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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtWidgets module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qshortcut.h"
-#include "private/qwidget_p.h"
-
-#include <qevent.h>
-#if QT_CONFIG(whatsthis)
-#include <qwhatsthis.h>
-#endif
-#if QT_CONFIG(menu)
-#include <qmenu.h>
-#endif
-#if QT_CONFIG(menubar)
-#include <qmenubar.h>
-#endif
-#include <qapplication.h>
-#include <private/qapplication_p.h>
-#include "private/qguishortcut_p.h"
-#include <private/qshortcutmap_p.h>
-#if QT_CONFIG(action)
-# include <private/qaction_p.h>
-#endif
-#include <private/qwidgetwindow_p.h>
-#include <qpa/qplatformmenu.h>
-
-QT_BEGIN_NAMESPACE
-
-static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window);
-#if QT_CONFIG(graphicsview)
-static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window);
-#endif
-#if QT_CONFIG(action)
-static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window);
-#endif
-
-
-/*! \internal
- Returns \c true if the widget \a w is a logical sub window of the current
- top-level widget.
-*/
-bool qWidgetShortcutContextMatcher(QObject *object, Qt::ShortcutContext context)
-{
- Q_ASSERT_X(object, "QShortcutMap", "Shortcut has no owner. Illegal map state!");
-
- QWidget *active_window = QApplication::activeWindow();
-
- // popups do not become the active window,
- // so we fake it here to get the correct context
- // for the shortcut system.
- if (QApplication::activePopupWidget())
- active_window = QApplication::activePopupWidget();
-
- if (!active_window) {
- QWindow *qwindow = QGuiApplication::focusWindow();
- if (qwindow && qwindow->isActive()) {
- while (qwindow) {
- if (auto widgetWindow = qobject_cast<QWidgetWindow *>(qwindow)) {
- active_window = widgetWindow->widget();
- break;
- }
- qwindow = qwindow->parent();
- }
- }
- }
-
- if (!active_window)
- return false;
-
-#if QT_CONFIG(action)
- if (auto a = qobject_cast<QAction *>(object))
- return correctActionContext(context, a, active_window);
-#endif
-
-#if QT_CONFIG(graphicsview)
- if (auto gw = qobject_cast<QGraphicsWidget *>(object))
- return correctGraphicsWidgetContext(context, gw, active_window);
-#endif
-
- auto w = qobject_cast<QWidget *>(object);
- if (!w) {
- if (auto s = qobject_cast<QShortcut *>(object))
- w = s->parentWidget();
- }
-
- if (!w) {
- auto qwindow = qobject_cast<QWindow *>(object);
- while (qwindow) {
- if (auto widget_window = qobject_cast<QWidgetWindow *>(qwindow)) {
- w = widget_window->widget();
- break;
- }
- qwindow = qwindow->parent();
- }
- }
-
- if (!w)
- return false;
-
- return correctWidgetContext(context, w, active_window);
-}
-
-static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window)
-{
- bool visible = w->isVisible();
-#if QT_CONFIG(menubar)
- if (auto menuBar = qobject_cast<QMenuBar *>(w)) {
- if (auto *pmb = menuBar->platformMenuBar()) {
- if (menuBar->parentWidget()) {
- visible = true;
- } else {
- if (auto *ww = qobject_cast<QWidgetWindow *>(pmb->parentWindow()))
- w = ww->widget(); // Good enough since we only care about the window
- else
- return false; // This is not a QWidget window. We won't deliver
- }
- }
- }
-#endif
-
- if (!visible || !w->isEnabled())
- return false;
-
- if (context == Qt::ApplicationShortcut)
- return QApplicationPrivate::tryModalHelper(w, nullptr); // true, unless w is shadowed by a modal dialog
-
- if (context == Qt::WidgetShortcut)
- return w == QApplication::focusWidget();
-
- if (context == Qt::WidgetWithChildrenShortcut) {
- const QWidget *tw = QApplication::focusWidget();
- while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup || tw->windowType() == Qt::SubWindow))
- tw = tw->parentWidget();
- return tw == w;
- }
-
- // Below is Qt::WindowShortcut context
- QWidget *tlw = w->window();
-#if QT_CONFIG(graphicsview)
- if (auto topData = static_cast<QWidgetPrivate *>(QObjectPrivate::get(tlw))->extra.get()) {
- if (topData->proxyWidget) {
- bool res = correctGraphicsWidgetContext(context, topData->proxyWidget, active_window);
- return res;
- }
- }
-#endif
-
- if (active_window && active_window != tlw) {
- /* if a floating tool window is active, keep shortcuts on the parent working.
