diff options
Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.h')
-rw-r--r-- | src/plugins/platforms/windows/qwindowseglcontext.h | 148 |
1 files changed, 1 insertions, 147 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h index e49d1da9c5..c7f7cee3c2 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.h +++ b/src/plugins/platforms/windows/qwindowseglcontext.h @@ -98,157 +98,11 @@ struct QWindowsLibGLESv2 void *moduleHandle() const { return Q_NULLPTR; } #endif - // GL1+GLES2 common - void (APIENTRY * glBindTexture)(GLenum target, GLuint texture); - void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor); - void (APIENTRY * glClear)(GLbitfield mask); - void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void (APIENTRY * glClearStencil)(GLint s); - void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void (APIENTRY * glCullFace)(GLenum mode); - void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures); - void (APIENTRY * glDepthFunc)(GLenum func); - void (APIENTRY * glDepthMask)(GLboolean flag); - void (APIENTRY * glDisable)(GLenum cap); - void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count); - void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); - void (APIENTRY * glEnable)(GLenum cap); - void (APIENTRY * glFinish)(); - void (APIENTRY * glFlush)(); - void (APIENTRY * glFrontFace)(GLenum mode); - void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures); - void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params); - GLenum (APIENTRY * glGetError)(); - void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params); - void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params); const GLubyte * (APIENTRY * glGetString)(GLenum name); - void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); - void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); - void (APIENTRY * glHint)(GLenum target, GLenum mode); - GLboolean (APIENTRY * glIsEnabled)(GLenum cap); - GLboolean (APIENTRY * glIsTexture)(GLuint texture); - void (APIENTRY * glLineWidth)(GLfloat width); - void (APIENTRY * glPixelStorei)(GLenum pname, GLint param); - void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units); - void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); - void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask); - void (APIENTRY * glStencilMask)(GLuint mask); - void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); - void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param); - void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); - void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param); - void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); - void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); - void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); - // GLES2 - void (APIENTRY * glActiveTexture)(GLenum texture); - void (APIENTRY * glAttachShader)(GLuint program, GLuint shader); - void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name); - void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer); - void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer); - void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer); - void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void (APIENTRY * glBlendEquation)(GLenum mode); - void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); - void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage); - void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data); - GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target); - void (APIENTRY * glCompileShader)(GLuint shader); - void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); - void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); - GLuint (APIENTRY * glCreateProgram)(); - GLuint (APIENTRY * glCreateShader)(GLenum type); - void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers); - void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers); - void (APIENTRY * glDeleteProgram)(GLuint program); - void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); - void (APIENTRY * glDeleteShader)(GLuint shader); - void (APIENTRY * glDetachShader)(GLuint program, GLuint shader); - void (APIENTRY * glDisableVertexAttribArray)(GLuint index); - void (APIENTRY * glEnableVertexAttribArray)(GLuint index); - void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers); - void (APIENTRY * glGenerateMipmap)(GLenum target); - void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers); - void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers); - void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name); - void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); - void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params); - void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); - void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); - void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); - void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); - void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); - void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params); - void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params); - GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name); - void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); - void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params); - void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer); - GLboolean (APIENTRY * glIsBuffer)(GLuint buffer); - GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer); - GLboolean (APIENTRY * glIsProgram)(GLuint program); - GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer); - GLboolean (APIENTRY * glIsShader)(GLuint shader); - void (APIENTRY * glLinkProgram)(GLuint program); - void (APIENTRY * glReleaseShaderCompiler)(); - void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert); - void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); - void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length); - void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); - void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask); - void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - void (APIENTRY * glUniform1f)(GLint location, GLfloat x); - void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform1i)(GLint location, GLint x); - void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y); - void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y); - void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); - void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z); - void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); - void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (APIENTRY * glUseProgram)(GLuint program); - void (APIENTRY * glValidateProgram)(GLuint program); - void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x); - void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y); - void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); - - // ES only - void (APIENTRY * glClearDepthf)(GLclampf depth); - void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal); - -private: #if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC) void *resolve(const char *name); +private: HMODULE m_lib; #endif }; |