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-rw-r--r--src/plugins/platforms/windows/qwindowskeymapper.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/plugins/platforms/windows/qwindowskeymapper.cpp b/src/plugins/platforms/windows/qwindowskeymapper.cpp
index ac9fe0878e..990dbaeba2 100644
--- a/src/plugins/platforms/windows/qwindowskeymapper.cpp
+++ b/src/plugins/platforms/windows/qwindowskeymapper.cpp
@@ -536,15 +536,16 @@ static inline int toKeyOrUnicode(int vk, int scancode, unsigned char *kbdBuffer,
Q_ASSERT(vk > 0 && vk < 256);
int code = 0;
QChar unicodeBuffer[5];
- int res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
- // When Ctrl modifier is used ToUnicode does not return correct values. In order to assign the
- // right key the control modifier is removed for just that function if the previous call failed.
- if (res == 0 && kbdBuffer[VK_CONTROL]) {
- const unsigned char controlState = kbdBuffer[VK_CONTROL];
+ // While key combinations containing alt and ctrl might trigger the third assignment of a key
+ // (for example "alt+ctrl+q" causes '@' on a German layout), ToUnicode often does not return the
+ // wanted character if only the ctrl modifier is used. Thus we unset this modifier temporarily
+ // if it is not used together with alt.
+ const unsigned char controlState = kbdBuffer[VK_MENU] ? 0 : kbdBuffer[VK_CONTROL];
+ if (controlState)
kbdBuffer[VK_CONTROL] = 0;
- res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
+ int res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
+ if (controlState)
kbdBuffer[VK_CONTROL] = controlState;
- }
if (res)
code = unicodeBuffer[0].toUpper().unicode();