diff options
Diffstat (limited to 'src/plugins/platforms/ios/qiostextinputoverlay.mm')
-rw-r--r-- | src/plugins/platforms/ios/qiostextinputoverlay.mm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/plugins/platforms/ios/qiostextinputoverlay.mm b/src/plugins/platforms/ios/qiostextinputoverlay.mm index f0e88d417a..512ab77bd2 100644 --- a/src/plugins/platforms/ios/qiostextinputoverlay.mm +++ b/src/plugins/platforms/ios/qiostextinputoverlay.mm @@ -51,7 +51,7 @@ static void executeBlockWithoutAnimation(Block block) // ------------------------------------------------------------------------- /** QIOSEditMenu is just a wrapper class around UIMenuController to - ease showing and hiding it correcly. + ease showing and hiding it correctly. */ @interface QIOSEditMenu : NSObject @property (nonatomic, assign) BOOL visible; @@ -792,7 +792,7 @@ static void executeBlockWithoutAnimation(Block block) SelectionPair selection = querySelection(); int touchTextPos = QPlatformInputContext::queryFocusObject(Qt::ImCursorPosition, touchPoint).toInt(); - // Ensure that the handels cannot be dragged past each other + // Ensure that the handles cannot be dragged past each other if (_dragOnCursor) selection.second = (touchTextPos > selection.first) ? touchTextPos : selection.first + 1; else @@ -920,7 +920,7 @@ static void executeBlockWithoutAnimation(Block block) // But note, we only want to hide the menu, and not clear the selection. // Only when the user taps inside the input area do we want to clear the // selection as well. This is different from native behavior, but done so - // deliberatly for cross-platform consistency. This will let the user click on + // deliberately for cross-platform consistency. This will let the user click on // e.g "Bold" and "Italic" buttons elsewhere in the UI to modify the selected text. return; } @@ -933,7 +933,7 @@ static void executeBlockWithoutAnimation(Block block) } // When no menu is showing, and the touch is inside the input - // area, we check if we should show it. We wan't to do so if + // area, we check if we should show it. We want to do so if // the tap doesn't result in the cursor changing position. _cursorPosOnPress = QInputMethod::queryFocusObject(Qt::ImCursorPosition, QVariant()).toInt(); } |