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-rw-r--r--src/plugins/platforms/cocoa/qcocoaintegration.mm12
-rw-r--r--src/plugins/platforms/winrt/qwinrtscreen.cpp2
2 files changed, 3 insertions, 11 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoaintegration.mm b/src/plugins/platforms/cocoa/qcocoaintegration.mm
index 8f84539e04..c8f6dd05db 100644
--- a/src/plugins/platforms/cocoa/qcocoaintegration.mm
+++ b/src/plugins/platforms/cocoa/qcocoaintegration.mm
@@ -86,17 +86,9 @@ void QCocoaScreen::updateGeometry()
NSRect frameRect = [nsScreen frame];
- // Since Mavericks, there is a setting, System Preferences->Mission Control->
- // Displays have separate Spaces.
- BOOL spansDisplays = NO;
-#if QT_OSX_PLATFORM_SDK_EQUAL_OR_ABOVE(__MAC_10_9)
- if (QSysInfo::MacintoshVersion >= QSysInfo::MV_10_9)
- spansDisplays = [NSScreen screensHaveSeparateSpaces];
-#endif
- if (spansDisplays || m_screenIndex == 0) {
+ if (m_screenIndex == 0) {
m_geometry = QRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width, frameRect.size.height);
- // Displays have separate Spaces setting is on or this is the primary screen,
- // the one that contains the menubar. Its origin should be
+ // This is the primary screen, the one that contains the menubar. Its origin should be
// (0, 0), and it's the only one whose available geometry differs from its full geometry.
NSRect visibleRect = [nsScreen visibleFrame];
m_availableGeometry = QRect(visibleRect.origin.x,
diff --git a/src/plugins/platforms/winrt/qwinrtscreen.cpp b/src/plugins/platforms/winrt/qwinrtscreen.cpp
index 1d36bb31f6..8962332208 100644
--- a/src/plugins/platforms/winrt/qwinrtscreen.cpp
+++ b/src/plugins/platforms/winrt/qwinrtscreen.cpp
@@ -1115,7 +1115,7 @@ HRESULT QWinRTScreen::onSuspended(IInspectable *, ISuspendingEventArgs *)
#ifndef Q_OS_WINPHONE
Q_D(QWinRTScreen);
ComPtr<ID3D11Device> d3dDevice;
- const EGLBoolean ok = eglQuerySurfacePointerANGLE(d->eglDisplay, EGL_NO_SURFACE, EGL_DEVICE_EXT, (void **)d3dDevice.GetAddressOf());
+ const EGLBoolean ok = eglQuerySurfacePointerANGLE(d->eglDisplay, d->eglSurface, EGL_DEVICE_EXT, (void **)d3dDevice.GetAddressOf());
if (ok && d3dDevice) {
ComPtr<IDXGIDevice3> dxgiDevice;
if (SUCCEEDED(d3dDevice.As(&dxgiDevice)))