- * and if a popup window is active (f.ex a completer), keep shortcuts on the
- * focus proxy working */
- if (active_window->windowType() == Qt::Tool && active_window->parentWidget()) {
- active_window = active_window->parentWidget()->window();
- } else if (active_window->windowType() == Qt::Popup && active_window->focusProxy()) {
- active_window = active_window->focusProxy()->window();
- }
- }
-
- if (active_window != tlw) {
-#if QT_CONFIG(menubar)
- // If the tlw is a QMenuBar then we allow it to proceed as this indicates that
- // the QMenuBar is a parentless one and is therefore used for multiple top level
- // windows in the application. This is common on macOS platforms for example.
- if (!qobject_cast<QMenuBar *>(tlw))
-#endif
- return false;
- }
-
- /* if we live in a MDI subwindow, ignore the event if we are
- not the active document window */
- const QWidget* sw = w;
- while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow())
- sw = sw->parentWidget();
- if (sw && (sw->windowType() == Qt::SubWindow)) {
- QWidget *focus_widget = QApplication::focusWidget();
- while (focus_widget && focus_widget != sw)
- focus_widget = focus_widget->parentWidget();
- return sw == focus_widget;
- }
-
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace() << "..true [Pass-through]";
-#endif
- return QApplicationPrivate::tryModalHelper(w, nullptr);
-}
-
-#if QT_CONFIG(graphicsview)
-static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window)
-{
- bool visible = w->isVisible();
-#if defined(Q_OS_DARWIN) && QT_CONFIG(menubar)
- if (!QCoreApplication::testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast<QMenuBar *>(w))
- visible = true;
-#endif
-
- if (!visible || !w->isEnabled() || !w->scene())
- return false;
-
- if (context == Qt::ApplicationShortcut) {
- // Applicationwide shortcuts are always reachable unless their owner
- // is shadowed by modality. In QGV there's no modality concept, but we
- // must still check if all views are shadowed.
- const auto &views = w->scene()->views();
- for (auto view : views) {
- if (QApplicationPrivate::tryModalHelper(view, nullptr))
- return true;
- }
- return false;
- }
-
- if (context == Qt::WidgetShortcut)
- return static_cast<QGraphicsItem *>(w) == w->scene()->focusItem();
-
- if (context == Qt::WidgetWithChildrenShortcut) {
- const QGraphicsItem *ti = w->scene()->focusItem();
- if (ti && ti->isWidget()) {
- const auto *tw = static_cast<const QGraphicsWidget *>(ti);
- while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup))
- tw = tw->parentWidget();
- return tw == w;
- }
- return false;
- }
-
- // Below is Qt::WindowShortcut context
-
- // Find the active view (if any).
- const auto &views = w->scene()->views();
- QGraphicsView *activeView = nullptr;
- for (auto view : views) {
- if (view->window() == active_window) {
- activeView = view;
- break;
- }
- }
- if (!activeView)
- return false;
-
- // The shortcut is reachable if owned by a windowless widget, or if the
- // widget's window is the same as the focus item's window.
- QGraphicsWidget *a = w->scene()->activeWindow();
- return !w->window() || a == w->window();
-}
-#endif
-
-#if QT_CONFIG(action)
-static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window)
-{
- const QWidgetList &widgets = static_cast<QActionPrivate *>(QObjectPrivate::get(a))->widgets;
-#if defined(DEBUG_QSHORTCUTMAP)
- if (widgets.isEmpty())
- qDebug() << a << "not connected to any widgets; won't trigger";
-#endif
- for (auto w : widgets) {
-#if QT_CONFIG(menu)
- if (auto menu = qobject_cast<QMenu *>(w)) {
-#ifdef Q_OS_DARWIN
- // On Mac, menu item shortcuts are processed before reaching any window.
- // That means that if a menu action shortcut has not been already processed
- // (and reaches this point), then the menu item itself has been disabled.
- // This occurs at the QPA level on Mac, where we disable all the Cocoa menus
- // when showing a modal window. (Notice that only the QPA menu is disabled,
- // not the QMenu.) Since we can also reach this code by climbing the menu
- // hierarchy (see below), or when the shortcut is not a key-equivalent, we
- // need to check whether the QPA menu is actually disabled.
