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Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.cpp')
-rw-r--r-- | src/plugins/platforms/windows/qwindowsglcontext.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp index 1a7be0d271..a3039d3b8e 100644 --- a/src/plugins/platforms/windows/qwindowsglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp @@ -1296,7 +1296,7 @@ bool QWindowsGLContext::makeCurrent(QPlatformSurface *surface) if (const QOpenGLContextData *contextData = findByHWND(m_windowContexts, hwnd)) { // Repeated calls to wglMakeCurrent when vsync is enabled in the driver will // often result in 100% cpuload. This check is cheap and avoids the problem. - // This is reproducable on NVidia cards and Intel onboard chips. + // This is reproducible on NVidia cards and Intel onboard chips. if (QOpenGLStaticContext::opengl32.wglGetCurrentContext() == contextData->renderingContext && QOpenGLStaticContext::opengl32.wglGetCurrentDC() == contextData->hdc) { return true; |