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-rw-r--r--src/plugins/platforms/windows/qwindowsintegration.cpp7
-rw-r--r--src/plugins/platforms/windows/qwindowsnativeinterface.cpp4
-rw-r--r--src/plugins/platforms/windows/qwindowswindow.cpp2
3 files changed, 7 insertions, 6 deletions
diff --git a/src/plugins/platforms/windows/qwindowsintegration.cpp b/src/plugins/platforms/windows/qwindowsintegration.cpp
index 2a7a275060..64a842d492 100644
--- a/src/plugins/platforms/windows/qwindowsintegration.cpp
+++ b/src/plugins/platforms/windows/qwindowsintegration.cpp
@@ -234,7 +234,8 @@ bool QWindowsIntegration::hasCapability(QPlatformIntegration::Capability cap) co
return true;
case ThreadedOpenGL:
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- return QOpenGLFunctions::isES() ? QWindowsEGLContext::hasThreadedOpenGLCapability() : true;
+ return QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL
+ ? QWindowsEGLContext::hasThreadedOpenGLCapability() : true;
# else
return true;
# endif // QT_OPENGL_ES_2
@@ -298,7 +299,7 @@ QPlatformOpenGLContext
{
qCDebug(lcQpaGl) << __FUNCTION__ << context->format();
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLFunctions::isES()){
+ if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) {
if (d->m_staticEGLContext.isNull()) {
QWindowsEGLStaticContext *staticContext = QWindowsEGLStaticContext::create();
if (!staticContext)
@@ -309,7 +310,7 @@ QPlatformOpenGLContext
}
#endif
#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLFunctions::isES()) {
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
if (d->m_staticOpenGLContext.isNull())
d->m_staticOpenGLContext =
QSharedPointer<QOpenGLStaticContext>(QOpenGLStaticContext::create());
diff --git a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
index f6d01d7ef7..7e15be1d19 100644
--- a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
+++ b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
@@ -125,7 +125,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
return 0;
}
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLFunctions::isES()) {
+ if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) {
QWindowsEGLContext *windowsEglContext = static_cast<QWindowsEGLContext *>(context->handle());
if (resource == QByteArrayLiteral("eglDisplay"))
return windowsEglContext->eglDisplay();
@@ -136,7 +136,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
}
#endif // QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC
#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLFunctions::isES()) {
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
QWindowsGLContext *windowsContext = static_cast<QWindowsGLContext *>(context->handle());
if (resource == QByteArrayLiteral("renderingContext"))
return windowsContext->renderingContext();
diff --git a/src/plugins/platforms/windows/qwindowswindow.cpp b/src/plugins/platforms/windows/qwindowswindow.cpp
index d77f587b92..3cf9481c17 100644
--- a/src/plugins/platforms/windows/qwindowswindow.cpp
+++ b/src/plugins/platforms/windows/qwindowswindow.cpp
@@ -880,7 +880,7 @@ QWindowsWindow::QWindowsWindow(QWindow *aWindow, const QWindowsWindowData &data)
if (aWindow->surfaceType() == QWindow::OpenGLSurface) {
setFlag(OpenGLSurface);
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLFunctions::isES())
+ if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL)
setFlag(OpenGL_ES2);
#endif
}