- // When there is no QPA menu, there will be no QCocoaMenuDelegate checking
- // for the actual shortcuts. We can then fallback to our own logic.
- QPlatformMenu *pm = menu->platformMenu();
- if (pm && !pm->isEnabled())
- continue;
-#endif
- QAction *a = menu->menuAction();
- if (correctActionContext(context, a, active_window))
- return true;
- } else
-#endif
- if (correctWidgetContext(context, w, active_window))
- return true;
- }
-
-#if QT_CONFIG(graphicsview)
- const auto &graphicsWidgets = static_cast<QActionPrivate *>(QObjectPrivate::get(a))->graphicsWidgets;
-#if defined(DEBUG_QSHORTCUTMAP)
- if (graphicsWidgets.isEmpty())
- qDebug() << a << "not connected to any widgets; won't trigger";
-#endif
- for (auto graphicsWidget : graphicsWidgets) {
- if (correctGraphicsWidgetContext(context, graphicsWidget, active_window))
- return true;
- }
-#endif
- return false;
-}
-#endif // QT_CONFIG(action)
-
-
-/*!
- \class QShortcut
- \brief The QShortcut class is used to create keyboard shortcuts.
-
- \ingroup events
- \inmodule QtWidgets
-
- The QShortcut class provides a way of connecting keyboard
- shortcuts to Qt's \l{signals and slots} mechanism, so that
- objects can be informed when a shortcut is executed. The shortcut
- can be set up to contain all the key presses necessary to
- describe a keyboard shortcut, including the states of modifier
- keys such as \uicontrol Shift, \uicontrol Ctrl, and \uicontrol Alt.
-
- \target mnemonic
-
- On certain widgets, using '&' in front of a character will
- automatically create a mnemonic (a shortcut) for that character,
- e.g. "E&xit" will create the shortcut \uicontrol Alt+X (use '&&' to
- display an actual ampersand). The widget might consume and perform
- an action on a given shortcut. On X11 the ampersand will not be
- shown and the character will be underlined. On Windows, shortcuts
- are normally not displayed until the user presses the \uicontrol Alt
- key, but this is a setting the user can change. On Mac, shortcuts
- are disabled by default. Call \l qt_set_sequence_auto_mnemonic() to
- enable them. However, because mnemonic shortcuts do not fit in
- with Aqua's guidelines, Qt will not show the shortcut character
- underlined.
-
- For applications that use menus, it may be more convenient to
- use the convenience functions provided in the QMenu class to
- assign keyboard shortcuts to menu items as they are created.
- Alternatively, shortcuts may be associated with other types of
- actions in the QAction class.
-
- The simplest way to create a shortcut for a particular widget is
- to construct the shortcut with a key sequence. For example:
-
- \snippet code/src_gui_kernel_qshortcut.cpp 0
-
- When the user types the \l{QKeySequence}{key sequence}
- for a given shortcut, the shortcut's activated() signal is
- emitted. (In the case of ambiguity, the activatedAmbiguously()
- signal is emitted.) A shortcut is "listened for" by Qt's event
- loop when the shortcut's parent widget is receiving events.
-
- A shortcut's key sequence can be set with setKey() and retrieved
- with key(). A shortcut can be enabled or disabled with
- setEnabled(), and can have "What's This?" help text set with
- setWhatsThis().
-
- \sa QShortcutEvent, QKeySequence, QAction
-*/
-
-/*!
- \fn QWidget *QShortcut::parentWidget() const
-
- Returns the shortcut's parent widget.
-*/
-
-/*
- \internal
- Private data accessed through d-pointer.
-*/
-class QShortcutPrivate : public QGuiShortcutPrivate
-{
- Q_DECLARE_PUBLIC(QShortcut)
-public:
- QShortcutPrivate() = default;
-
- QShortcutMap::ContextMatcher contextMatcher() const override
- { return qWidgetShortcutContextMatcher; }
-
- bool handleWhatsThis() override;
-
- QString sc_whatsthis;
-};
-
-bool QShortcutPrivate::handleWhatsThis()
-{
-#if QT_CONFIG(whatsthis)
- const bool result = QWhatsThis::inWhatsThisMode();
- if (result)
- QWhatsThis::showText(QCursor::pos(), sc_whatsthis);
- return result;
-#else
- return false;
-#endif
-}
-
-/*!
