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diff --git a/src/platformsupport/eglconvenience/qeglplatformcursor.cpp b/src/platformsupport/eglconvenience/qeglplatformcursor.cpp
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--- a/src/platformsupport/eglconvenience/qeglplatformcursor.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2015 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL21$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 or version 3 as published by the Free
-** Software Foundation and appearing in the file LICENSE.LGPLv21 and
-** LICENSE.LGPLv3 included in the packaging of this file. Please review the
-** following information to ensure the GNU Lesser General Public License
-** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** As a special exception, The Qt Company gives you certain additional
-** rights. These rights are described in The Qt Company LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <qpa/qwindowsysteminterface.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLShaderProgram>
-#include <QtCore/QJsonDocument>
-#include <QtCore/QJsonArray>
-#include <QtCore/QJsonObject>
-#include <QtDebug>
-
-#include <QtGui/private/qguiapplication_p.h>
-
-#include "qeglplatformcursor_p.h"
-#include "qeglplatformintegration_p.h"
-#include "qeglplatformscreen_p.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QEGLPlatformCursor
- \brief Mouse cursor implementation using OpenGL.
- \since 5.2
- \internal
- \ingroup qpa
- */
-
-QEGLPlatformCursor::QEGLPlatformCursor(QPlatformScreen *screen)
- : m_visible(true),
- m_screen(static_cast<QEGLPlatformScreen *>(screen)),
- m_program(0),
- m_vertexCoordEntry(0),
- m_textureCoordEntry(0),
- m_textureEntry(0),
- m_deviceListener(0),
- m_updateRequested(false)
-{
- QByteArray hideCursorVal = qgetenv("QT_QPA_EGLFS_HIDECURSOR");
- if (!hideCursorVal.isEmpty())
- m_visible = hideCursorVal.toInt() == 0;
- if (!m_visible)
- return;
-
- // Try to load the cursor atlas. If this fails, m_visible is set to false and
- // paintOnScreen() and setCurrentCursor() become no-ops.
- initCursorAtlas();
-
- // initialize the cursor
-#ifndef QT_NO_CURSOR
- QCursor cursor(Qt::ArrowCursor);
- setCurrentCursor(&cursor);
-#endif
-
- m_deviceListener = new QEGLPlatformCursorDeviceListener(this);
- connect(QGuiApplicationPrivate::inputDeviceManager(), &QInputDeviceManager::deviceListChanged,
- m_deviceListener, &QEGLPlatformCursorDeviceListener::onDeviceListChanged);
- updateMouseStatus();
-}
-
-QEGLPlatformCursor::~QEGLPlatformCursor()
-{
- resetResources();
- delete m_deviceListener;
-}
-
-void QEGLPlatformCursor::updateMouseStatus()
-{
- m_visible = m_deviceListener->hasMouse();
-}
-
-bool QEGLPlatformCursorDeviceListener::hasMouse() const
-{
- return QGuiApplicationPrivate::inputDeviceManager()->deviceCount(QInputDeviceManager::DeviceTypePointer) > 0;
-}
-
-void QEGLPlatformCursorDeviceListener::onDeviceListChanged(QInputDeviceManager::DeviceType type)
-{
- if (type == QInputDeviceManager::DeviceTypePointer)
- m_cursor->updateMouseStatus();
-}
-
-void QEGLPlatformCursor::resetResources()
-{
- if (QOpenGLContext::currentContext()) {
- delete m_program;
- glDeleteTextures(1, &m_cursor.customCursorTexture);
- glDeleteTextures(1, &m_cursorAtlas.texture);
- }
- m_program = 0;
- m_cursor.customCursorTexture = 0;
- m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull();
- m_cursorAtlas.texture = 0;
-}
-
-void QEGLPlatformCursor::createShaderPrograms()
-{
- static const char *textureVertexProgram =
- "attribute highp vec2 vertexCoordEntry;\n"
- "attribute highp vec2 textureCoordEntry;\n"
- "varying highp vec2 textureCoord;\n"
- "void main() {\n"
- " textureCoord = textureCoordEntry;\n"
- " gl_Position = vec4(vertexCoordEntry, 1.0, 1.0);\n"
- "}\n";
-
- static const char *textureFragmentProgram =
- "uniform sampler2D texture;\n"
- "varying highp vec2 textureCoord;\n"
- "void main() {\n"
- " gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
- "}\n";
-
- m_program = new QOpenGLShaderProgram;
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
- m_program->link();
-
- m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry");
