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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qgesturerecognizer.h"
+
+#include "private/qgesture_p.h"
+#include "private/qgesturemanager_p.h"
+
+#ifndef QT_NO_GESTURES
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QGestureRecognizer
+ \since 4.6
+ \brief The QGestureRecognizer class provides the infrastructure for gesture recognition.
+ \ingroup gestures
+
+ Gesture recognizers are responsible for creating and managing QGesture objects and
+ monitoring input events sent to QWidget and QGraphicsObject subclasses.
+ QGestureRecognizer is the base class for implementing custom gestures.
+
+ Developers that only need to provide gesture recognition for standard gestures do not
+ need to use this class directly. Instances will be created behind the scenes by the
+ framework.
+
+ For an overview of gesture handling in Qt and information on using gestures
+ in your applications, see the \l{Gestures Programming} document.
+
+ \section1 Recognizing Gestures
+
+ The process of recognizing gestures involves filtering input events sent to specific
+ objects, and modifying the associated QGesture objects to include relevant information
+ about the user's input.
+
+ Gestures are created when the framework calls create() to handle user input
+ for a particular instance of a QWidget or QGraphicsObject subclass. A QGesture object
+ is created for each widget or item that is configured to use gestures.
+
+ Once a QGesture has been created for a target object, the gesture recognizer will
+ receive events for it in its recognize() handler function.
+
+ When a gesture is canceled, the reset() function is called, giving the recognizer the
+ chance to update the appropriate properties in the corresponding QGesture object.
+
+ \section1 Supporting New Gestures
+
+ To add support for new gestures, you need to derive from QGestureRecognizer to create
+ a custom recognizer class, construct an instance of this class, and register it with
+ the application by calling QGestureRecognizer::registerRecognizer(). You can also
+ subclass QGesture to create a custom gesture class, or rely on dynamic properties
+ to express specific details of the gesture you want to handle.
+
+ Your custom QGestureRecognizer subclass needs to reimplement the recognize()
+ function to handle and filter the incoming input events for QWidget and
+ QGraphicsObject subclasses. Although the logic for gesture recognition is
+ implemented in this function, you can store persistent information about the
+ state of the recognition process in the QGesture object supplied. The
+ recognize() function must return a value of QGestureRecognizer::Result that
+ indicates the state of recognition for a given gesture and target object.
+ This determines whether or not a gesture event will be delivered to a target
+ object.
+
+ If you choose to represent a gesture by a custom QGesture subclass, you will need to
+ reimplement the create() function to construct instances of your gesture class.
+ Similarly, you may need to reimplement the reset() function if your custom gesture
+ objects need to be specially handled when a gesture is canceled.
+
+ \sa QGesture
+*/
+
+/*!
+ \enum QGestureRecognizer::ResultFlag
+
+ This enum describes the result of the current event filtering step in
+ a gesture recognizer state machine.
+
+ The result consists of a state value (one of Ignore, MayBeGesture,
+ TriggerGesture, FinishGesture, CancelGesture) and an optional hint
+ (ConsumeEventHint).
+
+ \value Ignore The event does not change the state of the recognizer.
+
+ \value MayBeGesture The event changed the internal state of the recognizer,
+ but it isn't clear yet if it is a gesture or not. The recognizer needs to
+ filter more events to decide. Gesture recognizers in the MayBeGesture state
+ may be reset automatically if they take too long to recognize gestures.
+
+ \value TriggerGesture The gesture has been triggered and the appropriate
+ QGesture object will be delivered to the target as a part of a
+ QGestureEvent.
+
+ \value FinishGesture The gesture has been finished successfully and the
+ appropriate QGesture object will be delivered to the target as a part of a
+ QGestureEvent.
+
+ \value CancelGesture The event made it clear that it is not a gesture. If
+ the gesture recognizer was in GestureTriggered state before, then the
+ gesture is canceled and the appropriate QGesture object will be delivered
+ to the target as a part of a QGestureEvent.
+
+ \value ConsumeEventHint This hint specifies that the gesture framework
+ should consume the filtered event and not deliver it to the receiver.
+
+ \omitvalue ResultState_Mask
+ \omitvalue ResultHint_Mask
+
+ \sa QGestureRecognizer::recognize()
+*/
+
+/*!
+ Constructs a new gesture recognizer object.
+*/
+QGestureRecognizer::QGestureRecognizer()
+{
+}
+
+/*!
+ Destroys the gesture recognizer.
+*/
+QGestureRecognizer::~QGestureRecognizer()
+{
+}
+
+/*!
+ This function is called by Qt to create a new QGesture object for the
+ given \a target (QWidget or QGraphicsObject).
+
+ Reimplement this function to create a custom QGesture-derived gesture
+ object if necessary.
+
+ The application takes ownership of the created gesture object.
+*/
+QGesture *QGestureRecognizer::create(QObject *target)
+{
+ Q_UNUSED(target);
+ return new QGesture;
+}
+
+/*!
+ This function is called by the framework to reset a given \a gesture.
+
+ Reimplement this function to implement additional requirements for custom QGesture
+ objects. This may be necessary if you implement a custom QGesture whose properties
+ need special handling when the gesture is reset.
+*/
+void QGestureRecognizer::reset(QGesture *gesture)
+{
+ if (gesture) {
+ QGesturePrivate *d = gesture->d_func();
+ d->state = Qt::NoGesture;
+ d->hotSpot = QPointF();
+ d->sceneHotSpot = QPointF();
+ d->isHotSpotSet = false;
+ }
+}
+
+/*!
+ \fn QGestureRecognizer::recognize(QGesture *gesture, QObject *watched, QEvent *event)
+
+ Handles the given \a event for the \a watched object, updating the state of the \a gesture
+ object as required, and returns a suitable result for the current recognition step.
+
+ This function is called by the framework to allow the recognizer to filter input events
+ dispatched to QWidget or QGraphicsObject instances that it is monitoring.
+
+ The result reflects how much of the gesture has been recognized. The state of the
+ \a gesture object is set depending on the result.
+
+ \sa QGestureRecognizer::Result
+*/
+
+/*!
+ Registers the given \a recognizer in the gesture framework and returns a gesture ID
+ for it.
+
+ The application takes ownership of the \a recognizer and returns the gesture type
+ ID associated with it. For gesture recognizers which handle custom QGesture
+ objects (i.e., those which return Qt::CustomGesture in a QGesture::gestureType()
+ function) the return value is a generated gesture ID with the Qt::CustomGesture
+ flag set.
+
+ \sa unregisterRecognizer(), QGestureRecognizer::create(), QGesture
+*/
+Qt::GestureType QGestureRecognizer::registerRecognizer(QGestureRecognizer *recognizer)
+{
+ return QGestureManager::instance()->registerGestureRecognizer(recognizer);
+}
+
+/*!
+ Unregisters all gesture recognizers of the specified \a type.
+
+ \sa registerRecognizer()
+*/
+void QGestureRecognizer::unregisterRecognizer(Qt::GestureType type)
+{
+ QGestureManager::instance()->unregisterGestureRecognizer(type);
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_GESTURES