- Constructs a QShortcut object for the \a parent widget. Since no
- shortcut key sequence is specified, the shortcut will not emit any
- signals.
-
- \sa setKey()
-*/
-QShortcut::QShortcut(QWidget *parent)
- : QGuiShortcut(*new QShortcutPrivate, parent)
-{
-}
-
-/*!
- Constructs a QShortcut object for the \a parent widget. The shortcut
- operates on its parent, listening for \l{QShortcutEvent}s that
- match the \a key sequence. Depending on the ambiguity of the
- event, the shortcut will call the \a member function, or the \a
- ambiguousMember function, if the key press was in the shortcut's
- \a shortcutContext.
-*/
-QShortcut::QShortcut(const QKeySequence &key, QWidget *parent,
- const char *member, const char *ambiguousMember,
- Qt::ShortcutContext shortcutContext)
- : QGuiShortcut(*new QShortcutPrivate, key, parent, member, ambiguousMember, shortcutContext)
-{
-}
-
-/*!
- \fn template<typename Functor>
- QShortcut(const QKeySequence &key, QWidget *parent,
- Functor functor,
- Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
- \since 5.15
- \overload
-
- This is a QShortcut convenience constructor which connects the shortcut's
- \l{QShortcut::activated()}{activated()} signal to the \a functor.
-*/
-/*!
- \fn template<typename Functor>
- QShortcut(const QKeySequence &key, QWidget *parent,
- const QObject *context, Functor functor,
- Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
- \since 5.15
- \overload
-
- This is a QShortcut convenience constructor which connects the shortcut's
- \l{QShortcut::activated()}{activated()} signal to the \a functor.
-
- The \a functor can be a pointer to a member function of the \a context object.
-
- If the \a context object is destroyed, the \a functor will not be called.
-*/
-/*!
- \fn template<typename Functor, typename FunctorAmbiguous>
- QShortcut(const QKeySequence &key, QWidget *parent,
- const QObject *context1, Functor functor,
- FunctorAmbiguous functorAmbiguous,
- Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
- \since 5.15
- \overload
-
- This is a QShortcut convenience constructor which connects the shortcut's
- \l{QShortcut::activated()}{activated()} signal to the \a functor and
- \l{QShortcut::activatedAmbiguously()}{activatedAmbiguously()}
- signal to the \a FunctorAmbiguous.
-
- The \a functor and \a FunctorAmbiguous can be a pointer to a member
- function of the \a context object.
-
- If the \a context object is destroyed, the \a functor and
- \a FunctorAmbiguous will not be called.
-*/
-/*!
- \fn template<typename Functor, typename FunctorAmbiguous>
- QShortcut(const QKeySequence &key, QWidget *parent,
- const QObject *context1, Functor functor,
- const QObject *context2, FunctorAmbiguous functorAmbiguous,
- Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
- \since 5.15
- \overload
-
- This is a QShortcut convenience constructor which connects the shortcut's
- \l{QShortcut::activated()}{activated()} signal to the \a functor and
- \l{QShortcut::activatedAmbiguously()}{activatedAmbiguously()}
- signal to the \a FunctorAmbiguous.
-
- The \a functor can be a pointer to a member function of the
- \a context1 object.
- The \a FunctorAmbiguous can be a pointer to a member function of the
- \a context2 object.
-
- If the \a context1 object is destroyed, the \a functor will not be called.
- If the \a context2 object is destroyed, the \a FunctorAmbiguous
- will not be called.
-*/
-
-/*!
- \property QShortcut::whatsThis
- \brief the shortcut's "What's This?" help text
-
- The text will be shown when the application is in "What's
- This?" mode and the user types the shortcut key() sequence.
-
- To set "What's This?" help on a menu item (with or without a
- shortcut key), set the help on the item's action.
-
- By default, this property contains an empty string.
-
- \sa QWhatsThis::inWhatsThisMode(), QAction::setWhatsThis()
-*/
-void QShortcut::setWhatsThis(const QString &text)
-{
- Q_D(QShortcut);
- d->sc_whatsthis = text;
-}
-
-QString QShortcut::whatsThis() const
-{
- Q_D(const QShortcut);
- return d->sc_whatsthis;
-}
-
-/*!
- Destroys the shortcut.
-*/
-QShortcut::~QShortcut() = default;
-
-QT_END_NAMESPACE