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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp2
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp28
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp5
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp2
-rw-r--r--src/angle/patches/0006-ANGLE-Allow-Windows-Phone-to-communicate-swap-region.patch145
5 files changed, 169 insertions, 13 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
index 4fde295443..4a87488014 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
@@ -189,6 +189,7 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return egl::Error(EGL_SUCCESS);
}
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (defined(ANGLE_ENABLE_WINDOWS_STORE) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // Qt WP: eglPostSubBufferNV comes here
if (x + width > mWidth)
{
width = mWidth - x;
@@ -198,6 +199,7 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
height = mHeight - y;
}
+#endif
if (width == 0 || height == 0)
{
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
index 298f3ccbd2..dc539cf66e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
@@ -552,18 +552,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// Create a quad in homogeneous coordinates
- float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
- float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
- float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
- float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+ float x1 = -1.0f;
+ float y1 = -1.0f;
+ float x2 = 1.0f;
+ float y2 = 1.0f;
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
const float dim = std::max(mWidth, mHeight);
- float u1 = x / dim;
- float v1 = y / dim;
- float u2 = (x + width) / dim;
- float v2 = (y + height) / dim;
+ float u1 = 0;
+ float v1 = 0;
+ float u2 = float(width) / dim;
+ float v2 = float(height) / dim;
const NativeWindow::RotationFlags flags = mNativeWindow.rotationFlags();
const bool rotateL = flags == NativeWindow::RotateLeft;
@@ -573,6 +573,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
#else
+ // Create a quad in homogeneous coordinates
+ float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
+ float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
+ float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
+ float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+
float u1 = x / float(mWidth);
float v1 = y / float(mHeight);
float u2 = (x + width) / float(mWidth);
@@ -613,8 +619,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- viewport.Width = (rotateL || rotateR) ? mHeight : mWidth;
- viewport.Height = (rotateL || rotateR) ? mWidth : mHeight;
+ viewport.Width = (rotateL || rotateR) ? height : width;
+ viewport.Height = (rotateL || rotateR) ? width : height;
#else
viewport.Width = mWidth;
viewport.Height = mHeight;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
index 350526c867..fa9a69c5a1 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
@@ -100,6 +100,7 @@ bool CoreWindowNativeWindow::registerForSizeChangeEvents()
if (SUCCEEDED(result))
{
result = mDisplayInformation->add_OrientationChanged(orientationChangedHandler.Get(), &mOrientationChangedEventToken);
+ orientationChangedHandler->Invoke(mDisplayInformation.Get(), nullptr);
}
#endif
@@ -135,8 +136,8 @@ HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device, DXGIFactor
}
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
+ swapChainDesc.Width = mRotationFlags ? height : width;
+ swapChainDesc.Height = mRotationFlags ? width : height;
swapChainDesc.Format = format;
swapChainDesc.Stereo = FALSE;
swapChainDesc.SampleDesc.Count = 1;
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
index ded73dbb48..62f3ca1207 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
@@ -101,12 +101,14 @@ EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLin
return EGL_FALSE;
}
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (defined(ANGLE_ENABLE_WINDOWS_STORE) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // Qt WP: Allow this entry point as a workaround
if (!display->getExtensions().postSubBuffer)
{
// Spec is not clear about how this should be handled.
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
+#endif
error = eglSurface->postSubBuffer(x, y, width, height);
if (error.isError())
diff --git a/src/angle/patches/0006-ANGLE-Allow-Windows-Phone-to-communicate-swap-region.patch b/src/angle/patches/0006-ANGLE-Allow-Windows-Phone-to-communicate-swap-region.patch
new file mode 100644
index 0000000000..5c6ef7b036
--- /dev/null
+++ b/src/angle/patches/0006-ANGLE-Allow-Windows-Phone-to-communicate-swap-region.patch
@@ -0,0 +1,145 @@
+From f0fb8d75bd2c7a894df1cb7e7d3dcd1ad0fd88d0 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@intopalo.com>
+Date: Sun, 3 May 2015 20:55:04 +0300
+Subject: [PATCH] ANGLE: Allow Windows Phone to communicate swap region
+
+eglPostSubBufferNV is used to communicate the size of the window, as
+otherwise there is no way for the renderer to know if the last frame was
+rendered in landscape or portrait, causing rendering glitches when the
+orientation changes. The rotation flags are utilized in a few additional
+places now to fix some corner cases where the rotation was not applied.
