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-rw-r--r--tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.frag33
1 files changed, 33 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.frag b/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.frag
new file mode 100644
index 0000000000..2e45a5f62a
--- /dev/null
+++ b/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.frag
@@ -0,0 +1,33 @@
+#version 450
+
+layout (location = 0) out vec4 fragColor;
+
+layout (std430, binding = 1) readonly buffer ssboG
+{
+ float g[];
+};
+
+layout (std430, binding = 2) readonly buffer ssboB
+{
+ float b[];
+};
+
+layout (std430, binding = 6) readonly buffer ssboR
+{
+ float r[];
+};
+
+layout (std430, binding = 3) readonly buffer ssbo3
+{
+ vec4 _vec4;
+};
+
+void main()
+{
+
+ // some OpenGL implementations will optimize out the buffer variables if we don't use them
+ // resulting in a .length() of 0.
+ float a = (r[0]+g[0]+b[0])>0?1:1;
+
+ fragColor = a * vec4(r.length(), g.length(), b.length(), 255)/vec4(255);
+}