diff options
Diffstat (limited to 'src/plugins/platforms/winrt/qwinrteglcontext.cpp')
-rw-r--r-- | src/plugins/platforms/winrt/qwinrteglcontext.cpp | 371 |
1 files changed, 0 insertions, 371 deletions
diff --git a/src/plugins/platforms/winrt/qwinrteglcontext.cpp b/src/plugins/platforms/winrt/qwinrteglcontext.cpp deleted file mode 100644 index aa64ac1f99..0000000000 --- a/src/plugins/platforms/winrt/qwinrteglcontext.cpp +++ /dev/null @@ -1,371 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the plugins of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qwinrteglcontext.h" -#include "qwinrtwindow.h" -#include <private/qeventdispatcher_winrt_p.h> - -#include <functional> - -#include <d3d11.h> - -#include <EGL/egl.h> -#define EGL_EGLEXT_PROTOTYPES -#include <EGL/eglext.h> - -#include <QOffscreenSurface> -#include <QOpenGLContext> -#include <QtEglSupport/private/qeglconvenience_p.h> -#include <QtEglSupport/private/qeglpbuffer_p.h> - -QT_BEGIN_NAMESPACE - -struct WinRTEGLDisplay -{ - WinRTEGLDisplay() { - } - ~WinRTEGLDisplay() { - eglTerminate(eglDisplay); - } - - EGLDisplay eglDisplay; -}; - -Q_GLOBAL_STATIC(WinRTEGLDisplay, g) - -class QWinRTEGLContextPrivate -{ -public: - QWinRTEGLContextPrivate() : eglContext(EGL_NO_CONTEXT), eglShareContext(EGL_NO_CONTEXT) { } - QSurfaceFormat format; - EGLConfig eglConfig; - EGLContext eglContext; - EGLContext eglShareContext; -}; - -QWinRTEGLContext::QWinRTEGLContext(QOpenGLContext *context) - : d_ptr(new QWinRTEGLContextPrivate) -{ - Q_D(QWinRTEGLContext); - d->format = context->format(); - d->format.setRenderableType(QSurfaceFormat::OpenGLES); - if (QPlatformOpenGLContext *shareHandle = context->shareHandle()) - d->eglShareContext = static_cast<QWinRTEGLContext *>(shareHandle)->d_ptr->eglContext; -} - -QWinRTEGLContext::~QWinRTEGLContext() -{ - Q_D(QWinRTEGLContext); - if (d->eglContext != EGL_NO_CONTEXT) - eglDestroyContext(g->eglDisplay, d->eglContext); -} - -void QWinRTEGLContext::initialize() -{ - Q_D(QWinRTEGLContext); - - // Test if the hardware supports at least level 9_3 - D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_9_3 }; // minimum feature level - HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, featureLevels, 1, - D3D11_SDK_VERSION, nullptr, nullptr, nullptr); - EGLint deviceType = SUCCEEDED(hr) ? EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE - : EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE; - - eglBindAPI(EGL_OPENGL_ES_API); - - const EGLint displayAttributes[] = { - EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, - EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, deviceType, - EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, true, - EGL_NONE, - }; - g->eglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes); - if (Q_UNLIKELY(g->eglDisplay == EGL_NO_DISPLAY)) - qCritical("Failed to initialize EGL display: 0x%x", eglGetError()); - - // eglInitialize checks for EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE - // which adds a suspending handler. This needs to be added from the Xaml - // thread itself, otherwise it will not be invoked. add_Suspending does - // not return an error unfortunately, so it silently fails and causes - // applications to not quit when the system wants to terminate the app - // after suspend. - hr = QEventDispatcherWinRT::runOnXamlThread([]() { - if (!eglInitialize(g->eglDisplay, nullptr, nullptr)) - qCritical("Failed to initialize EGL: 0x%x", eglGetError()); - return S_OK; - }); - d->eglConfig = q_configFromGLFormat(g->eglDisplay, d->format); - - const EGLint flags = d->format.testOption(QSurfaceFormat::DebugContext) - ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0; - const int major = d->format.majorVersion(); - const int minor = d->format.minorVersion(); - if (major > 3 || (major == 3 && minor > 0)) - qWarning("QWinRTEGLContext: ANGLE only partially supports OpenGL ES > 3.0"); - const EGLint attributes[] = { - EGL_CONTEXT_CLIENT_VERSION, d->format.majorVersion(), - EGL_CONTEXT_MINOR_VERSION_KHR, d->format.minorVersion(), - EGL_CONTEXT_FLAGS_KHR, flags, - EGL_NONE - }; - d->eglContext = eglCreateContext(g->eglDisplay, d->eglConfig, d->eglShareContext, attributes); - if (d->eglContext == EGL_NO_CONTEXT) { - qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError()); - return; - } -} - -bool QWinRTEGLContext::makeCurrent(QPlatformSurface *windowSurface) -{ - Q_D(QWinRTEGLContext); - Q_ASSERT(windowSurface->surface()->supportsOpenGL()); - - EGLSurface surface; - if (windowSurface->surface()->surfaceClass() == QSurface::Window) { - QWinRTWindow *window = static_cast<QWinRTWindow *>(windowSurface); - if (window->eglSurface() == EGL_NO_SURFACE) - window->createEglSurface(g->eglDisplay, d->eglConfig); - - surface = window->eglSurface(); - } else { // Offscreen - surface = static_cast<QEGLPbuffer *>(windowSurface)->pbuffer(); - } - - if (surface == EGL_NO_SURFACE) - return false; - - const bool ok = eglMakeCurrent(g->eglDisplay, surface, surface, d->eglContext); - if (!ok) { - qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); - return false; - } - - eglSwapInterval(g->eglDisplay, d->format.swapInterval()); - return true; -} - -void QWinRTEGLContext::doneCurrent() -{ - const bool ok = eglMakeCurrent(g->eglDisplay, EGL_NO_SURFACE, - EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ok) - qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); -} - -void QWinRTEGLContext::swapBuffers(QPlatformSurface *windowSurface) -{ - Q_ASSERT(windowSurface->surface()->supportsOpenGL()); - - const QWinRTWindow *window = static_cast<QWinRTWindow *>(windowSurface); - eglSwapBuffers(g->eglDisplay, window->eglSurface()); -} - -QSurfaceFormat QWinRTEGLContext::format() const -{ - Q_D(const QWinRTEGLContext); - return d->format; -} - -QFunctionPointer QWinRTEGLContext::getProcAddress(const char *procName) -{ - static QHash<QByteArray, QFunctionPointer> standardFuncs; - if (standardFuncs.isEmpty()) { - standardFuncs.insert(QByteArrayLiteral("glBindTexture"), (QFunctionPointer)&glBindTexture); - standardFuncs.insert(QByteArrayLiteral("glBlendFunc"), (QFunctionPointer)&glBlendFunc); - standardFuncs.insert(QByteArrayLiteral("glClear"), (QFunctionPointer)&glClear); - standardFuncs.insert(QByteArrayLiteral("glClearColor"), (QFunctionPointer)&glClearColor); - standardFuncs.insert(QByteArrayLiteral("glClearStencil"), (QFunctionPointer)&glClearStencil); - standardFuncs.insert(QByteArrayLiteral("glColorMask"), (QFunctionPointer)&glColorMask); - standardFuncs.insert(QByteArrayLiteral("glCopyTexImage2D"), (QFunctionPointer)&glCopyTexImage2D); - standardFuncs.insert(QByteArrayLiteral("glCopyTexSubImage2D"), (QFunctionPointer)&glCopyTexSubImage2D); - standardFuncs.insert(QByteArrayLiteral("glCullFace"), (QFunctionPointer