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Diffstat (limited to 'tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp')
-rw-r--r--tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
index a4defcc7f2..ed93ff24b0 100644
--- a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
+++ b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
@@ -237,7 +237,7 @@ void tst_QQuaternion::length_data()
QTest::newRow("-1y") << 0.0f << -1.0f << 0.0f << 0.0f << 1.0f;
QTest::newRow("-1z") << 0.0f << 0.0f << -1.0f << 0.0f << 1.0f;
QTest::newRow("-1w") << 0.0f << 0.0f << 0.0f << -1.0f << 1.0f;
- QTest::newRow("two") << 2.0f << -2.0f << 2.0f << 2.0f << sqrtf(16.0f);
+ QTest::newRow("two") << 2.0f << -2.0f << 2.0f << 2.0f << std::sqrt(16.0f);
}
void tst_QQuaternion::length()
{
@@ -710,8 +710,9 @@ void tst_QQuaternion::fromAxisAndAngle()
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
// to calculate the answer we expect to get.
QVector3D vector = QVector3D(x1, y1, z1).normalized();
- float sin_a = sinf((angle * M_PI / 180.0) / 2.0);
- float cos_a = cosf((angle * M_PI / 180.0) / 2.0);
+ const float a = (angle * M_PI / 180.0) / 2.0;
+ const float sin_a = std::sin(a);
+ const float cos_a = std::cos(a);
QQuaternion result(cos_a,
(vector.x() * sin_a),
(vector.y() * sin_a),