diff options
Diffstat (limited to 'src/plugins/platforms/ios/qiostextinputoverlay.mm')
-rw-r--r-- | src/plugins/platforms/ios/qiostextinputoverlay.mm | 168 |
1 files changed, 89 insertions, 79 deletions
diff --git a/src/plugins/platforms/ios/qiostextinputoverlay.mm b/src/plugins/platforms/ios/qiostextinputoverlay.mm index 89ace50a82..01046334a1 100644 --- a/src/plugins/platforms/ios/qiostextinputoverlay.mm +++ b/src/plugins/platforms/ios/qiostextinputoverlay.mm @@ -1,41 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the plugins of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2017 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #import <UIKit/UIGestureRecognizerSubclass.h> #import <UIKit/UITextView.h> @@ -87,11 +51,12 @@ static void executeBlockWithoutAnimation(Block block) // ------------------------------------------------------------------------- /** QIOSEditMenu is just a wrapper class around UIMenuController to - ease showing and hiding it correcly. + ease showing and hiding it correctly. */ @interface QIOSEditMenu : NSObject @property (nonatomic, assign) BOOL visible; @property (nonatomic, readonly) BOOL isHiding; +@property (nonatomic, readonly) BOOL shownByUs; @property (nonatomic, assign) BOOL reshowAfterHidden; @end @@ -110,6 +75,7 @@ static void executeBlockWithoutAnimation(Block block) [center addObserverForName:UIMenuControllerDidHideMenuNotification object:nil queue:nil usingBlock:^(NSNotification *) { _isHiding = NO; + _shownByUs = NO; if (self.reshowAfterHidden) { // To not abort an ongoing hide transition when showing the menu, you can set // reshowAfterHidden to wait until the transition finishes before reshowing it. @@ -144,10 +110,15 @@ static void executeBlockWithoutAnimation(Block block) return; if (visible) { + // UIMenuController is a singleton that can be shown (and hidden) from anywhere. + // Try to keep track of whether or not is was shown by us (the gesture recognizers + // in this file) to avoid closing it if it was opened from elsewhere. + _shownByUs = YES; // Note that the contents of the edit menu is decided by // first responder, which is normally QIOSTextResponder. - QRectF cr = qApp->inputMethod()->cursorRectangle(); - QRectF ar = qApp->inputMethod()->anchorRectangle(); + QRectF cr = QPlatformInputContext::cursorRectangle(); + QRectF ar = QPlatformInputContext::anchorRectangle(); + CGRect targetRect = cr.united(ar).toCGRect(); UIView *focusView = reinterpret_cast<UIView *>(qApp->focusWindow()->winId()); [[UIMenuController sharedMenuController] setTargetRect:targetRect inView:focusView]; @@ -492,6 +463,7 @@ static void executeBlockWithoutAnimation(Block block) [self createLoupe]; [self updateFocalPoint:QPointF::fromCGPoint(_lastTouchPoint)]; _loupeLayer.visible = YES; + QIOSTextInputOverlay::s_editMenu.visible = NO; break; case UIGestureRecognizerStateChanged: // Tell the sub class to move the loupe to the correct position @@ -626,14 +598,18 @@ static void executeBlockWithoutAnimation(Block block) - (BOOL)acceptTouchesBegan:(QPointF)touchPoint { - QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle(); + QRectF inputRect = QPlatformInputContext::inputItemRectangle(); return !hasSelection() && inputRect.contains(touchPoint); } - (void)updateFocalPoint:(QPointF)touchPoint { - platformInputContext()->setSelectionOnFocusObject(touchPoint, touchPoint); self.focalPoint = touchPoint; + + const int currentCursorPos = QInputMethod::queryFocusObject(Qt::ImCursorPosition, QVariant()).toInt(); + const int newCursorPos = QPlatformInputContext::queryFocusObject(Qt::ImCursorPosition, touchPoint).toInt(); + if (newCursorPos != currentCursorPos) + QPlatformInputContext::setSelectionOnFocusObject(touchPoint, touchPoint); } @end @@ -739,6 +715,9 @@ static void executeBlockWithoutAnimation(Block block) QObject::disconnect(_cursorConnection); QObject::disconnect(_anchorConnection); QObject::disconnect(_clipRectConnection); + + if (QIOSTextInputOverlay::s_editMenu.shownByUs) + QIOSTextInputOverlay::s_editMenu.visible = NO; } } @@ -782,8 +761,8 @@ static void executeBlockWithoutAnimation(Block block) // Accept the touch if it "overlaps" with any of the handles const int handleRadius = 50; - QPointF cursorCenter = qApp->inputMethod()->cursorRectangle().center(); - QPointF anchorCenter = qApp->inputMethod()->anchorRectangle().center(); + QPointF