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-rw-r--r--src/platformsupport/eglconvenience/qeglplatformscreen.cpp49
-rw-r--r--src/platformsupport/eglconvenience/qeglplatformscreen_p.h2
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositor.cpp26
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositor_p.h5
4 files changed, 78 insertions, 4 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformscreen.cpp b/src/platformsupport/eglconvenience/qeglplatformscreen.cpp
index 6e2fc81c42..61f8cdd9b4 100644
--- a/src/platformsupport/eglconvenience/qeglplatformscreen.cpp
+++ b/src/platformsupport/eglconvenience/qeglplatformscreen.cpp
@@ -32,6 +32,7 @@
****************************************************************************/
#include "qeglplatformscreen_p.h"
+#include "qeglplatformwindow_p.h"
#include <QtGui/qwindow.h>
#include <qpa/qwindowsysteminterface.h>
#include <QtPlatformSupport/private/qopenglcompositor_p.h>
@@ -94,4 +95,52 @@ void QEGLPlatformScreen::handleCursorMove(const QPoint &pos)
QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
}
+QPixmap QEGLPlatformScreen::grabWindow(WId wid, int x, int y, int width, int height) const
+{
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
+ Q_ASSERT(!windows.isEmpty());
+
+ QImage img;
+
+ if (static_cast<QEGLPlatformWindow *>(windows.first()->sourceWindow()->handle())->isRaster()) {
+ // Request the compositor to render everything into an FBO and read it back. This
+ // is of course slow, but it's safe and reliable. It will not include the mouse
+ // cursor, which is a plus.
+ img = compositor->grab();
+ } else {
+ // Just a single OpenGL window without compositing. Do not support this case for now. Doing
+ // glReadPixels is not an option since it would read from the back buffer which may have
+ // undefined content when calling right after a swapBuffers (unless preserved swap is
+ // available and enabled, but we have no support for that).
+ qWarning("grabWindow: Not supported for non-composited OpenGL content. Use QQuickWindow::grabWindow() instead.");
+ return QPixmap();
+ }
+
+ if (!wid) {
+ const QSize screenSize = geometry().size();
+ if (width < 0)
+ width = screenSize.width() - x;
+ if (height < 0)
+ height = screenSize.height() - y;
+ return QPixmap::fromImage(img).copy(x, y, width, height);
+ }
+
+ foreach (QOpenGLCompositorWindow *w, windows) {
+ const QWindow *window = w->sourceWindow();
+ if (window->winId() == wid) {
+ const QRect geom = window->geometry();
+ if (width < 0)
+ width = geom.width() - x;
+ if (height < 0)
+ height = geom.height() - y;
+ QRect rect(geom.topLeft() + QPoint(x, y), QSize(width, height));
+ rect &= window->geometry();
+ return QPixmap::fromImage(img).copy(rect);
+ }
+ }
+
+ return QPixmap();
+}
+
QT_END_NAMESPACE
diff --git a/src/platformsupport/eglconvenience/qeglplatformscreen_p.h b/src/platformsupport/eglconvenience/qeglplatformscreen_p.h
index 98a108c4b7..4a987f6860 100644
--- a/src/platformsupport/eglconvenience/qeglplatformscreen_p.h
+++ b/src/platformsupport/eglconvenience/qeglplatformscreen_p.h
@@ -67,6 +67,8 @@ public:
void handleCursorMove(const QPoint &pos);
+ QPixmap grabWindow(WId wid, int x, int y, int width, int height) const Q_DECL_OVERRIDE;
+
private:
EGLDisplay m_dpy;
QWindow *m_pointerWindow;
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor.cpp b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
index 3048b2b777..3fd6c999a2 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositor.cpp
+++ b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
@@ -32,6 +32,7 @@
****************************************************************************/
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QWindow>
#include <QtGui/QMatrix4x4>
#include <qpa/qplatformbackingstore.h>
@@ -76,7 +77,7 @@ QOpenGLCompositor::QOpenGLCompositor()
Q_ASSERT(!compositor);
m_updateTimer.setSingleShot(true);
m_updateTimer.setInterval(0);
- connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll()));
+ connect(&m_updateTimer, SIGNAL(timeout()), SLOT(handleRenderAllRequest()));
}
QOpenGLCompositor::~QOpenGLCompositor()
@@ -98,10 +99,26 @@ void QOpenGLCompositor::update()
m_updateTimer.start();
}
-void QOpenGLCompositor::renderAll()
+QImage QOpenGLCompositor::grab()
{
Q_ASSERT(m_context && m_targetWindow);
m_context->makeCurrent(m_targetWindow);
+ QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_targetWindow->geometry().size()));
+ renderAll(fbo.data());
+ return fbo->toImage();
+}
+
+void QOpenGLCompositor::handleRenderAllRequest()
+{
+ Q_ASSERT(m_context && m_targetWindow);
+ m_context->makeCurrent(m_targetWindow);
+ renderAll(0);
+}
+
+void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo)
+{
+ if (fbo)
+ fbo->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
@@ -120,7 +137,10 @@ void QOpenGLCompositor::renderAll()
render(m_windows.at(i));
m_blitter.release();
- m_context->swapBuffers(m_targetWindow);
+ if (!fbo)
+ m_context->swapBuffers(m_targetWindow);
+ else
+ fbo->release();
for (int i = 0; i < m_windows.size(); ++i)
m_windows.at(i)->endCompositing();
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor_p.h b/src/platformsupport/platformcompositor/qopenglcompositor_p.h
index 257bbf2531..2a8257305b 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositor_p.h
+++ b/src/platformsupport/platformcompositor/qopenglcompositor_p.h
@@ -51,6 +51,7 @@
QT_BEGIN_NAMESPACE
class QOpenGLContext;
+class QOpenGLFramebufferObject;
class QWindow;
class QPlatformTextureList;
@@ -76,6 +77,7 @@ public:
QWindow *targetWindow() const { return m_targetWindow; }
void update();
+ QImage grab();
QList<QOpenGLCompositorWindow *> windows() const { return m_windows; }
void addWindow(QOpenGLCompositorWindow *window);
@@ -87,12 +89,13 @@ signals:
void topWindowChanged(QOpenGLCompositorWindow *window);
private slots:
- void renderAll();
+ void handleRenderAllRequest();
private:
QOpenGLCompositor();
~QOpenGLCompositor();
+ void renderAll(QOpenGLFramebufferObject *fbo);
void render(QOpenGLCompositorWindow *window);
QOpenGLContext *m_context;