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-rw-r--r--src/plugins/platforms/xcb/qxcbscreen.cpp186
1 files changed, 96 insertions, 90 deletions
diff --git a/src/plugins/platforms/xcb/qxcbscreen.cpp b/src/plugins/platforms/xcb/qxcbscreen.cpp
index dd7e054301..b398768bbc 100644
--- a/src/plugins/platforms/xcb/qxcbscreen.cpp
+++ b/src/plugins/platforms/xcb/qxcbscreen.cpp
@@ -112,6 +112,13 @@ QXcbVirtualDesktop::QXcbVirtualDesktop(QXcbConnection *connection, xcb_screen_t
xcb_depth_next(&depth_iterator);
}
+
+ if (connection->hasXRandr()) {
+ xcb_connection_t *conn = connection->xcb_connection();
+ auto screen_info = Q_XCB_REPLY(xcb_randr_get_screen_info, conn, screen->root);
+ if (screen_info)
+ m_rotation = screen_info->rotation;
+ }
}
QXcbVirtualDesktop::~QXcbVirtualDesktop()
@@ -119,6 +126,15 @@ QXcbVirtualDesktop::~QXcbVirtualDesktop()
delete m_xSettings;
}
+QDpi QXcbVirtualDesktop::dpi() const
+{
+ const QSize virtualSize = size();
+ const QSize virtualSizeMillimeters = physicalSize();
+
+ return QDpi(Q_MM_PER_INCH * virtualSize.width() / virtualSizeMillimeters.width(),
+ Q_MM_PER_INCH * virtualSize.height() / virtualSizeMillimeters.height());
+}
+
QXcbScreen *QXcbVirtualDesktop::screenAt(const QPoint &pos) const
{
const auto screens = connection()->screens();
@@ -174,6 +190,74 @@ void QXcbVirtualDesktop::subscribeToXFixesSelectionNotify()
}
}
+/*!
+ \brief handle the XCB screen change event and update properties
+
+ On a mobile device, the ideal use case is that the accelerometer would
+ drive the orientation. This could be achieved by using QSensors to read the
+ accelerometer and adjusting the rotation in QML, or by reading the
+ orientation from the QScreen object and doing the same, or in many other
+ ways. However, on X we have the XRandR extension, which makes it possible
+ to have the whole screen rotated, so that individual apps DO NOT have to
+ rotate themselves. Apps could optionally use the
+ QScreen::primaryOrientation property to optimize layout though.
+ Furthermore, there is no support in X for accelerometer events anyway. So
+ it makes more sense on a Linux system running X to just run a daemon which
+ monitors the accelerometer and runs xrandr automatically to do the rotation,
+ then apps do not have to be aware of it (but probably the window manager
+ would resize them accordingly). updateGeometry() is written with this
+ design in mind. Therefore the physical geometry, available geometry,
+ virtual geometry, orientation and primaryOrientation should all change at
+ the same time. On a system which cannot rotate the whole screen, it would
+ be correct for only the orientation (not the primary orientation) to
+ change.
+*/
+void QXcbVirtualDesktop::handleScreenChange(xcb_randr_screen_change_notify_event_t *change_event)
+{
+ // No need to do anything when screen rotation did not change - if any
+ // xcb output geometry has changed, we will get RRCrtcChangeNotify and
+ // RROutputChangeNotify events next
+ if (change_event->rotation == m_rotation)
+ return;
+
+ m_rotation = change_event->rotation;
+ switch (m_rotation) {
+ case XCB_RANDR_ROTATION_ROTATE_0: // xrandr --rotate normal
+ m_screen->width_in_pixels = change_event->width;
+ m_screen->height_in_pixels = change_event->height;
+ m_screen->width_in_millimeters = change_event->mwidth;
+ m_screen->height_in_millimeters = change_event->mheight;
+ break;
+ case XCB_RANDR_ROTATION_ROTATE_90: // xrandr --rotate left
+ m_screen->width_in_pixels = change_event->height;
+ m_screen->height_in_pixels = change_event->width;
+ m_screen->width_in_millimeters = change_event->mheight;
+ m_screen->height_in_millimeters = change_event->mwidth;
+ break;
+ case XCB_RANDR_ROTATION_ROTATE_180: // xrandr --rotate inverted
+ m_screen->width_in_pixels = change_event->width;
+ m_screen->height_in_pixels = change_event->height;
+ m_screen->width_in_millimeters = change_event->mwidth;
+ m_screen->height_in_millimeters = change_event->mheight;
+ break;
+ case XCB_RANDR_ROTATION_ROTATE_270: // xrandr --rotate right
+ m_screen->width_in_pixels = change_event->height;
+ m_screen->height_in_pixels = change_event->width;
+ m_screen->width_in_millimeters = change_event->mheight;
+ m_screen->height_in_millimeters = change_event->mwidth;
+ break;
+ // We don't need to do anything with these, since QScreen doesn't store reflection state,
+ // and Qt-based applications probably don't need to care about it anyway.