cursorCenter = QPlatformInputContext::cursorRectangle().center(); + QPointF anchorCenter = QPlatformInputContext::anchorRectangle().center(); QPointF cursorOffset = QPointF(cursorCenter.x() - touchPoint.x(), cursorCenter.y() - touchPoint.y()); QPointF anchorOffset = QPointF(anchorCenter.x() - touchPoint.x(), anchorCenter.y() - touchPoint.y()); double cursorDist = hypot(cursorOffset.x(), cursorOffset.y()); @@ -811,10 +790,9 @@ static void executeBlockWithoutAnimation(Block block) // Get the text position under the touch SelectionPair selection = querySelection(); - const QTransform mapToLocal = QGuiApplication::inputMethod()->inputItemTransform().inverted(); - int touchTextPos = QInputMethod::queryFocusObject(Qt::ImCursorPosition, touchPoint * mapToLocal).toInt(); + int touchTextPos = QPlatformInputContext::queryFocusObject(Qt::ImCursorPosition, touchPoint).toInt(); - // Ensure that the handels cannot be dragged past each other + // Ensure that the handles cannot be dragged past each other if (_dragOnCursor) selection.second = (touchTextPos > selection.first) ? touchTextPos : selection.first + 1; else @@ -829,8 +807,8 @@ static void executeBlockWithoutAnimation(Block block) // Move loupe to new position QRectF handleRect = _dragOnCursor ? - qApp->inputMethod()->cursorRectangle() : - qApp->inputMethod()->anchorRectangle(); + QPlatformInputContext::cursorRectangle() : + QPlatformInputContext::anchorRectangle(); self.focalPoint = QPointF(touchPoint.x(), handleRect.center().y()); } @@ -840,20 +818,12 @@ static void executeBlockWithoutAnimation(Block block) if (_cursorLayer.visible) { _cursorLayer.visible = NO; _anchorLayer.visible = NO; - // Only hide the edit menu if we had a selection from before, since - // the edit menu can also be used for other purposes by others (in - // which case we try our best not to interfere). - QIOSTextInputOverlay::s_editMenu.visible = NO; } + if (QIOSTextInputOverlay::s_editMenu.shownByUs) + QIOSTextInputOverlay::s_editMenu.visible = NO; return; } - if (_dragOnCursor || _dragOnAnchor) { - // Ensure that the edit menu is hidden while - // the user drags on any of the handles. - QIOSTextInputOverlay::s_editMenu.visible = NO; - } - if (!_cursorLayer.visible && QIOSTextInputOverlay::s_editMenu.isHiding) { // Since the edit menu is hiding and this is the first selection thereafter, we // assume that the selection came from the user tapping on a menu item. In that @@ -863,9 +833,9 @@ static void executeBlockWithoutAnimation(Block block) } // Adjust handles and input rect to match the new selection - QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle(); - CGRect cursorRect = QGuiApplication::inputMethod()->cursorRectangle().toCGRect(); - CGRect anchorRect = QGuiApplication::inputMethod()->anchorRectangle().toCGRect(); + QRectF inputRect = QPlatformInputContext::inputItemClipRectangle(); + CGRect cursorRect = QPlatformInputContext::cursorRectangle().toCGRect(); + CGRect anchorRect = QPlatformInputContext::anchorRectangle().toCGRect(); if (!_multiLine) { // Resize the layer a bit bigger to ensure that the handles are @@ -929,7 +899,7 @@ static void executeBlockWithoutAnimation(Block block) { [super touchesBegan:touches withEvent:event]; - QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle(); + QRectF inputRect = QPlatformInputContext::inputItemClipRectangle(); QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]); const bool touchInsideInputArea = inputRect.contains(touchPos); @@ -950,7 +920,7 @@ static void executeBlockWithoutAnimation(Block block) // But note, we only want to hide the menu, and not clear the selection. // Only when the user taps inside the input area do we want to clear the // selection as well. This is different from native behavior, but done so - // deliberatly for cross-platform consistency. This will let the user click on + // deliberately for cross-platform consistency. This will let the user click on // e.g "Bold" and "Italic" buttons elsewhere in the UI to modify the selected text. return; } @@ -963,7 +933,7 @@ static void executeBlockWithoutAnimation(Block block) } // When no menu is showing, and the touch is inside the input - // area, we check if we should show it. We wan't to do so if + // area, we check if we should show it. We want to do so if // the tap doesn't