironmentVariableIntValue("QT_OPENGL_TEXTURE_CACHE_SIZE", &ok);
+ if (ok)
+ return envCacheSize;
+
+ return 1024 * 1024; // 1024 MB cache default
+}
+
QOpenGLTextureCache::QOpenGLTextureCache(QOpenGLContext *ctx)
: QOpenGLSharedResource(ctx->shareGroup())
- , m_cache(256 * 1024) // 256 MB cache
+ , m_cache(cacheSize())
{
}
@@ -71,10 +81,12 @@ QOpenGLTextureCache::~QOpenGLTextureCache()
{
}
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureUploader::BindOptions options)
+QOpenGLTextureCache::BindResult QOpenGLTextureCache::bindTexture(QOpenGLContext *context,
+ const QPixmap &pixmap,
+ QOpenGLTextureUploader::BindOptions options)
{
if (pixmap.isNull())
- return 0;
+ return { 0, {} };
QMutexLocker locker(&m_mutex);
qint64 key = pixmap.cacheKey();
@@ -83,21 +95,23 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &
QOpenGLCachedTexture *entry = m_cache.object(key);
if (entry && entry->options() == options) {
context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
- return entry->id();
+ return { entry->id(), {} };
}
}
- GLuint id = bindTexture(context, key, pixmap.toImage(), options);
- if (id > 0)
+ BindResult result = bindTexture(context, key, pixmap.toImage(), options);
+ if (result.id > 0)
QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
- return id;
+ return result;
}
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureUploader::BindOptions options)
+QOpenGLTextureCache::BindResult QOpenGLTextureCache::bindTexture(QOpenGLContext *context,
+ const QImage &image,
+ QOpenGLTextureUploader::BindOptions options)
{
if (image.isNull())
- return 0;
+ return { 0, {} };
QMutexLocker locker(&m_mutex);
qint64 key = image.cacheKey();
@@ -106,7 +120,7 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &i
QOpenGLCachedTexture *entry = m_cache.object(key);
if (entry && entry->options() == options) {
context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
- return entry->id();
+ return { entry->id(), {} };
}
}
@@ -114,16 +128,22 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &i
if (!context->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures))
options |= QOpenGLTextureUploader::PowerOfTwoBindOption;
- GLuint id = bindTexture(context, key, img, options);
- if (id > 0)
+ BindResult result = bindTexture(context, key, img, options);
+ if (result.id > 0)
QImagePixmapCleanupHooks::enableCleanupHooks(image);
- return id;
+ return result;
}
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options)
+Q_TRACE_POINT(qtopengl, QOpenGLTextureCache_bindTexture_entry, QOpenGLContext *context, qint64 key, const unsigned char *image, int options);
+Q_TRACE_POINT(qtopengl, QOpenGLTextureCache_bindTexture_exit);
+
+QOpenGLTextureCache::BindResult QOpenGLTextureCache::bindTexture(QOpenGLContext *context,
+ qint64 key,
+ const QImage &image,
+ QOpenGLTextureUploader::BindOptions options)
{
- Q_TRACE_SCOPE(QOpenGLTextureCache_bindTexture, context, key, image, options);
+ Q_TRACE_SCOPE(QOpenGLTextureCache_bindTexture, context, key, image.bits(), options);
GLuint id;
QOpenGLFunctions *funcs = context->functions();
@@ -134,7 +154,7 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, con
m_cache.insert(key, new QOpenGLCachedTexture(id, options, context), cost / 1024);
- return id;
+ return { id, BindResultFlag::NewTexture };
}
void QOpenGLTextureCache::invalidate(qint64 key)
diff --git a/src/opengl/qopengltexturecache_p.h b/src/opengl/qopengltexturecache_p.h
index afc12f0b38..b70520aa1c 100644
--- a/src/opengl/qopengltexturecache_p.h
+++ b/src/opengl/qopengltexturecache_p.h
@@ -35,10 +35,20 @@ public:
QOpenGLTextureCache(QOpenGLContext *);
~QOpenGLTextureCache();
- GLuint bindTexture(QOpenGLContext *context, const QPixmap &pixmap,
- QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption);
- GLuint bindTexture(QOpenGLContext *context, const QImage &image,
- QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption);
+ enum class BindResultFlag : quint8 {
+ NewTexture = 0x01
+ };
+ Q_DECLARE_FLAGS(BindResultFlags, BindResultFlag)
+
+ struct BindResult {
+ GLuint id;
+ BindResultFlags flags;
+ };
+
+ BindResult bindTexture(QOpenGLContext *context, const QPixmap &pixmap,
+ QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption);
+ BindResult bindTexture(QOpenGLContext *context, const QImage &image,
+ QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption);
void invalidate(qint64 key);
@@ -46,12 +56,14 @@ public:
void freeResource(QOpenGLContext *ctx) override;
private:
- GLuint bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options);
