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Diffstat (limited to 'src/plugins/platforms/wasm/qwasmopenglcontext.cpp')
-rw-r--r--src/plugins/platforms/wasm/qwasmopenglcontext.cpp88
1 files changed, 53 insertions, 35 deletions
diff --git a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
index fe92f34eca..8a4664ec8c 100644
--- a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
+++ b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
@@ -21,16 +21,16 @@ EMSCRIPTEN_BINDINGS(qwasmopenglcontext)
QT_BEGIN_NAMESPACE
QWasmOpenGLContext::QWasmOpenGLContext(QOpenGLContext *context)
- : m_requestedFormat(context->format()), m_qGlContext(context)
+ : m_actualFormat(context->format()), m_qGlContext(context)
{
- m_requestedFormat.setRenderableType(QSurfaceFormat::OpenGLES);
+ m_actualFormat.setRenderableType(QSurfaceFormat::OpenGLES);
// if we set one, we need to set the other as well since in webgl, these are tied together
- if (m_requestedFormat.depthBufferSize() < 0 && m_requestedFormat.stencilBufferSize() > 0)
- m_requestedFormat.setDepthBufferSize(16);
+ if (m_actualFormat.depthBufferSize() < 0 && m_actualFormat.stencilBufferSize() > 0)
+ m_actualFormat.setDepthBufferSize(16);
- if (m_requestedFormat.stencilBufferSize() < 0 && m_requestedFormat.depthBufferSize() > 0)
- m_requestedFormat.setStencilBufferSize(8);
+ if (m_actualFormat.stencilBufferSize() < 0 && m_actualFormat.depthBufferSize() > 0)
+ m_actualFormat.setStencilBufferSize(8);
}
QWasmOpenGLContext::~QWasmOpenGLContext()
@@ -58,28 +58,19 @@ QWasmOpenGLContext::obtainEmscriptenContext(QPlatformSurface *surface)
return m_ownedWebGLContext.handle;
if (surface->surface()->surfaceClass() == QSurface::Offscreen) {
- if (const auto *shareContext = m_qGlContext->shareContext()) {
- // Since there are no resource sharing capabilities with WebGL whatsoever, we use the
- // same actual underlaying WebGL context. This is not perfect, but it works in most
- // cases.
- return static_cast<QWasmOpenGLContext *>(shareContext->handle())
- ->m_ownedWebGLContext.handle;
- } else {
- // Reuse the existing context for offscreen drawing, even if it happens to be a canvas
- // context. This is because it is impossible to re-home an existing context to the
- // new surface and works as an emulation measure.
- if (m_ownedWebGLContext.handle)
- return m_ownedWebGLContext.handle;
-
- // The non-shared offscreen context is heavily limited on WASM, but we provide it
- // anyway for potential pixel readbacks.
- m_ownedWebGLContext =
- QOpenGLContextData{ .surface = surface,
- .handle = createEmscriptenContext(
- static_cast<QWasmOffscreenSurface *>(surface)->id(),
- m_requestedFormat) };
+ // Reuse the existing context for offscreen drawing, even if it happens to be a canvas
+ // context. This is because it is impossible to re-home an existing context to the
+ // new surface and works as an emulation measure.
+ if (m_ownedWebGLContext.handle)
return m_ownedWebGLContext.handle;
- }
+
+ // The non-shared offscreen context is heavily limited on WASM, but we provide it
+ // anyway for potential pixel readbacks.
+ m_ownedWebGLContext =
+ QOpenGLContextData{ .surface = surface,
+ .handle = createEmscriptenContext(
+ static_cast<QWasmOffscreenSurface *>(surface)->id(),
+ m_actualFormat) };
} else {
destroyWebGLContext(m_ownedWebGLContext.handle);
@@ -87,11 +78,23 @@ QWasmOpenGLContext::obtainEmscriptenContext(QPlatformSurface *surface)
m_ownedWebGLContext = QOpenGLContextData{
.surface = surface,
.handle = createEmscriptenContext(static_cast<QWasmWindow *>(surface)->canvasSelector(),
- m_requestedFormat)
+ m_actualFormat)
};
+ }
- return m_ownedWebGLContext.handle;
+ EmscriptenWebGLContextAttributes actualAttributes;
+
+ EMSCRIPTEN_RESULT attributesResult = emscripten_webgl_get_context_attributes(m_ownedWebGLContext.handle, &actualAttributes);
+ if (attributesResult == EMSCRIPTEN_RESULT_SUCCESS) {
+ if (actualAttributes.majorVersion == 1) {
+ m_actualFormat.setMajorVersion(2);
+ } else if (actualAttributes.majorVersion == 2) {
+ m_actualFormat.setMajorVersion(3);
+ }
+ m_actualFormat.setMinorVersion(0);
}
+
+ return m_ownedWebGLContext.handle;
}
void QWasmOpenGLContext::destroyWebGLContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle)
@@ -116,9 +119,8 @@ QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector,
attributes.failIfMajorPerformanceCaveat = false;
attributes.antialias = true;
attributes.enableExtensionsByDefault = true;
- attributes.majorVersion = format.majorVersion() - 1;
- attributes.minorVersion = format.minorVersion();
-
+ attributes.majorVersion = 2; // try highest supported version ES3.0 / WebGL 2.0
+ attributes.minorVersion = 0; // emscripten only supports minor version 0
// WebGL doesn't allow separate attach buffers to STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
// we need both or none
const bool useDepthStencil = (format.depthBufferSize() > 0 || format.stencilBufferSize() > 0);
@@ -127,13 +129,20 @@ QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector,
attributes.alpha = format.alphaBufferSize() > 0;
attributes.depth = useDepthStencil;
attributes.stencil = useDepthStencil;
+ EMSCRIPTEN_RESULT contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
- return emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
+ if (contextResult <= 0) {
+ // fallback to opengles2/webgl1
+ // for devices that do not support opengles3/webgl2
+ attributes.majorVersion = 1;
+ contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
+ }
+ return contextResult;
}
QSurfaceFormat QWasmOpenGLContext::format() const
{
- return m_requestedFormat;
+ return m_actualFormat;
}
GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) const
@@ -143,6 +152,15 @@ GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) c
bool QWasmOpenGLContext::makeCurrent(QPlatformSurface *surface)
{
+ static bool sentSharingWarning = false;
+ if (!sentSharingWarning && isSharing()) {
+ qWarning() << "The functionality for sharing OpenGL contexts is limited, see documentation";
+ sentSharingWarning = true;
+ }
+
+ if (auto *shareContext = m_qGlContext->shareContext())
+ return shareContext->makeCurrent(surface->surface());
+
const auto context = obtainEmscriptenContext(surface);
if (!context)
return false;
@@ -170,7 +188,7 @@ bool QWasmOpenGLContext::isSharing() const
bool QWasmOpenGLContext::isValid() const
{
- if (!isOpenGLVersionSupported(m_requestedFormat))
+ if (!isOpenGLVersionSupported(m_actualFormat))
return false;
// Note: we get isValid() calls before we see the surface and can