diff options
Diffstat (limited to 'src/plugins/platforms/ios/qioswindow.mm')
-rw-r--r-- | src/plugins/platforms/ios/qioswindow.mm | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/src/plugins/platforms/ios/qioswindow.mm b/src/plugins/platforms/ios/qioswindow.mm index 3a4048a49b..3631d6be70 100644 --- a/src/plugins/platforms/ios/qioswindow.mm +++ b/src/plugins/platforms/ios/qioswindow.mm @@ -251,22 +251,32 @@ void QIOSWindow::setWindowState(Qt::WindowStates state) if (state & Qt::WindowMinimized) { applyGeometry(QRect()); } else if (state & (Qt::WindowFullScreen | Qt::WindowMaximized)) { - // When an application is in split-view mode, the UIScreen still has the - // same geometry, but the UIWindow is resized to the area reserved for the - // application. We use this to constrain the geometry used when applying the - // fullscreen or maximized window states. Note that we do not do this - // in applyGeometry(), as we don't want to artificially limit window - // placement "outside" of the screen bounds if that's what the user wants. - QRect uiWindowBounds = QRectF::fromCGRect(m_view.window.bounds).toRect(); - QRect fullscreenGeometry = screen()->geometry().intersected(uiWindowBounds); - QRect maximizedGeometry = window()->flags() & Qt::MaximizeUsingFullscreenGeometryHint ? - fullscreenGeometry : screen()->availableGeometry().intersected(uiWindowBounds); - - if (state & Qt::WindowFullScreen) - applyGeometry(fullscreenGeometry); - else - applyGeometry(maximizedGeometry); + if (NSProcessInfo.processInfo.iOSAppOnMac) { + // iOS apps running as "Designed for iPad" on macOS do not match + // our current window management implementation where a single + // UIWindow is tied to a single screen. And even if we're on the + // right screen, the UIScreen does not account for the 77% scale + // of the UIUserInterfaceIdiomPad environment, so we can't use + // it to clamp the window geometry. Instead just use the UIWindow + // directly, which represents our "screen". + applyGeometry(uiWindowBounds); + } else { + // When an application is in split-view mode, the UIScreen still has the + // same geometry, but the UIWindow is resized to the area reserved for the + // application. We use this to constrain the geometry used when applying the + // fullscreen or maximized window states. Note that we do not do this + // in applyGeometry(), as we don't want to artificially limit window + // placement "outside" of the screen bounds if that's what the user wants. + QRect fullscreenGeometry = screen()->geometry().intersected(uiWindowBounds); + QRect maximizedGeometry = window()->flags() & Qt::MaximizeUsingFullscreenGeometryHint ? + fullscreenGeometry : screen()->availableGeometry().intersected(uiWindowBounds); + + if (state & Qt::WindowFullScreen) + applyGeometry(fullscreenGeometry); + else + applyGeometry(maximizedGeometry); + } } else { applyGeometry(m_normalGeometry); } |