diff options
Diffstat (limited to 'src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp')
-rw-r--r-- | src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp index 80d20eac93..7c29be7804 100644 --- a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp +++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp @@ -40,6 +40,7 @@ #include <QtGui/QOpenGLContext> #include <QtGui/QWindow> #include <QtGui/QPainter> +#include <QtGui/QOffscreenSurface> #include <qpa/qplatformbackingstore.h> #include <private/qwindow_p.h> @@ -88,13 +89,28 @@ QOpenGLCompositorBackingStore::~QOpenGLCompositorBackingStore() { if (m_bsTexture) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); + // With render-to-texture-widgets QWidget makes sure the TLW's shareContext() is + // made current before destroying backingstores. That is however not the case for + // windows with regular widgets only. + QScopedPointer<QOffscreenSurface> tempSurface; + if (!ctx) { + ctx = QOpenGLCompositor::instance()->context(); + tempSurface.reset(new QOffscreenSurface); + tempSurface->setFormat(ctx->format()); + tempSurface->create(); + ctx->makeCurrent(tempSurface.data()); + } + if (ctx && m_bsTextureContext && ctx->shareGroup() == m_bsTextureContext->shareGroup()) glDeleteTextures(1, &m_bsTexture); else qWarning("QOpenGLCompositorBackingStore: Texture is not valid in the current context"); + + if (tempSurface) + ctx->doneCurrent(); } - delete m_textures; + delete m_textures; // this does not actually own any GL resources } QPaintDevice *QOpenGLCompositorBackingStore::paintDevice() @@ -164,16 +180,15 @@ void QOpenGLCompositorBackingStore::updateTexture() void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) { - // Called for ordinary raster windows. This is rare since RasterGLSurface - // support is claimed which leads to having all QWidget windows marked as - // RasterGLSurface instead of just Raster. These go through - // compositeAndFlush() instead of this function. + // Called for ordinary raster windows. Q_UNUSED(region); Q_UNUSED(offset); QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); QOpenGLContext *dstCtx = compositor->context(); + Q_ASSERT(dstCtx); + QWindow *dstWin = compositor->targetWindow(); if (!dstWin) return; @@ -190,7 +205,7 @@ void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegi QPlatformTextureList *textures, QOpenGLContext *context, bool translucentBackground) { - // QOpenGLWidget/QQuickWidget content provided as textures. The raster content should go on top. + // QOpenGLWidget/QQuickWidget content provided as textures. The raster content goes on top. Q_UNUSED(region); Q_UNUSED(offset); @@ -199,6 +214,12 @@ void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegi QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); QOpenGLContext *dstCtx = compositor->context(); + Q_ASSERT(dstCtx); // setTarget() must have been called before, e.g. from QEGLFSWindow + + // The compositor's context and the context to which QOpenGLWidget/QQuickWidget + // textures belong are not the same. They share resources, though. + Q_ASSERT(context->shareGroup() == dstCtx->shareGroup()); + QWindow *dstWin = compositor->targetWindow(); if (!dstWin) return; @@ -260,6 +281,7 @@ void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &sta if (m_bsTexture) { glDeleteTextures(1, &m_bsTexture); m_bsTexture = 0; + m_bsTextureContext = Q_NULLPTR; } } |