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-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp56
-rw-r--r--src/gui/opengl/qopenglengineshadermanager_p.h4
-rw-r--r--src/gui/opengl/qopenglengineshadersource_p.h159
-rw-r--r--src/gui/opengl/qopenglfunctions.cpp23
-rw-r--r--src/gui/opengl/qopenglfunctions.h3
-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp69
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp11
7 files changed, 175 insertions, 150 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index 2f7afa4a66..f66193cb01 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -153,12 +153,8 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core;
code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core;
- code[MainFragmentShader_CMO] = qopenglslMainFragmentShader_CMO_core;
- code[MainFragmentShader_CM] = qopenglslMainFragmentShader_CM_core;
code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core;
code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core;
- code[MainFragmentShader_CO] = qopenglslMainFragmentShader_CO_core;
- code[MainFragmentShader_C] = qopenglslMainFragmentShader_C_core;
code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core;
code[MainFragmentShader] = qopenglslMainFragmentShader_core;
code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core;
@@ -203,12 +199,8 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader;
code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader;
- code[MainFragmentShader_CMO] = qopenglslMainFragmentShader_CMO;
- code[MainFragmentShader_CM] = qopenglslMainFragmentShader_CM;
code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO;
code[MainFragmentShader_M] = qopenglslMainFragmentShader_M;
- code[MainFragmentShader_CO] = qopenglslMainFragmentShader_CO;
- code[MainFragmentShader_C] = qopenglslMainFragmentShader_C;
code[MainFragmentShader_O] = qopenglslMainFragmentShader_O;
code[MainFragmentShader] = qopenglslMainFragmentShader;
code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays;
@@ -238,21 +230,20 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[RgbMaskWithGammaFragmentShader] = ""; //###
}
- // These shaders are not implemented yet and therefore are the same
- // for all profiles. Implementations should make a version for both
- // profiles and put the appropriate lines in the if-statement above.
+ // The composition shaders are just layout qualifiers and the same
+ // for all profiles that support them.
code[NoCompositionModeFragmentShader] = "";
- code[MultiplyCompositionModeFragmentShader] = ""; //###
- code[ScreenCompositionModeFragmentShader] = ""; //###
- code[OverlayCompositionModeFragmentShader] = ""; //###
- code[DarkenCompositionModeFragmentShader] = ""; //###
- code[LightenCompositionModeFragmentShader] = ""; //###
- code[ColorDodgeCompositionModeFragmentShader] = ""; //###
- code[ColorBurnCompositionModeFragmentShader] = ""; //###
- code[HardLightCompositionModeFragmentShader] = ""; //###
- code[SoftLightCompositionModeFragmentShader] = ""; //###
- code[DifferenceCompositionModeFragmentShader] = ""; //###
- code[ExclusionCompositionModeFragmentShader] = ""; //###
+ code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader;
+ code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader;
+ code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader;
+ code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader;
+ code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader;
+ code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader;
+ code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader;
+ code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader;
+ code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader;
+ code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader;
+ code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader;
#if defined(QT_DEBUG)
// Check that all the elements have been filled:
@@ -612,8 +603,11 @@ void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mo
if (compositionMode == mode)
return;
+ bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus;
+ bool isAdvanced = mode > QPainter::CompositionMode_Plus;
+
compositionMode = mode;
- shaderProgNeedsChanging = true; //###
+ shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced;
}
void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage)
@@ -783,21 +777,13 @@ bool QOpenGLEngineShaderManager::useCorrectShaderProg()
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays;
} else {
bool useGlobalOpacity = (opacityMode == UniformOpacity);
- if (hasCompose && hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CMO;
- if (hasCompose && hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CM;
- if (!hasCompose && hasMask && useGlobalOpacity)
+ if (hasMask && useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO;
- if (!hasCompose && hasMask && !useGlobalOpacity)
+ if (hasMask && !useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M;
- if (hasCompose && !hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CO;
- if (hasCompose && !hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_C;
- if (!hasCompose && !hasMask && useGlobalOpacity)
