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-rw-r--r--src/widgets/platforms/win/qsound_win.cpp205
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diff --git a/src/widgets/platforms/win/qsound_win.cpp b/src/widgets/platforms/win/qsound_win.cpp
deleted file mode 100644
index 3c77dacf2a..0000000000
--- a/src/widgets/platforms/win/qsound_win.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsound.h"
-
-#ifndef QT_NO_SOUND
-
-#include "qapplication.h"
-#include "qapplication_p.h"
-#include <qfile.h>
-#include "qpointer.h"
-#include "qsound_p.h"
-
-#include <qt_windows.h>
-
-QT_BEGIN_NAMESPACE
-
-class QAuServerWindows : public QAuServer {
- Q_OBJECT
-
-public:
- QAuServerWindows(QObject* parent);
- ~QAuServerWindows();
-
- void playHelper(const QString &filename, int loop, QSound *snd);
- void play(const QString& filename, int loop);
- void play(QSound*);
-
- void stop(QSound*);
- bool okay();
-
- int decLoop(QSound *snd) { return QAuServer::decLoop(snd); }
-
- HANDLE current;
- HANDLE mutex;
- HANDLE event;
-};
-
-QAuServerWindows::QAuServerWindows(QObject* parent) :
- QAuServer(parent), current(0)
-{
- mutex = CreateMutex(0, 0, 0);
- event = CreateEvent(0, FALSE, FALSE, 0);
-}
-
-QAuServerWindows::~QAuServerWindows()
-{
- HANDLE mtx = mutex;
- WaitForSingleObject(mtx, INFINITE);
- mutex = 0;
-
- ReleaseMutex(mtx);
- CloseHandle(mtx);
- CloseHandle(event);
-}
-
-struct SoundInfo
-{
- SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv)
- : sound(snd), server(srv), filename(fn), loops(lp)
- {
- }
-
- QSound *sound;
- QAuServerWindows *server;
- QString filename;
- int loops;
-};
-
-DWORD WINAPI SoundPlayProc(LPVOID param)
-{
- SoundInfo *info = (SoundInfo*)param;
-
- // copy data before waking up GUI thread
- QAuServerWindows *server = info->server;
- QSound *sound = info->sound;
- int loops = info->loops;
- QString filename = info->filename;
- HANDLE mutex = server->mutex;
- HANDLE event = server->event;
- info = 0;
-
- // server must not be destroyed until thread finishes
- // and all other sounds have to wait
- WaitForSingleObject(mutex, INFINITE);
-
- if (loops <= 1) {
- server->current = 0;
- int flags = SND_FILENAME|SND_ASYNC;
- if (loops == -1)
- flags |= SND_LOOP;
-
- PlaySound((wchar_t*)filename.utf16(), 0, flags);
- if (sound && loops == 1)
- server->decLoop(sound);
-
- // GUI thread continues, but we are done as well.
- SetEvent(event);
- } else {
- // signal GUI thread to continue - sound might be reset!
- QPointer<QSound> guarded_sound = sound;
- SetEvent(event);
-
- for (int l = 0; l < loops && server->current; ++l) {
- PlaySound((wchar_t*)filename.utf16(), 0, SND_FILENAME | SND_SYNC);
-
- if (guarded_sound)
- server->decLoop(guarded_sound);
- }
- server->current = 0;
- }
- ReleaseMutex(mutex);
-
- return 0;
-}
-
-void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd)
-{
- if (loop == 0)
- return;
- // busy?
- if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT)
- return;
- ReleaseMutex(mutex);
-
- DWORD threadid = 0;
- SoundInfo info(filename, loop, snd, this);
- current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid);
- CloseHandle(current);
-
- WaitForSingleObject(event, INFINITE);
-}
-
-void QAuServerWindows::play(const QString& filename, int loop)
-{
- playHelper(filename, loop, 0);
-}
-
-void QAuServerWindows::play(QSound* s)
-{
- playHelper(s->fileName(), s->loops(), s);
-}
-
-void QAuServerWindows::stop(QSound*)
-{
- // stop unlooped sound
- if (!current)
- PlaySound(0, 0, 0);
- // stop after loop is done
- current = 0;
-}
-
-bool QAuServerWindows::okay()
-{
- return true;
-}
-
-QAuServer* qt_new_audio_server()
-{
- return new QAuServerWindows(qApp);
-}
-
-QT_END_NAMESPACE
-
-#include "qsound_win.moc"
-
-#endif // QT_NO_SOUND