+
+This patch should be squashed into "ANGLE-Improve-Windows-Phone-Support"
+during the next ANGLE rebase.
+
+Task-number: QTBUG-44333
+Task-number: QTBUG-43502
+Change-Id: Iec37f7531854184819c30c87eab82d96d56ff133
+---
+ .../angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp | 2 ++
+ .../libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 28 +++++++++++++---------
+ .../d3d/d3d11/winrt/CoreWindowNativeWindow.cpp | 5 ++--
+ .../angle/src/libGLESv2/entry_points_egl_ext.cpp | 2 ++
+ 4 files changed, 24 insertions(+), 13 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
+index 4fde295..4a87488 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
+@@ -189,6 +189,7 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+ return egl::Error(EGL_SUCCESS);
+ }
+
++#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (defined(ANGLE_ENABLE_WINDOWS_STORE) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // Qt WP: eglPostSubBufferNV comes here
+ if (x + width > mWidth)
+ {
+ width = mWidth - x;
+@@ -198,6 +199,7 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+ {
+ height = mHeight - y;
+ }
++#endif
+
+ if (width == 0 || height == 0)
+ {
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+index 298f3cc..dc539cf 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+@@ -552,18 +552,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+
+ d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+
++#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+ // Create a quad in homogeneous coordinates
+- float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
+- float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
+- float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
+- float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
++ float x1 = -1.0f;
++ float y1 = -1.0f;
++ float x2 = 1.0f;
++ float y2 = 1.0f;
+
+-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+ const float dim = std::max(mWidth, mHeight);
+- float u1 = x / dim;
+- float v1 = y / dim;
+- float u2 = (x + width) / dim;
+- float v2 = (y + height) / dim;
++ float u1 = 0;
++ float v1 = 0;
++ float u2 = float(width) / dim;
++ float v2 = float(height) / dim;
+
+ const NativeWindow::RotationFlags flags = mNativeWindow.rotationFlags();
+ const bool rotateL = flags == NativeWindow::RotateLeft;
+@@ -573,6 +573,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
+ #else
++ // Create a quad in homogeneous coordinates
++ float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
++ float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
++ float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
++ float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
++
+ float u1 = x / float(mWidth);
+ float v1 = y / float(mHeight);
+ float u2 = (x + width) / float(mWidth);
+@@ -613,8 +619,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ #if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+- viewport.Width = (rotateL || rotateR) ? mHeight : mWidth;
+- viewport.Height = (rotateL || rotateR) ? mWidth : mHeight;
++ viewport.Width = (rotateL || rotateR) ? height : width;
++ viewport.Height = (rotateL || rotateR) ? width : height;
+ #else
+ viewport.Width = mWidth;
+ viewport.Height = mHeight;
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+index 350526c..fa9a69c 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+@@ -100,6 +100,7 @@ bool CoreWindowNativeWindow::registerForSizeChangeEvents()
+ if (SUCCEEDED(result))
+ {
+ result = mDisplayInformation->add_OrientationChanged(orientationChangedHandler.Get(), &mOrientationChangedEventToken);
++ orientationChangedHandler->Invoke(mDisplayInformation.Get(), nullptr);
+ }
+ #endif
+
+@@ -135,8 +136,8 @@ HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device, DXGIFactor
+ }
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
+- swapChainDesc.Width = width;
+- swapChainDesc.Height = height;
++ swapChainDesc.Width = mRotationFlags ? height : width;
++ swapChainDesc.Height = mRotationFlags ? width : height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
+index ded73db..62f3ca1 100644
+--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
+@@ -101,12 +101,14 @@ EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLin
+ return EGL_FALSE;
+ }
+
++#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (defined(ANGLE_ENABLE_WINDOWS_STORE) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // Qt WP: Allow this entry point as a workaround
+ if (!display->getExtensions().postSubBuffer)
+ {
+ // Spec is not clear about how this should be handled.
+ SetGlobalError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+ }
++#endif
+
+ error = eglSurface->postSubBuffer(x, y, width, height);
+ if (error.isError())
+--
+1.9.5.msysgit.0
+