diff options
Diffstat (limited to 'src/plugins/platforms/wasm/qwasmeventdispatcher.cpp')
-rw-r--r-- | src/plugins/platforms/wasm/qwasmeventdispatcher.cpp | 216 |
1 files changed, 21 insertions, 195 deletions
diff --git a/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp b/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp index 1902f8a4a7..1f2d3095d6 100644 --- a/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp +++ b/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp @@ -1,209 +1,35 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the plugins of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2018 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qwasmeventdispatcher.h" +#include "qwasmintegration.h" -#include <QtCore/qcoreapplication.h> #include <QtGui/qpa/qwindowsysteminterface.h> -#include <emscripten.h> +QT_BEGIN_NAMESPACE -#if QT_CONFIG(thread) -#if (__EMSCRIPTEN_major__ > 1 || __EMSCRIPTEN_minor__ > 38 || __EMSCRIPTEN_minor__ == 38 && __EMSCRIPTEN_tiny__ >= 22) -# define EMSCRIPTEN_HAS_ASYNC_RUN_IN_MAIN_RUNTIME_THREAD -#endif -#endif - -#ifdef EMSCRIPTEN_HAS_ASYNC_RUN_IN_MAIN_RUNTIME_THREAD -#include <emscripten/threading.h> -#endif - -class QWasmEventDispatcherPrivate : public QEventDispatcherUNIXPrivate -{ - -}; - -QWasmEventDispatcher *g_htmlEventDispatcher; - -QWasmEventDispatcher::QWasmEventDispatcher(QObject *parent) - : QUnixEventDispatcherQPA(parent) +// Note: All event dispatcher functionality is implemented in QEventDispatcherWasm +// in QtCore, except for processPostedEvents() below which uses API from QtGui. +bool QWasmEventDispatcher::processPostedEvents() { - - g_htmlEventDispatcher = this; + QEventDispatcherWasm::processPostedEvents(); + return QWindowSystemInterface::sendWindowSystemEvents(QEventLoop::AllEvents); } -QWasmEventDispatcher::~QWasmEventDispatcher() +void QWasmEventDispatcher::onLoaded() { - g_htmlEventDispatcher = nullptr; -} - -bool QWasmEventDispatcher::registerRequestUpdateCallback(std::function<void(void)> callback) -{ - if (!g_htmlEventDispatcher || !g_htmlEventDispatcher->m_hasMainLoop) - return false; - - g_htmlEventDispatcher->m_requestUpdateCallbacks.append(callback); - emscripten_resume_main_loop(); - return true; -} + // This function is called when the application is ready to paint + // the first frame. Send the qtlaoder onLoaded event first (via + // the base class implementation), and then enable/call requestUpdate + // to deliver a frame. + QEventDispatcherWasm::onLoaded(); -void QWasmEventDispatcher::maintainTimers() -{ - if (!g_htmlEventDispatcher || !g_htmlEventDispatcher->m_hasMainLoop) - return; + // Make sure all screens have a defined size; and pick + // up size changes due to onLoaded event handling. + QWasmIntegration *wasmIntegration = QWasmIntegration::get(); + wasmIntegration->resizeAllScreens(); - g_htmlEventDispatcher->doMaintainTimers(); + wasmIntegration->releaseRequesetUpdateHold(); } -bool QWasmEventDispatcher::processEvents(QEventLoop::ProcessEventsFlags flags) -{ - // WaitForMoreEvents is not supported (except for in combination with EventLoopExec below), - // and we don't want the unix event dispatcher base class to attempt to wait either. - flags &= ~QEventLoop::WaitForMoreEvents; - - // Handle normal processEvents. - if (!(flags & QEventLoop::EventLoopExec)) - return QUnixEventDispatcherQPA::processEvents(flags); - - // Handle processEvents from QEventLoop::exec(): - // - // At this point the application has created its root objects on - // the stack and has called app.exec() which has called into this - // function via QEventLoop. - // - // The application now expects that exec() will not return until - // app exit time. However, the browser expects that we return - // control to it periodically, also after initial setup in main(). - - // EventLoopExec for nested event loops is not supported. - Q_ASSERT(!m_hasMainLoop); - m_hasMainLoop = true; - - // Call emscripten_set_main_loop_arg() with a callback which processes - // events. Also set