+ if (!hasMask && useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O;
- if (!hasCompose && !hasMask && !useGlobalOpacity)
+ if (!hasMask && !useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader;
}
diff --git a/src/gui/opengl/qopenglengineshadermanager_p.h b/src/gui/opengl/qopenglengineshadermanager_p.h
index 377501457d..d43788d777 100644
--- a/src/gui/opengl/qopenglengineshadermanager_p.h
+++ b/src/gui/opengl/qopenglengineshadermanager_p.h
@@ -281,12 +281,8 @@ public:
AffinePositionWithTextureBrushVertexShader,
// MainFragmentShader_CMO must be first in the list:
- MainFragmentShader_CMO,
- MainFragmentShader_CM,
MainFragmentShader_MO,
MainFragmentShader_M,
- MainFragmentShader_CO,
- MainFragmentShader_C,
MainFragmentShader_O,
MainFragmentShader,
MainFragmentShader_ImageArrays,
diff --git a/src/gui/opengl/qopenglengineshadersource_p.h b/src/gui/opengl/qopenglengineshadersource_p.h
index a165643839..5d9ee8110b 100644
--- a/src/gui/opengl/qopenglengineshadersource_p.h
+++ b/src/gui/opengl/qopenglengineshadersource_p.h
@@ -403,25 +403,6 @@ static const char* const qopenglslMainFragmentShader_ImageArrays = "\n\
gl_FragColor = srcPixel() * opacity; \n\
}\n";
-static const char* const qopenglslMainFragmentShader_CMO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(compose(srcPixel()*globalOpacity))); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_CM = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(compose(srcPixel())); \n\
- }\n";
-
static const char* const qopenglslMainFragmentShader_MO = "\n\
uniform lowp float globalOpacity; \n\
lowp vec4 srcPixel(); \n\
@@ -439,23 +420,6 @@ static const char* const qopenglslMainFragmentShader_M = "\n\
gl_FragColor = applyMask(srcPixel()); \n\
}\n";
-static const char* const qopenglslMainFragmentShader_CO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = compose(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_C = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = compose(srcPixel()); \n\
- }\n";
-
static const char* const qopenglslMainFragmentShader_O = "\n\
uniform lowp float globalOpacity; \n\
lowp vec4 srcPixel(); \n\
@@ -513,22 +477,65 @@ static const char* const qopenglslRgbMaskFragmentShaderPass2 = "\n\
return src * mask; \n\
}\n";
+static const char* const qopenglslMultiplyCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_multiply) out;\n\
+ #endif\n";
+
+static const char* const qopenglslScreenCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_screen) out;\n\
+ #endif\n";
+
+static const char* const qopenglslOverlayCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_overlay) out;\n\
+ #endif\n";
+
+static const char* const qopenglslDarkenCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_darken) out;\n\
+ #endif\n";
+
+static const char* const qopenglslLightenCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_lighten) out;\n\
+ #endif\n";
+
+static const char* const qopenglslColorDodgeCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_colordodge) out;\n\
+ #endif\n";
+
+static const char* const qopenglslColorBurnCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_colorburn) out;\n\
+ #endif\n";
+
+static const char* const qopenglslHardLightCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_hardlight) out;\n\
+ #endif\n";
+
+static const char* const qopenglslSoftLightCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_softlight) out;\n\
+ #endif\n";
+
+static const char* const qopenglslDifferenceCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_difference) out;\n\
+ #endif\n";
+
+static const char* const qopenglslExclusionCompositionModeFragmentShader = "\n\
+ #ifdef GL_KHR_blend_equation_advanced\n\
+ layout(blend_support_exclusion) out;\n\
+ #endif\n";
+
/*
Left to implement:
RgbMaskFragmentShader,
RgbMaskWithGammaFragmentShader,
-
- MultiplyCompositionModeFragmentShader,
- ScreenCompositionModeFragmentShader,
- OverlayCompositionModeFragmentShader,
- DarkenCompositionModeFragmentShader,
- LightenCompositionModeFragmentShader,
- ColorDodgeCompositionModeFragmentShader,
- ColorBurnCompositionModeFragmentShader,
- HardLightCompositionModeFragmentShader,
- SoftLightCompositionModeFragmentShader,
- DifferenceCompositionModeFragmentShader,
- ExclusionCompositionModeFragmentShader,
*/
/*
@@ -880,29 +887,6 @@ static const char* const qopenglslMainFragmentShader_ImageArrays_core =
fragColor = srcPixel() * opacity; \n\
}\n";
-static const char* const qopenglslMainFragmentShader_CMO_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- uniform float globalOpacity; \n\
- vec4 srcPixel(); \n\
- vec4 applyMask(vec4); \n\
- vec4 compose(vec4); \n\
- void main() \n\
- { \n\
- fragColor = applyMask(compose(srcPixel()*globalOpacity))); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_CM_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- vec4 srcPixel(); \n\
- vec4 applyMask(vec4); \n\
- vec4 compose(vec4); \n\
- void main() \n\
- { \n\
- fragColor = applyMask(compose(srcPixel())); \n\
- }\n";
-
static const char* const qopenglslMainFragmentShader_MO_core =
"#version 150 core\n\
out vec4 fragColor; \n\
@@ -924,27 +908,6 @@ static const char* const qopenglslMainFragmentShader_M_core =
