diff options
Diffstat (limited to 'src/platformsupport/eglconvenience/qeglplatformcursor.cpp')
-rw-r--r-- | src/platformsupport/eglconvenience/qeglplatformcursor.cpp | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformcursor.cpp b/src/platformsupport/eglconvenience/qeglplatformcursor.cpp new file mode 100644 index 0000000000..1c87e1d27d --- /dev/null +++ b/src/platformsupport/eglconvenience/qeglplatformcursor.cpp @@ -0,0 +1,391 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <qpa/qwindowsysteminterface.h> +#include <QtGui/QOpenGLContext> +#include <QtGui/QOpenGLShaderProgram> +#include <QtCore/QJsonDocument> +#include <QtCore/QJsonArray> +#include <QtCore/QJsonObject> +#include <QtDebug> + +#include <QtPlatformSupport/private/qdevicediscovery_p.h> + +#include "qeglplatformcursor_p.h" +#include "qeglplatformintegration_p.h" + +QT_BEGIN_NAMESPACE + +/*! + \class QEGLPlatformCursor + \brief Mouse cursor implementation using OpenGL. + \since 5.2 + \internal + \ingroup qpa + */ + +QEGLPlatformCursor::QEGLPlatformCursor(QPlatformScreen *screen) + : m_visible(true), + m_screen(screen), + m_program(0), + m_vertexCoordEntry(0), + m_textureCoordEntry(0), + m_textureEntry(0), + m_deviceListener(0) +{ + QByteArray hideCursorVal = qgetenv("QT_QPA_EGLFS_HIDECURSOR"); + if (!hideCursorVal.isEmpty()) + m_visible = hideCursorVal.toInt() == 0; + if (!m_visible) + return; + + // Try to load the cursor atlas. If this fails, m_visible is set to false and + // paintOnScreen() and setCurrentCursor() become no-ops. + initCursorAtlas(); + + // initialize the cursor +#ifndef QT_NO_CURSOR + QCursor cursor(Qt::ArrowCursor); + setCurrentCursor(&cursor); +#endif +} + +QEGLPlatformCursor::~QEGLPlatformCursor() +{ + resetResources(); + delete m_deviceListener; +} + +void QEGLPlatformCursor::setMouseDeviceDiscovery(QDeviceDiscovery *dd) +{ + if (m_visible && dd) { + m_deviceListener = new QEGLPlatformCursorDeviceListener(dd, this); + updateMouseStatus(); + } +} + +void QEGLPlatformCursor::updateMouseStatus() +{ + m_visible = m_deviceListener->hasMouse(); +} + +QEGLPlatformCursorDeviceListener::QEGLPlatformCursorDeviceListener(QDeviceDiscovery *dd, QEGLPlatformCursor *cursor) + : m_cursor(cursor) +{ + m_mouseCount = dd->scanConnectedDevices().count(); + connect(dd, SIGNAL(deviceDetected(QString)), SLOT(onDeviceAdded())); + connect(dd, SIGNAL(deviceRemoved(QString)), SLOT(onDeviceRemoved())); +} + +bool QEGLPlatformCursorDeviceListener::hasMouse() const +{ + return m_mouseCount > 0; +} + +void QEGLPlatformCursorDeviceListener::onDeviceAdded() +{ + ++m_mouseCount; + m_cursor->updateMouseStatus(); +} + +void QEGLPlatformCursorDeviceListener::onDeviceRemoved() +{ + --m_mouseCount; + m_cursor->updateMouseStatus(); +} + +void QEGLPlatformCursor::resetResources() +{ + if (QOpenGLContext::currentContext()) { + delete m_program; + glDeleteTextures(1, &m_cursor.customCursorTexture); + glDeleteTextures(1, &m_cursorAtlas.texture); + } + m_program = 0; + m_cursor.customCursorTexture = 0; + m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull(); + m_cursorAtlas.texture = 0; +} + +void QEGLPlatformCursor::createShaderPrograms() +{ + static const char *textureVertexProgram = + "attribute highp vec2 vertexCoordEntry;\n" + "attribute highp vec2 textureCoordEntry;\n" + "varying highp vec2 textureCoord;\n" + "void main() {\n" + " textureCoord = textureCoordEntry;\n" + " gl_Position = vec4(vertexCoordEntry, 1.0, 1.0);\n" + "}\n"; + + static const char *textureFragmentProgram = + "uniform sampler2D texture;\n" + "varying highp vec2 textureCoord;\n" + "void main() {\n" + " gl_FragColor = texture2D(texture, textureCoord).bgra;\n" + "}\n"; + + m_program = new QOpenGLShaderProgram; + m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram); + m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram); + m_program->link(); + + m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry"); + m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry"); + m_textureEntry = m_program->attributeLocation("texture"); +} + +void QEGLPlatformCursor::createCursorTexture(uint *texture, const QImage &image) +{ + if (!*texture) + glGenTextures(1, texture); + glBindTexture(GL_TEXTURE_2D, *texture); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */, + GL_RGBA, GL_UNSIGNED_BYTE, image.constBits()); +} + +void QEGLPlatformCursor::initCursorAtlas() +{ + static QByteArray json = qgetenv("QT_QPA_EGLFS_CURSOR"); + if (json.isEmpty()) + json = ":/cursor.json"; + + QFile file(QString::fromUtf8(json)); + if (!file.open(QFile::ReadOnly)) { + m_visible = false; + return; + } + + QJsonDocument doc = QJsonDocument::fromJson(file.readAll()); + QJsonObject object = doc.object(); + + QString atlas = object.value(QLatin1String("image")).toString(); + Q_ASSERT(!atlas.isEmpty()); + + const int cursorsPerRow = object.value(QLatin1String("cursorsPerRow")).toDouble(); + Q_ASSERT(cursorsPerRow); + m_cursorAtlas.cursorsPerRow = cursorsPerRow; + + const QJsonArray hotSpots = object.value(QLatin1String("hotSpots")).toArray(); + Q_ASSERT(hotSpots.count() == Qt::LastCursor); + for (int i = 0; i < hotSpots.count(); i++) { + QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble()); + m_cursorAtlas.hotSpots << hotSpot; + } + + QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied); + m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow; + m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow - 1) / cursorsPerRow); + m_cursorAtlas.width = image.width(); + m_cursorAtlas.height = image.height(); + m_cursorAtlas.image = image; +} + +#ifndef QT_NO_CURSOR +void QEGLPlatformCursor::changeCursor(QCursor *cursor, QWindow *window) +{ + Q_UNUSED(window); + const QRect oldCursorRect = cursorRect(); + if (setCurrentCursor(cursor)) + update(oldCursorRect | cursorRect()); +} + +bool QEGLPlatformCursor::setCurrentCursor(QCursor *cursor) +{ + if (!m_visible) + return false; + + const Qt::CursorShape newShape = cursor ? cursor->shape() : Qt::ArrowCursor; + if (m_cursor.shape == newShape && newShape != Qt::BitmapCursor) + return false; + + if (m_cursor.shape == Qt::BitmapCursor) { + m_cursor.customCursorImage = QImage(); + m_cursor.customCursorPending = false; + } + m_cursor.shape = newShape; + if (newShape != Qt::BitmapCursor) { // standard cursor + const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width, + hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height; + m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow), + hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow), + ws, hs); + m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape]; + m_cursor.texture = m_cursorAtlas.texture; + m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight); + } else { + QImage image = cursor->pixmap().toImage(); + m_cursor.textureRect = QRectF(0, 0, 1, 1); + m_cursor.hotSpot = cursor->hotSpot(); + m_cursor.texture = 0; // will get updated in the next render() + m_cursor.size = image.size(); + m_cursor.customCursorImage = image; + m_cursor.customCursorPending = true; + } + + return true; +} +#endif + +void QEGLPlatformCursor::update(const QRegion &rgn) +{ + QWindowSystemInterface::handleExposeEvent(m_screen->topLevelAt(m_cursor.pos), rgn); + QWindowSystemInterface::flushWindowSystemEvents(); +} + +QRect QEGLPlatformCursor::cursorRect() const +{ + return QRect(m_cursor.pos - m_cursor.hotSpot, m_cursor.size); +} + +QPoint QEGLPlatformCursor::pos() const +{ + return m_cursor.pos; +} + +void QEGLPlatformCursor::setPos(const QPoint &pos) +{ + const QRect oldCursorRect = cursorRect(); + m_cursor.pos = pos; + update(oldCursorRect | cursorRect()); +} + +void QEGLPlatformCursor::pointerEvent(const QMouseEvent &event) +{ + if (event.type() != QEvent::MouseMove) + return; + const QRect oldCursorRect = cursorRect(); + m_cursor.pos = event.screenPos().toPoint(); + update(oldCursorRect | cursorRect()); +} + +void QEGLPlatformCursor::paintOnScreen() +{ + if (!m_visible) + return; + + const QRectF cr = cursorRect(); + const QRect screenRect(m_screen->geometry()); + const GLfloat x1 = 2 * (cr.left() / screenRect.width()) - 1; + const GLfloat x2 = 2 * (cr.right() / screenRect.width()) - 1; + const GLfloat y1 = 1 - (cr.top() / screenRect.height()) * 2; + const GLfloat y2 = 1 - (cr.bottom() / screenRect.height()) * 2; + QRectF r(QPointF(x1, y1), QPointF(x2, y2)); + + draw(r); +} + +void QEGLPlatformCursor::draw(const QRectF &r) +{ + if (!m_program) { + // one time initialization + createShaderPrograms(); + + if (!m_cursorAtlas.texture) { + createCursorTexture(&m_cursorAtlas.texture, m_cursorAtlas.image); + + if (m_cursor.shape != Qt::BitmapCursor) + m_cursor.texture = m_cursorAtlas.texture; + } + } + + if (m_cursor.shape == Qt::BitmapCursor && m_cursor.customCursorPending) { + // upload the custom cursor + createCursorTexture(&m_cursor.customCursorTexture, m_cursor.customCursorImage); + m_cursor.texture = m_cursor.customCursorTexture; + m_cursor.customCursorPending = false; + } + + Q_ASSERT(m_cursor.texture); + + m_program->bind(); + + const GLfloat x1 = r.left(); + const GLfloat x2 = r.right(); + const GLfloat y1 = r.top(); + const GLfloat y2 = r.bottom(); + const GLfloat cursorCoordinates[] = { + x1, y2, + x2, y2, + x1, y1, + x2, y1 + }; + + const GLfloat s1 = m_cursor.textureRect.left(); + const GLfloat s2 = m_cursor.textureRect.right(); + const GLfloat t1 = m_cursor.textureRect.top(); + const GLfloat t2 = m_cursor.textureRect.bottom(); + const GLfloat textureCoordinates[] = { + s1, t2, + s2, t2, + s1, t1, + s2, t1 + }; + + glBindTexture(GL_TEXTURE_2D, m_cursor.texture); + + m_program->enableAttributeArray(m_vertexCoordEntry); + m_program->enableAttributeArray(m_textureCoordEntry); + + m_program->setAttributeArray(m_vertexCoordEntry, cursorCoordinates, 2); + m_program->setAttributeArray(m_textureCoordEntry, textureCoordinates, 2); + + m_program->setUniformValue(m_textureEntry, 0); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glDisable(GL_BLEND); + + glBindTexture(GL_TEXTURE_2D, 0); + m_program->disableAttributeArray(m_textureCoordEntry); + m_program->disableAttributeArray(m_vertexCoordEntry); + + m_program->release(); +} + +QT_END_NAMESPACE |