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Diffstat (limited to 'src/plugins/platforms/wasm/qwasmopenglcontext.cpp')
-rw-r--r--src/plugins/platforms/wasm/qwasmopenglcontext.cpp128
1 files changed, 84 insertions, 44 deletions
diff --git a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
index 80e842f83d..8a4664ec8c 100644
--- a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
+++ b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
@@ -21,33 +21,24 @@ EMSCRIPTEN_BINDINGS(qwasmopenglcontext)
QT_BEGIN_NAMESPACE
QWasmOpenGLContext::QWasmOpenGLContext(QOpenGLContext *context)
- : m_requestedFormat(context->format()), m_qGlContext(context)
+ : m_actualFormat(context->format()), m_qGlContext(context)
{
- m_requestedFormat.setRenderableType(QSurfaceFormat::OpenGLES);
+ m_actualFormat.setRenderableType(QSurfaceFormat::OpenGLES);
// if we set one, we need to set the other as well since in webgl, these are tied together
- if (m_requestedFormat.depthBufferSize() < 0 && m_requestedFormat.stencilBufferSize() > 0)
- m_requestedFormat.setDepthBufferSize(16);
+ if (m_actualFormat.depthBufferSize() < 0 && m_actualFormat.stencilBufferSize() > 0)
+ m_actualFormat.setDepthBufferSize(16);
- if (m_requestedFormat.stencilBufferSize() < 0 && m_requestedFormat.depthBufferSize() > 0)
- m_requestedFormat.setStencilBufferSize(8);
+ if (m_actualFormat.stencilBufferSize() < 0 && m_actualFormat.depthBufferSize() > 0)
+ m_actualFormat.setStencilBufferSize(8);
}
QWasmOpenGLContext::~QWasmOpenGLContext()
{
- if (!m_webGLContext)
- return;
-
// Destroy GL context. Work around bug in emscripten_webgl_destroy_context
// which removes all event handlers on the canvas by temporarily replacing the function
// that does the removal with a function that does nothing.
- emscripten::val jsEvents = emscripten::val::module_property("JSEvents");
- emscripten::val savedRemoveAllHandlersOnTargetFunction =
- jsEvents["removeAllHandlersOnTarget"];
- jsEvents.set("removeAllHandlersOnTarget", emscripten::val::module_property("qtDoNothing"));
- emscripten_webgl_destroy_context(m_webGLContext);
- jsEvents.set("removeAllHandlersOnTarget", savedRemoveAllHandlersOnTargetFunction);
- m_webGLContext = 0;
+ destroyWebGLContext(m_ownedWebGLContext.handle);
}
bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format)
@@ -60,30 +51,61 @@ bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format)
(format.majorVersion() == 3 && format.minorVersion() == 0));
}
-bool QWasmOpenGLContext::maybeCreateEmscriptenContext(QPlatformSurface *surface)
+EMSCRIPTEN_WEBGL_CONTEXT_HANDLE
+QWasmOpenGLContext::obtainEmscriptenContext(QPlatformSurface *surface)
{
- if (m_webGLContext && m_surface == surface)
- return true;
+ if (m_ownedWebGLContext.surface == surface)
+ return m_ownedWebGLContext.handle;
- m_surface = surface;
if (surface->surface()->surfaceClass() == QSurface::Offscreen) {
- if (const auto *shareContext = m_qGlContext->shareContext()) {
- // Since there are no resource sharing capabilities with WebGL whatsoever, we use the
- // same actual underlaying WebGL context. This is not perfect, but it works in most
- // cases.
- m_webGLContext =
- static_cast<QWasmOpenGLContext *>(shareContext->handle())->m_webGLContext;
- } else {
- // The non-shared offscreen context is heavily limited on WASM, but we provide it anyway
- // for potential pixel readbacks.
- m_webGLContext = createEmscriptenContext(
- static_cast<QWasmOffscreenSurface *>(surface)->id(), m_requestedFormat);
- }
+ // Reuse the existing context for offscreen drawing, even if it happens to be a canvas
+ // context. This is because it is impossible to re-home an existing context to the
+ // new surface and works as an emulation measure.
+ if (m_ownedWebGLContext.handle)
+ return m_ownedWebGLContext.handle;
+
+ // The non-shared offscreen context is heavily limited on WASM, but we provide it
+ // anyway for potential pixel readbacks.
+ m_ownedWebGLContext =
+ QOpenGLContextData{ .surface = surface,
+ .handle = createEmscriptenContext(
+ static_cast<QWasmOffscreenSurface *>(surface)->id(),
+ m_actualFormat) };
} else {
- m_webGLContext = createEmscriptenContext(
- static_cast<QWasmWindow *>(surface)->canvasSelector(), m_requestedFormat);
+ destroyWebGLContext(m_ownedWebGLContext.handle);
+
+ // Create a full on-screen context for the window canvas.