- m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry");
- m_textureEntry = m_program->uniformLocation("texture");
-}
-
-void QEGLPlatformCursor::createCursorTexture(uint *texture, const QImage &image)
-{
- if (!*texture)
- glGenTextures(1, texture);
- glBindTexture(GL_TEXTURE_2D, *texture);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */,
- GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
-}
-
-void QEGLPlatformCursor::initCursorAtlas()
-{
- static QByteArray json = qgetenv("QT_QPA_EGLFS_CURSOR");
- if (json.isEmpty())
- json = ":/cursor.json";
-
- QFile file(QString::fromUtf8(json));
- if (!file.open(QFile::ReadOnly)) {
- m_visible = false;
- return;
- }
-
- QJsonDocument doc = QJsonDocument::fromJson(file.readAll());
- QJsonObject object = doc.object();
-
- QString atlas = object.value(QLatin1String("image")).toString();
- Q_ASSERT(!atlas.isEmpty());
-
- const int cursorsPerRow = object.value(QLatin1String("cursorsPerRow")).toDouble();
- Q_ASSERT(cursorsPerRow);
- m_cursorAtlas.cursorsPerRow = cursorsPerRow;
-
- const QJsonArray hotSpots = object.value(QLatin1String("hotSpots")).toArray();
- Q_ASSERT(hotSpots.count() == Qt::LastCursor + 1);
- for (int i = 0; i < hotSpots.count(); i++) {
- QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble());
- m_cursorAtlas.hotSpots << hotSpot;
- }
-
- QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied);
- m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow;
- m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow) / cursorsPerRow);
- m_cursorAtlas.width = image.width();
- m_cursorAtlas.height = image.height();
- m_cursorAtlas.image = image;
-}
-
-#ifndef QT_NO_CURSOR
-void QEGLPlatformCursor::changeCursor(QCursor *cursor, QWindow *window)
-{
- Q_UNUSED(window);
- const QRect oldCursorRect = cursorRect();
- if (setCurrentCursor(cursor))
- update(oldCursorRect | cursorRect());
-}
-
-bool QEGLPlatformCursor::setCurrentCursor(QCursor *cursor)
-{
- if (!m_visible)
- return false;
-
- const Qt::CursorShape newShape = cursor ? cursor->shape() : Qt::ArrowCursor;
- if (m_cursor.shape == newShape && newShape != Qt::BitmapCursor)
- return false;
-
- if (m_cursor.shape == Qt::BitmapCursor) {
- m_cursor.customCursorImage = QImage();
- m_cursor.customCursorPending = false;
- }
- m_cursor.shape = newShape;
- if (newShape != Qt::BitmapCursor) { // standard cursor
- const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width,
- hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height;
- m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow),
- hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow),
- ws, hs);
- m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape];
- m_cursor.texture = m_cursorAtlas.texture;
- m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight);
- } else {
- QImage image = cursor->pixmap().toImage();
- m_cursor.textureRect = QRectF(0, 0, 1, 1);
- m_cursor.hotSpot = cursor->hotSpot();
- m_cursor.texture = 0; // will get updated in the next render()
- m_cursor.size = image.size();
- m_cursor.customCursorImage = image;
- m_cursor.customCursorPending = true;
- }
-
- return true;
-}
-#endif
-
-class CursorUpdateEvent : public QEvent
-{
-public:
- CursorUpdateEvent(const QPoint &pos, const QRegion &rgn)
- : QEvent(QEvent::Type(QEvent::User + 1)),
- m_pos(pos),
- m_region(rgn)
- { }
- QPoint pos() const { return m_pos; }
- QRegion region() const { return m_region; }
-
-private:
- QPoint m_pos;
- QRegion m_region;
-};
-
-bool QEGLPlatformCursor::event(QEvent *e)
-{
- if (e->type() == QEvent::User + 1) {
- CursorUpdateEvent *ev = static_cast<CursorUpdateEvent *>(e);
- m_updateRequested = false;
- QWindowSystemInterface::handleExposeEvent(m_screen->topLevelAt(ev->pos()), ev->region());
- QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
- return true;
- }
- return QPlatformCursor::event(e);
-}
-
-void QEGLPlatformCursor::update(const QRegion &rgn)
-{
- if (!m_updateRequested) {
- // Must not flush the window system events directly from here since we are likely to
- // be a called directly from QGuiApplication's processMouseEvents. Flushing events
- // could cause reentering by dispatching more queued mouse events.