)&glCullFace); - standardFuncs.insert(QByteArrayLiteral("glDeleteTextures"), (QFunctionPointer)&glDeleteTextures); - standardFuncs.insert(QByteArrayLiteral("glDepthFunc"), (QFunctionPointer)&glDepthFunc); - standardFuncs.insert(QByteArrayLiteral("glDepthMask"), (QFunctionPointer)&glDepthMask); - standardFuncs.insert(QByteArrayLiteral("glDisable"), (QFunctionPointer)&glDisable); - standardFuncs.insert(QByteArrayLiteral("glDrawArrays"), (QFunctionPointer)&glDrawArrays); - standardFuncs.insert(QByteArrayLiteral("glDrawElements"), (QFunctionPointer)&glDrawElements); - standardFuncs.insert(QByteArrayLiteral("glEnable"), (QFunctionPointer)&glEnable); - standardFuncs.insert(QByteArrayLiteral("glFinish"), (QFunctionPointer)&glFinish); - standardFuncs.insert(QByteArrayLiteral("glFlush"), (QFunctionPointer)&glFlush); - standardFuncs.insert(QByteArrayLiteral("glFrontFace"), (QFunctionPointer)&glFrontFace); - standardFuncs.insert(QByteArrayLiteral("glGenTextures"), (QFunctionPointer)&glGenTextures); - standardFuncs.insert(QByteArrayLiteral("glGetBooleanv"), (QFunctionPointer)&glGetBooleanv); - standardFuncs.insert(QByteArrayLiteral("glGetError"), (QFunctionPointer)&glGetError); - standardFuncs.insert(QByteArrayLiteral("glGetFloatv"), (QFunctionPointer)&glGetFloatv); - standardFuncs.insert(QByteArrayLiteral("glGetIntegerv"), (QFunctionPointer)&glGetIntegerv); - standardFuncs.insert(QByteArrayLiteral("glGetString"), (QFunctionPointer)&glGetString); - standardFuncs.insert(QByteArrayLiteral("glGetTexParameterfv"), (QFunctionPointer)&glGetTexParameterfv); - standardFuncs.insert(QByteArrayLiteral("glGetTexParameteriv"), (QFunctionPointer)&glGetTexParameteriv); - standardFuncs.insert(QByteArrayLiteral("glHint"), (QFunctionPointer)&glHint); - standardFuncs.insert(QByteArrayLiteral("glIsEnabled"), (QFunctionPointer)&glIsEnabled); - standardFuncs.insert(QByteArrayLiteral("glIsTexture"), (QFunctionPointer)&glIsTexture); - standardFuncs.insert(QByteArrayLiteral("glLineWidth"), (QFunctionPointer)&glLineWidth); - standardFuncs.insert(QByteArrayLiteral("glPixelStorei"), (QFunctionPointer)&glPixelStorei); - standardFuncs.insert(QByteArrayLiteral("glPolygonOffset"), (QFunctionPointer)&glPolygonOffset); - standardFuncs.insert(QByteArrayLiteral("glReadPixels"), (QFunctionPointer)&glReadPixels); - standardFuncs.insert(QByteArrayLiteral("glScissor"), (QFunctionPointer)&glScissor); - standardFuncs.insert(QByteArrayLiteral("glStencilFunc"), (QFunctionPointer)&glStencilFunc); - standardFuncs.insert(QByteArrayLiteral("glStencilMask"), (QFunctionPointer)&glStencilMask); - standardFuncs.insert(QByteArrayLiteral("glStencilOp"), (QFunctionPointer)&glStencilOp); - standardFuncs.insert(QByteArrayLiteral("glTexImage2D"), (QFunctionPointer)&glTexImage2D); - standardFuncs.insert(QByteArrayLiteral("glTexParameterf"), (QFunctionPointer)&glTexParameterf); - standardFuncs.insert(QByteArrayLiteral("glTexParameterfv"), (QFunctionPointer)&glTexParameterfv); - standardFuncs.insert(QByteArrayLiteral("glTexParameteri"), (QFunctionPointer)&glTexParameteri); - standardFuncs.insert(QByteArrayLiteral("glTexParameteriv"), (QFunctionPointer)&glTexParameteriv); - standardFuncs.insert(QByteArrayLiteral("glTexSubImage2D"), (QFunctionPointer)&glTexSubImage2D); - standardFuncs.insert(QByteArrayLiteral("glViewport"), (QFunctionPointer)&glViewport); - standardFuncs.insert(QByteArrayLiteral("glActiveTexture"), (QFunctionPointer)&glActiveTexture); - standardFuncs.insert(QByteArrayLiteral("glAttachShader"), (QFunctionPointer)&glAttachShader); - standardFuncs.insert(QByteArrayLiteral("glBindAttribLocation"), (QFunctionPointer)&glBindAttribLocation); - standardFuncs.insert(QByteArrayLiteral("glBindBuffer"), (QFunctionPointer)&glBindBuffer); - standardFuncs.insert(QByteArrayLiteral("glBindFramebuffer"), (QFunctionPointer)&glBindFramebuffer); - standardFuncs.insert(QByteArrayLiteral("glBindRenderbuffer"), (QFunctionPointer)&glBindRenderbuffer); - standardFuncs.insert(QByteArrayLiteral("glBlendColor"), (QFunctionPointer)&glBlendColor); - standardFuncs.insert(QByteArrayLiteral("glBlendEquation"), (QFunctionPointer)&glBlendEquation); - standardFuncs.insert(QByteArrayLiteral("glBlendEquationSeparate"), (QFunctionPointer)&glBlendEquationSeparate); - standardFuncs.insert(QByteArrayLiteral("glBlendFuncSeparate"), (QFunctionPointer)&glBlendFuncSeparate); - standardFuncs.insert(QByteArrayLiteral("glBufferData"), (QFunctionPointer)&glBufferData); - standardFuncs.insert(QByteArrayLiteral("glBufferSubData"), (QFunctionPointer)&glBufferSubData); - standardFuncs.insert(QByteArrayLiteral("glCheckFramebufferStatus"), (QFunctionPointer)&glCheckFramebufferStatus); - standardFuncs.insert(QByteArrayLiteral("glCompileShader"), (QFunctionPointer)&glCompileShader); - standardFuncs.insert(QByteArrayLiteral("glCompressedTexImage2D"), (QFunctionPointer)&glCompressedTexImage2D); - standardFuncs.insert(QByteArrayLiteral("glCompressedTexSubImage2D"), (QFunctionPointer)&glCompressedTexSubImage2D); - standardFuncs.insert(QByteArrayLiteral("glCreateProgram"), (QFunctionPointer)&glCreateProgram); - standardFuncs.insert(QByteArrayLiteral("glCreateShader"), (QFunctionPointer)&glCreateShader); - standardFuncs.insert(QByteArrayLiteral("glDeleteBuffers"), (QFunctionPointer)&glDeleteBuffers); - standardFuncs.insert(QByteArrayLiteral("glDeleteFramebuffers"), (QFunctionPointer)&glDeleteFramebuffers); - standardFuncs.insert(QByteArrayLiteral("glDeleteProgram"), (QFunctionPointer)&glDeleteProgram); - standardFuncs.insert(QByteArrayLiteral("glDeleteRenderbuffers"), (QFunctionPointer)&glDeleteRenderbuffers); - standardFuncs.insert(QByteArrayLiteral("glDeleteShader"), (QFunctionPointer)&glDeleteShader); - standardFuncs.insert(QByteArrayLiteral("glDetachShader"), (QFunctionPointer)&glDetachShader); - standardFuncs.insert(QByteArrayLiteral("glDisableVertexAttribArray"), (QFunctionPointer)&glDisableVertexAttribArray); - standardFuncs.insert(QByteArrayLiteral("glEnableVertexAttribArray"), (QFunctionPointer)&glEnableVertexAttribArray); - standardFuncs.insert(QByteArrayLiteral("glFramebufferRenderbuffer"), (QFunctionPointer)&glFramebufferRenderbuffer); - standardFuncs.insert(QByteArrayLiteral("glFramebufferTexture2D"), (QFunctionPointer)&glFramebufferTexture2D); - standardFuncs.insert(QByteArrayLiteral("glGenBuffers"), (QFunctionPointer)&glGenBuffers); - standardFuncs.insert(QByteArrayLiteral("glGenerateMipmap"), (QFunctionPointer)&glGenerateMipmap); - standardFuncs.insert(QByteArrayLiteral("glGenFramebuffers"), (QFunctionPointer)&glGenFramebuffers); - standardFuncs.insert(QByteArrayLiteral("glGenRenderbuffers"), (QFunctionPointer)&glGenRenderbuffers); - standardFuncs.insert(QByteArrayLiteral("glGetActiveAttrib"), (QFunctionPointer)&glGetActiveAttrib); - standardFuncs.insert(QByteArrayLiteral("glGetActiveUniform"), (QFunctionPointer)&glGetActiveUniform); - standardFuncs.insert(QByteArrayLiteral("glGetAttachedShaders"), (QFunctionPointer)&glGetAttachedShaders); - standardFuncs.insert(QByteArrayLiteral("glGetAttribLocation"), (QFunctionPointer)&glGetAttribLocation); - standardFuncs.insert(QByteArrayLiteral("glGetBufferParameteriv"), (QFunctionPointer)&glGetBufferParameteriv); - standardFuncs.insert(QByteArrayLiteral("glGetFramebufferAttachmentParameteriv"), (QFunctionPointer)&glGetFramebufferAttachmentParameteriv); - standardFuncs.insert(QByteArrayLiteral("glGetProgramiv"), (QFunctionPointer)&glGetProgramiv); - standardFuncs.insert(QByteArrayLiteral("glGetProgramInfoLog"), (QFunctionPointer)&glGetProgramInfoLog); - standardFuncs.insert(QByteArrayLiteral("glGetRenderbufferParameteriv"), (QFunctionPointer)&glGetRenderbufferParameteriv); - standardFuncs.insert(QByteArrayLiteral("glGetShaderiv"), (QFunctionPointer)&glGetShaderiv); - standardFuncs.insert(QByteArrayLiteral("glGetShaderInfoLog"), (QFunctionPointer)&glGetShaderInfoLog); - standardFuncs.insert(QByteArrayLiteral("glGetShaderPrecisionFormat"), (QFunctionPointer)&glGetShaderPrecisionFormat); - standardFuncs.insert(QByteArrayLiteral("glGetShaderSource"), (QFunctionPointer)&glGetShaderSource); - standardFuncs.insert(QByteArrayLiteral("glGetUniformfv"), (QFunctionPointer)&glGetUniformfv); - standardFuncs.insert(QByteArrayLiteral("glGetUniformiv"), (QFunctionPointer)&glGetUniformiv); - standardFuncs.insert(QByteArrayLiteral("glGetUniformLocation"), (QFunctionPointer)&glGetUniformLocation); - standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribfv"), (QFunctionPointer)&glGetVertexAttribfv); - standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribiv"), (QFunctionPointer)&glGetVertexAttribiv); - standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribPointerv"), (QFunctionPointer)&glGetVertexAttribPointerv); - standardFuncs.insert(QByteArrayLiteral("glIsBuffer"), (QFunctionPointer)&glIsBuffer); - standardFuncs.insert(QByteArrayLiteral("glIsFramebuffer"), (QFunctionPointer)&glIsFramebuffer); - standardFuncs.insert(QByteArrayLiteral("glIsProgram"), (QFunctionPointer)&glIsProgram); - standardFuncs.insert(QByteArrayLiteral("glIsRenderbuffer"), (QFunctionPointer)&glIsRenderbuffer); - standardFuncs.insert(QByteArrayLiteral("glIsShader"), (QFunctionPointer)&glIsShader); - standardFuncs.insert(QByteArrayLiteral("glLinkProgram"), (QFunctionPointer)&glLinkProgram); - standardFuncs.insert(QByteArrayLiteral("glReleaseShaderCompiler"), (QFunctionPointer)&glReleaseShaderCompiler); - standardFuncs.insert(QByteArrayLiteral("glRenderbufferStorage"), (QFunctionPointer)&glRenderbufferStorage); - standardFuncs.insert(QByteArrayLiteral("glSampleCoverage"), (QFunctionPointer)&glSampleCoverage); - standardFuncs.insert(QByteArrayLiteral("glShaderBinary"), (QFunctionPointer)&glShaderBinary); - standardFuncs.insert(QByteArrayLiteral("glShaderSource"), (QFunctionPointer)&glShaderSource); - standardFuncs.insert(QByteArrayLiteral("glStencilFuncSeparate"), (QFunctionPointer)&glStencilFuncSeparate); - standardFuncs.insert(QByteArrayLiteral("glStencilMaskSeparate"), (QFunctionPointer)&glStencilMaskSeparate); - standardFuncs.insert(QByteArrayLiteral("glStencilOpSeparate"), (QFunctionPointer)&glStencilOpSeparate); - standardFuncs.insert(QByteArrayLiteral("glUniform1f"), (QFunctionPointer)&glUniform1f); - standardFuncs.insert(QByteArrayLiteral("glUniform1fv"), (QFunctionPointer)&glUniform1fv); - standardFuncs.insert(QByteArrayLiteral("glUniform1i"), (QFunctionPointer)&glUniform1i); - standardFuncs.insert(QByteArrayLiteral("glUniform1iv"), (QFunctionPointer)&glUniform1iv); - standardFuncs.insert(QByteArrayLiteral("glUniform2f"), (QFunctionPointer)&glUniform2f); - standardFuncs.insert(QByteArrayLiteral("glUniform2fv"), (QFunctionPointer)&glUniform2fv); - standardFuncs.insert(QByteArrayLiteral("glUniform2i"), (QFunctionPointer)&glUniform2i); - standardFuncs.insert(QByteArrayLiteral("glUniform2iv"), (QFunctionPointer)&glUniform2iv); - standardFuncs.insert(QByteArrayLiteral("glUniform3f"), (QFunctionPointer)&glUniform3f); - standardFuncs.insert(QByteArrayLiteral("glUniform3fv"), (QFunctionPointer)&glUniform3fv); - standardFuncs.insert(QByteArrayLiteral("glUniform3i"), (QFunctionPointer)&glUniform3i); - standardFuncs.insert(QByteArrayLiteral("glUniform3iv"), (QFunctionPointer)&glUniform3iv); - standardFuncs.insert(QByteArrayLiteral("glUniform4f"), (QFunctionPointer)&glUniform4f); - standardFuncs.insert(QByteArrayLiteral("glUniform4fv"), (QFunctionPointer)&glUniform4fv); - standardFuncs.insert(QByteArrayLiteral("glUniform4i"), (QFunctionPointer)&glUniform4i); - standardFuncs.insert(QByteArrayLiteral("glUniform4iv"), (QFunctionPointer)&glUniform4iv); - standardFuncs.insert(QByteArrayLiteral("glUniformMatrix2fv"), (QFunctionPointer)&glUniformMatrix2fv); - standardFuncs.insert(QByteArrayLiteral("glUniformMatrix3fv"), (QFunctionPointer)&glUniformMatrix3fv); - standardFuncs.insert(QByteArrayLiteral("glUniformMatrix4fv"), (QFunctionPointer)&glUniformMatrix4fv); - standardFuncs.insert(QByteArrayLiteral("glUseProgram"), (QFunctionPointer)&glUseProgram); - standardFuncs.insert(QByteArrayLiteral("glValidateProgram"), (QFunctionPointer)&glValidateProgram); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1f"), (QFunctionPointer)&glVertexAttrib1f); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1fv"), (QFunctionPointer)&glVertexAttrib1fv); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2f"), (QFunctionPointer)&glVertexAttrib2f); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2fv"), (QFunctionPointer)&glVertexAttrib2fv); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3f"), (QFunctionPointer)&glVertexAttrib3f); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3fv"), (QFunctionPointer)&glVertexAttrib3fv); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4f"), (QFunctionPointer)&glVertexAttrib4f); - standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4fv"), (QFunctionPointer)&glVertexAttrib4fv); - standardFuncs.insert(QByteArrayLiteral("glVertexAttribPointer"), (QFunctionPointer)&glVertexAttribPointer); - standardFuncs.insert(QByteArrayLiteral("glClearDepthf"), (QFunctionPointer)&glClearDepthf); - standardFuncs.insert(QByteArrayLiteral("glDepthRangef"), (QFunctionPointer)&glDepthRangef); - }; - - QHash<QByteArray, QFunctionPointer>::const_iterator i = standardFuncs.find(procName); - if (i != standardFuncs.end()) - return i.value(); - - return eglGetProcAddress(procName); -} - -bool QWinRTEGLContext::isValid() const -{ - Q_D(const QWinRTEGLContext); - return d->eglContext != EGL_NO_CONTEXT; -} - -EGLDisplay QWinRTEGLContext::display() -{ - return g->eglDisplay; -} - -QT_END_NAMESPACE |