+ m_ownedWebGLContext = QOpenGLContextData{
+ .surface = surface,
+ .handle = createEmscriptenContext(static_cast<QWasmWindow *>(surface)->canvasSelector(),
+ m_actualFormat)
+ };
}
- return m_webGLContext > 0;
+
+ EmscriptenWebGLContextAttributes actualAttributes;
+
+ EMSCRIPTEN_RESULT attributesResult = emscripten_webgl_get_context_attributes(m_ownedWebGLContext.handle, &actualAttributes);
+ if (attributesResult == EMSCRIPTEN_RESULT_SUCCESS) {
+ if (actualAttributes.majorVersion == 1) {
+ m_actualFormat.setMajorVersion(2);
+ } else if (actualAttributes.majorVersion == 2) {
+ m_actualFormat.setMajorVersion(3);
+ }
+ m_actualFormat.setMinorVersion(0);
+ }
+
+ return m_ownedWebGLContext.handle;
+}
+
+void QWasmOpenGLContext::destroyWebGLContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle)
+{
+ if (!contextHandle)
+ return;
+ emscripten::val jsEvents = emscripten::val::module_property("JSEvents");
+ emscripten::val savedRemoveAllHandlersOnTargetFunction = jsEvents["removeAllHandlersOnTarget"];
+ jsEvents.set("removeAllHandlersOnTarget", emscripten::val::module_property("qtDoNothing"));
+ emscripten_webgl_destroy_context(contextHandle);
+ jsEvents.set("removeAllHandlersOnTarget", savedRemoveAllHandlersOnTargetFunction);
}
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE
@@ -97,9 +119,8 @@ QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector,
attributes.failIfMajorPerformanceCaveat = false;
attributes.antialias = true;
attributes.enableExtensionsByDefault = true;
- attributes.majorVersion = format.majorVersion() - 1;
- attributes.minorVersion = format.minorVersion();
-
+ attributes.majorVersion = 2; // try highest supported version ES3.0 / WebGL 2.0
+ attributes.minorVersion = 0; // emscripten only supports minor version 0
// WebGL doesn't allow separate attach buffers to STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
// we need both or none
const bool useDepthStencil = (format.depthBufferSize() > 0 || format.stencilBufferSize() > 0);
@@ -108,13 +129,20 @@ QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector,
attributes.alpha = format.alphaBufferSize() > 0;
attributes.depth = useDepthStencil;
attributes.stencil = useDepthStencil;
+ EMSCRIPTEN_RESULT contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
- return emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
+ if (contextResult <= 0) {
+ // fallback to opengles2/webgl1
+ // for devices that do not support opengles3/webgl2
+ attributes.majorVersion = 1;
+ contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
+ }
+ return contextResult;
}
QSurfaceFormat QWasmOpenGLContext::format() const
{
- return m_requestedFormat;
+ return m_actualFormat;
}
GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) const
@@ -124,10 +152,22 @@ GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) c
bool QWasmOpenGLContext::makeCurrent(QPlatformSurface *surface)
{
- if (!maybeCreateEmscriptenContext(surface))
+ static bool sentSharingWarning = false;
+ if (!sentSharingWarning && isSharing()) {
+ qWarning() << "The functionality for sharing OpenGL contexts is limited, see documentation";
+ sentSharingWarning = true;
+ }
+
+ if (auto *shareContext = m_qGlContext->shareContext())
+ return shareContext->makeCurrent(surface->surface());
+
+ const auto context = obtainEmscriptenContext(surface);
+ if (!context)
return false;
- return emscripten_webgl_make_context_current(m_webGLContext) == EMSCRIPTEN_RESULT_SUCCESS;
+ m_usedWebGLContextHandle = context;
+
+ return emscripten_webgl_make_context_current(context) == EMSCRIPTEN_RESULT_SUCCESS;
}
void QWasmOpenGLContext::swapBuffers(QPlatformSurface *surface)
@@ -148,12 +188,12 @@ bool QWasmOpenGLContext::isSharing() const
bool QWasmOpenGLContext::isValid() const
{
- if (!isOpenGLVersionSupported(m_requestedFormat))
+ if (!isOpenGLVersionSupported(m_actualFormat))
return false;
// Note: we get isValid() calls before we see the surface and can
// create a native context, so no context is also a valid state.
- return !m_webGLContext || !emscripten_is_webgl_context_lost(m_webGLContext);
+ return !m_usedWebGLContextHandle || !emscripten_is_webgl_context_lost(m_usedWebGLContextHandle);
}
QFunctionPointer QWasmOpenGLContext::getProcAddress(const char *procName)