- m_updateRequested = true;
- QCoreApplication::postEvent(this, new CursorUpdateEvent(m_cursor.pos, rgn));
- }
-}
-
-QRect QEGLPlatformCursor::cursorRect() const
-{
- return QRect(m_cursor.pos - m_cursor.hotSpot, m_cursor.size);
-}
-
-QPoint QEGLPlatformCursor::pos() const
-{
- return m_cursor.pos;
-}
-
-void QEGLPlatformCursor::setPos(const QPoint &pos)
-{
- QGuiApplicationPrivate::inputDeviceManager()->setCursorPos(pos);
- const QRect oldCursorRect = cursorRect();
- m_cursor.pos = pos;
- update(oldCursorRect | cursorRect());
- m_screen->handleCursorMove(m_cursor.pos);
-}
-
-void QEGLPlatformCursor::pointerEvent(const QMouseEvent &event)
-{
- if (event.type() != QEvent::MouseMove)
- return;
- const QRect oldCursorRect = cursorRect();
- m_cursor.pos = event.screenPos().toPoint();
- update(oldCursorRect | cursorRect());
- m_screen->handleCursorMove(m_cursor.pos);
-}
-
-void QEGLPlatformCursor::paintOnScreen()
-{
- if (!m_visible)
- return;
-
- const QRectF cr = cursorRect();
- const QRect screenRect(m_screen->geometry());
- const GLfloat x1 = 2 * (cr.left() / screenRect.width()) - 1;
- const GLfloat x2 = 2 * (cr.right() / screenRect.width()) - 1;
- const GLfloat y1 = 1 - (cr.top() / screenRect.height()) * 2;
- const GLfloat y2 = 1 - (cr.bottom() / screenRect.height()) * 2;
- QRectF r(QPointF(x1, y1), QPointF(x2, y2));
-
- draw(r);
-}
-
-void QEGLPlatformCursor::draw(const QRectF &r)
-{
- if (!m_program) {
- // one time initialization
- initializeOpenGLFunctions();
-
- createShaderPrograms();
-
- if (!m_cursorAtlas.texture) {
- createCursorTexture(&m_cursorAtlas.texture, m_cursorAtlas.image);
-
- if (m_cursor.shape != Qt::BitmapCursor)
- m_cursor.texture = m_cursorAtlas.texture;
- }
- }
-
- if (m_cursor.shape == Qt::BitmapCursor && m_cursor.customCursorPending) {
- // upload the custom cursor
- createCursorTexture(&m_cursor.customCursorTexture, m_cursor.customCursorImage);
- m_cursor.texture = m_cursor.customCursorTexture;
- m_cursor.customCursorPending = false;
- }
-
- Q_ASSERT(m_cursor.texture);
-
- m_program->bind();
-
- const GLfloat x1 = r.left();
- const GLfloat x2 = r.right();
- const GLfloat y1 = r.top();
- const GLfloat y2 = r.bottom();
- const GLfloat cursorCoordinates[] = {
- x1, y2,
- x2, y2,
- x1, y1,
- x2, y1
- };
-
- const GLfloat s1 = m_cursor.textureRect.left();
- const GLfloat s2 = m_cursor.textureRect.right();
- const GLfloat t1 = m_cursor.textureRect.top();
- const GLfloat t2 = m_cursor.textureRect.bottom();
- const GLfloat textureCoordinates[] = {
- s1, t2,
- s2, t2,
- s1, t1,
- s2, t1
- };
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, m_cursor.texture);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- m_program->enableAttributeArray(m_vertexCoordEntry);
- m_program->enableAttributeArray(m_textureCoordEntry);
-
- m_program->setAttributeArray(m_vertexCoordEntry, cursorCoordinates, 2);
- m_program->setAttributeArray(m_textureCoordEntry, textureCoordinates, 2);
-
- m_program->setUniformValue(m_textureEntry, 0);
-
- glDisable(GL_CULL_FACE);
- glFrontFace(GL_CCW);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glDisable(GL_BLEND);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- m_program->disableAttributeArray(m_textureCoordEntry);
- m_program->disableAttributeArray(m_vertexCoordEntry);
-
- m_program->release();
-}
-
-QT_END_NAMESPACE