+ case XCB_RANDR_ROTATION_REFLECT_X: break;
+ case XCB_RANDR_ROTATION_REFLECT_Y: break;
+ }
+
+ for (QPlatformScreen *platformScreen: qAsConst(m_screens)) {
+ QDpi ldpi = platformScreen->logicalDpi();
+ QWindowSystemInterface::handleScreenLogicalDotsPerInchChange(platformScreen->screen(), ldpi.first, ldpi.second);
+ }
+}
+
/*! \internal
Using _NET_WORKAREA to calculate the available desktop geometry on multi-head systems (systems
@@ -401,8 +485,6 @@ QXcbScreen::QXcbScreen(QXcbConnection *connection, QXcbVirtualDesktop *virtualDe
, m_crtc(output ? output->crtc : XCB_NONE)
, m_outputName(getOutputName(output))
, m_outputSizeMillimeters(output ? QSize(output->mm_width, output->mm_height) : QSize())
- , m_virtualSize(virtualDesktop->size())
- , m_virtualSizeMillimeters(virtualDesktop->physicalSize())
{
if (connection->hasXRandr()) {
xcb_randr_select_input(xcb_connection(), screen()->root, true);
@@ -416,19 +498,19 @@ QXcbScreen::QXcbScreen(QXcbConnection *connection, QXcbVirtualDesktop *virtualDe
m_geometry = QRect(xineramaScreenInfo->x_org, xineramaScreenInfo->y_org,
xineramaScreenInfo->width, xineramaScreenInfo->height);
m_availableGeometry = m_geometry & m_virtualDesktop->workArea();
- m_sizeMillimeters = sizeInMillimeters(m_geometry.size(), virtualDpi());
+ m_sizeMillimeters = sizeInMillimeters(m_geometry.size(), m_virtualDesktop->dpi());
if (xineramaScreenIdx > -1)
m_outputName += QLatin1Char('-') + QString::number(xineramaScreenIdx);
}
if (m_geometry.isEmpty())
- m_geometry = QRect(QPoint(), m_virtualSize);
+ m_geometry = QRect(QPoint(), virtualDesktop->size());
if (m_availableGeometry.isEmpty())
m_availableGeometry = m_geometry & m_virtualDesktop->workArea();
if (m_sizeMillimeters.isEmpty())
- m_sizeMillimeters = m_virtualSizeMillimeters;
+ m_sizeMillimeters = virtualDesktop->physicalSize();
m_cursor = new QXcbCursor(connection, this);
@@ -583,13 +665,6 @@ QImage::Format QXcbScreen::format() const
return format;
}
-QDpi QXcbScreen::virtualDpi() const
-{
- return QDpi(Q_MM_PER_INCH * m_virtualSize.width() / m_virtualSizeMillimeters.width(),
- Q_MM_PER_INCH * m_virtualSize.height() / m_virtualSizeMillimeters.height());
-}
-
-
QDpi QXcbScreen::logicalDpi() const
{
static const int overrideDpi = qEnvironmentVariableIntValue("QT_FONT_DPI");
@@ -600,7 +675,7 @@ QDpi QXcbScreen::logicalDpi() const
if (forcedDpi > 0) {
return QDpi(forcedDpi, forcedDpi);
}
- return virtualDpi();
+ return m_virtualDesktop->dpi();
}
qreal QXcbScreen::pixelDensity() const
@@ -631,80 +706,6 @@ int QXcbScreen::virtualDesktopNumberStatic(const QScreen *screen)
return 0;
}
-/*!
- \brief handle the XCB screen change event and update properties
-
- On a mobile device, the ideal use case is that the accelerometer would
- drive the orientation. This could be achieved by using QSensors to read the
- accelerometer and adjusting the rotation in QML, or by reading the
- orientation from the QScreen object and doing the same, or in many other
- ways. However, on X we have the XRandR extension, which makes it possible
- to have the whole screen rotated, so that individual apps DO NOT have to
- rotate themselves. Apps could optionally use the
- QScreen::primaryOrientation property to optimize layout though.
- Furthermore, there is no support in X for accelerometer events anyway. So
- it makes more sense on a Linux system running X to just run a daemon which
- monitors the accelerometer and runs xrandr automatically to do the rotation,
- then apps do not have to be aware of it (but probably the window manager
- would resize them accordingly). updateGeometry() is written with this
- design in mind. Therefore the physical geometry, available geometry,
- virtual geometry, orientation and primaryOrientation should all change at
- the same time. On a system which cannot rotate the whole screen, it would
- be correct for only the orientation (not the primary orientation) to
- change.
