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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qiosglobal.h"
+#include "qiosscreen.h"
+#include "qioswindow.h"
+#include <qpa/qwindowsysteminterface.h>
+#include "qiosapplicationdelegate.h"
+#include "qiosviewcontroller.h"
+
+#include <sys/sysctl.h>
+
+@interface QIOSOrientationListener : NSObject {
+ @public
+ QIOSScreen *m_screen;
+}
+- (id) initWithQIOSScreen:(QIOSScreen *)screen;
+@end
+
+@implementation QIOSOrientationListener
+
+- (id) initWithQIOSScreen:(QIOSScreen *)screen
+{
+ self = [super init];
+ if (self) {
+ m_screen = screen;
+ [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(orientationChanged:)
+ name:@"UIDeviceOrientationDidChangeNotification" object:nil];
+ }
+ return self;
+}
+
+- (void) dealloc
+{
+ [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:self
+ name:@"UIDeviceOrientationDidChangeNotification" object:nil];
+ [super dealloc];
+}
+
+- (void) orientationChanged:(NSNotification *)notification
+{
+ Q_UNUSED(notification);
+ Qt::ScreenOrientation orientation = toQtScreenOrientation([UIDevice currentDevice].orientation);
+ if (orientation != -1)
+ QWindowSystemInterface::handleScreenOrientationChange(m_screen->screen(), orientation);
+}
+
+@end
+
+/*!
+ Returns the model identifier of the device.
+
+ When running under the simulator, the identifier will not
+ match the simulated device, but will be x86_64 or i386.
+*/
+static QString deviceModelIdentifier()
+{
+ static const char key[] = "hw.machine";
+
+ size_t size;
+ sysctlbyname(key, NULL, &size, NULL, 0);
+
+ char value[size];
+ sysctlbyname(key, &value, &size, NULL, 0);
+
+ return QString::fromLatin1(value);
+}
+
+QIOSScreen::QIOSScreen(unsigned int screenIndex)
+ : QPlatformScreen()
+ , m_uiScreen([[UIScreen screens] objectAtIndex:qMin(screenIndex, [[UIScreen screens] count] - 1)])
+ , m_orientationListener(0)
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ QString deviceIdentifier = deviceModelIdentifier();
+
+ if (deviceIdentifier == QStringLiteral("iPhone2,1") /* iPhone 3GS */
+ || deviceIdentifier == QStringLiteral("iPod3,1") /* iPod touch 3G */) {
+ m_depth = 18;
+ } else {
+ m_depth = 24;
+ }
+
+ int unscaledDpi = 163; // Regular iPhone DPI
+ if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad
+ && deviceIdentifier != QStringLiteral("iPad2,5") /* iPad Mini */) {
+ unscaledDpi = 132;
+ };
+
+ CGRect bounds = [m_uiScreen bounds];
+ m_geometry = QRect(bounds.origin.x, bounds.origin.y, bounds.size.width, bounds.size.height);
+
+ CGRect frame = m_uiScreen.applicationFrame;
+ m_availableGeometry = QRect(frame.origin.x, frame.origin.y, frame.size.width, frame.size.height);
+
+ const qreal millimetersPerInch = 25.4;
+ m_physicalSize = QSizeF(m_geometry.size()) / unscaledDpi * millimetersPerInch;
+
+ if (isQtApplication()) {
+ // When in a non-mixed environment, let QScreen follow the current interface orientation:
+ setPrimaryOrientation(toQtScreenOrientation(rootViewController().interfaceOrientation));
+ }
+
+ [pool release];
+}
+
+QIOSScreen::~QIOSScreen()
+{
+ [m_orientationListener release];
+}
+
+QRect QIOSScreen::geometry() const
+{
+ return m_geometry;
+}
+
+QRect QIOSScreen::availableGeometry() const
+{
+ return m_availableGeometry;
+}
+
+int QIOSScreen::depth() const
+{
+ return m_depth;
+}
+
+QImage::Format QIOSScreen::format() const
+{
+ return QImage::Format_ARGB32_Premultiplied;
+}
+
+QSizeF QIOSScreen::physicalSize() const
+{
+ return m_physicalSize;
+}
+
+QDpi QIOSScreen::logicalDpi() const
+{
+ return QDpi(72, 72);
+}
+
+qreal QIOSScreen::devicePixelRatio() const
+{
+ return [m_uiScreen scale];
+}
+
+Qt::ScreenOrientation QIOSScreen::nativeOrientation() const
+{
+ return Qt::PortraitOrientation;
+}
+
+Qt::ScreenOrientation QIOSScreen::orientation() const
+{
+ return toQtScreenOrientation([UIDevice currentDevice].orientation);
+}
+
+void QIOSScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask)
+{
+ if (m_orientationListener && mask == Qt::PrimaryOrientation) {
+ [m_orientationListener release];
+ m_orientationListener = 0;
+ } else if (!m_orientationListener) {
+ m_orientationListener = [[QIOSOrientationListener alloc] initWithQIOSScreen:this];
+ }
+}
+
+void QIOSScreen::setPrimaryOrientation(Qt::ScreenOrientation orientation)
+{
+ // Note that UIScreen never changes orientation, but QScreen should. To work around
+ // this, we let QIOSViewController call us whenever interface orientation changes, and
+ // use that as primary orientation. After all, the viewcontrollers geometry is what we
+ // place QWindows on top of. A problem with this approach is that QIOSViewController is
+ // not in use in a mixed environment, which results in no change to primary orientation.
+ // We see that as acceptable since Qt should most likely not interfere with orientation
+ // for that case anyway.
+ bool portrait = screen()->isPortrait(orientation);
+ if (portrait && m_geometry.width() < m_geometry.height())
+ return;
+
+ // Switching portrait/landscape means swapping width/height (and adjusting x/y):
+ m_geometry = QRect(0, 0, m_geometry.height(), m_geometry.width());
+ m_physicalSize = QSizeF(m_physicalSize.height(), m_physicalSize.width());
+ m_availableGeometry = fromPortraitToPrimary(fromCGRect(m_uiScreen.applicationFrame), this);
+
+ QWindowSystemInterface::handleScreenGeometryChange(screen(), m_geometry);
+ QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), m_availableGeometry);
+}
+
+UIScreen *QIOSScreen::uiScreen() const
+{
+ return m_uiScreen;
+}
+
+QT_END_NAMESPACE