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-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp
index 1a7be0d271..a3039d3b8e 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp
@@ -1296,7 +1296,7 @@ bool QWindowsGLContext::makeCurrent(QPlatformSurface *surface)
if (const QOpenGLContextData *contextData = findByHWND(m_windowContexts, hwnd)) {
// Repeated calls to wglMakeCurrent when vsync is enabled in the driver will
// often result in 100% cpuload. This check is cheap and avoids the problem.
- // This is reproducable on NVidia cards and Intel onboard chips.
+ // This is reproducible on NVidia cards and Intel onboard chips.
if (QOpenGLStaticContext::opengl32.wglGetCurrentContext() == contextData->renderingContext
&& QOpenGLStaticContext::opengl32.wglGetCurrentDC() == contextData->hdc) {
return true;