fragColor = applyMask(srcPixel()); \n\
}\n";
-static const char* const qopenglslMainFragmentShader_CO_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- uniform float globalOpacity; \n\
- vec4 srcPixel(); \n\
- vec4 compose(vec4); \n\
- void main() \n\
- { \n\
- fragColor = compose(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_C_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- vec4 srcPixel(); \n\
- vec4 compose(vec4); \n\
- void main() \n\
- { \n\
- fragColor = compose(srcPixel()); \n\
- }\n";
-
static const char* const qopenglslMainFragmentShader_O_core =
"#version 150 core\n\
out vec4 fragColor; \n\
@@ -1010,18 +973,6 @@ static const char* const qopenglslRgbMaskFragmentShaderPass2_core = "\n\
Left to implement:
RgbMaskFragmentShader_core,
RgbMaskWithGammaFragmentShader_core,
-
- MultiplyCompositionModeFragmentShader_core,
- ScreenCompositionModeFragmentShader_core,
- OverlayCompositionModeFragmentShader_core,
- DarkenCompositionModeFragmentShader_core,
- LightenCompositionModeFragmentShader_core,
- ColorDodgeCompositionModeFragmentShader_core,
- ColorBurnCompositionModeFragmentShader_core,
- HardLightCompositionModeFragmentShader_core,
- SoftLightCompositionModeFragmentShader_core,
- DifferenceCompositionModeFragmentShader_core,
- ExclusionCompositionModeFragmentShader_core,
*/
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp
index ff044a91da..236c81ac93 100644
--- a/src/gui/opengl/qopenglfunctions.cpp
+++ b/src/gui/opengl/qopenglfunctions.cpp
@@ -294,9 +294,19 @@ QOpenGLExtensions::QOpenGLExtensions(QOpenGLContext *context)
static int qt_gl_resolve_features()
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLExtensionMatcher extensions;
+ int features = 0;
+ if ((extensions.match("GL_KHR_blend_equation_advanced")
+ || extensions.match("GL_NV_blend_equation_advanced")) &&
+ (extensions.match("GL_KHR_blend_equation_advanced_coherent")
+ || extensions.match("GL_NV_blend_equation_advanced_coherent"))) {
+ // We need both the advanced equations and the coherency for us
+ // to be able to easily use the new blend equations
+ features |= QOpenGLFunctions::BlendEquationAdvanced;
+ }
if (ctx->isOpenGLES()) {
// OpenGL ES
- int features = QOpenGLFunctions::Multitexture |
+ features |= QOpenGLFunctions::Multitexture |
QOpenGLFunctions::Shaders |
QOpenGLFunctions::Buffers |
QOpenGLFunctions::Framebuffers |
@@ -308,7 +318,6 @@ static int qt_gl_resolve_features()
QOpenGLFunctions::CompressedTextures |
QOpenGLFunctions::Multisample |
QOpenGLFunctions::StencilSeparate;
- QOpenGLExtensionMatcher extensions;
if (extensions.match("GL_IMG_texture_npot"))
features |= QOpenGLFunctions::NPOTTextures;
if (extensions.match("GL_OES_texture_npot"))
@@ -320,14 +329,18 @@ static int qt_gl_resolve_features()
if (!(renderer && strstr(renderer, "Mesa")))
features |= QOpenGLFunctions::TextureRGFormats;
}
- if (ctx->format().majorVersion() >= 3)
+ if (ctx->format().majorVersion() >= 3) {
features |= QOpenGLFunctions::MultipleRenderTargets;
+ if (ctx->format().minorVersion() >= 2 && extensions.match("GL_KHR_blend_equation_advanced_coherent")) {
+ // GL_KHR_blend_equation_advanced is included in OpenGL ES/3.2
+ features |= QOpenGLFunctions::BlendEquationAdvanced;
+ }
+ }
return features;
} else {
// OpenGL
- int features = QOpenGLFunctions::TextureRGFormats;
+ features |= QOpenGLFunctions::TextureRGFormats;
QSurfaceFormat format = QOpenGLContext::currentContext()->format();
- QOpenGLExtensionMatcher extensions;
if (format.majorVersion() >= 3)
features |= QOpenGLFunctions::Framebuffers | QOpenGLFunctions::MultipleRenderTargets;
diff --git a/src/gui/opengl/qopenglfunctions.h b/src/gui/opengl/qopenglfunctions.h
index 1a43f13d9b..00287b0665 100644
--- a/src/gui/opengl/qopenglfunctions.h
+++ b/src/gui/opengl/qopenglfunctions.h
@@ -277,7 +277,8 @@ public:
NPOTTextureRepeat = 0x2000,
FixedFunctionPipeline = 0x4000,
TextureRGFormats = 0x8000,
- MultipleRenderTargets = 0x10000
+ MultipleRenderTargets = 0x10000,
+ BlendEquationAdvanced = 0x20000,
};
Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature)
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
index 17dc9df619..fb7e6fce97 100644
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ b/src/gui/opengl/qopenglpaintengine.cpp
@@ -87,8 +87,27 @@
#include <QDebug>
-QT_BEGIN_NAMESPACE
+#ifndef GL_KHR_blend_equation_advanced
+#define GL_KHR_blend_equation_advanced 1
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_SCREEN_KHR 0x9295
+#define GL_OVERLAY_KHR 0x9296
+#define GL_DARKEN_KHR 0x9297
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLORBURN_KHR 0x929A
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_EXCLUSION_KHR 0x92A0
+#endif /* GL_KHR_blend_equation_advanced */
+
+#ifndef GL_KHR_blend_equation_advanced_coherent
+#define GL_KHR_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#endif /* GL_KHR_blend_equation_advanced_coherent */
+QT_BEGIN_NAMESPACE
Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
@@ -498,6 +517,21 @@ void QOpenGL2PaintEngineExPrivate::updateCompositionMode()
// NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
// composition modes look odd.