simulateInfiniteLoop to true which makes emscripten - // return control to the browser without unwinding the C++ stack. - auto callback = [](void *eventDispatcher) { - QWasmEventDispatcher *that = static_cast<QWasmEventDispatcher *>(eventDispatcher); - - // Save and clear updateRequest callbacks so we can register new ones - auto requestUpdateCallbacksCopy = that->m_requestUpdateCallbacks; - that->m_requestUpdateCallbacks.clear(); - - // Repaint all windows - for (auto callback : qAsConst(requestUpdateCallbacksCopy)) - callback(); - - // Pause main loop if no updates were requested. Updates will be - // restarted again by registerRequestUpdateCallback(). - if (that->m_requestUpdateCallbacks.isEmpty()) - emscripten_pause_main_loop(); - - that->doMaintainTimers(); - }; - int fps = 0; // update using requestAnimationFrame - int simulateInfiniteLoop = 1; - emscripten_set_main_loop_arg(callback, this, fps, simulateInfiniteLoop); - - // Note: the above call never returns, not even at app exit - return false; -} - -void QWasmEventDispatcher::doMaintainTimers() -{ - Q_D(QWasmEventDispatcher); - - // This functon schedules native timers in order to wake up to - // process events and activate Qt timers. This is done using the - // emscripten_async_call() API which schedules a new timer. - // There is unfortunately no way to cancel or update a current - // native timer. - - // Schedule a zero-timer to continue processing any pending events. - extern uint qGlobalPostedEventsCount(); // from qapplication.cpp - if (!m_hasZeroTimer && (qGlobalPostedEventsCount() || QWindowSystemInterface::windowSystemEventsQueued())) { - auto callback = [](void *eventDispatcher) { - QWasmEventDispatcher *that = static_cast<QWasmEventDispatcher *>(eventDispatcher); - that->m_hasZeroTimer = false; - that->QUnixEventDispatcherQPA::processEvents(QEventLoop::AllEvents); - - // Processing events may have posted new events or created new timers - that->doMaintainTimers(); - }; - - emscripten_async_call(callback, this, 0); - m_hasZeroTimer = true; - return; - } - - auto timespecToNanosec = [](timespec ts) -> uint64_t { return ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000); }; - - // Get current time and time-to-first-Qt-timer. This polls for system - // time, and we use this time as the current time for the duration of this call. - timespec toWait; - bool hasTimers = d->timerList.timerWait(toWait); - if (!hasTimers) - return; // no timer needed - - uint64_t currentTime = timespecToNanosec(d->timerList.currentTime); - uint64_t toWaitDuration = timespecToNanosec(toWait); - - // The currently scheduled timer target is stored in m_currentTargetTime. - // We can re-use it if the new target is equivalent or later. - uint64_t newTargetTime = currentTime + toWaitDuration; - if (newTargetTime >= m_currentTargetTime) - return; // existing timer is good - - // Schedule a native timer with a callback which processes events (and timers) - auto callback = [](void *eventDispatcher) { - QWasmEventDispatcher *that = static_cast<QWasmEventDispatcher *>(eventDispatcher); - that->m_currentTargetTime = std::numeric_limits<uint64_t>::max(); - that->QUnixEventDispatcherQPA::processEvents(QEventLoop::AllEvents); - - // Processing events may have posted new events or created new timers - that->doMaintainTimers(); - }; - emscripten_async_call(callback, this, toWaitDuration); - m_currentTargetTime = newTargetTime; -} - -void QWasmEventDispatcher::wakeUp() -{ -#ifdef EMSCRIPTEN_HAS_ASYNC_RUN_IN_MAIN_RUNTIME_THREAD - if (!emscripten_is_main_runtime_thread()) - if (m_hasMainLoop) - emscripten_async_run_in_main_runtime_thread_(EM_FUNC_SIG_VI, (void*)(&QWasmEventDispatcher::mainThreadWakeUp), this); -#endif - QEventDispatcherUNIX::wakeUp(); -} - -void QWasmEventDispatcher::mainThreadWakeUp(void *eventDispatcher) -{ - emscripten_resume_main_loop(); // Service possible requestUpdate Calls - static_cast<QWasmEventDispatcher *>(eventDispatcher)->processEvents(QEventLoop::AllEvents); -} +QT_END_NAMESPACE |