summaryrefslogtreecommitdiffstats
path: root/src/plugins/platforms/ios/qiosscreen.mm
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/platforms/ios/qiosscreen.mm')
-rw-r--r--src/plugins/platforms/ios/qiosscreen.mm17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/plugins/platforms/ios/qiosscreen.mm b/src/plugins/platforms/ios/qiosscreen.mm
index 4af2a4965f..712bf0098b 100644
--- a/src/plugins/platforms/ios/qiosscreen.mm
+++ b/src/plugins/platforms/ios/qiosscreen.mm
@@ -46,6 +46,7 @@
#include <qpa/qwindowsysteminterface.h>
#include "qiosapplicationdelegate.h"
#include "qiosviewcontroller.h"
+#include "quiview.h"
#include <sys/sysctl.h>
@@ -244,6 +245,22 @@ void QIOSScreen::updateProperties()
m_geometry = fromCGRect([rootView convertRect:m_uiScreen.bounds fromView:m_uiWindow]).toRect();
m_availableGeometry = fromCGRect([rootView convertRect:m_uiScreen.applicationFrame fromView:m_uiWindow]).toRect();
+ if (QSysInfo::MacintoshVersion >= QSysInfo::MV_IOS_8_0 && ![m_uiWindow.rootViewController shouldAutorotate]) {
+ // Setting the statusbar orientation (content orientation) on iOS8+ will result in the UIScreen
+ // updating its geometry and available geometry, which in the case of content orientation is not
+ // what we want. We want to reflect the screen geometry based on the locked orientation, and
+ // adjust the available geometry based on the repositioned status bar for the current status
+ // bar orientation.
+
+ Qt::ScreenOrientation lockedOrientation = toQtScreenOrientation(UIDeviceOrientation(rootView.qtViewController.lockedOrientation));
+ Qt::ScreenOrientation contenOrientation = toQtScreenOrientation(UIDeviceOrientation([UIApplication sharedApplication].statusBarOrientation));
+
+ QTransform transform = screen()->transformBetween(lockedOrientation, contenOrientation, m_geometry).inverted();
+
+ m_geometry = transform.mapRect(m_geometry);
+ m_availableGeometry = transform.mapRect(m_availableGeometry);
+ }
+
if (m_geometry != previousGeometry || m_availableGeometry != previousAvailableGeometry) {
const qreal millimetersPerInch = 25.4;
m_physicalSize = QSizeF(m_geometry.size()) / m_unscaledDpi * millimetersPerInch;