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-rw-r--r--src/widgets/util/qscroller.cpp27
1 files changed, 18 insertions, 9 deletions
diff --git a/src/widgets/util/qscroller.cpp b/src/widgets/util/qscroller.cpp
index 2d6bcf72c6..02e3c2b82a 100644
--- a/src/widgets/util/qscroller.cpp
+++ b/src/widgets/util/qscroller.cpp
@@ -575,8 +575,11 @@ QPointF QScroller::pixelPerMeter() const
if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(d->target)) {
QTransform viewtr;
//TODO: the first view isn't really correct - maybe use an additional field in the prepare event?
- if (go->scene() && !go->scene()->views().isEmpty())
- viewtr = go->scene()->views().first()->viewportTransform();
+ if (const auto *scene = go->scene()) {
+ const auto views = scene->views();
+ if (!views.isEmpty())
+ viewtr = views.first()->viewportTransform();
+ }
QTransform tr = go->deviceTransform(viewtr);
if (tr.isScaling()) {
QPointF p0 = tr.map(QPointF(0, 0));
@@ -1121,12 +1124,15 @@ void QScrollerPrivate::pushSegment(ScrollType type, qreal deltaTime, qreal stopP
return;
ScrollSegment s;
- if (orientation == Qt::Horizontal && !xSegments.isEmpty())
- s.startTime = xSegments.last().startTime + xSegments.last().deltaTime * xSegments.last().stopProgress;
- else if (orientation == Qt::Vertical && !ySegments.isEmpty())
- s.startTime = ySegments.last().startTime + ySegments.last().deltaTime * ySegments.last().stopProgress;
- else
+ if (orientation == Qt::Horizontal && !xSegments.isEmpty()) {
+ const auto &lastX = xSegments.constLast();
+ s.startTime = lastX.startTime + lastX.deltaTime * lastX.stopProgress;
+ } else if (orientation == Qt::Vertical && !ySegments.isEmpty()) {
+ const auto &lastY = ySegments.constLast();
+ s.startTime = lastY.startTime + lastY.deltaTime * lastY.stopProgress;
+ } else {
s.startTime = monotonicTimer.elapsed();
+ }
s.startPos = startPos;
s.deltaPos = deltaPos;
@@ -1463,8 +1469,11 @@ bool QScrollerPrivate::prepareScrolling(const QPointF &position)
#ifndef QT_NO_GRAPHICSVIEW
if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(target)) {
//TODO: the first view isn't really correct - maybe use an additional field in the prepare event?
- if (go->scene() && !go->scene()->views().isEmpty())
- setDpiFromWidget(go->scene()->views().first());
+ if (const auto *scene = go->scene()) {
+ const auto views = scene->views();
+ if (!views.isEmpty())
+ setDpiFromWidget(views.first());
+ }
}
#endif