result in the cursor changing position. _cursorPosOnPress = QInputMethod::queryFocusObject(Qt::ImCursorPosition, QVariant()).toInt(); } @@ -974,11 +944,20 @@ static void executeBlockWithoutAnimation(Block block) _menuShouldBeVisible = false; } else { QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]); - const QTransform mapToLocal = QGuiApplication::inputMethod()->inputItemTransform().inverted(); - int cursorPosOnRelease = QInputMethod::queryFocusObject(Qt::ImCursorPosition, touchPos * mapToLocal).toInt(); + int cursorPosOnRelease = QPlatformInputContext::queryFocusObject(Qt::ImCursorPosition, touchPos).toInt(); if (cursorPosOnRelease == _cursorPosOnPress) { + // We've recognized a gesture to open the menu, but we don't know + // whether the user tapped a control that was overlaid our input + // area, since we don't do any granular hit-testing in touchesBegan. + // To ensure that the gesture doesn't eat touch events that should + // have reached another UI control we report the gesture as failed + // here, and then manually show the menu at the next runloop pass. _menuShouldBeVisible = true; + self.state = UIGestureRecognizerStateFailed; + dispatch_async(dispatch_get_main_queue(), ^{ + QIOSTextInputOverlay::s_editMenu.visible = _menuShouldBeVisible; + }); } else { // The menu is hidden, and the cursor will change position once // Qt receive the touch release. We therefore fail so that we @@ -1027,31 +1006,62 @@ QIOSTextInputOverlay::~QIOSTextInputOverlay() void QIOSTextInputOverlay::updateFocusObject() { + // Destroy old recognizers since they were created with + // dependencies to the old focus object (focus view). if (m_cursorRecognizer) { - // Destroy old recognizers since they were created with - // dependencies to the old focus object (focus view). m_cursorRecognizer.enabled = NO; - m_selectionRecognizer.enabled = NO; - m_openMenuOnTapRecognizer.enabled = NO; [m_cursorRecognizer release]; - [m_selectionRecognizer release]; - [m_openMenuOnTapRecognizer release]; - [s_editMenu release]; m_cursorRecognizer = nullptr; + } + if (m_selectionRecognizer) { + m_selectionRecognizer.enabled = NO; + [m_selectionRecognizer release]; m_selectionRecognizer = nullptr; + } + if (m_openMenuOnTapRecognizer) { + m_openMenuOnTapRecognizer.enabled = NO; + [m_openMenuOnTapRecognizer release]; m_openMenuOnTapRecognizer = nullptr; + } + + if (s_editMenu) { + [s_editMenu release]; s_editMenu = nullptr; } - if (platformInputContext()->inputMethodAccepted()) { - s_editMenu = [QIOSEditMenu new]; - m_cursorRecognizer = [QIOSCursorRecognizer new]; + const QVariant hintsVariant = QGuiApplication::inputMethod()->queryFocusObject(Qt::ImHints, QVariant()); + const Qt::InputMethodHints hints = Qt::InputMethodHints(hintsVariant.toUInt()); + if (hints & Qt::ImhNoTextHandles) + return; + + // The focus object can emit selection updates (e.g from mouse drag), and + // accept modifying it through IM when dragging on the handles, even if it + // doesn't accept text input and IM in general (and hence return false from + // inputMethodAccepted()). This is the case for read-only text fields. + // Therefore, listen for selection changes also when the focus object + // reports that it's ImReadOnly (which we take as a hint that it's actually + // a text field, and that selections therefore might happen). But since + // we have no guarantee that the focus object can actually accept new selections + // through IM (and since we also need to respect if the input accepts selections + // in the first place), we only support selections started by the text field (e.g from + // mouse drag), even if we in theory could also start selections from a loupe. + + const bool inputAccepted = platformInputContext()->inputMethodAccepted(); + const bool readOnly = QGuiApplication::inputMethod()->queryFocusObject(Qt::ImReadOnly, QVariant()).toBool(); + + if (inputAccepted || readOnly) { + if (!(hints & Qt::ImhNoEditMenu)) + s_editMenu = [QIOSEditMenu new]; m_selectionRecognizer = [QIOSSelectionRecognizer new]; m_openMenuOnTapRecognizer = [QIOSTapRecognizer new]; - m_cursorRecognizer.enabled = YES; m_selectionRecognizer.enabled = YES; m_openMenuOnTapRecognizer.enabled = YES; } + + if (inputAccepted) { + m_cursorRecognizer = [QIOSCursorRecognizer new]; + m_cursorRecognizer.enabled = YES; + } } QT_END_NAMESPACE |