// qDebug() << "QOpenGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
+ if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::BlendEquationAdvanced)) {
+ if (q->state()->composition_mode <= QPainter::CompositionMode_Plus) {
+ funcs.glDisable(GL_BLEND_ADVANCED_COHERENT_KHR);
+ funcs.glBlendEquation(GL_FUNC_ADD);
+ } else {
+ funcs.glEnable(GL_BLEND_ADVANCED_COHERENT_KHR);
+ }
+ shaderManager->setCompositionMode(q->state()->composition_mode);
+ } else {
+ if (q->state()->composition_mode > QPainter::CompositionMode_Plus) {
+ qWarning("Unsupported composition mode");
+ compositionModeDirty = false;
+ return;
+ }
+ }
switch(q->state()->composition_mode) {
case QPainter::CompositionMode_SourceOver:
funcs.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
@@ -538,6 +572,39 @@ void QOpenGL2PaintEngineExPrivate::updateCompositionMode()
case QPainter::CompositionMode_Plus:
funcs.glBlendFunc(GL_ONE, GL_ONE);
break;
+ case QPainter::CompositionMode_Multiply:
+ funcs.glBlendEquation(GL_MULTIPLY_KHR);
+ break;
+ case QPainter::CompositionMode_Screen:
+ funcs.glBlendEquation(GL_SCREEN_KHR);
+ break;
+ case QPainter::CompositionMode_Overlay:
+ funcs.glBlendEquation(GL_OVERLAY_KHR);
+ break;
+ case QPainter::CompositionMode_Darken:
+ funcs.glBlendEquation(GL_DARKEN_KHR);
+ break;
+ case QPainter::CompositionMode_Lighten:
+ funcs.glBlendEquation(GL_LIGHTEN_KHR);
+ break;
+ case QPainter::CompositionMode_ColorDodge:
+ funcs.glBlendEquation(GL_COLORDODGE_KHR);
+ break;
+ case QPainter::CompositionMode_ColorBurn:
+ funcs.glBlendEquation(GL_COLORBURN_KHR);
+ break;
+ case QPainter::CompositionMode_HardLight:
+ funcs.glBlendEquation(GL_HARDLIGHT_KHR);
+ break;
+ case QPainter::CompositionMode_SoftLight:
+ funcs.glBlendEquation(GL_SOFTLIGHT_KHR);
+ break;
+ case QPainter::CompositionMode_Difference:
+ funcs.glBlendEquation(GL_DIFFERENCE_KHR);
+ break;
+ case QPainter::CompositionMode_Exclusion:
+ funcs.glBlendEquation(GL_EXCLUSION_KHR);
+ break;
default:
qWarning("Unsupported composition mode");
break;
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index 1fe30f7e0e..46963f0dbf 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -497,6 +497,13 @@ static const char redefineHighp[] =
"#endif\n";
#endif
+// Boiler-plate header to have the layout attributes available we need later
+static const char blendEquationAdvancedHeader[] =
+ "#ifdef GL_KHR_blend_equation_advanced\n"
+ "#extension GL_ARB_fragment_coord_conventions : enable\n"
+ "#extension GL_KHR_blend_equation_advanced : enable\n"
+ "#endif\n";
+
struct QVersionDirectivePosition
{
Q_DECL_CONSTEXPR QVersionDirectivePosition(int position = 0, int line = -1)
@@ -637,6 +644,10 @@ bool QOpenGLShader::compileSourceCode(const char *source)
}
}
}
+ if (d->shaderType == Fragment) {
+ sourceChunks.append(blendEquationAdvancedHeader);
+ sourceChunkLengths.append(GLint(sizeof(blendEquationAdvancedHeader) - 1));
+ }
// The precision qualifiers are useful on OpenGL/ES systems,
// but usually not present on desktop systems.