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-rw-r--r--src/plugins/platforms/android/qandroidplatformscreen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/plugins/platforms/android/qandroidplatformscreen.cpp b/src/plugins/platforms/android/qandroidplatformscreen.cpp
index d11b7b197b..d2bb9f09f1 100644
--- a/src/plugins/platforms/android/qandroidplatformscreen.cpp
+++ b/src/plugins/platforms/android/qandroidplatformscreen.cpp
@@ -312,7 +312,7 @@ void QAndroidPlatformScreen::setAvailableGeometry(const QRect &rect)
void QAndroidPlatformScreen::applicationStateChanged(Qt::ApplicationState state)
{
- for (QAndroidPlatformWindow *w : qAsConst(m_windowStack))
+ for (QAndroidPlatformWindow *w : std::as_const(m_windowStack))
w->applicationStateChanged(state);
if (state <= Qt::ApplicationHidden) {
@@ -353,7 +353,7 @@ void QAndroidPlatformScreen::doRedraw(QImage* screenGrabImage)
// windows that have renderToTexture children (i.e. they need the OpenGL path) then
// we do not need an overlay surface.
bool hasVisibleRasterWindows = false;
- for (QAndroidPlatformWindow *window : qAsConst(m_windowStack)) {
+ for (QAndroidPlatformWindow *window : std::as_const(m_windowStack)) {
if (window->window()->isVisible() && window->isRaster() && !qt_window_private(window->window())->compositing) {
hasVisibleRasterWindows = true;
break;
@@ -408,7 +408,7 @@ void QAndroidPlatformScreen::doRedraw(QImage* screenGrabImage)
compositePainter.setCompositionMode(QPainter::CompositionMode_Source);
QRegion visibleRegion(m_dirtyRect);
- for (QAndroidPlatformWindow *window : qAsConst(m_windowStack)) {
+ for (QAndroidPlatformWindow *window : std::as_const(m_windowStack)) {
if (!window->window()->isVisible()
|| qt_window_private(window->window())->compositing
|| !window->isRaster())