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-rw-r--r--src/plugins/platforms/eglfs/api/qeglfsscreen.cpp92
1 files changed, 41 insertions, 51 deletions
diff --git a/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp b/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp
index 8a8e8cd563..c5108be04a 100644
--- a/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp
+++ b/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp
@@ -1,48 +1,13 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include <QtCore/qtextstream.h>
#include <QtGui/qwindow.h>
+#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatformcursor.h>
#ifndef QT_NO_OPENGL
-# include <QtPlatformCompositorSupport/private/qopenglcompositor_p.h>
+# include <QtOpenGL/private/qopenglcompositor_p.h>
#endif
#include "qeglfsscreen_p.h"
@@ -114,9 +79,9 @@ QDpi QEglFSScreen::logicalDpi() const
return qt_egl_device_integration()->logicalDpi();
}
-qreal QEglFSScreen::pixelDensity() const
+QDpi QEglFSScreen::logicalBaseDpi() const
{
- return qt_egl_device_integration()->pixelDensity();
+ return qt_egl_device_integration()->logicalBaseDpi();
}
Qt::ScreenOrientation QEglFSScreen::nativeOrientation() const
@@ -149,37 +114,43 @@ void QEglFSScreen::handleCursorMove(const QPoint &pos)
#ifndef QT_NO_OPENGL
const QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
+ QEglFSIntegration *platformIntegration = static_cast<QEglFSIntegration *>(QGuiApplicationPrivate::platformIntegration());
// Generate enter and leave events like a real windowing system would do.
if (windows.isEmpty())
return;
// First window is always fullscreen.
- if (windows.count() == 1) {
+ if (windows.size() == 1) {
QWindow *window = windows[0]->sourceWindow();
- if (m_pointerWindow != window) {
- m_pointerWindow = window;
+ if (platformIntegration->pointerWindow() != window) {
+ platformIntegration->setPointerWindow(window);
QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos);
}
return;
}
QWindow *enter = nullptr, *leave = nullptr;
- for (int i = windows.count() - 1; i >= 0; --i) {
+ for (int i = windows.size() - 1; i >= 0; --i) {
QWindow *window = windows[i]->sourceWindow();
const QRect geom = window->geometry();
if (geom.contains(pos)) {
- if (m_pointerWindow != window) {
- leave = m_pointerWindow;
- m_pointerWindow = window;
+ if (platformIntegration->pointerWindow() != window) {
+ leave = platformIntegration->pointerWindow();
+ platformIntegration->setPointerWindow(window);
enter = window;
}
break;
}
}
- if (enter && leave)
+ if (enter && leave) {
QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
+ } else if (enter) {
+ QWindowSystemInterface::handleEnterEvent(enter, enter->mapFromGlobal(pos), pos);
+ } else if (leave) {
+ QWindowSystemInterface::handleLeaveEvent(leave);
+ }
#else
Q_UNUSED(pos);
#endif
@@ -194,7 +165,8 @@ QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) c
QImage img;
- if (static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle())->isRaster()) {
+ QEglFSWindow *primaryWin = static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle());
+ if (primaryWin->isRaster() || primaryWin->backingStore()) {
// Request the compositor to render everything into an FBO and read it back. This
// is of course slow, but it's safe and reliable. It will not include the mouse
// cursor, which is a plus.
@@ -217,7 +189,7 @@ QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) c
return QPixmap::fromImage(img).copy(x, y, width, height);
}
- foreach (QOpenGLCompositorWindow *w, windows) {
+ for (QOpenGLCompositorWindow *w : windows) {
const QWindow *window = w->sourceWindow();
if (window->winId() == wid) {
const QRect geom = window->geometry();
@@ -240,4 +212,22 @@ QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) c
return QPixmap();
}
+QWindow *QEglFSScreen::topLevelAt(const QPoint &point) const
+{
+#ifndef QT_NO_OPENGL
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
+ const int windowCount = windows.size();
+
+ // Higher z-order is at the end of the list
+ for (int i = windowCount - 1; i >= 0; i--) {
+ QWindow *window = windows[i]->sourceWindow();
+ if (window->isVisible() && window->geometry().contains(point))
+ return window;
+ }
+#endif
+
+ return QPlatformScreen::topLevelAt(point);
+}
+
QT_END_NAMESPACE