-*/
-void QXcbScreen::handleScreenChange(xcb_randr_screen_change_notify_event_t *change_event)
-{
- // No need to do anything when screen rotation did not change - if any
- // xcb output geometry has changed, we will get RRCrtcChangeNotify and
- // RROutputChangeNotify events next
- if (change_event->rotation == m_rotation)
- return;
-
- m_rotation = change_event->rotation;
- switch (m_rotation) {
- case XCB_RANDR_ROTATION_ROTATE_0: // xrandr --rotate normal
- m_orientation = Qt::LandscapeOrientation;
- m_virtualSize.setWidth(change_event->width);
- m_virtualSize.setHeight(change_event->height);
- m_virtualSizeMillimeters.setWidth(change_event->mwidth);
- m_virtualSizeMillimeters.setHeight(change_event->mheight);
- break;
- case XCB_RANDR_ROTATION_ROTATE_90: // xrandr --rotate left
- m_orientation = Qt::PortraitOrientation;
- m_virtualSize.setWidth(change_event->height);
- m_virtualSize.setHeight(change_event->width);
- m_virtualSizeMillimeters.setWidth(change_event->mheight);
- m_virtualSizeMillimeters.setHeight(change_event->mwidth);
- break;
- case XCB_RANDR_ROTATION_ROTATE_180: // xrandr --rotate inverted
- m_orientation = Qt::InvertedLandscapeOrientation;
- m_virtualSize.setWidth(change_event->width);
- m_virtualSize.setHeight(change_event->height);
- m_virtualSizeMillimeters.setWidth(change_event->mwidth);
- m_virtualSizeMillimeters.setHeight(change_event->mheight);
- break;
- case XCB_RANDR_ROTATION_ROTATE_270: // xrandr --rotate right
- m_orientation = Qt::InvertedPortraitOrientation;
- m_virtualSize.setWidth(change_event->height);
- m_virtualSize.setHeight(change_event->width);
- m_virtualSizeMillimeters.setWidth(change_event->mheight);
- m_virtualSizeMillimeters.setHeight(change_event->mwidth);
- break;
- // We don't need to do anything with these, since QScreen doesn't store reflection state,
- // and Qt-based applications probably don't need to care about it anyway.
- case XCB_RANDR_ROTATION_REFLECT_X: break;
- case XCB_RANDR_ROTATION_REFLECT_Y: break;
- }
-
- updateGeometry(change_event->timestamp);
-
- QWindowSystemInterface::handleScreenOrientationChange(QPlatformScreen::screen(), m_orientation);
-
- QDpi ldpi = logicalDpi();
- QWindowSystemInterface::handleScreenLogicalDotsPerInchChange(QPlatformScreen::screen(), ldpi.first, ldpi.second);
-}
-
void QXcbScreen::updateGeometry(xcb_timestamp_t timestamp)
{
if (!connection()->hasXRandr())
@@ -718,6 +719,8 @@ void QXcbScreen::updateGeometry(xcb_timestamp_t timestamp)
void QXcbScreen::updateGeometry(const QRect &geometry, uint8_t rotation)
{
+ const Qt::ScreenOrientation oldOrientation = m_orientation;
+
switch (rotation) {
case XCB_RANDR_ROTATION_ROTATE_0: // xrandr --rotate normal
m_orientation = Qt::LandscapeOrientation;
@@ -741,13 +744,15 @@ void QXcbScreen::updateGeometry(const QRect &geometry, uint8_t rotation)
// is known (probably back-calculated from DPI and resolution),
// e.g. on VNC or with some hardware.
if (m_sizeMillimeters.isEmpty())
- m_sizeMillimeters = sizeInMillimeters(geometry.size(), virtualDpi());
+ m_sizeMillimeters = sizeInMillimeters(geometry.size(), m_virtualDesktop->dpi());
qreal dpi = geometry.width() / physicalSize().width() * qreal(25.4);
m_pixelDensity = qMax(1, qRound(dpi/96));
m_geometry = geometry;
m_availableGeometry = geometry & m_virtualDesktop->workArea();
QWindowSystemInterface::handleScreenGeometryChange(QPlatformScreen::screen(), m_geometry, m_availableGeometry);
+ if (m_orientation != oldOrientation)
+ QWindowSystemInterface::handleScreenOrientationChange(QPlatformScreen::screen(), m_orientation);
}
void QXcbScreen::updateAvailableGeometry()
@@ -943,8 +948,9 @@ QDebug operator<<(QDebug debug, const QXcbScreen *screen)
formatSizeF(debug, screen->physicalSize());
// TODO 5.6 if (debug.verbosity() > 2) {
debug << ", screenNumber=" << screen->screenNumber();
- debug << ", virtualSize=" << screen->virtualSize().width() << 'x' << screen->virtualSize().height() << " (";
- formatSizeF(debug, screen->virtualSize());
+ const QSize virtualSize = screen->virtualDesktop()->size();
+ debug << ", virtualSize=" << virtualSize.width() << 'x' << virtualSize.height() << " (";
+ formatSizeF(debug, virtualSize);
debug << "), orientation=" << screen->orientation();
debug << ", depth=" << screen->depth();
debug << ", refreshRate=" << screen->refreshRate();