+ BindResult bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options);
QMutex m_mutex;
QCache<quint64, QOpenGLCachedTexture> m_cache;
};
+Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTextureCache::BindResultFlags)
+
class QOpenGLCachedTexture
{
public:
diff --git a/src/opengl/qopengltextureglyphcache.cpp b/src/opengl/qopengltextureglyphcache.cpp
index 39f39c554d..0bab710b1b 100644
--- a/src/opengl/qopengltextureglyphcache.cpp
+++ b/src/opengl/qopengltextureglyphcache.cpp
@@ -13,7 +13,7 @@ QT_BEGIN_NAMESPACE
static int next_qopengltextureglyphcache_serial_number()
{
- static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0);
+ Q_CONSTINIT static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0);
return 1 + serial.fetchAndAddRelaxed(1);
}
@@ -407,7 +407,10 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c,
int QOpenGLTextureGlyphCache::glyphPadding() const
{
- return 1;
+ if (m_format == QFontEngine::Format_Mono)
+ return 8;
+ else
+ return 1;
}
int QOpenGLTextureGlyphCache::maxTextureWidth() const
diff --git a/src/opengl/qopenglversionfunctions.cpp b/src/opengl/qopenglversionfunctions.cpp
index 0180fb542d..a03fa2c2d3 100644
--- a/src/opengl/qopenglversionfunctions.cpp
+++ b/src/opengl/qopenglversionfunctions.cpp
@@ -21,7 +21,7 @@ QT_BEGIN_NAMESPACE
QOpenGLContextVersionData::~QOpenGLContextVersionData()
{
- for (auto *f : qAsConst(externalFunctions)) {
+ for (auto *f : std::as_const(externalFunctions)) {
auto *fp = QAbstractOpenGLFunctionsPrivate::get(f);
fp->owningContext = nullptr;
fp->initialized = false;
diff --git a/src/opengl/qopenglversionfunctions.h b/src/opengl/qopenglversionfunctions.h
index c1942548db..dc01b940bb 100644
--- a/src/opengl/qopenglversionfunctions.h
+++ b/src/opengl/qopenglversionfunctions.h
@@ -1179,25 +1179,25 @@ public:
F(void, NamedFramebufferParameteri, (GLuint framebuffer, GLenum pname, GLint param)) \
F(void, NamedFramebufferRenderbuffer, (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
F(void, CreateFramebuffers, (GLsizei n, GLuint *framebuffers)) \
- F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, void *data)) \
+ F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)) \
F(void, GetNamedBufferPointerv, (GLuint buffer, GLenum pname, GLvoid* *params)) \
F(void, GetNamedBufferParameteri64v, (GLuint buffer, GLenum pname, GLint64 *params)) \
F(void, GetNamedBufferParameteriv, (GLuint buffer, GLenum pname, GLint *params)) \
- F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length)) \
+ F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
F(GLboolean, UnmapNamedBuffer, (GLuint buffer)) \
- F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)) \
+ F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
F(GLvoid *, MapNamedBuffer, (GLuint buffer, GLenum access)) \
- F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)) \
+ F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
F(void, ClearNamedBufferData, (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
- F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)) \
- F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, const void *data)) \
- F(void, NamedBufferData, (GLuint buffer, GLsizei size, const void *data, GLenum usage)) \
- F(void, NamedBufferStorage, (GLuint buffer, GLsizei size, const void *data, GLbitfield flags)) \
+ F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
+ F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)) \
+ F(void, NamedBufferData, (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)) \
+ F(void, NamedBufferStorage, (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)) \
F(void, CreateBuffers, (GLsizei n, GLuint *buffers)) \
F(void, GetTransformFeedbacki64_v,(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)) \
F(void, GetTransformFeedbacki_v,(GLuint xfb, GLenum pname, GLuint index, GLint *param)) \
F(void, GetTransformFeedbackiv, (GLuint xfb, GLenum pname, GLint *param)) \
- F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)) \
+ F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
F(void, TransformFeedbackBufferBase, (GLuint xfb, GLuint index, GLuint buffer)) \
F(void, CreateTransformFeedbacks, (GLsizei n, GLuint *ids)) \
F(void, ClipControl, (GLenum origin, GLenum depth)) \
diff --git a/src/opengl/qopenglversionfunctionsfactory.cpp b/src/opengl/qopenglversionfunctionsfactory.cpp
index aad4971fd3..12d00c0554 100644
--- a/src/opengl/qopenglversionfunctionsfactory.cpp
+++ b/src/opengl/qopenglversionfunctionsfactory.cpp
@@ -135,7 +135,7 @@ static QAbstractOpenGLFunctions *createFunctions(const QOpenGLVersionProfile &ve
*/
/*!
- \fn static T *QOpenGLVersionFunctionsFactory::get(QOpenGLContext *context)
+ \fn template <class T> static T *QOpenGLVersionFunctionsFactory::get(QOpenGLContext *context)
\overload get()
diff --git a/src/opengl/qopenglwindow.cpp b/src/opengl/qopenglwindow.cpp
index 4c0e9323fa..a3677aa828 100644
--- a/src/opengl/qopenglwindow.cpp
+++ b/src/opengl/qopenglwindow.cpp
@@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE
immediately result in a call to paintGL(). Calling update() multiple times in
a row will not change the behavior in any way.
- This is a slot so it can be connected to a \l QTimer::timeout() signal to
+ This is a slot so it can be connected to a \l QChronoTimer::timeout() signal to
perform animation. Note however that in the modern OpenGL world it is a much
better choice to rely on synchronization to the vertical refresh rate of the
display. See \l{QSurfaceFormat::setSwapInterval()}{setSwapInterval()} on a
@@ -60,6 +60,23 @@ QT_BEGIN_NAMESPACE
given OpenGL version and profile, or enabling depth and stencil
buffers.
+ \note It is up to the application to ensure depth and stencil buffers are
+ requested from the underlying windowing system interface. Without requesting
+ a non-zero depth buffer size there is no guarantee that a depth buffer will
+ be available, and as a result depth testing related OpenGL operations may fail
+ to function as expected.
+
+ Commonly used depth and stencil buffer size requests are 24 and 8,
+ respectively. For example, a QOpenGLWindow subclass could do this in its
+ constructor:
+
+ \code
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+ \endcode
+
Unlike QWindow, QOpenGLWindow allows opening a painter on itself and perform
QPainter-based drawing.
@@ -376,7 +393,7 @@ bool QOpenGLWindow::isValid() const
/*!
Prepares for rendering OpenGL content for this window by making the
corresponding context current and binding the framebuffer object, if there is
- one, in that context context.
+ one, in that context.
It is not necessary to call this function in most cases, because it is called
automatically before invoking paintGL(). It is provided nonetheless to support
diff --git a/src/opengl/qtopengl.tracepoints b/src/opengl/qtopengl.tracepoints
deleted file mode 100644
index 1602f572d4..0000000000
--- a/src/opengl/qtopengl.tracepoints
+++ /dev/null
@@ -1,12 +0,0 @@
-{
-#include <private/qopengl2pexvertexarray_p.h>
-#include <private/qopengltextureuploader_p.h>
-#include <qopenglframebufferobject.h>
-}
-
-QOpenGLFramebufferObjectPrivate_init_entry(QOpenGLFramebufferObject *qfbo, const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum texture_target, GLenum internal_format, GLint samples, bool mipmap)
-QOpenGLFramebufferObjectPrivate_init_exit()
-QOpenGL2PaintEngineExPrivate_drawTexture_entry(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
-QOpenGL2PaintEngineExPrivate_drawTexture_exit()
-QOpenGLTextureCache_bindTexture_entry(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options)
-QOpenGLTextureCache_bindTexture_exit()